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The Pub at MMORPG.COM  » The life of the Healer

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  User Deleted
9/14/13 11:41:43 AM#21
Originally posted by scarlettx

The "fun factor" is something I always wondered about with healers. It seemed so stressful to worry about keeping everyone buffed and healthy, then to deal with the fallout if someone died (especially in the midst of wildly immature and/or disrespectful PUGs). While the healer was certainly someone that should have commanded massive appreciation, it often felt like people (read: DPS fiends) were very dismissive of what healers brought to the table.

 

Which MMOs have been the most fun for y'all to play healers in?

I speak from a pure-RvR perspective, but the "fun factor" comes from being completely essential to your team's success. That "stress" creates entertainment and a greater sense of accomplishment in the end. Dealing with PuGs is the same for healers and tanks, you just roll with the punches and laugh off their comments. People will tell you how awful you are consistently, but it ironicly amplifies the effects of the positive remarks. Finding a guild and sticking with them is always the best option anyway.

The most fun I've had with healers is in WAR. RvR as a healer is extremely satisfying; your level of ability as a healer directly affected what your group could take on in the lakes and in some cases the make-up of your group. If you're healer was solid enough, your could build your group to be more offensive and that provided a number of advantages. The combination of being crucial to your team but also having the chances to present personal ability created a very satisfying gameplay experience.

Then there was also Shamans. The most hilarious healing experience after LotD launched. I'll look for the video, but my guild was defending a keep (last one to city) and waiting for the timer of the other zone till it unlocked. The outer door was about go down and we need to distract them for another hour roughly and it didn't look possible to do. We lacked DPS and tanks and were already outnumbered. So I went out of the postern in an attempt to make a joke about how long I could distract the zerg. I managed to get the attention of all of it and what followed was a Benny Hill moment of an entire order zerg chasing a lone Shaman till the other pairing unlocked.

  Theocritus

Advanced Member

Joined: 7/15/08
Posts: 3627

9/14/13 11:52:17 AM#22
Originally posted by Lissyl
Seems to be a love-it-or-hate-it with very little in-between.  Personally, I love it.  I always feel useful without having to justify my position (because its self-evident) and without the teen macho epeen contest of dps meters.

 I liked being a healer but did not like getting the blame if the group wiped, even if the healer wasnt at fault.

  FinalFikus

Hard Core Member

Joined: 3/01/13
Posts: 910

"We're up all night to get lucky"

9/14/13 12:02:39 PM#23

A healer in swg could be a healer, a fighter, a crafter, a gatherer,  a merchant. a buffer, or a poisoner ect... Do any of those exclusively and be as successful as any jedi killing stuff could. Pretty amazing

One profession offered more paths to success than entire games or multiple game combined.

 

"If the Damned gave you a roadmap, then you'd know just where to go"

  bizoux86

Novice Member

Joined: 4/26/12
Posts: 85

9/14/13 12:19:19 PM#24

I always play healer in my MMO's... starting with cleric in Aion and moving to Hpally and then Resto Druid in WoW...Playing a conjurer in FFXIV:ARR now :)

I have always enjoyed healing, it is incredibly fun and definitely gives fights a different edge from my point of view! However I have had times where I regretted taking on the healer role, people get cranky in dungeons and in pvp and they like to blame the healer for every death or every uncured condition :/ I have had plenty of instances where a dps would run out of the room and pull mobs without the tank and then die - only to come back and rage at me for not keeping him alive! People can be so immature.

Some of the best times I ever had playing as a healer were in Aion when my hubby (the tank) and I ran with a static group of friends. We perfected our pulls, were always on vent so I was able to call out to people easily if they were out of range or if I had pulled aggro, it was just so much fun!

I think more people should try the healer class in whatever game they play, even if they don't stick with it, they can understand the complexities of the role and learn to respect the person behind it! It is a fun role though and I am glad that I have stuck with it all these years!

  Foncl

Advanced Member

Joined: 11/14/11
Posts: 194

9/14/13 12:25:29 PM#25

I've always preferred playing as a healer in MMO's. My reasons for enjoying playing healers the most are summed up well by the OP "You employ constant problem solving and decision making; deciding who to heal, when, and for how much. All the while trying to avoid aggro and, if you got it, keeping yourself alive."

For healing to be fun the content needs to be challenging imo, healing easy group content is boring for me at least. I enjoy games where healers have a lot of tools in their healing toolbox, keeping everyone alive you should require healers to make many decisions on the fly in order to optimize the usage of all their spells and resources.

Unfortunately for me, most MMO's coming out lack challenge, achievement, big healing toolboxes and seem to be moving away from dependency between classes(GW2, EQNext). Combined with the trend of paying your way to glory in MMO's, the future doesn't look bright :/

 

 

  Ridelynn

Elite Member

Joined: 12/19/10
Posts: 3665

9/14/13 2:05:43 PM#26

I usually like playing as a tank, because you tend to control the direction and tempo of a group.

I've dabbled with healing a bit here and there - it's not bad. You certainly get some amount of respect, and the healer and tank are more or less in sync - they both have to be on the same page, or the entire group just falls apart. In some games (and particularly in large raids) it seems like you just stare at health bars, and it's an entirely different meta game. I got bored with it fast in EQ and WoW, but in FFXIV I'm liking it a lot better.

DPS is just kinda along for the ride... You follow the script of the event, and you follow the pace of the tank, and you try not to get the (negative) attention of the healer.

  Quizzical

Guide

Joined: 12/11/08
Posts: 13817

9/14/13 2:42:15 PM#27

Trinity works fine for people who like being dedicated healers.  The problem is that it works badly for everyone else, as not enough people like being pure healers to match what content tends to demand, so everyone else either spends a lot of time waiting around for a healer or else avoids group content entirely.

If a game needs half of the players to take role A and half to take role B in order to work, and 60% prefer A while 40% prefer B, then the game doesn't work.  Trinity combat has that problem intrinsically, and if it weren't a shortage of healers, it would be a shortage of something else.

It's not that role A is intrinsically more fun than role B.  It's that if a game requires players to prefer particular roles in particular proportions, and players don't happen to prefer those roles at the rate that developers arbitrarily decree, then grouping fails in that game.

  generals3

Novice Member

Joined: 11/22/04
Posts: 3306

9/14/13 3:22:10 PM#28
Originally posted by Neo_Viper

Tank has always been the role requiring the most skill and game knowledge. Healers are still mostly about button mashing. A way overrated role in my opinion.

A mediocre healer will get you through the dungeon if the tank is good. A mediocre tank will make your experience a pain, even if the healer is good, because the tank's job isn't about being healed but about controlling the whole fights in a trinity system.

I beg to differ but for a slightly different reason. The reason why tanks and healers are often seen as being on the top of the skill pyramid is because DPS'ers are expected to be idiots. Being a good DPS is just as difficult as being a good tank or healer. But because people expect dps'ers to be crap healers and tanks have a bigger burden. Controlling the fights for instance is easy if the DPS'ers know how to manage aggro, which they should, and if they manage aggro they'll also suffer less damage and thus make it easier for healers as well. And DPS'ers also often ignore abilities which helps them "survive" (defensive and/or self healing) because, again, they're just expected "to hit".

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  Betakodo

Apprentice Member

Joined: 2/16/12
Posts: 339

9/14/13 4:02:16 PM#29

There are negatives to having a mandatory healer/tank in games. Mainly that the Healer gets propelled into a special class of their own because they are required to do content. Wait times to do content becomes half an hour or so for everyone who's not a healer. Because of that, you sometimes get rather nasty people who wish to be worshipped choose that job and who choose to throw around their weight and abuse other players. I prefer Guild Wars 2's system of no mandatory healers, just accept whoever comes along and if they're an ass - you can boot them.

  Methos12

Hard Core Member

Joined: 9/05/08
Posts: 1218

Its better to be quiet and perceived as stupid, than to open your mouth and remove all doubt.

9/14/13 4:09:18 PM#30
Funny because I kinda had the opposite experience from the OP over the years, in that healers rarely get the respect they deserve and more often than not are held as the main offenders if something goes wrong. You're basically the unsung hero - if everything is going as it should people forget you're even there, but the moment something goes wrong you are the main culprit it all. Also, something you share with the tank is that you're a vital part of any group and without you someone just pulled the party stopper on everyone else.

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  scarlettx

Novice Member

Joined: 9/14/13
Posts: 30

9/14/13 6:05:45 PM#31
Originally posted by Psistorm

Personally I feel that healers are probably the hardest class to play, and in many ways also the least rewarding. You get to keep everyone alive, watching 5 targets on top of needing to know when the fight needs special attention on top of doing the mechanics, and if you slip up you generally get shouted at. You pretty much have to have healed a dungeon in order to be allowed to heal a dungeon, so to say. Or at least have read up on every encounter.

Meanwhile tanks need the same kind of pre-knowledge, it almost feels as if healers/tanks aren't allowed to learn anymore in todays MMO society, people expect them to know everything up front already. They need to be more geared usually, though they don't have to do a ton of work over dps. They often are subject to different mechanics, but most games seem to give them gratuitous threat building abilities so that threat isn't really an issue.

Meanwhile DPS can die all they like and blame others in some games, only need to do the waltz whilst spamming their rotation as fast as they can, because the tank is expected to keep aggro and stay up, and the healer is expected to smooth over any screwups the group does.

 Granted this is my personal, perhaps slightly jaded opinion, but in todays "don't talk, just kill stuff already" LFG experience, this seems to be what it boils down to. Which is probably why I a) really should find me a nice guild on any upcoming MMOs I play and b) will probably pick up tanking. I tried healing once and it really is a bit too much for my taste, but tanking I tried out and I like the taste of it.

 

We think alike, Psistorm! Feel the same way about how it's almost verboten for a new player to dare try to level up their first character as a tank or healer. It's basically expected that your tank is a veteran with intimate knowledge of every encounter, and your healer is equally as skilled - even where the very lowest-level instances are concerned. In such DPS-heavy games where new tanks and healers are often sorely needed, the attitudes in PUGs are enough to turn a lot of people away from giving those roles a fair try.

I feel the same way about finding a nice guild for my next MMO. I almost feel like I need to have the guild picked out before I even fire up the game for the first time, just to ensure a better overall experience.

  Baramos79

Novice Member

Joined: 10/12/12
Posts: 69

9/14/13 6:08:07 PM#32

While it has never been my thing, I love players who love to play healers.

 

<3

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20667

9/15/13 12:41:06 AM#33
Originally posted by Arclan

A rumor is going around that the Healer class is boring; and that everyone else gets the 'fun.' Well let me disagree. My secondary EQ character was a Cleric, and I spent thousands of hours playing him and loved every minute of it.

"boring" and "fun" is subjective.

To me, playing healer is boring. I don't want to spend time keeping others alive. I want to spend my play-time to kill stuff.

 

  Sacria

Novice Member

Joined: 5/10/13
Posts: 53

9/15/13 4:35:33 AM#34

 healing is boring. If I wanted to play wack a mole I would play wack a mole.

 

  Novusod

Advanced Member

Joined: 5/30/09
Posts: 877

9/15/13 4:53:26 AM#35
Originally posted by Sk1ppeR
Originally posted by Arclan

A rumor is going around that the Healer class is boring; and that everyone else gets the 'fun.' Well let me disagree. My secondary EQ character was a Cleric, and I spent thousands of hours playing him and loved every minute of it.


1. You get respect from everyone, and appreciation from your group mates


2. You help push the group into more dangerous and lucrative encounters.


3. You employ constant problem solving and decision making; deciding who to heal, when, and for how much. All the while trying to avoid aggro and, if you got it, keeping yourself alive.


4. The consequences of your decisions are high; literally holding the power of life and death.


Although I mention problem solving/decision making third, it is THE reason I loved being a healer.

1. It's fake respect. 

2. Bad game design

3. It's not really so hard to heal the tank since they are doing most of the job.

4. Not really after you figure out how to sustain your mana or whatever limits your heals

 

P.S: Played a friend's healer character in Lineage 2 for 2 hours. My party called me the best healer they've seem. I was bored to hell. Frankly, a tank is a lot more challenging

 

P.P.S: Just remembered L2 has more than 1 healer types. I was playing a Cardinal/Bishop

This, This, So much this it is not even funny.

 

Healing is over rated

Tanking is over rated

Trinity is over rated

 

These things all revolve around artificial difficulty and bad game design. The trinity has had a strangle hold on MMO combat design for the last 14+ years. It is the core of what makes every single MMO feel exactly the same. The sooner the developers dump the trinity the better.

  Sacria

Novice Member

Joined: 5/10/13
Posts: 53

9/15/13 7:22:49 AM#36
Originally posted by Novusod
Originally posted by Sk1ppeR
Originally posted by Arclan

A rumor is going around that the Healer class is boring; and that everyone else gets the 'fun.' Well let me disagree. My secondary EQ character was a Cleric, and I spent thousands of hours playing him and loved every minute of it.


1. You get respect from everyone, and appreciation from your group mates


2. You help push the group into more dangerous and lucrative encounters.


3. You employ constant problem solving and decision making; deciding who to heal, when, and for how much. All the while trying to avoid aggro and, if you got it, keeping yourself alive.


4. The consequences of your decisions are high; literally holding the power of life and death.


Although I mention problem solving/decision making third, it is THE reason I loved being a healer.

1. It's fake respect. 

2. Bad game design

3. It's not really so hard to heal the tank since they are doing most of the job.

4. Not really after you figure out how to sustain your mana or whatever limits your heals

 

P.S: Played a friend's healer character in Lineage 2 for 2 hours. My party called me the best healer they've seem. I was bored to hell. Frankly, a tank is a lot more challenging

 

P.P.S: Just remembered L2 has more than 1 healer types. I was playing a Cardinal/Bishop

This, This, So much this it is not even funny.

 

Healing is over rated

Tanking is over rated

Trinity is over rated

 

These things all revolve around artificial difficulty and bad game design. The trinity has had a strangle hold on MMO combat design for the last 14+ years. It is the core of what makes every single MMO feel exactly the same. The sooner the developers dump the trinity the better.

 

Yeah, so we can have more games like guildwars 2 where everything is solo gaming with random npc's near you. /facepalm.

 

The trinity is needed for meaningful mmo combat.[mod edit]

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20667

9/16/13 12:35:40 PM#37
Originally posted by Sacria
 

 

Yeah, so we can have more games like guildwars 2 where everything is solo gaming with random npc's near you. /facepalm.

 

The trinity is needed for meaningful mmo combat. [mod edit]

That sounds nice. I don't have to depend on other players for my fun.

"Need" is subjective. I don't need trinity .. you may .. but your preference is not mine.

  Arclan

Spotlight Poster

Joined: 1/29/07
Posts: 1443

"Ideas are worthless. The only currency that holds any weight is the ability and drive to execute."

 
OP  9/17/13 3:58:22 PM#38

Those who are hating on the healer class, tell us what game you were playing.


If a healer gets wrongly blamed for group deaths, it means the group members are stupid.


I see lots of love for Tanks, but my main character was a tank and it required MUCH less split-second decision making compared to the healer class. Enchanter (cc) was more difficult than tank.



Originally posted by Po_gg
..I'd disagree with OP's "A rumor is going around that the Healer class is boring"


You actually agree with me; and disagree with the rumor (which is the entire point of this thread).

Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
In F2P I think it's more a case of the game's trying to play the player's. -laserit
video game company layoffs are twice the national average.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20667

9/17/13 4:25:51 PM#39
Originally posted by Arclan

Those who are hating on the healer class, tell us what game you were playing.

Solo-able games? I don't need to play a healer (which is boring to me), and no healer is needed to help me.

  Geschaefer

Novice Member

Joined: 9/14/09
Posts: 127

9/17/13 4:42:38 PM#40

Most of the people on  this site.. including the mods are anti trinity.

Mention the benefits of trinity; the kids on these forums gang blast you.

Mention it twice; your post gets deleted for "trolling" and you get issued a warning.

 

Aside from WOW - trinity based games; where your character actually "needed" a group and your character and playstyle actually had value and repercussions have always lasted and maintained a stable "playing and paying" community.

Themepark solo mmos - never last.

 

But I digress.. Healers are fun - tanks are fun - but first their value is dependent upon a game that actually NEEDS healers and tanks.

G.E.Schaefer
Played: EQ1. EQ2. FFXI. SWG. Aion. WAR. LOTRO. TabulaRasa. Hellgate London. Diablo 1. Diablo II. Diablo 3. STO. WOW. Vanguard. Guild Wars. Rift. Terra. The Secret World. EVE. Guild Wars 2. Firefall. Neverwinter.

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