Trending Games | The Crew | Landmark | Middle-earth: Shadow of Mordor | WildStar

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,850,657 Users Online:0
Games:732  Posts:6,224,005
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

News & Features Discussion  » [Column] General: Botched Launches

4 Pages « 1 2 3 4 » Search
71 posts found
  icculus2112

Apprentice Member

Joined: 8/25/13
Posts: 107

9/11/13 8:22:48 PM#41
Originally posted by Drakynn
 

Again why should MMORPG's be so special in regards to consumer expectations and what consumers have a right to expect from such services?

And this is textbook idealism.  And here is your answer:

Because it is 100% impossible to properly test the product.

You have no choice but to wing it, there is no other way.

The length of the open beta wouldnt have changed the fact that its only going to get a fraction of the people that a launch will.

 

And even if they were sure that delaying the release a week or two would have made a difference, that would have screwed over far more people than the launch did (again, there were a lot of people happily playing the game) not to mention the logistics of it, including coordinating virtually every retail store that sells games in the world to not sell their copies.

 

And to use another similar industry:  when a game system launches shouldnt we expect it a) to be available to buy and b) have a diverse, quality game lineup?  But do these things typically happen?  Sometimes they do but most of the time they don't.

 

  icculus2112

Apprentice Member

Joined: 8/25/13
Posts: 107

9/11/13 8:26:30 PM#42
Originally posted by Evokerz
Perhaps Anet has patented their Overflow Server system, that's why no other game dev implemented this feature on their game. Overflow server system is really revolutionary.

Except its not.  It was in EQ2 9 years ago.  Its in SWTOR.  Im sure it was in a game before EQ2.

  MagikrorriM

Advanced Member

Joined: 5/14/10
Posts: 168

9/11/13 8:45:38 PM#43

Two problems come to mind when it comes to FFXIV ARR, Yoshi-P wanted 2 years with the game before releasing, SE gave him 16 months and secondly SE really really underestimated how popular their game would be.

 

The game was rushed once again, but Yoshi-P did make a hell of an attempt to put out a remarkable game in a short period of time.

  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 3431

9/11/13 9:08:35 PM#44
Only time you can cry about a bad launch is when the company does not compensate its customers. So many things can happen when you go live you really cant be ready no matter how ready you try and be. If you cant take the idea of a game having a bad launch and it makes you rage and quit what could be a great game. Then you should not buy new MMOs. Wait 2-6 months and try it then. In the grand scale of things what a few months when MMOs last years and years. Cant take the heat like a big boy, then get out of the kitchen or grow up. Anything online and subject to so many things that can go wrong you have no idea. Networking is not plug and play. Networking is as much an art form as anything with so many verables. Still to this day in my 14 years of MMOing WoW was the worst launch I have ever played and look how that turned out. 
  NobleNerd

Hard Core Member

Joined: 2/08/08
Posts: 449

Try not!Do or do notThere is no try.

9/11/13 9:09:40 PM#45

Yes SE maybe did a poor job at anticipating the excitement and involvement in the early - launch stage, but really is that a bad thing? They received more response than they anticipated. They did respond with fixes and since that date things as far as login have been fine. 

 

I think as far as this gamer there is no need to comment more... time to play!

  Ayulin

Novice Member

Joined: 3/30/13
Posts: 344

9/11/13 9:18:50 PM#46
Originally posted by Telondariel

SE was just simply unprepared.  

 

For a re-launch that was aimed at making amends for their botched first attempt, they dropped the ball.

 

There is over a decade's worth of examples to pull from.  The apologists simply do not have a reasonable argument anymore for a company that cannot get their stuff together given the mountain of data they should refer to see how others screwed up, and how some succeeded.  There are ways to manage unexpected numbers of customers, and SE didn't do anything to anticipate that.

 

it was another failed launch to add to the pile.  Accept it or not, the bottom line is, for a business, lost revenue and a damaged reputation.  SE has both of those, again, with this mess.

 

Excellently put.

 

SE dropped the ball. It was clear that all was not well in the camp from the moment problems started in Open Beta.

 

As Bill says in his arguments, they should have significantly extended Open Beta when those problems occurred. They didn't. The 6-8 hours they extended it was not enough, and the fallout at actual EA and launch proved it.

 

As Bill also points out, they did not do enough testing (if any at all?) on the NA/EU servers prior to launching them. The JP servers are the ones that all Alpha and Beta phases were held on. They were tested, fine-tuned and refined to as near "perfect" as they could have been. The results spoke for themselves; tiring of trying to get into ARR, NA/EU players resorted to creating characters on the JP servers, just so they could actually play the game they'd paid for. SE seriously dropped the ball here, and you have to be willfully ignorant to not acknowledge that.

 

There should have been at least one beta phase (but ideally "as many as necessary") dedicated to beating the crap out of those new NA/EU servers, doing all kinds of focused stress-testing, to weed out any possible issues or bottlenecks. If they'd done that, all those issues would have quite likely been caught, they'd have been addressed prior to Open Beta, EA and Release. Then we could have been discussing the smooth and successful re-launch of ARR, rather than asking why yet another MMO has fumbled out the door so badly.

 

Bill makes yet another great point (you can probably tell whose side of the debate I'm on by now :), in that saying "all MMOs launch with problems" is no longer a valid excuse. It's more a reason to ask why, with all the data they could draw on of past launches - good and bad - to see what works and what doesn't, why developers are still getting it so wrong and consistently being "caught unprepared"?

 

ARR's re-launch is definitely one of the worst of recent MMOs, and it shouldn't have been. Again, they'd gotten performance to a great and stable level on the JP servers, so clearly they were capable of doing the same on the NA/EU servers. They just didn't. They could have been more ahead of things, had the servers setup sooner, had players on them and testing them well ahead of even Open Beta. They chose not to do that.

 

They could have had a better system in place for adding and removing server clusters more swiftly to adjust to demand so the halting of digital sales, and the locking out and throttling of player logins wouldn't have been so necessary just to keep the servers they did have from crashing. They lacked the foresight and initiative to do this, and it came back to bite them in the ass.

 

To respond to Chris's remark about how players were given an extra week of "free gametime". You know who truly benefitted from that, Chris? The people who were able to play to begin with, thanks to staying logged in for hours and hours at a time, while locking up hundreds  (thousands?) of available login slots. They got a bonus. The people who couldn't log in or play for most/all that time are simply getting the week of time they lost in the first place, due the rolling trainwreck. There is no "bonus" for them, and frankly I don't think SE/Yoshi-P's "compensation" was good enough, for that very reason.

 

All in all, I gotta agree with Bill Murphy on this one. Enough is enough already.

 
 
 
 
 
 
 
 
 
 
  Drakynn

Novice Member

Joined: 3/02/08
Posts: 2051

9/11/13 9:32:48 PM#47
Originally posted by icculus2112
Originally posted by Drakynn
 

Again why should MMORPG's be so special in regards to consumer expectations and what consumers have a right to expect from such services?

And this is textbook idealism.  And here is your answer:

Because it is 100% impossible to properly test the product.

You have no choice but to wing it, there is no other way.

The length of the open beta wouldnt have changed the fact that its only going to get a fraction of the people that a launch will.

 

And even if they were sure that delaying the release a week or two would have made a difference, that would have screwed over far more people than the launch did (again, there were a lot of people happily playing the game) not to mention the logistics of it, including coordinating virtually every retail store that sells games in the world to not sell their copies.

 

And to use another similar industry:  when a game system launches shouldnt we expect it a) to be available to buy and b) have a diverse, quality game lineup?  But do these things typically happen?  Sometimes they do but most of the time they don't.

 

It is not 100% impossible to test the product properly,it maybe impossible to be 100% you've caught everything but you can stress test things and make plans and contingency plans for unforseen demand and problems to minimize things.You speak like we haven't got over a decade of experience in launches of all sizes to draw from and that there are companies with lot's of internal experience that should be able to achieve smoother launches.

as to your next analogy

A) You can't equate demand outreaching your manufacturing limitation to not spending money to be able to expand your server infrastructure or have servers in reserve.Totally different things and costs.But yes the console manufacturers should by now have more manufacturing plants than they did previously given past launch numbers.

B) diversity and game line upa t launch is not totally up to the console manufacturers most of it lies in third party developers.Even so they are TRYING to bring that to this next gen launch window.They haven't given up on trying.

There will never be a 100% problem free MMO launch there will always be bugs and unforseen problems but that doesn't mean they should be allowed to stop trying and shouldn't have to plan server infrastructure better.

But why should they when consumers will make excuses for them to in fact stop trying and go backwards.

  Atadis

Novice Member

Joined: 12/08/12
Posts: 36

9/11/13 9:35:33 PM#48
I can see why players get angry over a troublesome launch, but let's be realistic its more thank likely very frustrating for the company as well. Imagine your game not coming online or working properly at release with that said, patience is keen with mmo's. Online games will always have issues and there's no use in going apeshit over it. I've said it before and I'll say it again I wish all of the people claiming to jump ship at launch would actually not play the game because they complain and complain until the game works correctly making the launch ever more so irritating for those of us patient enough to wait for the fix, if you really want to jump ship over launch issues then you really don't need to play the awesome game anyways. However overflow servers are great and I'm glad to see more and more games helping ease the pain of a burdening launch.
  tommygunzII

Novice Member

Joined: 9/26/11
Posts: 322

9/11/13 9:42:09 PM#49

The vibe on this website towards FFXIV: ARR is disappointing. If you only visited this site to read about FFXIV: ARR you would think it was a load of crap, when in reality it is the furthest from it compared to everything else here. 

 

The only issue FFXIV: ARR had was being too crowded and that is all but fixed now. If you want to make a new character on certain servers you will have to wait for others to drop out, its that crowded. Even with the server capacity increased I have been in queue once or twice.

 

When the world transfer opens up it should fix any problem that exists now.

 

  Comaf

Advanced Member

Joined: 7/13/10
Posts: 1133

I want an mmorpg where pvp matters, my enemies are not my race or class, and community matters.

9/11/13 9:46:07 PM#50
Originally posted by CthulhuPuffs
Originally posted by Comaf

 

Why is it, a game like Dark Age of Camelot, with over 30 classes at launch across three realms  and have a nearly perfect launch? Three factions with a full 1-50th level map per realm with separate raids for pve and pve content per realm, over 16 races (2001). 

 


 

Because DAOC was a very small game to begin with and it launched with only half the content of games like EQ and AC.

Frontier was empty. No Mobs. No doors on Keeps.

Dungeons werent Itemized. They had Mobs, but they dropped no loot.

The PvE areas of the 3 Realms were empty of Mobs the further you went from the main cities.

Avalon (Albion) was completely taken out at release. It was in Beta, but removed. Only to be added later in an Expansion.

 

DAOC launched smoothly because there was hardly a game there in the first place.

 

On Topic- Anarchy Online. Worst. Release. Ever.

 

That does make sense to me - however, can we agree that the pvp was so damned fun no one cared about the lack of pixel targets in pve? :) 

 

Spring of that 2002 (5 months from release I believe) I was in Darkness Falls - and pve'ing across the maps of three realms.  I'm guessing they caught up incredibly fast with their what, 30 staff?  

 

I'll take the DAoC launch any day.  Knowing (a) my pvp will be a lot of fun - which we don't get anymore in any title (b) knowing the team will keep spitting out mobs and content - which they did until they imploded with Trials of Atlantis after being fooled into thinking what EQ was doing was going to work for them..and then bam - enter WoW. (c) I got to fight enemies that were different than I was - this NEVER happens anymore since everything is amalgamated together into one clusterfudge of same class race combinations (d) we had a plethora of classes - this NEVER happens anymore since classes are either classless fotm healer mage tanks of some variant or just the standard fighter, mage, cleric, rogue, pet class, archetypes.

 

Yep - I'll take DAoC over the crap I've seen come out since WoW.

  Drakynn

Novice Member

Joined: 3/02/08
Posts: 2051

9/11/13 9:46:24 PM#51
Originally posted by Atadis
I can see why players get angry over a troublesome launch, but let's be realistic its more thank likely very frustrating for the company as well. Imagine your game not coming online or working properly at release with that said, patience is keen with mmo's. Online games will always have issues and there's no use in going apeshit over it. I've said it before and I'll say it again I wish all of the people claiming to jump ship at launch would actually not play the game because they complain and complain until the game works correctly making the launch ever more so irritating for those of us patient enough to wait for the fix, if you really want to jump ship over launch issues then you really don't need to play the awesome game anyways. However overflow servers are great and I'm glad to see more and more games helping ease the pain of a burdening launch.

I can agree with you on companies not wanting to have a troublesome launch either but as a consumer that's not my concern,the onus is on the company to provide the service they want people to pay for.sure online games will always have problems but that is not an excuse for extreme cases and lack of service.

There can be mitigating circumstances in some cases like at the birth of the genre or being done by developers completely new to mmos or unprecedented demand which earns FFXIV some forgiveness due to unforeseen demand on the console side of things.

 

  zaylin

Advanced Member

Joined: 4/11/06
Posts: 792

9/11/13 9:59:49 PM#52
Rift by far was  the best launch out of all the MMOs I have played.
  poordecision

Novice Member

Joined: 8/27/07
Posts: 8

9/11/13 11:10:20 PM#53

I pre-ordered and skipped betas. Bottomline: they didn't account for the slam of late pre-orders. They upgraded capacity fairly quickly. In the meantime, it kind of sucked, and people wouldn't log out... BUT, they STOPPED TAKING MONEY. A game company REFUSED to TAKE MONEY to improve CUSTOMER SERVICE.

It doesn't really do anything new. It does standard things well, and looks good doing it. Level curve isn't very steep. You don't feel any grind until your leveling additional classes, and don't have the quests. FATE grinding is far faster than quests, but the quests break up the monotony. The exp bonus from your 50 helps. Obviously, it also helps if you like the addition class. I sort of hate the one I'm leveling right now to grab a 34 skill. I've been playing less as a result. Crafting is a real grind. Save your leves for trade/field craft. After 20-25 (field/craft), it gets rough.

It's an enjoyable game, the end game content is fun. Only problem I have with it is that castor and praetor have sort of broken cutscenes. You need to skip them, or you'll come out of a cut scene with mobs/Bosses killing you or you already dead.

I wish more of the story was voice acted..but it is a solid MMO. I'd recommend it.

As far as I'm concerned, every MMO has some kind of screwed up launch. I'm used to it. It always sucks, but I don't rage on the forums or anything. They gave everyone a free extra week, which seemed very fair. They refused to take money while they were making sure they could handle more people. Most importantly, IT. IS. FUN.

  Bhob

Novice Member

Joined: 7/11/05
Posts: 125

9/11/13 11:36:56 PM#54
Originally posted by icculus2112
Originally posted by Drakynn
Originally posted by Bhob

It's sad, in my opinion, that as consumers we are complacent about poor game launches because it sends a message to companies that it is acceptable and the norm.   Do we put up with this with any other product?  

In the case of FFXIV, they are on their second try and had every opportunity in the world to prepare.   It seems like alot of bad decisions were made.

This is what I've been saying.You can't blame companies for continually launching badly when no one holds them accountable.

Why launch with a thoroughly tested game and expensive backup plans to account forincreased  demand when your consumer base will accept anything and even make excuses for you?Might as well let them and save the money.

This post is full of ridiculous idealism.

It is 100% impossible to ensure a smooth launch.  no matter what you do, how many precautions you take, osmething can go wrong.  Now, SE wasnt as prepared as they could have been, but preparation doesnt stop everything.

The reason companies launch badly is because MMORPGs are a *very* difficult thing to launch.  For one, you can't properly stress test.  Most people simply arent going to do the beta stress test.  So should we hold everyone that didnt do the stress test (myself included) accountable as well?

And how are we supposed to hold SE accountable?  By not playing an enjoyable game?  Thats called cutting off your nose to spite your face.  Its not like SE hasnt generated massive amounts of complaints about this.  And if a company deserves to be held accountable for something, it usually is.  Look at NGE.  SoE paid for that.  Look at vanguard, Sigil launched an unfinished, buggy game and it cost them their company.  

And then there is this:  Many, many people, myself included, would rather have dealt with the week one issues than have the launch delayed.  because once you got in the game, it was great.  And its not like we apid for it anyway, that week was free.

And what money did SE save?  This cost them more money most likely, because they had to rush to get the servers ready.  they had to deal with the negativity on top of that.  they earned it, but you are acting like there were no consequences.  Good thing for them they have a good product to overcome this.

 

Put it this way: If a chef I like is opening a brand new restaurant and due to errors in the reservation system it takes me 2 hours to get a table.  When i sit down at the table the service is atrocious and the food takes forever to get there.  but when it comes, its amazing.

Now, the reservation system should have been better tested and the staff better trained.  I filed a complaint about it, and i got a free meal out of it.  Am i going to let these issues stop me form going back and enjoying a great meal in the future, especially given that now the reservation works and theyve replaced most of the staff?

I didn't read the whole thread.... BUT do launches always go 100% smooth? No, but they should still be accountable.  That doesn't mean they have to kiss everyone's ass and let them play for free, but it does mean they should accomodate the paying (for the client)  and future playing customer.  Was it a good idea to let hardcore players stay AFK while others are trying to get on?  Was it a good idea to stop digital sales? I don't know but I can only guess what the marketing people were saying.  After 30 days who's going to stay and pay and who's going to move on to the next latest and greatest beta test?

  Scot

Elite Member

Joined: 10/10/03
Posts: 5232

9/12/13 4:18:29 AM#55

The success of any MMO will be based on how it fares down the line, not on the angst of game of the moment prima donnas. Why have you even bought the game so early, before the reviews? Stop following this months hype, wait for the proper reviews.

How long before we have threads about how bad the game is from players who could not wait a month but had to rush in like lemmings? And we will get threads like that as no MMO is going to suit everyone.

  Ayulin

Novice Member

Joined: 3/30/13
Posts: 344

9/12/13 7:03:29 AM#56
Originally posted by icculus2112

Bill mentions Rift has a smooth launch, but it had a security flaw that a player, not Trion, found about.  Trion was telling their customers that they did something wrong when it was their fault.  While less annoying to the average person than the FFXIV debacle, its really just as bad.

This whole FFXIV thing at this stage is a non issue.  I dont htink you can consider it a truly bad launch when 

a) the servers almost never crashed

b) no game breaking bugs

c) the major issues were made mostly non issues within the first 2 weeks

 

AO was a bad launch.  Vanguard was a bad launch.  

While FFXIV's launch is far from smooth, its far from a disaster.

Problem with the whole "well at least the game was stable!" spin, is that it doesn't mean a whole lot how good the game is... if thousands of people can't play it due to various issues preventing them from logging in. They have paid for a service they are now unable to use. In any other area, with any other kind of product, that would be called "poor service".

 

In order to experience something, you have to be able to use it. Being able to use it is part of the product experience, and a pretty core one at that.

 

If a car's ignition is busted and you can't even start it, you can't say "well, you can't really say it's a botched product. The engine is great once it's running! The car is fine! It's just the ignition that's messed up!"

 

To accept, nevermind attempt to dismiss it, because "well, most MMOs have bad launches" doesn't demonstrate some kind of "patience and wisdom". It demonstrates very low standards and a willingness to accept poor service "because  you like the game".

 

The problems SE faced were mostly preventable, or at least could have been greatly mitigated if they had given more time to testing and fine-tuning the NA/EU servers, and didn't leave it 'til so late in the process to even get them going.

 

It could have been mititaged for launch if, after having those problems in Open Beta, they extended it, delayed the release if necessary (something Yoshi-P stated unequivocally he was prepared to do) to make sure things really were working as intended before launch. They didn't.

 

The apologists defending any and everything SE does with this game really need to give it up. It's more than a bit absurd at this point. If you're prepared to accept it, then that's fine; it's your choice what kind of service you accept. But trying to dismiss it or make it sound like it wasn't as bad as it was is plain dishonest.

 
  Br3akingDawn

Hard Core Member

Joined: 2/01/11
Posts: 1314

9/12/13 7:14:12 AM#57
Seriously? All those launch that mention were good launches; were bad. have you srsly been there for them all?

  erikkennedy

Apprentice Member

Joined: 8/25/10
Posts: 6

9/12/13 7:25:51 AM#58
I still can not buy this game via digital download. This is beyond unacceptable. Half a month has gone by with me wanting to buy this. I have tried many times local stores as well with no luck. Amazon was out of stock everytime I checked with them. I'm sure I can find it somewhere, but come on. 
  Agrias34

Novice Member

Joined: 9/12/09
Posts: 147

9/12/13 7:30:32 AM#59

I would love to see MMORPG.com come up with a million dollar AAA title and launch it.  Then I would create an article and exclaim how horrible it went and they are the ones bitching about how they want this and want that about successful launches.

 

The game didn't go so well for the first week.  Big whoop.  It just sounds like you are the hardcore elitist jerks who want to rush to max level and defeat the end game in less than a week and then what?  You'll end up quitting soon and just whine about how it was a bad launch, but it seems like you got to play just fine. 

It took them less than a week to completely nullify the problem with login issues and networking, and everything has been smooth sailing since the first huge update.  Better launch than I can remember of any MMO to date that I was there for.  Seriously, keep it in your pants and enjoy what you have.

  Bhob

Novice Member

Joined: 7/11/05
Posts: 125

9/12/13 7:58:22 AM#60
Originally posted by Scot

The success of any MMO will be based on how it fares down the line, not on the angst of game of the moment prima donnas. Why have you even bought the game so early, before the reviews? Stop following this months hype, wait for the proper reviews.

How long before we have threads about how bad the game is from players who could not wait a month but had to rush in like lemmings? And we will get threads like that as no MMO is going to suit everyone.

You're right, but it helps if you keep players past 30 days without pissing them off too much.

 

4 Pages « 1 2 3 4 » Search