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News & Features Discussion  » [Column] ArcheAge: Will Piracy be Worth It?

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38 posts found
  steelwind

Hard Core Member

Joined: 8/04/04
Posts: 245

9/18/13 5:04:06 PM#21
Originally posted by rojo6934

How does the Piracy and ships work in this game?

If each player become their own boat then that would be a huge garbage. The only way to do it right is like Guns of Icarus where various players control one ship and can freely walk around and change positions aboard the ship.

You craft your boat, cast it then anyone can board it, drive it, operate the devices on it (cannons, radar, harpoon, diving equipment, crows nest). There is no limit as to how many can board your ship at a time. If you forget to lock the boat others can take it and destroy it (not perminantly) or drive it out to sea where it will eventually despawn. You can freely walk around the ship at any time and even cast mounts on it.

The ships have realistic physics for buoyancy, currents, water depth and how it handles ocean waves. It is extremely realistic and incredibly immersive.

So in a nutshell, yes the ships are wide open to players.

  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

9/18/13 5:11:09 PM#22
Originally posted by rojo6934

How does the Piracy and ships work in this game?

If each player become their own boat then that would be a huge garbage. The only way to do it right is like Guns of Icarus where various players control one ship and can freely walk around and change positions aboard the ship.

Boats are crafted with tons of wood, various materials, and a vendor bought blueprint.  The blueprint is used to start the construction site (platform) where you will build the ship.

 

There are different sizes of boats - small dingy's / rowboats up to huge ships.  Expertise and the volume of materials needed goes up fast with desired size.

Players can walk around the boats and steer it, also act as lookouts for distant pirate ships / easy prey,.

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  Yalexy

Advanced Member

Joined: 12/17/10
Posts: 1020

9/18/13 6:23:49 PM#23

AA lost me when they announced that there won't be permanent destruction of items through item-decay or death and full looting of player-corpses.

  HikaruShidou

Hard Core Member

Joined: 9/19/07
Posts: 122

9/18/13 6:28:36 PM#24
Originally posted by Volgore
By the time the game gets released here it will be old and meaningless.

This is pretty much how I feel... I mean they claimed the translation was already 50% done like a year ago? Or somewhere close to that.

I don't see why this takes so long with a dedicated team. Look how fast fans came out with an English patch for PSO2 and it's 100% fully functional.

  jdlamson75

Spotlight Poster

Joined: 12/27/08
Posts: 884

There's some lovely filth down here.

9/18/13 6:51:31 PM#25
I remember reading something on these forums regarding AA being bogged down with pirates, making it difficult for anyone to get to the subcontinent to the north(?).   Safe zones and spawn points taking away from piracy probably helped in some regard, but makes being a pirate less arrrrr-ey.
  drakaena

Hard Core Member

Joined: 1/11/06
Posts: 501

9/18/13 7:23:42 PM#26
Apparently safe zones and spawn points killed owPvP on the Korean servers. Which in-turn killed the games population.
  victorbjr

Hard Core Member

Joined: 9/13/10
Posts: 154

9/18/13 10:09:54 PM#27
Originally posted by KeksX

Thanks for doing this column, always good to read more about ArcheAge, especially when Trion is not able to provide more info right now! And thanks for mentioning me! :D

Even though the pirate faction needs some work, in my opinion the whole ordeal with naval battles and stealing other people's packages is just the best part of the game. 

 

For anyone interested, I'm actually planning on joining the pirate faction for the EU Release of the game. I have a small crew gathered around me already, and if we think that Trion doesn't change the pirates for the better, we will make our own pirate faction. With blackjack and hookers! If you are interested, check out http://archeagesource.com/topic/2125-euint-lfpeople-to-create-pirate-guild/ :)

We'll meet on the EU servers ya landlubbers!

 

COOL! 

 

Looking forward to reading more about your exploits! :) I love reading about the in-game adventures of players! :D

A writer and gamer from the Philippines. Loves his mom dearly. :)

Can also be found on http://www.gamesandgeekery.com

  TweFoju

Advanced Member

Joined: 6/27/09
Posts: 916

9/19/13 3:47:43 AM#28

I think i would take the chance to be in the Pirate faction even if it will be quite hard to get around in the world, 

maybe i just watched too much One Piece to get excited to have a role as a pirate in an MMO as an actual faction

and i believe that depends on the community and players in the game, Pirate faction might just be a surprise force in AA

So What Now?

  tom_gore

Apprentice Member

Joined: 2/27/09
Posts: 1803

9/19/13 4:59:15 AM#29

Piracy, yay!

Trion giving us the silent treatment of AA, not yay...

 

Frankly I'm afraid by the time this game sees the daylight in the west it's no longer relevant.

 

  drtack1

Advanced Member

Joined: 12/20/10
Posts: 236

9/19/13 9:00:00 AM#30

I agree with some of the earlier posters. They need to make being a pirate hard or there will be to many pirates. I played Uncharted Waters for a while and was a pirate in that game because being a pirate  meant something. 

In that game when you declare yourself a pirate you pretty much cannot go to any docks other then pirate affiliated ones which where only a few. You had to sneak in to other ports and while in city had to be night time and not get caught by guards. NPC ships would go afer you on the high seas as well. 

 

I hope they make being a pirate similar to Uncharted Waters.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 6955

9/19/13 9:40:14 AM#31

Trion not pay their bill? ;)

 

"In its current state, ArcheAge isn’t a great place for open PVP, and the pirate faction mechanic suffers as a result. The addition of safe zones and respawn points made ArcheAge less piracy-enabling, as open PVP was lessened."

 

Some really disappointing news here, more disappointing news. I've been playing Wushu for nearly a year now. I want there to be another great game that has real meaningful pvp and deep systems.  As things stand it's Wushu, EVE, or half a dozen "new" traditional themeparks. EQN, and Darkness Falls are a long way off.

Elder Scrolls Online vs Wildstar Mass PvP you decide.

  Shadanwolf

Novice Member

Joined: 6/13/10
Posts: 1864

9/19/13 12:09:17 PM#32
I can see players simply switching to another character to get access to places/items they cannot get with a negative karma character.
  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

9/19/13 7:01:34 PM#33

Also, in addendum to what other players can do on the same ship ... fishing!

 

While perhaps an easy target for brigands, people can have fishing trolly's and fish to their hearts content!

 

http://www.youtube.com/watch?v=FdKATVcU_IA

 

Semi-recent video.  Also you can see (as shown) how one person controls the helm (ship's wheel).  Considering they just have fish in their inventory, it's probably not a high profile target for pirates though :P

 

addendum to earlier post about physical ships, control, and who can be on-board.

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  KeksX

Novice Member

Joined: 1/26/10
Posts: 47

9/20/13 3:06:52 AM#34
Originally posted by victorbjr
Originally posted by KeksX

Thanks for doing this column, always good to read more about ArcheAge, especially when Trion is not able to provide more info right now! And thanks for mentioning me! :D

Even though the pirate faction needs some work, in my opinion the whole ordeal with naval battles and stealing other people's packages is just the best part of the game. 

 

For anyone interested, I'm actually planning on joining the pirate faction for the EU Release of the game. I have a small crew gathered around me already, and if we think that Trion doesn't change the pirates for the better, we will make our own pirate faction. With blackjack and hookers! If you are interested, check out http://archeagesource.com/topic/2125-euint-lfpeople-to-create-pirate-guild/ :)

We'll meet on the EU servers ya landlubbers!

 

COOL! 

 

Looking forward to reading more about your exploits! :) I love reading about the in-game adventures of players! :D

http://www.youtube.com/watch?v=-Nw2gXeHIJk

Pirate guild <Ghost> on our server. They are raiding on the western continent :D

http://www.youtube.com/watch?v=R3UPYE_9_sY&feature=c4-overview&list=UUV60ZgIC3t6HUaiubD_YAnQ

Another video by the same guild, really cool.

Just thought I should post this!

  DeathmachinePT

Apprentice Member

Joined: 9/22/13
Posts: 95

9/22/13 12:02:32 PM#35

Don't understand why is EQ Next so hyped up it isn't a MMO looks cartoonish and not immersive only one more casual MMO for the saturated market of casual MMOs.

But Archeage is for me the game I'm more hyped about then Star citizen then repopulation, camelot unchained and Shroud of the Avatar are also in my radar.

SWG for me was the best MMO that never was so archeage seems like a spirit successor at least in mechanics for what SWG could have been... And they have Chat Bubbles FTW!

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  Ozmodan

Hard Core Member

Joined: 2/27/07
Posts: 6560

9/22/13 12:18:49 PM#36
Originally posted by bcbully

Trion not pay their bill? ;)

 

"In its current state, ArcheAge isn’t a great place for open PVP, and the pirate faction mechanic suffers as a result. The addition of safe zones and respawn points made ArcheAge less piracy-enabling, as open PVP was lessened."

 

Some really disappointing news here, more disappointing news. I've been playing Wushu for nearly a year now. I want there to be another great game that has real meaningful pvp and deep systems.  As things stand it's Wushu, EVE, or half a dozen "new" traditional themeparks. EQN, and Darkness Falls are a long way off.

Posters never seem to grasp that producers are in the business to make money.  Without safe areas, the game population will be quite small,, few enjoy unfettered pvp with no safe areas.  Games that support such are always short term, they either add safe zones or become non existent.  If you have not noticed, Wushu is struggling.  Fairly typical for that type of ruleset.

Safe zones do not in any way detract from good pvp, without them you end up with few people to pvp with.  

  geoxer2222

Novice Member

Joined: 9/06/08
Posts: 38

9/23/13 5:07:37 AM#37
I have played the Kr version of this game. All i have stay its a good game but it turns stale fast. So take that with a grain of salt since that only my opinion.
  SpottyGekko

Elite Member

Joined: 9/26/04
Posts: 2715

9/23/13 5:35:06 AM#38
Originally posted by Karteli

Also, in addendum to what other players can do on the same ship ... fishing!

 

While perhaps an easy target for brigands, people can have fishing trolly's and fish to their hearts content!

 

http://www.youtube.com/watch?v=FdKATVcU_IA

 

Semi-recent video.  Also you can see (as shown) how one person controls the helm (ship's wheel).  Considering they just have fish in their inventory, it's probably not a high profile target for pirates though :P

 

addendum to earlier post about physical ships, control, and who can be on-board.

"Considering they just have fish in their inventory, it's probably not a high profile target for pirates though :P"

Do you really, really believe that the value of the target makes the slightest shred of difference in a PVP zone ?

In a MMO, that "soft target" will attract killers like a plate of sugar water attracts bees.

 

There's always those that PVP purely for the satisfaction of "harvesting carebear tears". AA will be no different...

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