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News & Features Discussion  » [Interview] Final Fantasy XIV: A Realm Reborn: Chatting with Naoki Yoshida at PAX Prime ‘13

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65 posts found
  Papamac

Novice Member

Joined: 11/28/08
Posts: 161

9/04/13 6:33:32 AM#61
Originally posted by kaiser3282
Originally posted by Papamac
Now THAT is an assumption. It's too early to tell whether the game is going to be succesful or not.  This is only its second week after release. So far  nobody has actually been able to play the game "for real".  Most people are just hopping from alt to alt, depending one which server they're lucky enough to log on to.  Only time will tell.

Clearly not a clue what is actually going on... Amusing read though.

Please enlighten me.  What, then, is actually going on?

  butcher385

Novice Member

Joined: 9/04/13
Posts: 5

9/04/13 10:24:43 AM#62
when will digital download be available again
  h0tNstilettos

Apprentice Member

Joined: 6/23/13
Posts: 14

9/06/13 8:02:15 AM#63
Originally posted by Bigmamajama
Originally posted by Xiaoki

Its awesome that they were able to rebuild an MMO in a year but its a bit disappointing that some features that were talked about numerous times before are several still updates away.


Its even more disappointing that they are willing to devote some time and effort to fixing Quality of Life issues. Yeah, server issues come first but I doubt that the programmers that would add quest tracking back into the game(for some stupid reason it was removed in phase 4 beta) would be the same people upgrading server queue system.


Also, disappointed to hear that they are unwilling to look at Fates. The experience gains from a full party chaining Fates is practically an exploit but the attitude suggests they are going to ignore it and hope it goes away.


Im really liking FF14 despite the issues but there are definite problems that need fixed and not everyone is going to patient and wait until some future update.


We dont want promises or apologies, we want action.

What do you mean by adding back quest trackers?  All my quests are tracked and listed on the right side of my screen, there are quest pointers on the map to help guide you to an NPC's?  What are you referring to,  flashing arrows on the ground that you can follow?  Or a button you can click to auto run you to your objective?

 

Can you please explain?

He means the ability to hide or show what quests are displayed in the duty tracker like most MMORPGs have. It was there in phase 3, then I noticed phase 4 and beyond it wasn't there. It's weird that they removed it.

  Stathoac

Novice Member

Joined: 1/16/11
Posts: 1

9/06/13 6:51:09 PM#64
Is there any more information floating around about the "Field Content" mentioned in the the article?
  NOMNOM81

Apprentice Member

Joined: 2/27/14
Posts: 1

2/27/14 9:21:40 PM#65

I played 1.0, was disappointing of course, though I am glad I stuck with it, as I was given Legacy Status for 2.0. Was also happy to hear Mr Yoshida was going to taking command of it, being that I loved XI so very much.

 

Beautiful, loved the improvements I was seeing in the beta- with each one. Second beta I have to say, the disappointment sunk in.. It was when I was to go into my first dungeon.. WHY IN THE HELL DO ALL DUNGEONS NEED TO BE INSTANCED RAIDS! WHY? I wanted to be able to explore inside of the dungeon with my friend who I was playing beta with, check it out, see what's up, could we get lucky and beat down the boss we needed for our quest. or were we gonna get our asses kicked? Part of the thrill was not knowing, and believing we could do it lol. I was also anxious to see how they did dungeon designs.

 

I let out a huge "that effin sucks!" when we were told we needed a party. Standing around shouting for a group (before DF) was NOT fun, waiting around for DF (later), was not fun, needing to be in a party to go inside of a dungeon extremely not fun!

 

For dungeons like Crystal Tower I get it, it works, its actually awesome, and fun... For things like Crystal Tower, but not every goddamn dungeon! How freakin cool would it have been to step inside of a dungeon like Wanderer's Palace. Seeing someone or a few people doing a leve maybe, or seeing a FATE or two go off. See a party of people go by you, as they head towards the deeper harder area of the dungeon to get a quest done.

 

Weapons and armor come too quick, feels rushed. As someone who mostly crafts and gathers. I can say I was highly disappointed, when I spent a nice amount of gil, to make my lovely pretty flower staff, IL70 - with materia in it.. Only to see someone run on by me, with lower level gear on, with their damn relic staff... Which I then got the next damn day, because my FC wanted to get their relics, and well why not? they need a WHM, I was best geared for Titan, not to mention my awesome WHM skillz (yes I'm all that and a bag of chips ROFL- let me stop)

So I feel like I wasted some gil, and I couldn't even put the staff up for sale, or give it to someone- because of stupid spirit bond. Had the companion thing be set up like XI, where you pick the look of another character, who would eventually adventure out with you, instead of a stupid ass chocobo you can't give gear to- I not only wouldn't have felt like it was all a waste, but that would have given me more incentive to level armorer- to make my companion a tank.

 

Another thing that wouldn't have made it feel like a waste... IS IF THE DAMN STAFF HAD SOME SORT OF EFFECT THAT BOOSTED A SKILL OR SPELL! I missed that! In XI, my BLM had all of his elemental rods, that gave his little spells a boost, not only was shit like that just effin awesome and fun- but you kinda felt like a baddass with all of those stave, especially those HQ ones. And that's just the weapons, because after getting my complete IL90 WHM armor... My FC wants me to try Binding Coil, I say sure, we learn it, eventually beat it well, hey look Healing Tunic for me.. What do I do with my WHM robe now? Maybe if it had an effect like I dunno, made Shroud last an extra 20 secs, would have been awesome, or maybe a refresh?

 

I love the way the jobs were set up in XI, I honestly do not know how they will pull off certain jobs on XIV.. I loved NIN in XI, was a damn good one too, but I cannot think of how a NIN would work in this game. I also miss the weird party set ups we'd do at times in XI, that was FUN! I dual boxed, LS mate wanted to form a Blue Mage party (another fav job). I subbed WAR, mine was the tank, set my spells up that made my tanking sweet, one had their spells set up to be more of a healer, another more of a damage dealer ect, and my BRD, I was DB'ing kept us refreshed, and boosted certain stats- it was AWESOME, AND FUN!

 

Can't seem to do things like that on this, closest thing we did, was take our relic SMN's into Amdapor Keep. It was pretty fun, but I don't think we'd be able to do 7 SMN and a SCH- haven't tried that yet.

 

I get its an MMO, and you do stuff with other people- that's great. Unfortunately the game feels TOO reliant on others, pertaining to dungeons again- and if someone is acting like an idiot, it messes it up for everyone. By idiot I don't mean someone who is learning a fight or whatever, I'm pretty laid back, and don't get all worked up over crap like that, we've all had to learn... I mean idiots who like to constantly run in and out of boss rooms, or worse, that fool who likes to keep playing with the ready check DURING BOSS FIGHT.

 

Sometimes I just like doing stuff with 2-4 of my RL friends, not everyone! The game is definitely a step above 1.0 no doubt, but I doubt it will last as long as XI has. I am interested in seeing how things are done in 2.0, but I gotta say... After 3 beta,  it looks like its going to be Elder Scrolls Online getting my attention. Didn't care for the game at first, but after those beta, man I had so much fun!

 

My friend and I did a dungeon together, just the two of us. When we went back inside, to do some killing, we came across a mage chick doing the dungeon, she needed some help, so we gladly joined and helped, it was so cool, and my excitement is for ESO now.

 
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