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News & Features Discussion  » [General Article] Final Fantasy XIV: A Realm Reborn: Review in Progress #3

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66 posts found
  rahj83

Apprentice Member

Joined: 8/04/09
Posts: 77

"Nothing is permanent, not even death."

9/13/13 12:44:26 PM#21
Useless crafting? What game are you playing? Definitely not FF:ARR. Crafting is everything, honestly. Crafted gear is the same as quest gear, literally, so no need to quest for gear. You want materia in your items? Better get to crafting. You want to make a bunch of gil? Craft...it's pretty much the best way to make gil. Especially HQ items. In fact, I am pretty sure this game is the only themepark where crafting is not useless.

You want to say something bad about the game, go ahead, but at least make it a legitimate thing. Useless crafting? Not even close...

My biggest gripe? My retainer can not purchase items for me...

  Torcip

Elite Member

Joined: 6/14/06
Posts: 610

9/13/13 12:56:45 PM#22
I'm pretty sure that the groups of 4 are only for when you're leveling to 50, every dungeon in hard mode and the lvl 50 dungeons are 8 man groups. So the numbers are not likely to change.
  Senadina

Novice Member

Joined: 4/16/06
Posts: 882

9/13/13 12:59:11 PM#23

I am concerned about the forced grouping for the following reason; what happens when the population is all at max level? Particularly in this game, since there is no need to roll alts, anyone joining the game late is going to have a very hard time finding level appropriate groupmates.

Any thoughts on this future dilemma?

  Kelethar

Novice Member

Joined: 3/15/12
Posts: 9

9/13/13 1:06:06 PM#24
Originally posted by Aori

People who say dungeons are easy.. which one are they?

Tank: CC the triangle

DPS1: tank them all

DPS2: ya we don't need CC

Healer: **** my life

Tank: Don't stand in front

DPS1: Then turn it around

DPS2: Raise!

Healer: **** my life

Seriously this is very common..

LOL This cracked me up. Far too true. I'll turn mobs away from my group, as a PLD, the DPS finds their way around mobs into the cones or getting cleaved. I even have a handful of healers that will end up right at my feet, having been standing still tanking, dead on the ground from cleave mechanics. Sometimes I just sit there going "How.... did you even get there to die, RIGHT HERE..." Great times though.

 

 

http://www.twitch.tv/insomniacs_gaming
http://theinsomniacs.net/

  gessekai332

Advanced Member

Joined: 3/31/07
Posts: 838

9/13/13 1:35:56 PM#25
Originally posted by Senadina

I am concerned about the forced grouping for the following reason; what happens when the population is all at max level? Particularly in this game, since there is no need to roll alts, anyone joining the game late is going to have a very hard time finding level appropriate groupmates.

Any thoughts on this future dilemma?

the game makes it very attractive to level your other jobs, since even if you want to stick to your main class, being able to obtain skills from a bunch of different classes to improve on your main class can be very important. 

Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)

  Thorqemada

Advanced Member

Joined: 8/30/04
Posts: 1198

9/13/13 2:21:28 PM#26
Tank and Healer are boring classes <- its that simple!

"Torquemada... do not implore him for compassion. Torquemada... do not beg him for forgiveness. Torquemada... do not ask him for mercy. Let's face it, you can't Torquemada anything!"

MWO Music Video - What does the Mech say: http://www.youtube.com/watch?v=FF6HYNqCDLI
MWO Machinima - Revival (Clan Invasion): https://www.youtube.com/watch?v=saheVNMp7qQ

  Mighty_Platypus

Hard Core Member

Joined: 1/12/06
Posts: 65

9/13/13 2:46:45 PM#27
So you are saying that a game should be just questing? You find that quests are what make or break a game? I love the game so far, because of the variety you get. You aren't required to do any quest, well the story one if you want to unlock dungeons, and the class one for skills. however, the stories involved with these quests are amazing. If you don't like doing quests then do leves, fates, guildhest, dungeons, hunting logs, or just get a grind group going. Go gather or craft, typically enjoying the scenery much more while doing so. The fact is, a game is reviewed, or should be, on its ability to provide entertainment and enjoyment. So far the vast majority are having fun playing the game. Boss fights are engaging and require concentration, well maybe starting at Copperbell Mines, but they are much better than most MMO games. I tank in the game, and my wife heals, and as long as guys listen to what either one of us is saying we go through dungeons without wipes, usually. Of course when you can get one shot killed for missing a step that adds a bit of oh crap butt puckering fun to it. So, if you come into this game not enjoying it, or not wanting to enjoy it, well then you won't enjoy it. But if you look for the entertaining factors and ability to either make you smile, curse, and increase your abilities as a player, you may find you actually enjoy the game.
  Meltdown

Hard Core Member

Joined: 8/09/03
Posts: 1190

9/13/13 3:32:05 PM#28
Originally posted by Diavor

God Jesus, now we have groups of four, whats the problem? With 5 players the monsters have to be harder and that means that every one, and expecially the tank's output damage in % will be lesser and lesser - and as a repsonse - insignificant!

So get your a** up and play tanks, too as you will be able to inflict good damage as well now!

Btw. the Japanese are smarter than you! :P

 

Not only tanks, but you REALLY notice good healers who can manage both heals and dealing dmg. I've seen some able to switch in/out of cleric stance and drop some decent dps before switching back and healing. I tell you, the healer and tank DPS is not to be underrated, especially being able to pick abilities from other classes. 

"They essentially want to say 'Correlation proves Causation' when it's just not true." - Sovrath

  Robbgobb

Advanced Member

Joined: 8/03/03
Posts: 420

9/13/13 4:10:42 PM#29

If one is new to healing (me) understands the dps plus healing but it comes down to having rest of party working as a group following tank direction and tank keeping aggro because it can easily become the healer trying desperately to stay alive. 

 

If one is new to tanking (me) understands have to mark and manage aggro but comes down to having to let dps die because can't chase around in circles the archer who has decided to blow his load on target 3.

 

These are my experience in 4 man groups. I would hate to see 5 man. Surprisingly for me, I went to dps after finally getting a server I could actually join into every day. I don't mind the waits in the DF. I don't have the issues that I see most complain about. I keep seeing tanks that I am pretty sure have DPS mind frames as they only want to charge into one target and forget the rest. Have the archers who take aggro and run in circles which means I sit and wait. I don't chase them and feel very satisfied when they die. Have the casters who will sit in the AoEs of bosses to finish casting (Ifrit predictable locations and still had a thaum and conj sit at wall over and over casting) so wipe and start again. I like the game and might get frustrated but I know that I will live with it as I have fun.

  ZoeMcCloskey

Advanced Member

Joined: 7/14/05
Posts: 1121

INTJ, fun is fun except when it's not

9/13/13 4:48:42 PM#30
Fun read, finally got the game today, so hoping I get it all installed and tried out soon!

  sumdumguy1

Elite Member

Joined: 2/20/11
Posts: 621

9/13/13 4:48:57 PM#31
I think sometimes its easy to forget we are playing a game.  Sometimes people treat this like a competition and they feel like they are losing money, or at least act that way.  If you are truly that stressed playing a game, maybe you need to take up another hobby.   And before you start raging saying he hasn't reached 50 yet, I have with my tank and working on my healer now.   This is supposed to fun first and foremost, its sad when one people ruin this aspect for others.
  dreamscaper

Hard Core Member

Joined: 8/14/08
Posts: 1217

9/13/13 5:20:29 PM#32
Originally posted by Aori

People who say dungeons are easy.. which one are they?

Tank: CC the triangle

DPS1: tank them all

DPS2: ya we don't need CC

Healer: **** my life

Tank: Don't stand in front

DPS1: Then turn it around

DPS2: Raise!

Healer: **** my life

Seriously this is very common..

 

 

As a WHM, this is so true.

<3

  Mahavishnu

Advanced Member

Joined: 4/17/12
Posts: 333

9/13/13 5:37:25 PM#33

Wow! I just received a warning for "trolling" and my comment has been deleted. However, I just summed up what has been criticised by many players. The review in progress does not even touch on these issues:

1. The first few steps into this game are full of irrelevant dialouges, boring quests and stupidly running around

2. Heavy zoning and usage of invisible walls. This game is not for explorers.

3. Players never mind and just rush to endlevel repeating fates over and over again.

 

Advertising has us chasing cars and clothes, working jobs we hate so we can buy shit we don't need.

  Drakynn

Novice Member

Joined: 3/02/08
Posts: 2051

9/13/13 5:50:53 PM#34
Originally posted by dreamscaper
Originally posted by Aori

People who say dungeons are easy.. which one are they?

Tank: CC the triangle

DPS1: tank them all

DPS2: ya we don't need CC

Healer: **** my life

Tank: Don't stand in front

DPS1: Then turn it around

DPS2: Raise!

Healer: **** my life

Seriously this is very common..

 

 

As a WHM, this is so true.

Common problem in all MMORPGs with the trilogy...those of us that play tanks and healers usually group with friends and don't PUG because we've all experienced dumb dps screwing things up,blaming and swearing at the tank and/or healer for not keeping them alive and then rage quitting wasting everyone's time.

  grimfall

Advanced Member

Joined: 4/25/07
Posts: 1155

9/13/13 7:08:59 PM#35

"The reason behind this choice is the sheer number of players that choose to play as damage dealers as opposed to playing as a tank or as a healer. This is always the case in MMOs."

The way to correct that design flaw is to make it so that single player PVE content is equally as difficult (or as easy) for the DPS classes and tank/healer classes.  That is the design flaw that needs to be fixed, not the group size.  Players play what is easiest.  They don't "like to play DPS" they like to play the classes that can handle solo content easiest.  Unfortunately developers always tune their games to make that for DPS classes, and then wonder why they need more tanks and healers.

  Braindome

Hard Core Member

Joined: 12/06/11
Posts: 529

9/13/13 8:02:05 PM#36

IGN has beat you to reviewing the game, step it up MMORPG, geez:

http://www.ign.com/articles/2013/09/11/final-fantasy-xiv-a-realm-reborn-review

  Segun777

Jade Dynasty Correspondent

Joined: 6/22/09
Posts: 94

9/13/13 8:24:15 PM#37
Originally posted by Aori

People who say dungeons are easy.. which one are they?

Tank: CC the triangle

DPS1: tank them all

DPS2: ya we don't need CC

Healer: **** my life

Tank: Don't stand in front

DPS1: Then turn it around

DPS2: Raise!

Healer: **** my life

Seriously this is very common..

 

I know. FFXIV is one of the only games that forces people to party in dungeons and it shows. I played one PUG where the healer was pulling mobs and the DPS was aggroing up a storm. The tank wasn't great but he was trying. The healer was talking trash, whining trying to push the party faster than it could obviously take and then it all fell apart. While I have to give kudos to SE for trying to make party play more prevalent, its also caused the unintended side effect of making more parties go bust than I've ever seen before. Still this is early days, one hopes things settle down soon.

  Telondariel

Hard Core Member

Joined: 4/11/10
Posts: 866

9/13/13 10:47:26 PM#38
Originally posted by Tsumoro

People do not like the responsibility of playing a tank or healer. Specifically because the hostility that has been adopted by MMO players. <mini snip>

However the DPS mentality has carried over from over MMO's to this one. A lot of MMO solo players like DPS because they can divorce themselves from the other people in the game and get on and do their own stuff. As such I have many DPS join my group that FAIL to speak. I speak to these people, tell them what I would like them to do to ensure a nice swift and safe run but they do not read, they do not react. Only when we wipe do they react to which is toxic at the best of times. 

Of course I remind them that I had spoke earlier informing what they needed to do, but of course, it isn't a DPS issue it's a 'Tank' or 'Healer' issue. I have literally had people say to me "You're the tank, it's your job to hold aggro, I just do the damage". It is almost like these DPS see me as an NPC there solely to gratify and progress their experience. 

It's a frustrating process to be fair that the biggest difficulty I have with group content as a tank are other players. 

<snip>

 

I used to love playing healers.  Loved it.  

 

You've scratched the surface of why I stopped playing them.  Unless you are in a stable, mature/respective, group (i.e. a guild group) chances are very high that you are going to have a less-than-favorable experience.  Year's worth of games that encourage steamroll vs tactics and thinking have generated a general environment that is toxic for some players.  

 

If I find a great guild I may play one again.  I will never do it for PUGs.  

  Telondariel

Hard Core Member

Joined: 4/11/10
Posts: 866

9/13/13 11:01:26 PM#39
Originally posted by Segun777
Originally posted by Aori

People who say dungeons are easy.. which one are they?

Tank: CC the triangle

DPS1: tank them all

DPS2: ya we don't need CC

Healer: **** my life

Tank: Don't stand in front

DPS1: Then turn it around

DPS2: Raise!

Healer: **** my life

Seriously this is very common..

 

I know. FFXIV is one of the only games that forces people to party in dungeons and it shows. I played one PUG where the healer was pulling mobs and the DPS was aggroing up a storm. The tank wasn't great but he was trying. The healer was talking trash, whining trying to push the party faster than it could obviously take and then it all fell apart. While I have to give kudos to SE for trying to make party play more prevalent, its also caused the unintended side effect of making more parties go bust than I've ever seen before. Still this is early days, one hopes things settle down soon.

By designing content so that you need to be organized, the people described above will, by their own inabilities, not succeed at higher levels.  More likely than not, they will complain on the forums, quit, and go back to their comfort zone..or stick to PUGs.  Guilds that develop steady groups and work together will learn how to adapt.

  Selaine

Advanced Member

Joined: 7/17/13
Posts: 9

9/14/13 2:10:47 AM#40

Since i'm not max level, i haven't seen any raid contend so far, but...

as a tank, i always have to worry about the number of tanks needed for raid encounters. Leveling and doing dungeon runs on max level is always fun, but when it comes to a full raid party, there is only one, max. two slots for tanks - out of 25 players, yay...

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