Trending Games | Landmark | Warhammer 40K: Eternal Crusade | Camelot Unchained | Star Wars: The Old Republic

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,919,448 Users Online:0
Games:760  Posts:6,309,825
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Ninja Anime Pirates Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Grimrock 2 Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Overwatch Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Rebel Galaxy Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Conflict Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Triad Wars Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warriors World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Final Fantasy XIV: A Realm Reborn

Final Fantasy XIV: A Realm Reborn 

General Discussion  » I've met a dozen or more level 50 players...

3 Pages « 1 2 3 » Search
48 posts found
  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 5191

9/16/13 5:05:46 PM#21
Originally posted by gatheris
Originally posted by GeezerGamer
Originally posted by Swedish_Chef

Not unexpected, TBH. Most of the content locusts don't care about secondary activities such as crafting, housing, minigames, etc. Nothing wrong with that, until they start complaining about their perceived lack of content & leave.

Me, I think I've spent more time leveling my crafting classes then I have my combat ones, lol. Can't wait to get home tonight and do some tradecraft leves.


 

I love being able to make anything I need.

wow, that is amazing

i wish i had the time to do that - only picked 3 of the tradeskills and that seems like a lot

 

I'm a victim of my own indecision.

I started in B4 as an ARC and used Alch and Wvr to support it. So I leveled them at the same time. Then I decided I didn't like Arc and tried Gld. Used BS/As there. Again, decided I didn't like it and started over again. Now I am loving the Bard. And Crp/LW fit in with it. But yeah, I think going forward I will focus on LW/CRP/Bot/ Although I am finding that I can still levle Alch with what's left over from Bot, I'll keep tha tup as well.

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  gessekai332

Advanced Member

Joined: 3/31/07
Posts: 882

 
OP  9/16/13 5:40:17 PM#22
Originally posted by FlawSGI
Originally posted by gessekai332
i am lvl 43 on my paladin right now and i have been playing since early access (although i did put a lot of time into my blacksmith). Ieveling is not easy mode for most people. it is only easy mode if you are a hardcore gamer who normally plays the game 60 hrs a week.  this is coming from a person who has played mmorpgs softcore to hardcore for over 10 years now.

 You've been an MMO's for over 10 years and this type stuff surprises you enough to write and tell others how ignorant some people are? I'll admit that FFXIV has made the crafting side of the game as time consuming as the combat side, but it's not hard to understand why people don't do it nor care enough to invest time in it. I have a really high craft and I have to tell you I can't fathom why crafters rush to 50 on their trade skills because I don't find a lot of enjoyment out of market watching, spamming  lev 50 crafter LFW, and watching my money rise for no real reason since there isn't anything in the game ATM that I need to invest my money in. I do love being self sustainable, but getting to that point has been a boring ride and I don't see end game crafting being a better alternative to dungeon grinding. I also won't pretend that it's some complicated system in place that takes intelligence to understand but to each his own. The game is seriously nose diving for me after a couple of weeks and I keep looking for something to give it staying power so I keep trying new things hoping one of them will spark my interest, crafting sure isn't it.

End game crafting isnt being self sustainable. If you think thats the reason this explains why you completely misunderstand crafting and think it is shallow. Crafting in the game is definitely complex compared to what else is out there right now. In order to be actually good at crafting you need to understand the techniques/ skill sequences and have proper combinations of gear/materia/food  in order to HQ items in the game. trying to HQ something with 40/40 durability necessitates a different technique combination than trying to HQ something with 40/40 durability. the most effective combinations are still being talked about even until now(http://www.reddit.com/r/ffxiv/comments/1mh6um/crafting_guidetheorycrafting_dont_let_crafters/). effectiveness as a crafter borrows greatly from cross professional skills, even moreso than battle classes. Also, In order for me to HQ certain items its insanely important to decide what food to use (control/craftsmanship/ CP).  There is a reason you dont see the market completely flooded with lvl 50 HQ crafts thats because only the best crafters can make them at a somewhat decent success rate.

 

Icing on the cake: lvl 50 crafting outfits are Badass :P.

Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)

  Tinybina

Advanced Member

Joined: 1/28/04
Posts: 2124

9/16/13 5:49:05 PM#23
Originally posted by GeezerGamer
Originally posted by Tinybina
Originally posted by gamerkid78
Weird how the game has been only out for a few weeks and alot of level 50's already? Played in beta but never pre-ordered. Looking to get the game now or in the following days leading to this weekend.

 

 

Game launched on what the 27th for regular people?  And it had people lvl 50 by the 30th or before. http://www.gamefaqs.com/boards/678050-final-fantasy-xiv-online-a-realm-reborn/67160287

 

I think that speaks volumes about this game easy mode game.

The game was not designed around leveling a single class to 50 but multiple. It would be like playing any other MMO and getting to level 25 and saying. See, It's easy mode.

 

Anarchy Online introduced the idea of Parallel leveling systems with it's Perks, Alien levels and research levels. All were distinct leveling and you had to make choices where the XP went. No one there ever thought you were done leveling after just leveling one of these areas of the game.

 

Anarchy Online and this game have nothing in common.  There was tons of stuff to do in that game and it was not easy mode either.. Sure they had their farm spots where you can gain a lot of levels quickly, but they needed those spots since their lvl cap was 200 not 50....

 

And do some of you see how silly you sound mentioning crafting as end game content?  Really?...

------------------------------
You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith

  vandal5627

Hard Core Member

Joined: 12/04/12
Posts: 358

9/16/13 5:53:20 PM#24
Originally posted by Tinybina
Originally posted by GeezerGamer
Originally posted by Tinybina
Originally posted by gamerkid78
Weird how the game has been only out for a few weeks and alot of level 50's already? Played in beta but never pre-ordered. Looking to get the game now or in the following days leading to this weekend.

 

 

Game launched on what the 27th for regular people?  And it had people lvl 50 by the 30th or before. http://www.gamefaqs.com/boards/678050-final-fantasy-xiv-online-a-realm-reborn/67160287

 

I think that speaks volumes about this game easy mode game.

The game was not designed around leveling a single class to 50 but multiple. It would be like playing any other MMO and getting to level 25 and saying. See, It's easy mode.

 

Anarchy Online introduced the idea of Parallel leveling systems with it's Perks, Alien levels and research levels. All were distinct leveling and you had to make choices where the XP went. No one there ever thought you were done leveling after just leveling one of these areas of the game.

 

Anarchy Online and this game have nothing in common.  There was tons of stuff to do in that game and it was not easy mode either.. Sure they had their farm spots where you can gain a lot of levels quickly, but they needed those spots since their lvl cap was 200 not 50....

 

And do some of you see how silly you sound mentioning crafting as end game content?  Really?...

Uh, there's nothing silly about crafting being end game, alot of people enjoy it.

  goozmania

Advanced Member

Joined: 8/18/07
Posts: 127

9/16/13 6:01:42 PM#25

FATES and the speed of leveling have been putting me off buying what otherwise looks like a pretty good game. I don't think it's the "content locusts'" fault, and they are more than likely correct. When a game makes it take a day to reach max level, they'd better have months of content for those people; otherwise it should simply take much longer to level.

 

If levels are trivial, why have them at all? This is essentially what SOE has decided, but they went the opposite way that I would go, by removing them... I would make them harder.

  Smoey

Advanced Member

Joined: 7/25/05
Posts: 563

9/16/13 6:07:38 PM#26
Luckily I played 1.0 I've leveled a WAR to 50, BS is now 25ish and working on a BLM. I'll then be doing a WHM. I've got loads of Gil and I'm having a blast! :) I see a LOT of people just fate grinding missing out most of the content just so they can hit 50.

(\ /) ?
( . .)
c('')('')

  gessekai332

Advanced Member

Joined: 3/31/07
Posts: 882

 
OP  9/16/13 6:16:58 PM#27
Originally posted by goozmania

FATES and the speed of leveling have been putting me off buying what otherwise looks like a pretty good game. I don't think it's the "content locusts'" fault, and they are more than likely correct. When a game makes it take a day to reach max level, they'd better have months of content for those people; otherwise it should simply take much longer to level.

 

If levels are trivial, why have them at all? This is essentially what SOE has decided, but they went the opposite way that I would go, by removing them... I would make them harder.

Have fun trying to match speed with the powerlevelers that claim to get 50 in a day. You will find that you are very very wrong.

Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)

  Solid_Altair

Novice Member

Joined: 9/09/13
Posts: 27

9/16/13 6:30:30 PM#28
Originally posted by gessekai332

End game crafting isnt being self sustainable. If you think thats the reason this explains why you completely misunderstand crafting and think it is shallow. Crafting in the game is definitely complex compared to what else is out there right now. In order to be actually good at crafting you need to understand the techniques/ skill sequences and have proper combinations of gear/materia/food  in order to HQ items in the game. trying to HQ something with 40/40 durability necessitates a different technique combination than trying to HQ something with 40/40 durability. the most effective combinations are still being talked about even until now(http://www.reddit.com/r/ffxiv/comments/1mh6um/crafting_guidetheorycrafting_dont_let_crafters/). effectiveness as a crafter borrows greatly from cross professional skills, even moreso than battle classes. Also, In order for me to HQ certain items its insanely important to decide what food to use (control/craftsmanship/ CP).  There is a reason you dont see the market completely flooded with lvl 50 HQ crafts thats because only the best crafters can make them at a somewhat decent success rate.

 

Icing on the cake: lvl 50 crafting outfits are Badass :P.

Could you please tell me what the hell Control is? I failed in googling it, but I also don't want to dive in your link, cause Id on't want to be too much spoiled about how the system works. I find that gradually figuring out the rules and rationales is a big part of the fun. Seeing an already calculated best formula seems like a spoiler to me, unless you took part in the discussion to calculate it, which I sure didn't in this case :P

  JudgeUK

Hard Core Member

Joined: 10/15/11
Posts: 735

9/16/13 6:33:00 PM#29

Slightly off topic I know

I do feel for the newer players who are trying to get to a Fate. As they haven't got the mount yet, they are running to the spot - to get overtaken by mounted Fate zergs, full of players leveling their second, third or fourth class.

At least most people where running around when I leveled my main. Now it's get to the Fate immediately - because it's going to be done and gone in a minute.

 

  Wizardry

Elite Member

Joined: 8/27/04
Posts: 6988

Perhaps tomorrow will be better.

9/16/13 6:40:39 PM#30
Originally posted by IridescentOrk
Not everyone likes crafting, so I guess some players will have to keep grinding in dungeons once they are level 50; some of these players will be grinding in dungeons until they can't take it anymore, other will reach cap and trash the game; to each their own.

Well you don't have to just craft,there are the resources to use or sell and make currency.

There is the chocobo quest ,fishing,Fates,Leves,Hests it doesn't have to be played like Wow and just run dungeons,instances.

People could form bonds and create groups to fight mobs but instead choose to randomly run around looking to complete the dungeons/bosses.This is complete linear Wow type game play right to the tee,speed level then grind Bosses.Nobody is forcing anyone to do just that,so makes you wonder why they are,is that how they have been conditioned to play every game like Wow?

I think when housing comes out people will use it ,some will garden but i see no matter what Square brings out ,the majority will still play like Wow.I see it in FFXI a MUCH older game so no reason to think it is going to change in any  new game anytime soon.

Perhaps this is why games need to lose the levels altogether and definitely LOSE the hand holding so that players actually explore and treat a RPG like a real game world and not like a paint by numbers game.Players should be forced to eat and drink and have to harvest/craft to make those items just to survive.I find it lol when Square decided on gear wear yet are not forced to eat or drink.Eco systems ,fighting for resources should all be part of this genre,players should be living in the world not playing in auto mode towards Bosses and leveling.

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  gessekai332

Advanced Member

Joined: 3/31/07
Posts: 882

 
OP  9/16/13 6:41:58 PM#31
Originally posted by Solid_Altair
Originally posted by gessekai332

End game crafting isnt being self sustainable. If you think thats the reason this explains why you completely misunderstand crafting and think it is shallow. Crafting in the game is definitely complex compared to what else is out there right now. In order to be actually good at crafting you need to understand the techniques/ skill sequences and have proper combinations of gear/materia/food  in order to HQ items in the game. trying to HQ something with 40/40 durability necessitates a different technique combination than trying to HQ something with 40/40 durability. the most effective combinations are still being talked about even until now(http://www.reddit.com/r/ffxiv/comments/1mh6um/crafting_guidetheorycrafting_dont_let_crafters/). effectiveness as a crafter borrows greatly from cross professional skills, even moreso than battle classes. Also, In order for me to HQ certain items its insanely important to decide what food to use (control/craftsmanship/ CP).  There is a reason you dont see the market completely flooded with lvl 50 HQ crafts thats because only the best crafters can make them at a somewhat decent success rate.

 

Icing on the cake: lvl 50 crafting outfits are Badass :P.

Could you please tell me what the hell Control is? I failed in googling it, but I also don't want to dive in your link, cause Id on't want to be too much spoiled about how the system works. I find that gradually figuring out the rules and rationales is a big part of the fun. Seeing an already calculated best formula seems like a spoiler to me, unless you took part in the discussion to calculate it, which I sure didn't in this case :P

1) Its not a "Best" formula, its just a discussion and theorycrafting about potential skill order. Besides that reddit link, there is a large variety of combinations of skill orders that individuals crafters use and swear by.

 

2) control is the stat that affects the amount progress made in the quality bar whenever you use one of your "touch" skills. the more control you have, the more your quality bar(bottom bar) increases per turn, and the higher the chance you will successfully HQ an item. craftsmanship on the other hand affects the progress on the completion bar (top bar). durability is how many turns you have left in order to complete the item before it breaks. In a nutshell, crafting is being able to juggle all these, utilizing different skills, gear, food,  in order to get an item completed or HQ'ed.

Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)

  monstermmo

Novice Member

Joined: 10/08/10
Posts: 1074

9/16/13 6:48:06 PM#32
lol Not everybody enjoys crafting.

Jeremiah 8:21 I weep for the hurt of my people; I stand amazed, silent, dumb with grief.
Join me on Raptr Steam Facebook Twitter Gameverse

  donpopuki

Novice Member

Joined: 4/06/12
Posts: 603

9/16/13 7:09:53 PM#33
I'm leveling all the Mage classes in parallel. Should take me some time to get all 4 Mage job to 50.
  TwoThreeFour

Apprentice Member

Joined: 3/26/12
Posts: 2149

9/16/13 7:19:46 PM#34
Originally posted by goozmania

FATES and the speed of leveling have been putting me off buying what otherwise looks like a pretty good game. I don't think it's the "content locusts'" fault, and they are more than likely correct. When a game makes it take a day to reach max level, they'd better have months of content for those people; otherwise it should simply take much longer to level.

 

If levels are trivial, why have them at all? This is essentially what SOE has decided, but they went the opposite way that I would go, by removing them... I would make them harder.

 

To answer why you need "levels" at all: in the case of crafting, it introduces another aspect to player decisions: they do not only need to think about the economic aspect about  choosing to craft a certain item, but also how much "progression" towards being able to do current recipies easier and being able to do more difficult recipies. Without any form of progression on the crafting classes, you'll just dumb down by giving less amount of meaningful aspects to consider.

  User Deleted
9/16/13 7:42:42 PM#35
Originally posted by TwoThreeFour
Originally posted by goozmania

FATES and the speed of leveling have been putting me off buying what otherwise looks like a pretty good game. I don't think it's the "content locusts'" fault, and they are more than likely correct. When a game makes it take a day to reach max level, they'd better have months of content for those people; otherwise it should simply take much longer to level.

 

If levels are trivial, why have them at all? This is essentially what SOE has decided, but they went the opposite way that I would go, by removing them... I would make them harder.

 

To answer why you need "levels" at all: in the case of crafting, it introduces another aspect to player decisions: they do not only need to think about the economic aspect about  choosing to craft a certain item, but also how much "progression" towards being able to do current recipies easier and being able to do more difficult recipies. Without any form of progression on the crafting classes, you'll just dumb down by giving less amount of meaningful aspects to consider.

 Not sure why some people speed leveling would put you off from a game...there must be few games you would play if that's the case.

Yes you will want to get into a fate farming group every now and then...its actually quite fun and you need the seals (GC currency).

They are nice for putting you over a level and opening up quests ect.

Yes some take it too far and ignore all the other aspects of the game...and they pay the price for it at 50.  Not to mention they burn out on fates which is sad since they can be really fun...and very useful your second trip to 50.

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 5191

9/16/13 7:42:56 PM#36
Originally posted by Tinybina
Originally posted by GeezerGamer
Originally posted by Tinybina
Originally posted by gamerkid78
Weird how the game has been only out for a few weeks and alot of level 50's already? Played in beta but never pre-ordered. Looking to get the game now or in the following days leading to this weekend.

 

 

Game launched on what the 27th for regular people?  And it had people lvl 50 by the 30th or before. http://www.gamefaqs.com/boards/678050-final-fantasy-xiv-online-a-realm-reborn/67160287

 

I think that speaks volumes about this game easy mode game.

The game was not designed around leveling a single class to 50 but multiple. It would be like playing any other MMO and getting to level 25 and saying. See, It's easy mode.

 

Anarchy Online introduced the idea of Parallel leveling systems with it's Perks, Alien levels and research levels. All were distinct leveling and you had to make choices where the XP went. No one there ever thought you were done leveling after just leveling one of these areas of the game.

 

Anarchy Online and this game have nothing in common.  There was tons of stuff to do in that game and it was not easy mode either.. Sure they had their farm spots where you can gain a lot of levels quickly, but they needed those spots since their lvl cap was 200 not 50....

 

And do some of you see how silly you sound mentioning crafting as end game content?  Really?...

FATE leveling in FF14 is very reminiscent of Anarchy Online's Heck Team leveling where  people go AFK for 2-3 hrs while they get leveled sitting on the side of a hill with their thumbs up their asses watching NT's AOE dozens of Hecks? And yeah 200 levels is 4 time more,but I have seen people in Anarchy cap in less time getting to 200 on a Heck team and then on to Inferno, than it takes to get to 50 in FF14. And there is much more to FF14 than just Fates So, yeah, the comparison is valid.

AS for Crafting being endgame, there were many players of SWG where crafting wasn't just endgame, it was the only game.

Another game that was famous for powerleveling was City of Heroes. Remember Drek and side kicking lowbies?, Low level toons sitting at the entrance to a high level instance doing nothing but chatting while the firetank went and cleared the map. A level one toon walked into the instance sat and did nothing,  some minutes later walked out level 15. This was repeated over and over and over.

 

And yes, players did complain about Anarchy and that Docs and Enfos shouldn't be able to pocket tank for an outside team. It was still largely done because in Anarchy, that really is the only way to truly level your character. Well, there is cyborgs too but it's the same concept except the NT doesn't require an outside tank. Also it's effectiveness drops off at TL5. At least in FF14, you still have more options.

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  icculus2112

Apprentice Member

Joined: 8/25/13
Posts: 107

9/16/13 7:48:07 PM#37
Originally posted by gamerkid78
Weird how the game has been only out for a few weeks and alot of level 50's already? Played in beta but never pre-ordered. Looking to get the game now or in the following days leading to this weekend.

Welcome to every MMORPG the last few years.  FFXIV was actually slower to 50 than most of the recent games.

Although the initial content is holding up better than recent games.  The first raid isnt until 2.1, but the hardest group content still has yet to be beaten.  Rift's initial raid content was cleared within two weeks.

  FlawSGI

Hard Core Member

Joined: 8/14/10
Posts: 1430

All of history is a lie. The truth depends on who does the listening, and who does the telling...

9/16/13 8:02:36 PM#38
Originally posted by gessekai332
Originally posted by FlawSGI
Originally posted by gessekai332
i am lvl 43 on my paladin right now and i have been playing since early access (although i did put a lot of time into my blacksmith). Ieveling is not easy mode for most people. it is only easy mode if you are a hardcore gamer who normally plays the game 60 hrs a week.  this is coming from a person who has played mmorpgs softcore to hardcore for over 10 years now.

 You've been an MMO's for over 10 years and this type stuff surprises you enough to write and tell others how ignorant some people are? I'll admit that FFXIV has made the crafting side of the game as time consuming as the combat side, but it's not hard to understand why people don't do it nor care enough to invest time in it. I have a really high craft and I have to tell you I can't fathom why crafters rush to 50 on their trade skills because I don't find a lot of enjoyment out of market watching, spamming  lev 50 crafter LFW, and watching my money rise for no real reason since there isn't anything in the game ATM that I need to invest my money in. I do love being self sustainable, but getting to that point has been a boring ride and I don't see end game crafting being a better alternative to dungeon grinding. I also won't pretend that it's some complicated system in place that takes intelligence to understand but to each his own. The game is seriously nose diving for me after a couple of weeks and I keep looking for something to give it staying power so I keep trying new things hoping one of them will spark my interest, crafting sure isn't it.

End game crafting isnt being self sustainable. If you think thats the reason this explains why you completely misunderstand crafting and think it is shallow. Crafting in the game is definitely complex compared to what else is out there right now. In order to be actually good at crafting you need to understand the techniques/ skill sequences and have proper combinations of gear/materia/food  in order to HQ items in the game. trying to HQ something with 40/40 durability necessitates a different technique combination than trying to HQ something with 40/40 durability. the most effective combinations are still being talked about even until now(http://www.reddit.com/r/ffxiv/comments/1mh6um/crafting_guidetheorycrafting_dont_let_crafters/). effectiveness as a crafter borrows greatly from cross professional skills, even moreso than battle classes. Also, In order for me to HQ certain items its insanely important to decide what food to use (control/craftsmanship/ CP).  There is a reason you dont see the market completely flooded with lvl 50 HQ crafts thats because only the best crafters can make them at a somewhat decent success rate.

 

Icing on the cake: lvl 50 crafting outfits are Badass :P.

 First I never said end game crafting had anything to do with being self sustainable, only I enjoyed that about the crafting. I never called it shallow either, I just don't think it's as deep a system as you make it sound because compared to FFXI, it's a cake walk.

Second, I never claimed to have reached max level crafting but I do have a 44 woodworker and I am active in talking with the members in my FC so I know what to expect and how to maximize material usage vs. spending so I am not sure why you make assumptions and attack me and say I don't understand the crafting. I just don't enjoy it as the time sink it has been and I don't try to talk like it is something that only few can master and understand because it isn't. Maybe the market isn't flooded with HQ's at 50 because the gear isn't as good as those other gears people are wearing at 50 and this has been complained about plenty already.

Take a breath and re read my comments before white knighting please. I acknowledge that the crafting is better than in other games, but it isn't nearly as deep as you sell it and I don't think that just because people have no interest in it that they are doing it wrong like you assume they are, they just prefer dungeon runs and group play over craft grind.

RIP Jimmy "The Rev" Sullivan and Paul Gray.

  Distopia

Drifter

Joined: 11/22/05
Posts: 15954

"what a boring life, HATING everything" -Gorilla Biscuits

9/16/13 8:21:15 PM#39
Originally posted by GeezerGamer
 

The game was not designed around leveling a single class to 50 but multiple. It would be like playing any other MMO and getting to level 25 and saying. See, It's easy mode.

 

 

 

My only problem with this type of idea is I prefer different looks according to what job I'd be filling. I'd feel weird playing as a little tiny tank, or a giant oaf lumbering along being "sneaky".   My options in that regard would be rather limited per character.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  goozmania

Advanced Member

Joined: 8/18/07
Posts: 127

9/17/13 2:52:49 AM#40
Originally posted by Bandaid47

 Not sure why some people speed leveling would put you off from a game...there must be few games you would play if that's the case.

 

You are right. I don't play any MMO anymore, and that is a major reason why. 5 levels in an hour makes leveling pointless and uninteresting. I was concerned about this game's rapid leveling speed when I watched videos, then I experienced it in beta, and it saddened me. I'm not a "locust", but I'm sure I'd be max level in at least 1 class in less than a week. I'd rather just keep playing my PS3 games, where the solo experience is more fulfilling than a solo MMO.

 

Btw, just finished Tales of Graces, and I loved it :-D

3 Pages « 1 2 3 » Search