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Final Fantasy XIV: A Realm Reborn

Final Fantasy XIV: A Realm Reborn 

General Discussion  » You're thoughts on planned gear score

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127 posts found
  Hitman211

Apprentice Member

Joined: 9/09/13
Posts: 53

 
OP  9/11/13 1:14:05 AM#1

http://forum.square-enix.com/ffxiv/threads/86522-All-Worlds-Maintenance-%28Sept.-11%29?p=1232837&viewfull=1#post1232837

Basically a new function will be going in to lock people out of some endgame content if they don't meet the item level requirements.

This is causing some uproar...now they are basically going to say that if you don't have the hard mode gear you cant run raids (in a generalized manner here)

 

Now, a lot of people hate GS.  However...it does serve a good purpose.

 

It is no different than locking out a level 20 from the level 30 dungeons.  It will prevent people from trying to piggy back on people who did run the appropriate content and skip ahead.  It will prevent the un favorable situation where one group member is getting harassed for being under geared, or others leaving a group because of someone not knowing that this instance you need full HM gear or whatever.

I think its great because it will reduce negative instances of someone unknowingly entering an instance they are not prepared for (and you can NEVER tell these people anything without them taking offense, not matter how nice you phrase it btw)

Also, it will stop people from basically skipping the endgame content and diving right into the top tier by riding on the backs of friends ect.  So you will see more people running the level 44-50 dungeons to gear up for hard modes, and more people running hard modes to gear up for raids ect...and less people trying to skip it all and do a raid.

 

What are your thoughts?  Does locking endgame instances as they have done instances while leveling up  piss you off or make you happy...and why?

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 5352

9/11/13 5:21:38 AM#2

I hate Elitism to the Extreme! Hence, why I never bothered With RAIDing in MMO´s. Next to it being extremely time consuming. Time I do not have as a father With a Family now.

RAIDing Guilds have always used a gearscore to Lock People out of participation.

Being it via implemented Item Levels (like SE is doing now) or by manually identifying gear People are wearing (Vanilla WoW looking at you, EverQuest 2 looking at you too, etc, etc).

 

Fact is!  Elitism in the RAIDing community has always existed. This implementation change is not going to change anything.

It just makes it easier to perform gear checks. Checks that happened before anyway.

  Murugan

Advanced Member

Joined: 4/18/08
Posts: 1572

9/11/13 5:33:34 AM#3
This is  necessary, some of the primal battles just cannot be done in AF gear.  A lot of PUG groups however could win ifrit/garuda as long as everyone has decent gear obtained from AK/Wanderer's Palace.

http://xivpads.com/?1595680
http://guildwork.com/users/murugan

  lufiaz

Advanced Member

Joined: 11/10/09
Posts: 100

9/11/13 5:36:57 AM#4
I definitely hate locking out content for a specific gear score only. I can get around it if it's a duty finder/LFG run. But if I want to do a normal run with my friends/guildies then then let us find out the hard way how far our raiding skills can compensate for gear score. I remember reading about a guild that finished the first 4 bosses of ICC raid in WOW with blue gears only back in the day so yeah, GS be damned.
  TwoThreeFour

Apprentice Member

Joined: 3/26/12
Posts: 2149

9/11/13 5:37:24 AM#5

As long as they are very generous with what gear score is allowed, then I suppose I can tolerate it. 

 

It should though not lock out people with gear that is actually enough to beat the content if they play good enough (without exploting of course).

 

I would have prefered to remove all level and equip restrictions for "hard" content, but yeah. 

  Betaguy

Advanced Member

Joined: 12/31/04
Posts: 2653

Some folks are like Slinkies, totally useless but great fun to watch when pushed down stairs

9/11/13 5:37:40 AM#6
Originally posted by Hitman211

http://forum.square-enix.com/ffxiv/threads/86522-All-Worlds-Maintenance-%28Sept.-11%29?p=1232837&viewfull=1#post1232837

Basically a new function will be going in to lock people out of some endgame content if they don't meet the item level requirements.

This is causing some uproar...now they are basically going to say that if you don't have the hard mode gear you cant run raids (in a generalized manner here)

 

Now, a lot of people hate GS.  However...it does serve a good purpose.

 

It is no different than locking out a level 20 from the level 30 dungeons.  It will prevent people from trying to piggy back on people who did run the appropriate content and skip ahead.  It will prevent the un favorable situation where one group member is getting harassed for being under geared, or others leaving a group because of someone not knowing that this instance you need full HM gear or whatever.

I think its great because it will reduce negative instances of someone unknowingly entering an instance they are not prepared for (and you can NEVER tell these people anything without them taking offense, not matter how nice you phrase it btw)

Also, it will stop people from basically skipping the endgame content and diving right into the top tier by riding on the backs of friends ect.  So you will see more people running the level 44-50 dungeons to gear up for hard modes, and more people running hard modes to gear up for raids ect...and less people trying to skip it all and do a raid.

 

What are your thoughts?  Does locking endgame instances as they have done instances while leveling up  piss you off or make you happy...and why?

I like gear score and I think it is the majority.

  Zeddakis

Advanced Member

Joined: 9/11/11
Posts: 97

9/11/13 6:05:15 AM#7
Originally posted by Betaguy
Originally posted by Hitman211

http://forum.square-enix.com/ffxiv/threads/86522-All-Worlds-Maintenance-%28Sept.-11%29?p=1232837&viewfull=1#post1232837

Basically a new function will be going in to lock people out of some endgame content if they don't meet the item level requirements.

This is causing some uproar...now they are basically going to say that if you don't have the hard mode gear you cant run raids (in a generalized manner here)

 

Now, a lot of people hate GS.  However...it does serve a good purpose.

 

It is no different than locking out a level 20 from the level 30 dungeons.  It will prevent people from trying to piggy back on people who did run the appropriate content and skip ahead.  It will prevent the un favorable situation where one group member is getting harassed for being under geared, or others leaving a group because of someone not knowing that this instance you need full HM gear or whatever.

I think its great because it will reduce negative instances of someone unknowingly entering an instance they are not prepared for (and you can NEVER tell these people anything without them taking offense, not matter how nice you phrase it btw)

Also, it will stop people from basically skipping the endgame content and diving right into the top tier by riding on the backs of friends ect.  So you will see more people running the level 44-50 dungeons to gear up for hard modes, and more people running hard modes to gear up for raids ect...and less people trying to skip it all and do a raid.

 

What are your thoughts?  Does locking endgame instances as they have done instances while leveling up  piss you off or make you happy...and why?

I like gear score and I think it is the majority.

Let's see....

Do you like gear score?

Yes
No
(login to vote)
  Naqaj

Novice Member

Joined: 7/24/09
Posts: 1681

9/11/13 6:07:55 AM#8
Gearscore is a feature that solves problems created by this particular design of MMO endgame. It creates other problems in return, but overall, if you have an MMO like this, you're better off with gearscore than without.
  moguy2

Novice Member

Joined: 9/20/12
Posts: 364

Wish I had something positive to say =(

9/11/13 6:13:48 AM#9
It stops the people from just logging in and saying "OH I should raid !!!111!!eleven!!! " and going and raiding. And I get that people want gear and feel they should do minimal work to get it, now a days. But gear score gives you something to shoot for , for those that dont feel entitled to gear being handed to them.
  Margulis

Advanced Member

Joined: 12/14/08
Posts: 1643

9/11/13 6:21:52 AM#10
doesn't bother me.  usually motivates people to run older content instead of trying to skip to the top tier stuff expecting to be carried
  JudgeUK

Hard Core Member

Joined: 10/15/11
Posts: 735

9/11/13 6:32:31 AM#11

Gear score - ok people will have their particular thoughts on this, but mine are:

 

They've spent years of intensive recovery effort, people replacements, significant financial outlay,  just to come along with another gs->raid clone mmo?

Sure you have the job classes to add skills to your main, but this is just another way to customize a skill tree - with considerably more effort but not as varied as say Rift for example.

So, once you have completed the story quest it is the so familiar route of gear grind - raid - next gear - raid.

How depressing is this. Not for the fact that it's an end raid game - some people still like that.

But for the fact that after years of work, in terms of variety this adds near zero to the genre. 

  Rzep

Novice Member

Joined: 10/25/09
Posts: 668

9/11/13 6:38:48 AM#12
I never cared, don't care and will never care about GS. This approach has done me good so far so as always, GS? Fuck it.
  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 19482

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

9/11/13 6:41:40 AM#13
Gear score is fine for MMOs with this type of design, makes things easier for everyone all the way around.

But reading this thread firmly reminded me of why I'll not be playing this game, just not my preferred play style.

Arrogant, Condescending, Dismissive, Elitist, "Meany", you speak as if these are bad things?
"People can do with their money what they want. But... that doesn't make it smart" - COORS
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  User Deleted
9/11/13 6:43:19 AM#14

Sucks to see the emphasis on gear progression at the end game but hope it's done somewhat tastefully and not as liberally as let's say WoW, where I felt often abused and un-rewarded for any form of loyalty whatsoever as players newer than me easily acquire same level gear as me within a week after the next new instance comes out.


I do see a purpose behind having this type of feature if their plan is to pursue a "vertical" gear progression rather than something a little more horizontal. IMO I think a better route would be to not focus so much on constantly increasing the difficulty bar and allowing players to "catch up" via gear until said-raid is completed. Why not make some instances challenging for the hardcore while keeping gear levels the same? Leaves it open for anyone to try but ultimately rewards the more "skilled".


Gear grinding feels gimmicky after a while and these days I see it more as a crutch for MMO's to give players a reason to play rather than be a little more creative or to take a slightly different route aka example suggestion mentioned above.

  emperorwings

Advanced Member

Joined: 12/25/06
Posts: 1410

9/11/13 6:47:38 AM#15
It's only good for PUGs or duty finder.

This isn't a signature, you just think it is.

  User Deleted
9/11/13 6:51:28 AM#16

Its a necessary evil in a gear grind game. If it doesnt exist, people will still inspect you and decide whether you are capable, it just drags the process out longer.

If people cant inspect you, then they will run with you, tell you that you are not equipped for the dungeon (after a few fails) and kick you out. Or probably worse.

 

Knowing what someones power level is at a glance in a gear grind game is the lesser of two evils. It just cuts out having to learn the hard way.

  User Deleted
9/11/13 6:54:05 AM#17
Originally posted by Naqaj
Gearscore is a feature that solves problems created by this particular design of MMO endgame. It creates other problems in return, but overall, if you have an MMO like this, you're better off with gearscore than without.

Spot on.

  cybersurfr

Apprentice Member

Joined: 10/13/04
Posts: 183

9/11/13 6:55:15 AM#18

Personally I do not mind. I think it would improve the match making in the Duty Finder.

 

I know what it implies. However, gearscore or not, some people choose to grief and be douches in the internet. It's not the system at fault - it's the players themselves who choose to be toxic.

  Bloodaxes

Hard Core Member

Joined: 3/03/09
Posts: 2660

9/11/13 7:21:40 AM#19

I hope it's going to be done only for duties because some people are really undergeared and the healer/team suffers because of that.

I once joined a dungeon with duty finder and me a dps had more health than the tank...

  Tsumoro

Advanced Member

Joined: 6/30/12
Posts: 344

9/11/13 7:31:14 AM#20

People seem to associate elitism with a gear score which is simply not true. It is a good 'check' to ensure someone is prepared to do the content. 

What was happening in the game was that people were hitting 50 and lining up to do epic Ifrit right off the bat, without even ensuring their character was as best equipped that they could make it, with no materia melded etc. So a duty finder group would start and you would be blessed with sub-par geared individuals which made the encounter impossible to do. 

So, I think it's good to have the check, it allows more people to look at their gear rather than just trying to bum rush the content. Also, because you can join via the duty finder you don't have to worry about the GS checks individuals make. A GS in this game is nothing but win to be honest. 

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