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Final Fantasy XIV: A Realm Reborn

Final Fantasy XIV: A Realm Reborn 

Reviews  » FFARR from Polished? Seeking answers from FFARR players

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139 posts found
  zaylin

Advanced Member

Joined: 4/11/06
Posts: 792

9/06/13 11:06:02 AM#121
Originally posted by timeraider

Not having any problems with grindyness.. at the first playthrough you dont need to do ANYTHING but quests and will never have to grind... looking at how me and some guildmembers went you can almost lvl 2 classes to 50 without having to grind alot

 

and innovation.. you mean the flashy things that the worst mmo's use to attract people to their game? not a single game has had a USEFULL innovation since about the first mmo ever... its always useless addition that attracts people to their game which they then leave 1 month after because they notice how bad it is. I prefer a normal mmo based on solid gameplay instead of 500 useless additional features

Yep

The "Check out all the COOL things we are putting/trying to do in our MMO" Followed by CGI hype trailers :)

There is really not much inovation to be had, as most of it has been done. Now is the time to use what we have and apply it in a fun and engaging manner. A good example, at least from my persepctive are FPS, they all basicly have the same/similar mechanice IE Left Mouse Button:Fire Main Weapon, R: Reload, G/F/Right Mouse Button: Throw grenade, etc...but yet the CoD, and BF games are still very successful because of good GAME design.

  Dagon13

Apprentice Member

Joined: 8/16/07
Posts: 167

9/06/13 11:31:51 AM#122

 

Sorry I had to cut short since I ran out of time.  Bottom line is that your "review" is fair although I disagree on some points.

 

High production quality: Yes. However the long GCD makes what could be responsive combat feel clunky. To my knowledge this problem is lessened in some way with decreasing the GCD through points or skill unlocks of some sort. The other issue that makes a strike against this game are all the bloody invisible walls I ran into. If you peeked at my World of Warcraft achievements you would see that exploration is sort of 'my thing'. If I see a dock that goes into beautifully pristine waters I am going to try and dive in. FFARR crafted a beautiful world with borders that are placed in heart wrenching ways.

GCD should not be linked to production quality.  The current GCD was a conscious decision made by the development team and one that was explained during the beta phases.  It is a core mechanic to their combat system with a solid purpose.  You may not enjoy it, but that does not impact production quality.

I absolutely appreciate your feelings regarding the borders.  I often find the first thing I do in many areas is test the limitations of exploration.  This was most heart wrenching for me when I could not enter a cave outside Ul'dah because it had a waist high blockade in the way.  My experience was marginally better than FFXI, atleast we can jump over fences.  I don't know if this should be consider in production quality, but regardless they deserve a demerit for this.  

Non-grindy: No. FATEs camping. Oh yes, I have heard the notorious behavior and it is not fun Yoshida. In the recent interview on MMORPG.com he stated "for now, they are allowing players to have fun with it and that they are confident the issue will solve itself as the game matures." This has been the most niave and/or lazy response I have heard uttered by a game director ever. I am sure they are out there (Oh wait..Jennifer Hepler) but this is inexcusable. People are not having fun doing them. They are doing them because they feel they have to because others are doing them and they want to keep their edge and not fall behind. Do you have to do them? No. Should you defend Yoshida's decision based on this irrelevant question? No!  That's madness!

 I defend Yoshida's decision on the basis that you attack my character for doing so.  Yoshida is absolutely correct to assume a natural resolution to the perceived problem.  Will it be a good resolution?  Maybe not, but there will be one!

Players make a conscious choice to participate in these activities because they enjoy it, because they believe they are in direct competition with other players to "get ahead", or for any other reason they may have dreamed up.  Let them grind their fates, if you take that away they'll just find the next activity to exploit.

Myself?  I have put days worth of hours into this game already and at no single point have i perceived myself as grinding.  My experiences thus far lead me to give this category a favorable rating.

 

Smooth performance: Yes. Ignoring the server issues that some are experiencing that I am semi-confident will get under control either by maintenance or player intervention, this game runs very well. In OB I had my settings at ultra and then some (1980x1020) and nay came a time that I dropped below 60 FPS despite my expectations. Even wading through a sea of people, the game kept being a champ through it all. This will eventually get a Yes vote should/when the servers stabilize.

Absolutely agree.  The game performs once you can get in.

A clear artistic direction: Yes. It looks like Final Fantasy. Though I cringe at some of the character customization options (namely the face tattoos), the designers have a very clear artistic direction and it appeals to and is understood by a lot of people.

Anti-exploitative gameplay: No. The FATEs camping is exploitative as surely everyone can agree that any sane game designer would never intend for you to experience their game in such a manner. AFK camping is exploiting the fact you won't get kicked and you won't have to suffer the login issues others are having and in doing so inflames those issues. It could be forgiven if change was on the horizon but any such hope is lost with these words:"The team is willing to look into an AFK kick or queue system, but as of this moment, they are devoting 100% of their efforts towards getting the aforementioned additional servers and server changes implemented this week." It doesn't take much though to realize the backwards method they are using. An AFK kick system should have been featured on day 1.  It is an MMORPG standard and to neglect it is madness.

 

I won't regurgitate my input on FATEs, but you are absolutely correct on the AFK situation.  While I appreciate their decision to focus on implementing the new hardware, AFK systems are base functionality for any software system relying on remote resources.   Not only is it an asset for the players, it's a means for the company to protect it's own interests.  I have not encountered any feature of the game that requires a player to stay logged in while AFK, thus there is no excuse for not having such a basic piece of functionality.

 

Engaging Lore: Yes. However it is inundated with forgettable names. That isn't the major problem though. There is very little tie in with most of the quests (the side quests) to the over arching plot. In The Secret World, when you do something, even a side mission, it tied in to the theme and/or current story of the area. The same quality can be found in World of Warcraft.

This quality is very much present in FFARR.  Expecting every single side quest to be directly related to the main story is creating the expectation that the world revolves around you.  This is a method of developing a world outside of current events and lends itself well to engaging lore.  What would you say about the Elder Scrolls series?  Does that game's lore suffer because the quests do not always tie into an overarching story?

Innovative concepts: No. Final Fantasy XIV brings nothing new to the MMORPG genre so most of the desire to play this game is based on Final Fantasy IP loyalty which is understandable. It is what kept STO afloat until they worked some improvements into their game so perhaps FFARR will receive similar treatment from their developers and designers. For some, this is a refreshing step backwards into what they perceive to be old school (however much I disagree with those sentiments because there are so many new school elements to this game). Perhaps the slow GCD can be considered innovative as it does give the Final Fantasy combat feel but it ends up being more of a hindrance to my enjoyment than a boon to nostalgia. The class system in FFARR is similar in spirit to that of it's forebearer so as much as I want to count that as innovative, it is not. You might even say EvE has a multi class system that is naturally featured in their sandbox style of character progression. The takeaway from this is: Nothing feels new or innovating.

I agree that the game is not innovative, however I disagree with your assessment of what this means for the player base.  I did not choose to play this game on the basis of IP alone.  Sure it influenced my decision, but the primary reason I chose to play it was because it WAS NOT INNOVATIVE.  When I signed up for this game I got exactly what I expected.

 

  Aulliwyn

Novice Member

Joined: 6/23/04
Posts: 912

It is pronounced "All-ee-Win!"

 
OP  9/06/13 11:44:19 AM#123
Originally posted by Dagon13

 

Your response on side quests and how their lack of connection to the lore does make sense. I suppose it does add a layer of immersion since similar layers can be found in the real world. Do they get anymore fun beyond 20 though? I got to 20 in OB and most of the side missions, though well executed, did not once give me a "Oh, that's clever" reaction unlike the revamp of the low level quests in WoW (ex. Silverpine Forset). I am looking for a healthy mixture of expected with nice surprises thrown in aside from the main story mission.

 

Is the above video pretty dead on? That is what worries me. That I am basing my opinions on something that does pass with time and leveling just a touch more. Because I never got to go beyond what essentially was still the tutorial. I have to say, the way they did tradeskills is something I would have loved to see in World of Warcraft years ago and I am glad to see it here. I would get to look that part as a fisher, miner, herbalist...

 

Pretty neat.

 

Also: Does the main story mission ever branch out even in a superficial way? Just something so that I feel like my character put in their personal twist.


  Dagon13

Apprentice Member

Joined: 8/16/07
Posts: 167

9/06/13 11:33:52 PM#124
Originally posted by Lucrecia
Originally posted by Dagon13

 

Your response on side quests and how their lack of connection to the lore does make sense. I suppose it does add a layer of immersion since similar layers can be found in the real world. Do they get anymore fun beyond 20 though? I got to 20 in OB and most of the side missions, though well executed, did not once give me a "Oh, that's clever" reaction unlike the revamp of the low level quests in WoW (ex. Silverpine Forset). I am looking for a healthy mixture of expected with nice surprises thrown in aside from the main story mission.

 

Is the above video pretty dead on? That is what worries me. That I am basing my opinions on something that does pass with time and leveling just a touch more. Because I never got to go beyond what essentially was still the tutorial. I have to say, the way they did tradeskills is something I would have loved to see in World of Warcraft years ago and I am glad to see it here. I would get to look that part as a fisher, miner, herbalist...

 

Pretty neat.

 

Also: Does the main story mission ever branch out even in a superficial way? Just something so that I feel like my character put in their personal twist.

If I focus more on the "engaging" aspect of the side quests I would have to say they definitely fall short in comparison to WoW.  While I don't personally find issue with what FFARR has in terms of side quests, I don't think anyone that appreciates what WoW offers would disagree with you.

I'm going to be frank here.  I believe that FFARR is a boring game.  But this is not a problem for me, in fact, it's exactly what I am looking for.  What games like GW2 make me realize is that I don't want an in your face, hack n slash adventure where I shape mountains with every swing of my sword.  I don't want content vomited all over my screen, tearing me in every possible direction that the world wants me to go in.  

FFARR provides me with a fresh, polished, and aesthetically pleasing opportunity to go about my business in a bustling world, taking my leisurely time doing whatever it is I want to do whenever I want to do it.  Other players be damned.  It doesn't matter if FATEs are the current, most effective way to level, it doesn't impact me in the slightest.

I guess my point is, don't cause yourself undue suffering.  There isn't a magical level where everything is going to fall into your lap, wrapped neatly in ribbon.  If the game didn't click with you on day one, it likely will never click no matter how hard you want it to, no matter what someone tells you.

  viviflox

Apprentice Member

Joined: 9/07/13
Posts: 3

9/07/13 4:04:33 AM#125

this game is by far the best mmo i have played in the last 5 years, no grinding at all on my side, nonlinear quests, your own leveling system be it quests main story line class/job quests, grand company leves adventure company leves, dungeons too many u can choose, and i love it. immersion is top notch in my books, lore is amazing, honestly when i played wow i never read anything, and here i am reading every single simple quest there is, i don't know maybe it's just me, but i am loving every word they say. and oh talking about hardcore i love it, the heroic wepons questline is as follows

1. Beat the main story line

2. Beat your main quest line

3. Begin the quest in Vespar Bay (through talking to various NPCs) and continue until...

4. You need to acquire an old weapon from a coffer

5. Return to the NPC with the old weapon (NPC is Gerolt)

6. He then asks you to bring him a Materia-enhanced weapon ; so you can buy or craft the weapon and then attach the specific materia to the weapon

7. Slay a Chimera in Coerthas requiring a party of 8 people.

8. Obtain a glyph from Ampador Keep (Level 50 dungeon for 4 people)

9. Kill a number of beastmen with an unfinished version of your Relic Weapon

10. Kill the Hydra in Halatali with the unfinished weapon

11. Obtain 3 items from the Hard Mode of Primals against Ifrit, Garuda, and Titan

12. Obtain a Rad-At han Quenching Oil for 900 Philosophy Tomes in Mor Dhona

  zaylin

Advanced Member

Joined: 4/11/06
Posts: 792

9/07/13 2:31:48 PM#126

People can debate these facts of boring/grindy etc to death. But in the end its personal preferences/styles that determine what feels grindy/boring...for the most part, I know there are games out there that are GRIND fests, ive played them. I have also played games that I did not like, but never called them boring specificly, just for me, it was a good game...just not my taste.

I love my coffee with Cream and Sugar, How about you?

  Aulliwyn

Novice Member

Joined: 6/23/04
Posts: 912

It is pronounced "All-ee-Win!"

 
OP  9/07/13 5:50:05 PM#127

UPDATE:

Thank you all for your contribution to helping me decide! Indeed this was a discussion on personal preferences and that is exactly what I was trying to figure out: Will FFARR match up to my personal preferences. Major win guys! Much of your input did guide me to a decision!

I will be waiting for the next MMORPG that I am keeping my eyes on: EQNext and/or TESO. Perhaps either of those titles will finally break these World of Warcraft apron strings.

In the end it came down to explorability. Every time I got to the point of "Well gosh. Maybe I should give this a try" that nagging thought of invisible walls everywhere tugged at my heartstrings. Well, why don't I give this a try? In case you haven't been keeping up with this thread: For personal reasons that don't involve money but involve the breadwinner laying down the ground rules of "No more MMORPG wanderlust for you!" I can't say I blame him. He did get me the CE/lifetime subs or equivalent for 3 games the last 2 or so years (TSW, STO, and GW2) , resubbed my EvE Online for a few months until I remembered how I only ~wished~ I enjoyed that game, still subs AO (which we never play anymore), subs WoW, and reminds me of the CE of Skyrim that I have yet to beat (pfft...like anyone really beats Skyrim). So, he essentially has cut me off. If he got my FFXIV and I didn't stick to it more than a passing fancy (which he considers to be at least 1 year of casual gameplay) then it would only exacerbate the issue. Hey..I'm the kind of girl who can give two shrugs about jewelery but put Bioshock Infinite in my hands...~eyebrow wiggle~

So there it is. The crafting system looks like something I could really get into but would it hold my interest or would my MMORPG ADHD prevail. It isn't a risk I can take. I had to be sure.

 

Thank you all again and enjoy Eorzea!

 


  LacedOpium

Advanced Member

Joined: 11/22/12
Posts: 289

9/07/13 6:48:02 PM#128
Originally posted by Lucrecia I hope someone can (respectfully) dismantle my claims that strike FFARR in such a dim light and encourages me to try this game because my old NES knows better than anyone that I absolutely love Final Fantasy games. I am just not convinced that they translate well to the MMORPG expectations.

Thank you all for reading!

 

 

So in others words, your thread was nothing more than a bash thread against FF:ARR because, as your edit has plainly surmised, your intent with this thread was never really about finding anyone to encourage you to try the game, was it?  You gave the game a halfassed run through, took to the forums and wrote a long negative dissertation without having given it a real chance, and after everyone takes up your challege to encourage you to try the game, your final response is "Thanks, but my real intent was indeed to bash the game.  I never did intend on playing it."

 

Have to laugh at that ....

 

/well played

 

P.S ~

Originally posted by Lucrecia

In the end it came down to explorability. Every time I got to the point of "Well gosh. Maybe I should give this a try" that nagging thought of invisible walls everywhere tugged at my heartstrings. 

 

TSW, STO, and GW2 all have invisible walls.  Did those not tug at your heartstrings?

 

  Aulliwyn

Novice Member

Joined: 6/23/04
Posts: 912

It is pronounced "All-ee-Win!"

 
OP  9/07/13 7:29:28 PM#129
Originally posted by LacedOpium
Originally posted by Lucrecia I hope someone can (respectfully) dismantle my claims that strike FFARR in such a dim light and encourages me to try this game because my old NES knows better than anyone that I absolutely love Final Fantasy games. I am just not convinced that they translate well to the MMORPG expectations.

Thank you all for reading!

 

 

So in others words, your thread was nothing more than a bash thread against FF:ARR because, as your edit has plainly surmised, your intent with this thread was never really about finding anyone to encourage you to try the game, was it?  You gave the game a halfassed run through, took to the forums and wrote a long negative dissertation without having given it a real chance, and after everyone takes up your challege to encourage you to try the game, your final response is "Thanks, but my real intent was indeed to bash the game.  I never did intend on playing it."

 

Have to laugh at that ....

 

/well played

 

P.S ~

Originally posted by Lucrecia

In the end it came down to explorability. Every time I got to the point of "Well gosh. Maybe I should give this a try" that nagging thought of invisible walls everywhere tugged at my heartstrings. 

 

TSW, STO, and GW2 all have invisible walls.  Did those not tug at your heartstrings?

 

I no longer play TSW, STO, and GW2...however there is a difference between their invisible walls and the ones I ran into in FFARR. None of the invisible walls in those 3 titles left a strong impression on me. It came down to the fact the SE sculpted such a beautiful world. I wanted to go into that tunnel. I wanted to jump off that dock. TSW invisible walls are quite visible as they come in the form of fully rendered obstructions. No, I do not count swimming a quarter of a mile out into the ocean as an invisible wall. It is something expected. I feel WoW did it best with their fatigue meter.

Your cynicism and putting my true intentions into question in such a disrespectful manner in comparison to me laying out my sincere personal impressions and conclusions just shows what a complete jerk you are....Maybe if I made a live stream, flaunted my cleavage and said "Oh my gaaawd I'm like so confused"  after every mother-loving sentence you would not be such a troll.


  Aulliwyn

Novice Member

Joined: 6/23/04
Posts: 912

It is pronounced "All-ee-Win!"

 
OP  9/07/13 7:42:15 PM#130
Originally posted by LacedOpium
Originally posted by Lucrecia I hope someone can (respectfully) dismantle my claims that strike FFARR in such a dim light and encourages me to try this game because my old NES knows better than anyone that I absolutely love Final Fantasy games. I am just not convinced that they translate well to the MMORPG expectations.

Thank you all for reading!

 

So in others words, your thread was nothing more than a bash thread against FF:ARR because, as your edit has plainly surmised, your intent with this thread was never really about finding anyone to encourage you to try the game, was it?  You gave the game a halfassed run through, took to the forums and wrote a long negative dissertation without having given it a real chance, and after everyone takes up your challege to encourage you to try the game, your final response is "Thanks, but my real intent was indeed to bash the game.  I never did intend on playing it."

Also...How does my edit (read:UPDATE) give such an impression? I pretty much laid out my reasoning. You can disagree with them but they were MY choices. Would you have reacted in a positive tone (instead of such an ugly and cynical tone) if I decided the other way around? Well if so, I never intended to disappoint anyone. If you really don't care how I decide then why are you making such a stance here on this thread.

 

...or are you still fuming at me and so you want to resort to this trolling. Who's being bias now. Who's being mean now.

 

I had a rough day so, frankly, this will be the last I reply to you if you continue in such hostile tones. People did help me here. I thank them for that. Save a few that posted on this thread, I found it all very therapeutic.

 

Edit: Nevermind. I just requested a lock for this thread. It served its purpose. Again, thank you to those who helped me!


  Juaks

Novice Member

Joined: 10/09/04
Posts: 275

9/07/13 8:05:13 PM#131

I agree that invisible walls in FFXIV are a bit disappointing. Breaks immersion for explorers, but I guess is a trade off. For most  people is easily forgivable for such a gorgeous world with so many details.

Exploration is nice but I think what will keep people playing is end game. New games wont be able to satisfy explorers for long. The content is limited at release.

What is important is to have a solid base, and strong community and systems, and the game will mature, evolve and expand with updates and expansions. I think this is the case of FFXIV.

I hope TESO will satisfy your needs. I I can't see EQNext release before 2015 so good luck with that.

Oh and stop buying CE.....

  Aulliwyn

Novice Member

Joined: 6/23/04
Posts: 912

It is pronounced "All-ee-Win!"

 
OP  9/07/13 8:12:54 PM#132
Originally posted by Juaks

I agree that invisible walls in FFXIV are a bit disappointing. Breaks immersion for explorers, but I guess is a trade off. For most  people is easily forgivable for such a gorgeous world with so many details.

Exploration is nice but I think what will keep people playing is end game. New games wont be able to satisfy explorers for long. The content is limited at release.

What is important is to have a solid base, and strong community and systems, and the game will mature, evolve and expand with updates and expansions. I think this is the case of FFXIV.

I hope TESO will satisfy your needs. I I can't see EQNext release before 2015 so good luck with that.

Oh and stop buying CE.....

I can't help it! Those high quality PVC statuettes call out to me and I just got to have them! <3 It's a serious problem. D:

Yes...Hearthstone and possibility to beta invites along with WoW will have to fill my gaming time for now....Still have to beat Skyrim too but darn do those CTDs unmotivate me VERY quickly.

Also keeping an eye on:

WildStar: But feel a bit burnt from stylized (what haters call 'cartoony') graphics and in the mood to get back into gritty (ex. Shadowbane, DAoC [to an extent] and soon TESO)..

ArchAge: Really keeping a close eye on this one.

 


  Juaks

Novice Member

Joined: 10/09/04
Posts: 275

9/07/13 8:24:26 PM#133
Originally posted by Lucrecia
Originally posted by Juaks

I agree that invisible walls in FFXIV are a bit disappointing. Breaks immersion for explorers, but I guess is a trade off. For most  people is easily forgivable for such a gorgeous world with so many details.

Exploration is nice but I think what will keep people playing is end game. New games wont be able to satisfy explorers for long. The content is limited at release.

What is important is to have a solid base, and strong community and systems, and the game will mature, evolve and expand with updates and expansions. I think this is the case of FFXIV.

I hope TESO will satisfy your needs. I I can't see EQNext release before 2015 so good luck with that.

Oh and stop buying CE.....

I can't help it! Those high quality PVC statuettes call out to me and I just got to have them! <3 It's a serious problem. D:

Yes...Hearthstone and possibility to beta invites along with WoW will have to fill my gaming time for now....Still have to beat Skyrim too but darn do those CTDs unmotivate me VERY quickly.

Also keeping an eye on:

WildStar: But feel a bit burnt from stylized (what haters call 'cartoony') graphics and in the mood to get back into gritty (ex. Shadowbane, DAoC [to an extent] and soon TESO)..

ArchAge: Really keeping a close eye on this one.

 

Hearthstone definitely a must have. I am hoping for a soon open beta/release on this one

Wildstar, I am not very convinced about it.. Ill keep an eye later on though

Archeage, I am tired already waiting on this one. l have been waiting for like 2 years. And recent news are not very good for Archeage in Korea. Looks like Trion is in trouble with this one.

 

  LacedOpium

Advanced Member

Joined: 11/22/12
Posts: 289

9/07/13 8:35:33 PM#134
Originally posted by Lucrecia
Originally posted by LacedOpium
Originally posted by Lucrecia I hope someone can (respectfully) dismantle my claims that strike FFARR in such a dim light and encourages me to try this game because my old NES knows better than anyone that I absolutely love Final Fantasy games. I am just not convinced that they translate well to the MMORPG expectations.

Thank you all for reading!

 

So in others words, your thread was nothing more than a bash thread against FF:ARR because, as your edit has plainly surmised, your intent with this thread was never really about finding anyone to encourage you to try the game, was it?  You gave the game a halfassed run through, took to the forums and wrote a long negative dissertation without having given it a real chance, and after everyone takes up your challege to encourage you to try the game, your final response is "Thanks, but my real intent was indeed to bash the game.  I never did intend on playing it."

Also...How does my edit (read:UPDATE) give such an impression? I pretty much laid out my reasoning. You can disagree with them but they were MY choices. Would you have reacted in a positive tone (instead of such an ugly and cynical tone) if I decided the other way around? Well if so, I never intended to disappoint anyone. If you really don't care how I decide then why are you making such a stance here on this thread.

 

...or are you still fuming at me and so you want to resort to this trolling. Who's being bias now. Who's being mean now.

 

I had a rough day so, frankly, this will be the last I reply to you if you continue in such hostile tones. People did help me here. I thank them for that. Save a few that posted on this thread, I found it all very therapeutic.

 

Edit: Nevermind. I just requested a lock for this thread. It served its purpose. Again, thank you to those who helped me!

 

Lucrecia, I just called it as I saw it.  I'm pretty certain I was spot on with my response.  I sincerely believe that anyone looking at your OP and then your final reply would have a hard time disagreeing with me.  I mean, read that final paragraph that I quoted from your OP in which you, matter of factly, invited posters to dismantle your claims in which you cast such a dim light on FF:ARR, and encouraged them to convince you into trying the game, and when they did, your response was basically ... "Thanks for all of your input ... but I wasn't intending on buying or playing the game anyway." 

 

There was nothing ugly or cynical about my tone in that thread, or at least it wasn't intended to be.  This is just a classic case of "the truth hurts."  Listen, you don't have to justify your reasons for not playing this game to anyone.  Least of all not me.  I'm fine with that, I really am.  I am just pointing out my overall observations as they pertain to your thread, seeing as though I was an early contributor to it.  Don't hate me for my response.  FWIW,  you are still one of my favorite posters ... even without live streaming videos. 

  Bookah

Apprentice Member

Joined: 2/04/10
Posts: 236

"you are not prepared!"

9/07/13 8:54:35 PM#135

Really well thought out review, it was a pleasure read to thanks.

 

  Aulliwyn

Novice Member

Joined: 6/23/04
Posts: 912

It is pronounced "All-ee-Win!"

 
OP  9/07/13 9:55:44 PM#136
Originally posted by LacedOpium
Originally posted by Lucrecia
Originally posted by LacedOpium
Originally posted by Lucrecia I hope someone can (respectfully) dismantle my claims that strike FFARR in such a dim light and encourages me to try this game because my old NES knows better than anyone that I absolutely love Final Fantasy games. I am just not convinced that they translate well to the MMORPG expectations.

Thank you all for reading!

 

So in others words, your thread was nothing more than a bash thread against FF:ARR because, as your edit has plainly surmised, your intent with this thread was never really about finding anyone to encourage you to try the game, was it?  You gave the game a halfassed run through, took to the forums and wrote a long negative dissertation without having given it a real chance, and after everyone takes up your challege to encourage you to try the game, your final response is "Thanks, but my real intent was indeed to bash the game.  I never did intend on playing it."

Also...How does my edit (read:UPDATE) give such an impression? I pretty much laid out my reasoning. You can disagree with them but they were MY choices. Would you have reacted in a positive tone (instead of such an ugly and cynical tone) if I decided the other way around? Well if so, I never intended to disappoint anyone. If you really don't care how I decide then why are you making such a stance here on this thread.

 

...or are you still fuming at me and so you want to resort to this trolling. Who's being bias now. Who's being mean now.

 

I had a rough day so, frankly, this will be the last I reply to you if you continue in such hostile tones. People did help me here. I thank them for that. Save a few that posted on this thread, I found it all very therapeutic.

 

Edit: Nevermind. I just requested a lock for this thread. It served its purpose. Again, thank you to those who helped me!

 

Lucrecia, I just called it as I saw it.  I'm pretty certain I was spot on with my response.  I sincerely believe that anyone looking at your OP and then your final reply would have a hard time disagreeing with me.  I mean, read that final paragraph that I quoted from your OP in which you, matter of factly, invited posters to dismantle your claims in which you cast such a dim light on FF:ARR, and encouraged them to convince you into trying the game, and when they did, your response was basically ... "Thanks for all of your input ... but I wasn't intending on buying or playing the game anyway." 

 

There was nothing ugly or cynical about my tone in that thread, or at least it wasn't intended to be.  This is just a classic case of "the truth hurts."  Listen, you don't have to justify your reasons for not playing this game to anyone.  Least of all not me.  I'm fine with that, I really am.  I am just pointing out my overall observations as they pertain to your thread, seeing as though I was an early contributor to it.  Don't hate me for my response.  FWIW,  you are still one of my favorite posters ... even without live streaming videos. 

Thank you for a more respectful observation.  They are your observations but seeing as you can only read so much into my intentions via a forum they'll have to be seen as just that: your observations. I wish I could assure you how wrong they were.

Yes: I did ask people to dismantle my claims. A few had eased me on some of them throughout this lengthy thread. However, it simply was not enough to sway me. I will keep an eye out on this game. If I hear about them opening up this unreachable spaces and I am not already neck deep in one of the upcoming titles then I will give this another look. :)

This was never about hate for one game or love for another but about laying out what I find important in a game that I have a TON of experience in and what I found lacking in the one I didn't and asking people to discuss it with me.

Oh?

 


  Ayulin

Novice Member

Joined: 3/30/13
Posts: 344

9/07/13 10:06:34 PM#137
Originally posted by evilized

is anything in the game unique? 

the only thing i can think of is the single character, every class system. i can't think of any other mainstream mmo's currently on the market that offer something like this. 

 

It's not even unique in that respect, really. There have been other games that allowed you to level every class. Hell, FFXI is one of them.

To name a more recent one, The Secret World has a system that, in my opinion, simply dwarfs ARR's, in versatility and customization. It's too much to even attempt to explain here (and I'm not very good at explaining complex things lol).

Here's a page I found that explains it  well. I believe it's copied from an article Martin Bruusgard (Lead Designer of the game during its development) posted. The video showing the Ability Wheel looks like it's from an older, still in-development version. It looks a bit different now, same basic layout, but things are arranged differently.

It's essentially a very advanced (and in my opinion, far superior) version of ARR's Armoury system that provides a lot more flexibility and a lot more room to experiment and find builds that suit your playstyle, with the ability to switch between them at will.

  Aulliwyn

Novice Member

Joined: 6/23/04
Posts: 912

It is pronounced "All-ee-Win!"

 
OP  9/07/13 10:20:26 PM#138
Originally posted by Ayulin
Originally posted by evilized

is anything in the game unique? 

the only thing i can think of is the single character, every class system. i can't think of any other mainstream mmo's currently on the market that offer something like this. 

 

It's not even unique in that respect, really. There have been other games that allowed you to level every class. Hell, FFXI is one of them.

To name a more recent one, The Secret World has a system that, in my opinion, simply dwarfs ARR's, in versatility and customization. It's too much to even attempt to explain here (and I'm not very good at explaining complex things lol).

Here's a page I found that explains it  well. I believe it's copied from an article Martin Bruusgard (Lead Designer of the game during its development) posted. The video showing the Ability Wheel looks like it's from an older, still in-development version. It looks a bit different now, same basic layout, but things are arranged differently.

It's essentially a very advanced (and in my opinion, far superior) version of ARR's Armoury system that provides a lot more flexibility and a lot more room to experiment and find builds that suit your playstyle, with the ability to switch between them at will.

JUST to be truthfully honest here...Ok..I am playing TSW now as of tonight. Just did an hour and a half of Gilded Gold event and as much as I LOVE the golden headset and my swanky new tux which looks mighty fine on my lady Angela ...the performance...by the nine!..the performance during these open world boss fights are enough to make me want to punch a puppy in the face!

FFARR performance at ultra with litterally a sea of faces: Always 60 FPS <3

TSW performance with 20-30 all fighting these golden gargantuas: NO JOY! D:  Same thing happened during every single other massive world event they had too (the aztec event with that darn bird and the anniversary event). Funcom really needs to do something about this. I took all my graphics to low and then some (advanced settings: all 0). Did not help..not rally.

Anyways...I'm raging a bit cause I just logged form TSW and the rage is fresh.


  Aulliwyn

Novice Member

Joined: 6/23/04
Posts: 912

It is pronounced "All-ee-Win!"

 
OP  9/07/13 10:24:49 PM#139
Originally posted by Lucrecia
Originally posted by Ayulin
Originally posted by evilized

is anything in the game unique? 

the only thing i can think of is the single character, every class system. i can't think of any other mainstream mmo's currently on the market that offer something like this. 

 

It's not even unique in that respect, really. There have been other games that allowed you to level every class. Hell, FFXI is one of them.

To name a more recent one, The Secret World has a system that, in my opinion, simply dwarfs ARR's, in versatility and customization. It's too much to even attempt to explain here (and I'm not very good at explaining complex things lol).

Here's a page I found that explains it  well. I believe it's copied from an article Martin Bruusgard (Lead Designer of the game during its development) posted. The video showing the Ability Wheel looks like it's from an older, still in-development version. It looks a bit different now, same basic layout, but things are arranged differently.

It's essentially a very advanced (and in my opinion, far superior) version of ARR's Armoury system that provides a lot more flexibility and a lot more room to experiment and find builds that suit your playstyle, with the ability to switch between them at will.

JUST to be truthfully honest here...Ok..I am playing TSW now as of tonight. Just did an hour and a half of Gilded Gold event and as much as I LOVE the golden headset and my swanky new tux which looks mighty fine on my lady Angela ...the performance...by the nine!..the performance during these open world boss fights are enough to make me want to punch a puppy in the face!

FFARR performance at ultra with litterally a sea of faces: Always 60 FPS <3

TSW performance with 20-30 all fighting these golden gargantuas: NO JOY! D:  Same thing happened during every single other massive world event they had too (the aztec event with that darn bird and the anniversary event). Funcom really needs to do something about this. I took all my graphics to low and then some (advanced settings: all 0). Did not help..not rally.

Anyways...I'm raging a bit cause I just logged form TSW and the rage is fresh.

From this thread.

A Super Moderator said:

"Look at the floor, honestly.. I am not kidding you - It really does help "

Which made me:


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