Trending Games | ArcheAge | World of Warcraft | Elder Scrolls Online | Final Fantasy XIV: A Realm Reborn

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,923,565 Users Online:0
Games:760  Posts:6,316,894
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Ninja Anime Pirates Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Grimrock 2 Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Overwatch Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Rebel Galaxy Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Conflict Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Triad Wars Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warriors World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Guild Wars 2

Guild Wars 2 

General Discussion  » Tequatl Rises First Encounter

3 Pages 1 2 3 » Search
47 posts found
  Silentstorm

Advanced Member

Joined: 9/29/06
Posts: 1158

 
OP  9/17/13 4:22:24 PM#1

The Encounter

Well my first encounter with Tequatl was rather funny. He most certainly isn't the kitten from the days before video. Here's a few things I picked up on during the fight.

 

1. No melee you will die a quick painful death. You can swipe once or twice but don't stand there too long.

2. I found a spot you will see in the video. I keep going back to it. I noticed it was more safe then anywhere else.

3. Organize before the fight. It seems to be on a 2 and a half to 3 hour CD. So plenty of time to get your battle plan together.

4. While we are talking about that. Make sure you have a team he solely hangs out does the turrets. And while doing the others defend them. Maybe even two teams doing that would be better. That is what did us in this attempt. Not enough people defending. No turrets means no buffs for you or debuffs for Tequatl.

5. Use whatever stability you have. Also it's hard to see,but a lot of condition damage is going around. So having removal is cool along with being careful of circles of doom on the ground.

6. Remember triggering the super cannon phase. You need to get Tequatl to 75% 50% and 25%. Don't waste time with it until then.

  Meowhead

Tipster

Joined: 1/31/09
Posts: 3732

9/17/13 4:48:41 PM#2

Dunno about anywhere else, but on Tarnished Coast having a lot of fun discussing strategy.  Stacking about 50+ people right next to where he spawns, turret people are practicing shooting buffs on top of our head.

The buffs work on 50+ people, so if they cycle those and cleanse, and the little stacked group practices jumping, basically running perma 25 stacks of might + fury + quickness. :)

Might not work once the boss is actually here., but it's fun to experiment!

  Neo_Viper

Novice Member

Joined: 5/10/13
Posts: 624

If I agreed with you we'd both be wrong.

9/17/13 4:50:40 PM#3

People wanted ultra hard boss fights in GW2, ANet proved it was possible without the trinity.

Now I'm counting the time until people whine that it's too hard.

My computer is better than yours.

  observer

Elite Member

Joined: 2/17/05
Posts: 2366

First came pride, then envy.

9/17/13 6:45:09 PM#4

It's not really about whining.  It's great they finally changed bosses in the world, but the problem arises when people start to grief, by going into turrets and not doing anything with them.

There's a lot of drawbacks to an open world raid system, and the major one is not being able to kick people.

If the content is too hard, then people will just skip it.  There needs to be a balance in difficulty, especially when you have no control over participation and coordination.  At least the zerg is gone though, right?

 

  cptndunsel

Apprentice Member

Joined: 3/26/12
Posts: 128

9/17/13 7:27:26 PM#5

the entire concept is flawed.

 

1. you must camp for up to a few hours to be sure you are in-zone when the event spawns. If not - you are put in an overflow and my experience is that overflow's are generally fail in finishing events

 

2. It takes what? 80 people to do the event? All coordinated, all knowing what to do, all sticking with the fight, keeping the turrets up, etc. - coordinated effort from a PUG group... that's next to impossible for a fight needing this many people

 

3. Already seeing the "if you are all the way dead - WP and run back" as players are unwilling to rez. The nearest WP is contested the entire match, so this means spending more silver and more time to get back into the fight. Since the fight is a #s game, having a lot of dead always in transit from WPs really gimps the dmg output and ability to keep turrets up

 

4. Have not been successful yet so can't say what the loot is like. I can guarantee you though - if its not a quantum leap better than loot from champ farms then few will bother with this event in a few weeks. Too much effort, to many deaths - risk/reward has to make it worth doing. Teq could become a cousin to the Karka Queen who sits un-battled on her worthless island

 

5. Loot from other world bosses - who have all been buffed and given time limits - has NOT improved. So - anet loses the risk/reward battle there. Makes me question if Teq's loot will even be worth the time

  Meowhead

Tipster

Joined: 1/31/09
Posts: 3732

9/17/13 8:16:12 PM#6
Originally posted by cptndunsel

5. Loot from other world bosses - who have all been buffed and given time limits - has NOT improved. So - anet loses the risk/reward battle there. Makes me question if Teq's loot will even be worth the time

Loot for all the world bosses has improved.

  RebelScum99

Apprentice Member

Joined: 4/26/12
Posts: 1127

9/17/13 8:24:42 PM#7
Originally posted by Neo_Viper

People wanted ultra hard boss fights in GW2, ANet proved it was possible without the trinity.

Now I'm counting the time until people whine that it's too hard.

There's a difference between "ultra hard" and overtuned.  Without the trinity, all they can really do it overtune the boss fights so that you get one-shot if you are standing in the wrong spot.  That's fine if that is the type of difficulty you are looking for, but personally I prefer a fight to be difficult AND strategy-intensive.  I'm not saying there isn't strategy involved, but it doesn't seem to involve a lot of complex mechanics and movement like you'd see in other trinity-based games.  

GW2 certainly does have some impressive looking bosses, though.  Pretty awe-inspiring when he hops down off the mountain.  The only thing I've noticed is that the over-sized boss mobs never seem to actually move anywhere.  They seem to be anchored to one position for most or all of the fight.  Are all the bigger boss mobs like this, or do they have ones that actually move around and chase people?

  Meowhead

Tipster

Joined: 1/31/09
Posts: 3732

9/17/13 8:43:28 PM#8
Originally posted by RebelScum99

There's a difference between "ultra hard" and overtuned.  Without the trinity, all they can really do it overtune the boss fights so that you get one-shot if you are standing in the wrong spot.  That's fine if that is the type of difficulty you are looking for, but personally I prefer a fight to be difficult AND strategy-intensive.  I'm not saying there isn't strategy involved, but it doesn't seem to involve a lot of complex mechanics and movement like you'd see in other trinity-based games.  

GW2 fights are definitely moving more towards complex mechanics and movement.  There's a lot of running and shuffling around that needs to be done during the Tequatl fight, a lot of coordinating to stack and unstack as necessary.

Tequatl is basically a 150 man pug raid.

Which is why people are constantly failing it.  Because the odds of getting 149 other competent people is.... well.  Mmm.... anyway, it's tuned for assuming people aren't perfectly coordinated, but a lot of coordination and movement and mechanics are still involved.

Anyway, our server has gotten better and better at dealing with it, with strategy sessions in between wipes as we try and break down what went wrong and how we can do it better.  Since you apparently don't play, and aren't doing this fight, you're speaking from a position of ignorance.

Always a dangerous position to speak from when making blanket statements.

  RebelScum99

Apprentice Member

Joined: 4/26/12
Posts: 1127

9/17/13 8:56:00 PM#9
Originally posted by Meowhead
Originally posted by RebelScum99

There's a difference between "ultra hard" and overtuned.  Without the trinity, all they can really do it overtune the boss fights so that you get one-shot if you are standing in the wrong spot.  That's fine if that is the type of difficulty you are looking for, but personally I prefer a fight to be difficult AND strategy-intensive.  I'm not saying there isn't strategy involved, but it doesn't seem to involve a lot of complex mechanics and movement like you'd see in other trinity-based games.  

GW2 fights are definitely moving more towards complex mechanics and movement.  There's a lot of running and shuffling around that needs to be done during the Tequatl fight, a lot of coordinating to stack and unstack as necessary.

Tequatl is basically a 150 man pug raid.

Which is why people are constantly failing it.  Because the odds of getting 149 other competent people is.... well.  Mmm.... anyway, it's tuned for assuming people aren't perfectly coordinated, but a lot of coordination and movement and mechanics are still involved.

Anyway, our server has gotten better and better at dealing with it, with strategy sessions in between wipes as we try and break down what went wrong and how we can do it better.  Since you apparently don't play, and aren't doing this fight, you're speaking from a position of ignorance.

Always a dangerous position to speak from when making blanket statements.

Position of ignorance?  I did play long enough to get an engineer to level 80, so while I may not know as much about this particular fight, I have done enough dungeons in this game to know that, in my opinion, the boss fights in this game don't require the amount of strategy and coordination as other games I've played.  That's not to say they don't require any, mind you.  Just not the same amount.  I've found the mechanics in games like WoW and Rift to be more complex without the need to over-tune the encounter to make up for the lack of mechanics that a non-trinity fight would have.  

And making a pug raid for 150 people isn't a point to bring up when talking about difficulty of an encounter.  It's simply another way to make the fight more difficult while circumventing actual boss mechanics and strategy.  

Again, just my opinion.   

  KhinRunite

Novice Member

Joined: 11/05/10
Posts: 897

9/17/13 10:11:24 PM#10
Originally posted by RebelScum99
Originally posted by Meowhead
Originally posted by RebelScum99

There's a difference between "ultra hard" and overtuned.  Without the trinity, all they can really do it overtune the boss fights so that you get one-shot if you are standing in the wrong spot.  That's fine if that is the type of difficulty you are looking for, but personally I prefer a fight to be difficult AND strategy-intensive.  I'm not saying there isn't strategy involved, but it doesn't seem to involve a lot of complex mechanics and movement like you'd see in other trinity-based games.  

GW2 fights are definitely moving more towards complex mechanics and movement.  There's a lot of running and shuffling around that needs to be done during the Tequatl fight, a lot of coordinating to stack and unstack as necessary.

Tequatl is basically a 150 man pug raid.

Which is why people are constantly failing it.  Because the odds of getting 149 other competent people is.... well.  Mmm.... anyway, it's tuned for assuming people aren't perfectly coordinated, but a lot of coordination and movement and mechanics are still involved.

Anyway, our server has gotten better and better at dealing with it, with strategy sessions in between wipes as we try and break down what went wrong and how we can do it better.  Since you apparently don't play, and aren't doing this fight, you're speaking from a position of ignorance.

Always a dangerous position to speak from when making blanket statements.

Position of ignorance?  I did play long enough to get an engineer to level 80, so while I may not know as much about this particular fight, I have done enough dungeons in this game to know that, in my opinion, the boss fights in this game don't require the amount of strategy and coordination as other games I've played.  That's not to say they don't require any, mind you.  Just not the same amount.  I've found the mechanics in games like WoW and Rift to be more complex without the need to over-tune the encounter to make up for the lack of mechanics that a non-trinity fight would have.  

And making a pug raid for 150 people isn't a point to bring up when talking about difficulty of an encounter.  It's simply another way to make the fight more difficult while circumventing actual boss mechanics and strategy.  

Again, just my opinion.   

Thing is, you can't judge this boss fight based on your past experience with the other bosses in the game because this is...you know...revamped? Buzz words such as strategy, movement, and complex are found in greater amounts on this fight.

Your statement about the limitations of a non-trinity system is off mark as far as this new boss go. Like Meow implied, you have to experience it before making this kind of judgment.

  Meowhead

Tipster

Joined: 1/31/09
Posts: 3732

9/17/13 10:13:09 PM#11
Originally posted by RebelScum99

Position of ignorance?  I did play long enough to get an engineer to level 80, so while I may not know as much about this particular fight, I have done enough dungeons in this game to know that, in my opinion, the boss fights in this game don't require the amount of strategy and coordination as other games I've played.  That's not to say they don't require any, mind you.  Just not the same amount.  I've found the mechanics in games like WoW and Rift to be more complex without the need to over-tune the encounter to make up for the lack of mechanics that a non-trinity fight would have.  

And making a pug raid for 150 people isn't a point to bring up when talking about difficulty of an encounter.  It's simply another way to make the fight more difficult while circumventing actual boss mechanics and strategy.  

Again, just my opinion.   

That was... at the beginning, right?  Unless you've been sneaking around and playing GW2 when nobody has been looking.  From what I remember you quit pretty early on.

That means you've missed both the F&F and Aetherblade dungeons, with improved boss mechanisms.

And the Queen's Gauntlet, which was a bunch of challenging 1v1 fights that demonstrated how they can tweak up boss complexity on a small scale.

... and of course, that you've missed Tequatl and how he's been revamped.

Quite possibly, you even missed the fractals, which are somewhere in between the more modern dungeons and the original ones.

They're all considerably better than your average 'vanilla' GW2 fights so far as strategy goes.  Hence my remark about speaking from a position of ignorance.  You can only talk about the game as it first came out, not about the game as it is and is changing.

But, so far as coordination and tactics goes, open world bosses have always been behind some of the more complex fights in the dungeons.  Even Ascalonian Catacombs got a revamp where they gave more advanced fight mechanics.  Heck, even your average world boss, with the latest patch, most of them got a couple things that doesn't make the fight really complicated, but at least shuts down a lot of the 'park in spot, press 1, walk away, lol' zerging you could do before.  People are either picking up their game, or dying en masse.  (A lot of the latter, sadly)

The boss fights in GW2 are getting better, and more interesting.

  cptndunsel

Apprentice Member

Joined: 3/26/12
Posts: 128

9/17/13 11:51:49 PM#12
Originally posted by Meowhead
Originally posted by cptndunsel

5. Loot from other world bosses - who have all been buffed and given time limits - has NOT improved. So - anet loses the risk/reward battle there. Makes me question if Teq's loot will even be worth the time

Loot for all the world bosses has improved.

Not really. In some fights, like Fire Elemental, I got the same typical loot drop as pre-patch. For Maw I got an extra champion chest atop the normal loot you got pre-patch. So apparently sometimes you get this and other times not.

In any case - the fights take longer than before and also longer than a typical champion being zerged by a farming train. So - the novelty of a longer fight will likely wear off in a short while considering the champ farms provide more loot overall.

  Meowhead

Tipster

Joined: 1/31/09
Posts: 3732

9/18/13 1:17:27 AM#13
Originally posted by cptndunsel

Not really. In some fights, like Fire Elemental, I got the same typical loot drop as pre-patch. For Maw I got an extra champion chest atop the normal loot you got pre-patch. So apparently sometimes you get this and other times not.

In any case - the fights take longer than before and also longer than a typical champion being zerged by a farming train. So - the novelty of a longer fight will likely wear off in a short while considering the champ farms provide more loot overall.

How odd.  You might be bugged.  In every boss fight I, and everybody else I know did, they were awarded 2 champion bags on top of the normal loot.

So you're getting a guaranteed yellow, 2 guaranteed exotic champion bags (Sometimes champions can drop lower quality), and a chest which is about as good as 2 champion bags in and of itself (I've gotten up to an exotic and 2 rares from one)

That's pretty good for fights that only take a couple minutes more.

Then again, I'm on a pretty good server.  Maybe you're on a bad one?  I might be spoiled.

Not to mention the whatever-teen Dragonite Ore which is useful for crafting ascended.

  TweFoju

Tipster

Joined: 6/27/09
Posts: 981

9/18/13 1:32:28 AM#14

after quitting GW2 over 5 months, i guess i shall log back in to give this a try,

 

used to do tequatl and thought it's just the hack n slash till it's dead, looks like super fun now

 

might give it a go tonight!

So What Now?

  Gaia_Hunter

Hard Core Member

Joined: 5/04/12
Posts: 2677

9/18/13 5:17:46 AM#15
Originally posted by RebelScum99
Originally posted by Neo_Viper

People wanted ultra hard boss fights in GW2, ANet proved it was possible without the trinity.

Now I'm counting the time until people whine that it's too hard.

There's a difference between "ultra hard" and overtuned.  Without the trinity, all they can really do it overtune the boss fights so that you get one-shot if you are standing in the wrong spot.  That's fine if that is the type of difficulty you are looking for, but personally I prefer a fight to be difficult AND strategy-intensive.  I'm not saying there isn't strategy involved, but it doesn't seem to involve a lot of complex mechanics and movement like you'd see in other trinity-based games.  

GW2 certainly does have some impressive looking bosses, though.  Pretty awe-inspiring when he hops down off the mountain.  The only thing I've noticed is that the over-sized boss mobs never seem to actually move anywhere.  They seem to be anchored to one position for most or all of the fight.  Are all the bigger boss mobs like this, or do they have ones that actually move around and chase people?

Why is it overtuned?

One can say bosses that require a healer and a tank are also overtuned.

One shots are countered by dodge and reflects/blocks/invulns/a stone wall.

It is a different strategy/skill to tank-healer and that is all.

Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, King of Tokyo

  Rhazmuz

Apprentice Member

Joined: 12/29/12
Posts: 211

They say you are what you eat.. But I dont remember eating a fu**ing legend!

9/18/13 5:35:15 AM#16
Originally posted by Silentstorm

1. No melee you will die a quick painful death. You can swipe once or twice but don't stand there too long.

From what I remember playing the game a year ago, this was almost always the case.. Going melee meant you would suffer all kinds of stupid damage, leaving you in downed state so fast you didnt even have time to do anything.

 

One of the main reason im no longer playing this game.

  Bloodaxes

Hard Core Member

Joined: 3/03/09
Posts: 2664

9/18/13 5:39:59 AM#17
Originally posted by Rhazmuz
Originally posted by Silentstorm

1. No melee you will die a quick painful death. You can swipe once or twice but don't stand there too long.

From what I remember playing the game a year ago, this was almost always the case.. Going melee meant you would suffer all kinds of stupid damage, leaving you in downed state so fast you didnt even have time to do anything.

 

One of the main reason im no longer playing this game.

This is why I started to hate the game endgame.

  muffins89

Apprentice Member

Joined: 10/15/12
Posts: 1255

9/18/13 5:46:44 AM#18
Originally posted by Meowhead
Originally posted by RebelScum99

Position of ignorance?  I did play long enough to get an engineer to level 80, so while I may not know as much about this particular fight, I have done enough dungeons in this game to know that, in my opinion, the boss fights in this game don't require the amount of strategy and coordination as other games I've played.  That's not to say they don't require any, mind you.  Just not the same amount.  I've found the mechanics in games like WoW and Rift to be more complex without the need to over-tune the encounter to make up for the lack of mechanics that a non-trinity fight would have.  

And making a pug raid for 150 people isn't a point to bring up when talking about difficulty of an encounter.  It's simply another way to make the fight more difficult while circumventing actual boss mechanics and strategy.  

Again, just my opinion.   

That was... at the beginning, right?  Unless you've been sneaking around and playing GW2 when nobody has been looking.  From what I remember you quit pretty early on.

That means you've missed both the F&F and Aetherblade dungeons, with improved boss mechanisms.

And the Queen's Gauntlet, which was a bunch of challenging 1v1 fights that demonstrated how they can tweak up boss complexity on a small scale.

... and of course, that you've missed Tequatl and how he's been revamped.

Quite possibly, you even missed the fractals, which are somewhere in between the more modern dungeons and the original ones.

They're all considerably better than your average 'vanilla' GW2 fights so far as strategy goes.  Hence my remark about speaking from a position of ignorance.  You can only talk about the game as it first came out, not about the game as it is and is changing.

But, so far as coordination and tactics goes, open world bosses have always been behind some of the more complex fights in the dungeons.  Even Ascalonian Catacombs got a revamp where they gave more advanced fight mechanics.  Heck, even your average world boss, with the latest patch, most of them got a couple things that doesn't make the fight really complicated, but at least shuts down a lot of the 'park in spot, press 1, walk away, lol' zerging you could do before.  People are either picking up their game, or dying en masse.  (A lot of the latter, sadly)

The boss fights in GW2 are getting better, and more interesting.

I wouldn't call them better.  I took part in sb and tequatl this evening.  are they different?  yes.  but when the game went into open beta this is exactly how the encounters went.  only difference is now there is a timer to prevent to corpse runs from eventually downing the bosses.  a few weeks after launch when people figured out the fights is when they started to get boring.  it wont be any different here. weeks from now people will know what to do to down tequatl and it will be another boring world boss fight. 

I think the prostitute mod corrupted your game files man. -elhefen

  tom_gore

Apprentice Member

Joined: 2/27/09
Posts: 1809

9/18/13 6:02:34 AM#19
Originally posted by Rhazmuz
Originally posted by Silentstorm

1. No melee you will die a quick painful death. You can swipe once or twice but don't stand there too long.

From what I remember playing the game a year ago, this was almost always the case.. Going melee meant you would suffer all kinds of stupid damage, leaving you in downed state so fast you didnt even have time to do anything.

 

One of the main reason im no longer playing this game.

Bad dungeon experience? Yes many bosses at launch were extremely melee-unfriendly. There are still a few of them, but mostly they have been tuned to be challenging (but a lot less frustrating) to both melee and ranged.

It's not a coincidence that Warrior is currently the most wanted profession in most dungeon groups.

 

  Rhazmuz

Apprentice Member

Joined: 12/29/12
Posts: 211

They say you are what you eat.. But I dont remember eating a fu**ing legend!

9/18/13 6:16:56 AM#20
Originally posted by tom_gore
Originally posted by Rhazmuz
Originally posted by Silentstorm

1. No melee you will die a quick painful death. You can swipe once or twice but don't stand there too long.

From what I remember playing the game a year ago, this was almost always the case.. Going melee meant you would suffer all kinds of stupid damage, leaving you in downed state so fast you didnt even have time to do anything.

 

One of the main reason im no longer playing this game.

Bad dungeon experience? Yes many bosses at launch were extremely melee-unfriendly. There are still a few of them, but mostly they have been tuned to be challenging (but a lot less frustrating) to both melee and ranged.

It's not a coincidence that Warrior is currently the most wanted profession in most dungeon groups.

 

Bad general experiences. As far as I remember it was both dungeons and events. Bosses/monsters would do absurd damage, and you would be in downed state over and over.

I saw a video of the kill of this new big boss event, and again, players were going down over and over, and everyone was just huddled together doing ranged damage. Not much diversity/fun in that.

They might have fine tuned the dungeons/events since then (In regards to melee friendliness), but as I said, was one of the reasons, and the others arent fixed, since they are core game mechanics I dont like.

3 Pages 1 2 3 » Search