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The Pub at MMORPG.COM  » Does personal story have to be part of the mmo?

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62 posts found
  Roguewiz

Advanced Member

Joined: 9/01/02
Posts: 496

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9/17/13 2:10:30 PM#21

I don't mind personal stories, as long as they are optional and have some "options" for how the story progresses.  The ultimate conclusion needs to be more than X or Y, Black and White.  We need alternate endings.  It's one of the great things about some of the more recent RPGs.  You don't HAVE to be the hero or villain.

Personally, I like being the guy manipulating things behind the scenes and then sitting back and eating popcorn while things cascade to their ultimate conclusion.

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  PAL-18

Advanced Member

Joined: 4/14/13
Posts: 720

9/17/13 2:33:42 PM#22

http://www.wowwiki.com/Gates_of_Ahn%27Qiraj

Someting like that ? where your personal story is part of the mmo.

And if you dont participate then theres nothing to tell home about i.e. no story.

 

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  Teala

Spotlight Poster

Joined: 6/16/04
Posts: 7432

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9/17/13 2:38:12 PM#23
I think this is one of the things that kills MMO's.   MMO's should be more open in this regard.   Let players create their own story, fame and fortune.   :)

  Arclan

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Joined: 1/29/07
Posts: 1346

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9/17/13 3:03:06 PM#24


Originally posted by adeptuz
I prefer just a  background story of the world/surroundings. Players themselves make their own personal stories if they want to do that.

Exactly. A story simply means you spend more time doing what the game tells you to do; rather than carving your own path.

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  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19460

9/17/13 3:32:12 PM#25
Originally posted by Arclan

Exactly. A story simply means you spend more time doing what the game tells you to do; rather than carving your own path.

Yeh. And it is a lot of fun (to me) especially when the story is well written, and well presented.

  5Luck

Apprentice Member

Joined: 1/23/10
Posts: 171

9/17/13 4:18:51 PM#26

For me a "personal story" shouldn't be a back story to my avatar. Thats not any fun for me even if its well written and interesting cuz hay thats me.. I didnt do those things!

 

I will add though, that "my" back story can be kept as stats. Like types of mission I chose most mobs Ive killed the most weapon favorites ect then add those into a mad libs type back story and let it change as I progress. It could be alot of fun but I am a big fan of going through a stat history kind of like GTA IV had. those are a ton of fun!

  yunaislove12

Novice Member

Joined: 9/18/13
Posts: 6

9/18/13 4:36:58 PM#27
I agree that a back story for your character isn't really "yours." I especially hate it when the game starts out and the character has "amnesia," though. I mean, there's gotta be a more creative way to present you as a "newbie" than that, right?
  berenim

Hard Core Member

Joined: 11/11/07
Posts: 100

9/19/13 2:23:24 AM#28

 There's another problem to personal stories in MMORPGs. In single player games you are the hero, the one and only, everyone else is just an antagonist, or innocent bystander. It's all about you and it is unique. In MMORPGs it's not possible. It's not you recovering the Amulet of Potatoe Growth for farmer Joe, it's everyone and his brother/sister. Playing Rift makes clear what I mean. You hear "Oh! An Ascended! They are real!" every few steps and start to think "Boy, there are hundreds of Ascended around and you awe all of them?!". It's absolutely unrealistic and nothing special anymore. Anarchy Online used to bypass that problem with mission terminals. Someone issued a problem and you went to your personal or team instance. It was only your team killing the offender, or retrieving the item, not hundreds of people slaughtering the hares that nibble Joe's crops away.

 Personal stories also need a certain pace IMHO. They should give you a certain feeling of urgency, since you are the one to prevent the big catastrophe (at least in RPGs, GTA never gave me that feeling) . In MMORPGs this means leading people to rush (together with hundreds of others, who personally prevent the bad stuff, not as a team but 100 times the same).

 

But that's only my 2 cents

  jpnz

Elite Member

Joined: 6/29/06
Posts: 3540

9/19/13 5:19:46 AM#29

Of course it has to be.

For me, a game (whether it is an MMO or not) should always tell a good personal story.

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  Rydeson

Elite Member

Joined: 3/05/07
Posts: 3236

9/19/13 5:41:32 AM#30
     Personal stories shouldn't be in MMO's.. They are a single player mechanic..  How can you justify a MMORPG having thousands of "Billy Bob" characters in a game at the same time?  I wish the stories were removed, and spend more time and resources on actual game content..
  Dauzqul

Spotlight Poster

Joined: 2/10/12
Posts: 1259

9/19/13 7:14:37 AM#31

Personal story kills it for me.

The individual story does seem interesting during the first few days. However, since this story is made to last through months of leveling a character, it begins to feel "dragged out" very quickly.

Regardless, I'm not a fan of personal story. One of the best loads of content in MMOs is other people. When I know that each and every person is "the chosen one", it jut feels artificial and cheesy. I'd rather quests and progression be given on a broader scale, e.g., every person working to achieve the same goal - if you participate in that goal, you get rewarded.

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4587

9/19/13 7:18:56 AM#32

I dislike "personal stories" in MMORPGs. They make you out to be special little snowflakes.......alongside everyone else who is playing. So you are the hero who saves the world but it doesn't fit when everyone else does too.  You get a unique story that repeats for everyone.

You become 1 in a million.....or 2 million, or 3 million or how ever many people play.

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  UsualSuspect

Elite Member

Joined: 11/01/04
Posts: 1219

9/19/13 8:48:42 AM#33
Originally posted by GeezerGamer

I dislike "personal stories" in MMORPGs. They make you out to be special little snowflakes.......alongside everyone else who is playing. So you are the hero who saves the world but it doesn't fit when everyone else does too.  You get a unique story that repeats for everyone.

You become 1 in a million.....or 2 million, or 3 million or how ever many people play.

The only game that has done personal story right, for me, has been The Secret World. I hate personal stories for the same reason that you do, everyones that special little snowflake, but in The Secret World they even referenced the other players during your personal story. There's one I remember where you go back in time to retrieve an object, but there's multiples of this object that all look the same with only one being the right one. When you return and give the item to the NPC, he looks at it and throws it over the edge of the building, saying, "Oh well, one of you will luck out sooner or later.". I thought that was a really cool addition.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19460

9/19/13 10:18:27 AM#34
Originally posted by Rydeson
     Personal stories shouldn't be in MMO's.. They are a single player mechanic..  How can you justify a MMORPG having thousands of "Billy Bob" characters in a game at the same time?  I wish the stories were removed, and spend more time and resources on actual game content..

The same way you "justify" millions of Corvo, or Sam Fishers, by doing it in an instance so it gives the illusion of you being unique.

If a dev wants me to play his/her MMORPG, put some story content into the game. I have many other choices of entertainment.

  berenim

Hard Core Member

Joined: 11/11/07
Posts: 100

9/19/13 12:52:14 PM#35
Originally posted by nariusseldon
 

The same way you "justify" millions of Corvo, or Sam Fishers, by doing it in an instance so it gives the illusion of you being unique.

If a dev wants me to play his/her MMORPG, put some story content into the game. I have many other choices of entertainment.

 

The main problem  are the different mechanics of immersion. Those are single player games. It works since you are the only one playing. It would break (at least for me) if there were hundreds of DeWitts right before your eyes (even though this game has a multi-dimensional theme). It's not about knowing there are other player playing the same story as you, it's about seeing them knowing you just kill the same 10 rabbits as they have done and it has no effect. The mechanics of immersion, the pace and interaction levels are completely different. In  a single-player-game your actions have an effect, you see it. In MMORPGs you see a cutscene and then see the next player taking off for the same event, so no effect at all.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19460

9/19/13 1:25:47 PM#36
Originally posted by berenim
Originally posted by nariusseldon
 

The same way you "justify" millions of Corvo, or Sam Fishers, by doing it in an instance so it gives the illusion of you being unique.

If a dev wants me to play his/her MMORPG, put some story content into the game. I have many other choices of entertainment.

 

The main problem  are the different mechanics of immersion. Those are single player games. It works since you are the only one playing. It would break (at least for me) if there were hundreds of DeWitts right before your eyes (even though this game has a multi-dimensional theme). It's not about knowing there are other player playing the same story as you, it's about seeing them knowing you just kill the same 10 rabbits as they have done and it has no effect. The mechanics of immersion, the pace and interaction levels are completely different. In  a single-player-game your actions have an effect, you see it. In MMORPGs you see a cutscene and then see the next player taking off for the same event, so no effect at all.

You won't see other irrelevant players in instances. That is why instances are used in MMOs for story. Phasing will work too.

 

  stevebombsquad

Elite Member

Joined: 3/20/13
Posts: 605

9/23/13 2:35:42 PM#37
Originally posted by Teala
I think this is one of the things that kills MMO's.   MMO's should be more open in this regard.   Let players create their own story, fame and fortune.   :)

+10

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  TheRealBanango

Novice Member

Joined: 3/14/13
Posts: 75

9/23/13 2:54:13 PM#38

Personal story is irrelevant in an MMO.

The story should come from the world you are a part of (the lore) and how you choose to fit into it.

  yunaislove12

Novice Member

Joined: 9/18/13
Posts: 6

9/23/13 5:22:10 PM#39
That's true that when there's a personal story written out for you in a game, it really makes your character less special because there's a ton of others with the exact same story.
  TheRealBanango

Novice Member

Joined: 3/14/13
Posts: 75

9/23/13 8:08:14 PM#40

Just look at SWTOR...For me, the personal story was very enjoyable but felt like a single player game. Personal story got in the way of social interaction. The MMO part should come before the RPG part just like in the name of the genre.

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