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News & Features Discussion  » [Column] Star Wars: The Old Republic: Making the 'Super Secret Space Project' Great

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63 posts found
  Mastaccolli

Novice Member

Joined: 3/17/07
Posts: 103

9/19/13 12:03:56 AM#41

What about the video shown here suggests that it is not on rails? Looks just like all the other hype that was shown before the game launched and not much of that panned out either. 

Is this supposed to attract more people to the game?  There are far bigger issues than the tacked on space portion that came with launch. 

What a waste of a great IP.

  Distopia

Drifter

Joined: 11/22/05
Posts: 15957

"what a boring life, HATING everything" -Gorilla Biscuits

9/19/13 12:20:53 AM#42
Originally posted by rojo6934

open / free roam space is where its at. Unless they do that then the SSSP wont change a thing for good.

 

And now with news of WAR shutting down i am personally worried and dont feel like wasting money on Swtor. Who knows when EA will shut down this one too since population is pretty low on all servers now. THey are clearly not making enough money out of their farcical model.

They've been doing a large amount of advertising the last two weeks for TOR (kinda has me thinking something is coming up rather soon). Part of the LA/EA deal includes TOR, so I doubt we'll see TOR shutdown any time soon.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  Distopia

Drifter

Joined: 11/22/05
Posts: 15957

"what a boring life, HATING everything" -Gorilla Biscuits

9/19/13 12:22:04 AM#43
Originally posted by Mastaccolli

What about the video shown here suggests that it is not on rails? Looks just like all the other hype that was shown before the game launched and not much of that panned out either. 

Is this supposed to attract more people to the game?  There are far bigger issues than the tacked on space portion that came with launch. 

What a waste of a great IP.

Did you not notice the player doing a 180? Try that in TOR now.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  t3hWheez

Novice Member

Joined: 2/19/08
Posts: 8

9/19/13 1:33:35 AM#44
Love the game, hate the engine.
  Incomparable

Advanced Member

Joined: 3/11/11
Posts: 803

9/19/13 2:02:10 AM#45
Originally posted by t3hWheez
Love the game, hate the engine.

Thats seems like a possible contradiction. Since the game is the engine. Thus, the engine and its limitations shape the game to be a certain limited experience in the open world, and even instances.

The good features of the game are great. Except as a whole it really is dragged down by the limited aspects which are presumably existent due to the bad engine optimization.

They basically designed their game with an engine which was more of a canvas or a skeleton of thier game. And instead of putting all thier work into a proper engine, they lazily and then hastily tried to make something that was used as a drawing broad tool as thier actual engine.

For example ESO devs mention this, and how they are using the same engine just for generating new ideas and content, but have thier own custom engine optimized for MMOs.

We need swtor to relaunch thier game on a new engine. And the best way to do this, is by making the new launch heavily based on single player aspect that has higher settings for extra detail, with a very optimized engine for the mmo aspect of the game. 

This way players get what they want from BW and that is an actual single player game with the extra of a whole new mmo on the side. That is how they should have made thier game, and not mash up thier story in a mediocre MMO and thus also making the story mediocre at times to fit within the MMO context.

“Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble”

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 6104

9/19/13 2:17:16 AM#46

I've never played this game and a space expansion is pretty enticing. I wonder if it will be third person like in STO or first person cockpit view. Getting the UI right for that will be really important. The space combat in STO is fun, but I think the UI is a bit clunky. It can distract from focusing on the combat.

The pilot class and alternate advancement idea sounds good. They could have skill trees where you can get better at certain aspects like gunnery, engineering, combat repairs, piloting, etc.  I would love to see a system where multiple players staff a single ship taking on different roles in combat (gunners, pilots), but it's not very realistic I guess. I can dream.

edit: I don't think some people here understand what "on rails" really means. Star Fox is on rails. STO combat is not. If you can do a 180 and go the other direction then it's not on rails. On rails literally means, like a train, one direction only.

Curse you AquaScum!

  Po_gg

Elite Member

Joined: 5/12/10
Posts: 2211

9/19/13 2:53:54 AM#47
Originally posted by Torvaldr

I wonder if it will be third person like in STO or first person cockpit view. Getting the UI right for that will be really important. The space combat in STO is fun, but I think the UI is a bit clunky. It can distract from focusing on the combat.

In STO's defence, starships don't have a cockpit, even the battle bridge has consoles beside the main viewer :) starship battles are slower and have more strategic aspect than the dogfights, so the external view is a straightforward decision I guess.

In TOR's case I think an approach like the earlier X-Wing series would be great. Just with present gfx of course, a few years ago we jumped into some play with X-Wing vs. Tie fighter just for the lolz, well... pretty outdated I must tell :)

  ignore_me

Apprentice Member

Joined: 7/04/11
Posts: 2034

9/19/13 3:29:13 AM#48
Originally posted by Drakephire
Originally posted by GwapoJosh
Originally posted by MikeB
Originally posted by Jyiiga
This is a feature that should have shipped with the game.

Awesome. But it didn't. So let's move on from here and talk about what they should do now that they're actually doing something on this front. ;)

[mod edit]

What nonesense. MikeB makes a valid point. There's no point, in this thread, to discuss coulda, shoulda, woulda. It's water under the bridge. More interested in what they're doing now that SSSP is coming.

I'd like to see a vastly more open space shooter.  And let's not forget some real ship smuggling or blockade running.  

Yes. Dream big. I can't imagine that the super efficient crack code warriors at Bioware will let you down. If you are a fan of this game then you should not be raising expectations. They release basic functionality. It's been demonstrated over and over.

You won't get smuggling, or hyperdrive repairs in space, or any of that happy shit.

Survivor of the great MMORPG Famine of 2011

  daltanious

Elite Member

Joined: 4/19/08
Posts: 1939

9/19/13 4:15:07 AM#49
Originally posted by Jyiiga
This is a feature that should have shipped with the game.

Would be great if every game would ship with all inclusive without any bug. But never did and never will, to complex.

For the rest I do not think would play anyway space combat (i dislike a lot nearly forced space missions in STO). I like MMO's with avatars, if not would play EVE or alike. This can be seen only as added bonus. But with so many things do to I do not need anyway.

I just hope for some new expansion on horizont, this time with class story quests continuation.

And sorely missed is multi (or at least dual) spec. Only thing that I can not believe was not included at start. There should be no game with edngame without.

 
  Rudeo98

Novice Member

Joined: 9/19/13
Posts: 2

9/19/13 9:00:22 AM#50
cool
  Artwolf

Novice Member

Joined: 8/08/07
Posts: 24

9/19/13 9:14:16 AM#51
Agree completely with this article. However, I do not believe what we will get will be anywhere near that prestigious. I feel like a fundamental flaw with SWTOR was the whole "everything you do will be heroic" line and it lends itself to the biggest issue I have with the game, the lack of player choice. I can not be heroic when I want to be, I have to be heroic all the time. I am playing in a preset story and not making my own. This will feed directly into this space project and not allow it to be anything more than an instanced, queue up style space battleground that ends when one team "wins". Hope I am wrong.
  lizardbones

Hard Core Member

Joined: 6/11/08
Posts: 10953

I think with my heart and move with my head.-Kongos

9/19/13 10:45:14 AM#52


Originally posted by ignore_me
Yes. Dream big. I can't imagine that the super efficient crack code warriors at Bioware will let you down. If you are a fan of this game then you should not be raising expectations. They release basic functionality. It's been demonstrated over and over.

You won't get smuggling, or hyperdrive repairs in space, or any of that happy shit.




Here's the thing. What are the odds that Bioware is going to do something truly different from what they've already done? Just because the setting is "space" instead of "world" doesn't mean they are going to deviate dramatically from what they've already done. How many times in the past has any developer, but Bioware in particular updated what they've done with something completely new and different?

So, yeah, it's probably going to be cool. Cooler than the base game anyway. It's probably not going to be the crazy rewrite of the game that a lot of people seem to think might happen.

I can not remember winning or losing a single debate on the internet.

  LungingWolf

Apprentice Member

Joined: 8/18/13
Posts: 60

Stuck in the desert as I look for the promised land of MMOs, or at least a nice oasis to sit at.

9/19/13 11:49:32 AM#53

Well, BioWare got me. I kept saying to myself and my wife, "If Star Wars: The Old Republic gets freely moving space flight, then, for that alone, I will play Star Wars: The Old Republic."

Yet, now, we might just get that. And, yet, instead of adhering to what I kept feeling and saying, I find myself worried about the quality of the rest of the game. Sure, freely moving space flight might be massively fun, but if that is the only part of the game which I truly enjoy, then it might still be a waste.

I don't know. As massive as this project might have been on the developer side, I still feel like it might be too little too late.

My better judgment tells me to just move on and keep looking for other MMO homes. Lots of upcoming Indie games give me better gut feelings.

Sorry, BioWare. You proved me wrong, but, in the end, I guess that I just fooled myself with wishful thinking.

Waiting for: Citadel of Sorcery. Along the way, The Elder Scrolls Online (when it is F2P), Everquest: Next.

  ignore_me

Apprentice Member

Joined: 7/04/11
Posts: 2034

9/19/13 1:42:12 PM#54
Originally posted by lizardbones

 


Originally posted by ignore_me
Yes. Dream big. I can't imagine that the super efficient crack code warriors at Bioware will let you down. If you are a fan of this game then you should not be raising expectations. They release basic functionality. It's been demonstrated over and over.

 

You won't get smuggling, or hyperdrive repairs in space, or any of that happy shit.




Here's the thing. What are the odds that Bioware is going to do something truly different from what they've already done? Just because the setting is "space" instead of "world" doesn't mean they are going to deviate dramatically from what they've already done. How many times in the past has any developer, but Bioware in particular updated what they've done with something completely new and different?

So, yeah, it's probably going to be cool. Cooler than the base game anyway. It's probably not going to be the crazy rewrite of the game that a lot of people seem to think might happen.

 

Yeah I agree. It's too far into the life of this game with a chain of disappointing work from that team. They haven't actually delivered anything to make one think they can even make a game on the level that many have asked for, and in the past it has been the oft repeated manta of the white knight: We don't need X feature because that is not what this game is.

They have that right.

Survivor of the great MMORPG Famine of 2011

  RelGn

Novice Member

Joined: 3/30/05
Posts: 515

9/19/13 3:11:22 PM#55

someone is afraid of star citizen.

They will fail again for sure and they cant match star citizens immersion

  Distopia

Drifter

Joined: 11/22/05
Posts: 15957

"what a boring life, HATING everything" -Gorilla Biscuits

9/19/13 3:19:25 PM#56
Originally posted by RelGn

someone is afraid of star citizen.

They will fail again for sure and they cant match star citizens immersion

SWTOR wasn't designed to be a space sim, SC is, these two games couldn't be more opposing in terms of direction, why you'd even make such a comparison is mind boggling. You really think they are actually  considering themselves competition for something the likes of Star Citizen or would possibly hope to draw players away from it?

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  Naral

Advanced Member

Joined: 1/07/10
Posts: 754

9/19/13 3:19:37 PM#57

Unless they can drop me in a cockpit, with a first person view, forget it. 

If a company wanted to print money, they would just red the old X-Wing/TIE fighter games with current graphics. I would pay a $100 for that game. 

This, at least the little bit we know now from a crappy short video, reminds me more of STO's space combat.

I will keep an eye on it, but I doubt this will have much of a shot at bringing my sub back.

  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

9/19/13 3:59:23 PM#58
Originally posted by Distopia
Originally posted by Mastaccolli

What about the video shown here suggests that it is not on rails? Looks just like all the other hype that was shown before the game launched and not much of that panned out either. 

Is this supposed to attract more people to the game?  There are far bigger issues than the tacked on space portion that came with launch. 

What a waste of a great IP.

Did you not notice the player doing a 180? Try that in TOR now.

Originally posted by Torvaldr
< snip >

edit: I don't think some people here understand what "on rails" really means. Star Fox is on rails. STO combat is not. If you can do a 180 and go the other direction then it's not on rails. On rails literally means, like a train, one direction only.

 

I can see where Mastaccolli has doubts about the proposed patch being off-rails.  For instance @ 0:35 in the teaser video, the players ship veers to the side, abandons a close encounter dogfight, and seems to auto-steer towars another ship that wasn't even on the screen yet at the time of the course correction.  Looks like automatic flight patterns.

 

Add to that the basic WASD controls in the leaked screenshot, without presence of the "180 turn": (Mikeb didn't want to link them, but I can, without conflict of interest, of course)

you basically have flight controls similar to a WoW mount.  Add weapons, and change the griffon to a ship.  Tab targetting upgraded a bit though (a plus, wish ground combat had that!).  The ship controls don't list anything other than 2.5D type controls.

 

BTW, the current Space Combat missions also have 180 degree turns, even 270 degree turns .. the player doesn't control them though, it's part of the roller coaster ride.

 

ps: when perspective changes / rotates in the teaser it looks more like a smart camera.  I also am having doubts that players can control this, as (1) it's too confusing to the audience EA attracts, and (2) the sniplets in the teaser seem to show the Goldilock's angle for every situation, whether small ships, or big turrets on destroyers .. then (3) not included as controls in the leaked screenshot.

 

As I always say: I hope I am wrong!.  EA doesn't have a very good track record though, and from past experience, I can thus forth only expect the bare minimum from them :/

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  DocBrody

Hard Core Member

Joined: 4/24/13
Posts: 1638

9/19/13 7:09:27 PM#59

5 words: Too good to be true

 

Either way, they had their chance 2011, 2012, 2013

 

2014 Elite Dangerous and X-Rebirth

2015 behold... STAR CITIZEN

  Distopia

Drifter

Joined: 11/22/05
Posts: 15957

"what a boring life, HATING everything" -Gorilla Biscuits

9/19/13 10:47:22 PM#60
Originally posted by Karteli
Originally posted by Distopia
Originally posted by Mastaccolli

What about the video shown here suggests that it is not on rails? Looks just like all the other hype that was shown before the game launched and not much of that panned out either. 

Is this supposed to attract more people to the game?  There are far bigger issues than the tacked on space portion that came with launch. 

What a waste of a great IP.

Did you not notice the player doing a 180? Try that in TOR now.

Originally posted by Torvaldr
< snip >

edit: I don't think some people here understand what "on rails" really means. Star Fox is on rails. STO combat is not. If you can do a 180 and go the other direction then it's not on rails. On rails literally means, like a train, one direction only.

 

I can see where Mastaccolli has doubts about the proposed patch being off-rails.  For instance @ 0:35 in the teaser video, the players ship veers to the side, abandons a close encounter dogfight, and seems to auto-steer towars another ship that wasn't even on the screen yet at the time of the course correction.  Looks like automatic flight patterns.

 

Add to that the basic WASD controls in the leaked screenshot, without presence of the "180 turn": (Mikeb didn't want to link them, but I can, without conflict of interest, of course)

you basically have flight controls similar to a WoW mount.  Add weapons, and change the griffon to a ship.  Tab targetting upgraded a bit though (a plus, wish ground combat had that!).  The ship controls don't list anything other than 2.5D type controls.

 

BTW, the current Space Combat missions also have 180 degree turns, even 270 degree turns .. the player doesn't control them though, it's part of the roller coaster ride.

 

ps: when perspective changes / rotates in the teaser it looks more like a smart camera.  I also am having doubts that players can control this, as (1) it's too confusing to the audience EA attracts, and (2) the sniplets in the teaser seem to show the Goldilock's angle for every situation, whether small ships, or big turrets on destroyers .. then (3) not included as controls in the leaked screenshot.

 

As I always say: I hope I am wrong!.  EA doesn't have a very good track record though, and from past experience, I can thus forth only expect the bare minimum from them :/

All I can say is, if their plan is to just tack on new directed flight missions, I see no point in going about it in such a way, giving it labels like SSSP, showing it off in such small segments prior to actually announcing it (fully showing it off/describing it), etc. It would be a whole heap of hot air for nothing.

Add to that free flight has been asked for since the game was announced, not giving that when their response was along the lines of "that's something we'd like to tackle in the future".. Turning around after that and hyping up some super secret space expansion cryptically over months, only to be more of the same? It just doesn't make sense from a business stand point.

I know it will just be "missions" I have no notion it will be sim like ( see my post above).. I just don't see the point in not just coming out and saying,, (Mal Reynolds) voice.." Yeap, just some more rail missions"...

 

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

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