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News & Features Discussion  » [Preview] Neo's Land: Aiming at MMO Roots

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45 posts found
  Swedish_Chef

Novice Member

Joined: 8/26/13
Posts: 225

Bort bort bort!

9/09/13 1:43:05 PM#21

So, is this going to be yet another FFA PvP sandbox? If so then no thank you; believe it or not some people actually do like to tend their digital vegetable gardens without worrying about taking a fireball to the face from some 'PvPer' who is for all intents and purposes just a hair away from being a full fledged sociopath.

Also, I may be wrong but this really sounds like the devs are simply going to create the bare minimum of content & then rely on players for the rest. Newsflash: Just because your game is a sandbox doesn't mean there shouldn't be a good amount of PvE and / or story content there as well. Sandbox =/= empty, open world.

 

  akkedis86

Apprentice Member

Joined: 12/13/12
Posts: 97

9/09/13 2:08:08 PM#22
I am sorry, But you cannot develop a tripple a or even a aa game using the unity engine. Skip for me for now. But the principles look good.
  Vivasvan

Apprentice Member

Joined: 2/16/07
Posts: 374

9/09/13 2:08:49 PM#23

wow a fantasy setting game.  Looks good this does tbh.  And it hasnt got the stupid eqnext disney graphics. 

You see the graphics it has got... even thought they dont like like real life or great.. they have the fantasy feel to them.  EQnext has the arcade feel to it.. thats the big difference.

raiding and pvp? sounds like a winner being made

  Nephaerius

Hard Core Member

Joined: 9/18/09
Posts: 1466

9/09/13 2:23:59 PM#24
Originally posted by Swedish_Chef

So, is this going to be yet another FFA PvP sandbox? If so then no thank you; believe it or not some people actually do like to tend their digital vegetable gardens without worrying about taking a fireball to the face from some 'PvPer' who is for all intents and purposes just a hair away from being a full fledged sociopath.

Also, I may be wrong but this really sounds like the devs are simply going to create the bare minimum of content & then rely on players for the rest. Newsflash: Just because your game is a sandbox doesn't mean there shouldn't be a good amount of PvE and / or story content there as well. Sandbox =/= empty, open world.

 

 Did you even read the article?  Where did you get FFA PvP from?  They specifically discussed safe zones, guards, insurance for items to prevent loss, etc and that they were still finalizing a PvP system based on community feedback because they know it is a tricky issue to satisfy everyone.

Twitter: @Nephaerius
Steam: Neph
Xbox 360 GT: Nephaerius

  tawess

Elite Member

Joined: 3/24/05
Posts: 1997

9/09/13 3:00:23 PM#25

This to me sounds like a updated Ultima Online with a much less known world. And if they aim at UO type of numbers i think they will do well.

 

Not my type of game but that is the beauty of the current market, it is a true indie-market now. Anyone can take a shot a making a game and self-publish it.

Tomas Soapbox

This have been a good conversation

  Dillig

Apprentice Member

Joined: 9/24/04
Posts: 72

9/09/13 3:11:25 PM#26

The beauty of this combo is that Unity at its core allows for cross-platform design. Neo’s Land can and will wind up across both computers and maybe even mobile devices.

 

Sorry no thanks.

  HurricanePip

Novice Member

Joined: 3/07/04
Posts: 169

9/09/13 3:29:31 PM#27
Good luck.  Just looking at the bullet points above help me understand why crowd sourcing isn't always the best design solution.  Looks like generic MMO design where players pay to win.

If you don't worry about it, it's not a problem.

  Slaymore

Apprentice Member

Joined: 3/20/13
Posts: 18

9/09/13 3:43:12 PM#28
In EQ2 pvp you could find enemyplayers inside dungeons :)..we all needed to go there, so it was natural to fight eachother and hinder one another.... fun times :)
  warpath98

Novice Member

Joined: 12/09/12
Posts: 4

9/09/13 6:27:16 PM#29

No auction house is definitely going back to the good 'ole days.  When I first started out playing MMORPG's, the crafting was a lot of fun and rewarding.  Then WoW came along and auction houses really became popular.  While it was nice to simplify shopping so more time could be spent adventuring, it sort of degraded the crafting experience.  Most games I played lately have proved that it is a complete waste of time and effort to indulge in crafting while adventuring.  I'm usually better off just selling loot on the auction house and making money that way.  Because before you can craft, you need to gather resources and you usually need 3 or 4 different ingredients to make each item and you need more then one of those items.  So space in your inventory quickly runs out.  And now with Pay to Play model, you have to spend $25 on average to get a decent starting set of storage.  Oh opps, need more bank space ... another $25.  You have to have a good income in real life to afford to start your in-game business.

Now I know some games even these days still use player shops especially the Korean developed games but their crafting systems still suck.  So I'll be interested in what Neo's Land has to offer and how it differs from the current offerings.

  psiic

Hard Core Member

Joined: 6/03/09
Posts: 595

9/09/13 7:12:57 PM#30

Poor poor Mary.. a corpse with her cute tight little butt up in the air like that.. how could any big fat sloberin zombie in a loin cloth resist.

 

Poor poor Mary and she thought the game ended when she died.

  dwarfkinglords

Novice Member

Joined: 8/07/13
Posts: 62

9/09/13 9:15:28 PM#31
another feature: really bad graphics...
  Caldrin

Advanced Member

Joined: 10/02/04
Posts: 4138

9/10/13 3:12:39 AM#32
Originally posted by BlueTiger33
I don't want to be in any way detracting from the thread but in that photo, how is that thing in any way suppose to resemble a zombie? :)

How do you know its not a zombie giant..

My 3D models
http://dragon3d.webs.com/

  psiic

Hard Core Member

Joined: 6/03/09
Posts: 595

9/10/13 4:20:29 AM#33
Originally posted by Caldrin
Originally posted by BlueTiger33
I don't want to be in any way detracting from the thread but in that photo, how is that thing in any way suppose to resemble a zombie? :)

How do you know its not a zombie giant..

Poor Mary gonna find out just how giant that zombie really is : (

  Dajag

Apprentice Member

Joined: 12/10/07
Posts: 55

9/10/13 5:14:07 AM#34
Originally posted by Wizardry

Marketing 101,tell the gamer's it is their game and their creation.I simply do not like when devs pull off that lame marketing.

Even a voting system is a fail because you could have an idea voted on by 40% leaving 60% of the players not liking the ideas.

When i game,the last thing i want to do is keep checking for some new vote on content,i never used it in EQ2 either on the dungeon builder idea.

How well simple termed content ideas are has to actually be seen in game,otherwise just marketing talk.This is why when mentioning a gimmick you need to go in great detail about that gimmick so we know exactly what it is and WHY it is.

Example,i originally thought NW's idea was so cool ,i couldn't wait to get into the game and try it out.When i finally did get in i was not impressed,i never made one quest,the tools were simply not good enough and the results by player built content was nothing special,just tons of repeated ideas,locations ect ect.It was simply repeated content with a different quest heading.

I prefer a developer to make the content unless you are going to allow players full access to the game engine.Also voting is a waste of time,better to just have the game create instances of player made content,that is the ONLY time i care to see instances.Perhaps cycle content every 2 months it gets rotated out for new content.

No levels or Ah,was spun to sound like a positive,it might  be a total negative,again we need to hear the reasoning behind it ,the REAL truth.The levels might be removed to eliminate having to make gear and spells.abilities for every level,AH might be removed to simply save time on development and not have to have a robust data system carried by the servers.

I realize it is every developers job to sell their product but we need details on proclaimed ideas.

I agree that this recent Neverwinter2013 project was twarted by limitation aplide by Perfect World, but the original Neverwinters nights by Bioware was amazing, and players creating wonderous things, and great worlds.

I too am skeptical by developers who make such claims, but hope it happens.

  will75

Advanced Member

Joined: 10/16/06
Posts: 268

9/10/13 5:29:23 AM#35
No instances, which is the main reason i paid $180 to support camelot unchained. Instances ruin open world pvp and pve . Spindelhalla  for example > any wow raid dungeon. As for pvp? FFA or make it 3 side faction. Otherwise good luck
  Amaranthar

Advanced Member

Joined: 1/18/06
Posts: 2171

9/10/13 8:37:46 AM#36

I'm really interested. There's some issues though, and I hope the answers come about to satisfy me (and I think many others).

  • First off, I really don't like RMT (real money trade). However, the realities of financing a major project like this do soften my views somewhat. "Land Only" RMT seems like an acceptable way to go. That also partly solves the issue of players leaving the game and what to do with their property. They'll more than likely sell it to someone who's still playing.
  • Related to that, I also do like "pay to win". This is that. But again, it's acceptable to me if they hold true to "Land Only". It solves issues as well as being one, without overdoing it.
  • PvP. I think PvP needs to be "Wide Open" in the world to make it meaningful, but there has to be something to keep players from rampant PKing. I think there are solutions to this, and I think it can come through game play and true risk to PKers to keep them from running wild outside of meaningful conflict. I'll be involved on the message boards on this issue.
  • Player created Dungeons. I hope this doesn't turn into a means to harvest gold or resources. If the game controls the spawn in some fashion to remove this, and if there's an in-game cost to building these dungeons, then it could be a really cool feature.
Other than that, I'll have to do more reading on this game. But I'm really interested.

Once upon a time....

  Neojac

Apprentice Member

Joined: 2/09/08
Posts: 105

9/10/13 10:19:21 AM#37

Hi and thanks for putting your questions and concerns in a neat order, makes it easy to answer.

  • There will only be RMT (real money trade) for "Land Only"
  • PvP is "Wide Open" but where there is certain things like guards you stand the chance of being caught and getting killed.
  • Players created dungeons will be the only instancing and mobs will be controlled spawns so we will be controlling it but will allow some resources to be mined if you are lucky. Do note that you can only get a dungeon of your own if you own a certain size of land or if you are lucky to find a cave with access grids in front of it to control it. Building in dungeons like wall and so forth does cost resources.
  • There will be non-instanced dungeons in the game as well.
For those looking at the graphics, please note that this footage you have seen so far is technology Demos that's done for Kickstarter and graphics will be changing through the development.
 

www.neojac.com
www.neosland.com
www.atavismonline.com
www.smooonline.com

  Amaranthar

Advanced Member

Joined: 1/18/06
Posts: 2171

9/10/13 2:52:40 PM#38
Originally posted by Neojac

Hi and thanks for putting your questions and concerns in a neat order, makes it easy to answer.

  • There will only be RMT (real money trade) for "Land Only"
  • PvP is "Wide Open" but where there is certain things like guards you stand the chance of being caught and getting killed.
  • Players created dungeons will be the only instancing and mobs will be controlled spawns so we will be controlling it but will allow some resources to be mined if you are lucky. Do note that you can only get a dungeon of your own if you own a certain size of land or if you are lucky to find a cave with access grids in front of it to control it. Building in dungeons like wall and so forth does cost resources.
  • There will be non-instanced dungeons in the game as well.
For those looking at the graphics, please note that this footage you have seen so far is technology Demos that's done for Kickstarter and graphics will be changing through the development.
 

Thanks for the reply.

Everything you said is great, in my opinion, except for one critical issue.

PKing. PKers, if they stand to loot from victims or otherwise gain, don't give a rat's arse if they get killed sometimes. What do you have to entice them to NOT do their thing?

Once upon a time....

  Neojac

Apprentice Member

Joined: 2/09/08
Posts: 105

9/10/13 3:16:33 PM#39
There has just been a Roundtable on that exact point, will post it here when it goes onto Youtube. The community wants to implement Bounty Hunting as a skill which will counter PKing. We do a live Q&A every day where you can talk directly to us in a live show and get your concerns addressed.
 
Here is a post in the forum where the community is addressing those concerns so if you can please elaborate more on it there as well.
 

www.neojac.com
www.neosland.com
www.atavismonline.com
www.smooonline.com

  Amaranthar

Advanced Member

Joined: 1/18/06
Posts: 2171

9/10/13 4:27:39 PM#40
Originally posted by Neojac
There has just been a Roundtable on that exact point, will post it here when it goes onto Youtube. The community wants to implement Bounty Hunting as a skill which will counter PKing. We do a live Q&A every day where you can talk directly to us in a live show and get your concerns addressed.
 
Here is a post in the forum where the community is addressing those concerns so if you can please elaborate more on it there as well.
 

In UO, PKers had their friends kill them so they could collect the bounty and split it. So it really didn't do any good. You have to have more than that. And it has to hurt, or it doesn't do the job.

Once upon a time....

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