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33 posts found
  JMK90

Apprentice Member

Joined: 9/06/13
Posts: 2

 
OP  9/06/13 6:06:23 AM#1

I'm looking for a mmorpg to play.

 

Here are some games I played:

I enjoyed playing Tera for a short while, but it turned out to be too party-heavy for me. I enjoy playing solo and play party rarely. The reason why I enjoy playing solo is because I don't want to be burden for other players. I started out as a lancer in Tera and the fact that "lancer dies, party dies" concept of the game was overwhelming for me. I was literally traumatized when my whole party died because of me. I always soloed BAM ever since I started to play, and that for me, was the fun part.

I played Diablo 3 for quite a while then I stopped playing because I ran out of things to do in the game.

I played something called DFO because my friends played. The game was from South Korea and was very refreshing and enjoyable. However, lack of update killed the game.

I also played Atlantica Online. Not enough people in the game anymore.

 

Basically I like games that:

- are solo-friendly

- requires player skill

- has lot of players

- has extensive end-game contents (farming is never fun)

- has frequent updates

 

Thanks...:D

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2738

There... are... four... lights!

9/06/13 6:10:06 AM#2

Guild Wars 2.

Combat is even better and more dynamic than Tera, and also more relying on player skill.

And the game has updates every two weeks... yeah, no kidding.

And there is no subscription fee after the initial box purchase.

Playing now: Archeage, WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  Gorilla

Old School

Joined: 6/07/04
Posts: 2218

9/06/13 6:15:24 AM#3
Everyone should at least try GW2. It does many things well and above all is a lot of fun.
  Senadina

Advanced Member

Joined: 4/16/06
Posts: 884

9/06/13 6:16:03 AM#4
Yep, Guild Wars 2 was the first thing that sprang to my mind too. And The Secret World was second. Both are buy to play also.

  Novusod

Advanced Member

Joined: 5/30/09
Posts: 861

9/06/13 6:16:58 AM#5
Try Vindictus, combat is better than either TERA or GW2 and there is no up front cost as it is a completely free game. Pretty much everything can be soloed if you are skilled with your class. Lots of content in this game as well with many places to level and interesting story based quests.
  Scalpless

Advanced Member

Joined: 3/22/07
Posts: 1290

9/06/13 6:18:20 AM#6
Guild Wars 2. Vindictus is ok, too, but I think it's more of a co-op action game than a MMORPG.
  gringemore

Apprentice Member

Joined: 7/10/05
Posts: 186

9/06/13 6:23:03 AM#7
RIFT has been my newest obsession mmo lol , so fun
  JMK90

Apprentice Member

Joined: 9/06/13
Posts: 2

 
OP  9/06/13 6:25:42 AM#8

Thank you all for your suggestions. I will look into guild war 2 and vindictus. If there's any other game you want to recommend, please feel free.

 

  rainmourn

Apprentice Member

Joined: 2/02/08
Posts: 29

9/06/13 6:27:09 AM#9

Neverwinter is what I'm currently enjoying a great deal. The initial washed-up-on-the-beach segment doesn't introduce the game at its best. Get to Protector's Enclave and take a look around.  One can reach the city in about fifteen minutes. Very lively city hub. (And there are multiple instances of it, at least on Beholder server.)

It has the classic mmo feel, but with a nimble combat system. Takes a little getting used to, but it grew on me after it became more familiar. With graphics maxed, it's a great looking game, as well.

Free to try, with the usual cash shop for those who want some luxuries or want to open those tempting lockboxes. I find myself wondering how much nicer it would have been if the game had been released when subscriptions were still in vogue.

  Gorilla

Old School

Joined: 6/07/04
Posts: 2218

9/06/13 6:29:50 AM#10
I was just thinking Neverwinter is worth a look too....It might not have so much longevity but it out Vindictuses Vindidctus (imho).
  Margrave

Advanced Member

Joined: 11/10/06
Posts: 492

9/06/13 6:37:44 AM#11
The titles I'm currently playing are Neverwinter and Guild Wars 2. Love them both. I also sometimes jump into SWTOR for kicks.
  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2738

There... are... four... lights!

9/06/13 7:33:46 AM#12

The biggest problem of Vindictus is it's Nexon... who are the signature company for very bad cash shops.

Also, it's not really a true MMORPG, and the combat is (IMHO) definitely not better than neither GW2 nor TERA.

Playing now: Archeage, WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  Novusod

Advanced Member

Joined: 5/30/09
Posts: 861

9/06/13 8:26:47 AM#13
Originally posted by Jean-Luc_Picard

The biggest problem of Vindictus is it's Nexon... who are the signature company for very bad cash shops.

Also, it's not really a true MMORPG, and the combat is (IMHO) definitely not better than neither GW2 nor TERA.

Vindictus is more of true MMORPG than GW2 is because of the large scale raiding. GW2 has no 24 man PvE raids or even 8 man PvE content. Vindictus also has open towns, persistent 100 man guilds, player driven economy, crafting, market place between players. How is this not a MMORPG?

 

As for combat TERA still has watered down trinity group design which means you can't do group content with out a healer or tank. GW2 is more stat based combat that over rides player skill and twitch reaction. Most of the group dungeons cannot be solo'ed in GW2 no matter how skilled you are. Vindictus allows skilled players to solo even the raids. GW2 doesn't even offer raiding. If you don't like raids or twitchy combat that is a matter of personal preference.

 

Objectively what is the point of paying $50 +$20 DLC for a game gives less content then Vindictus gives away for FREE? Vindictus has 200+ instance dungeons now and 30 raids. This is a hardcore game you can't blow through in a couple of days. It will take a solid month to hit level cap at least.

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2738

There... are... four... lights!

9/06/13 8:35:56 AM#14
Originally posted by Novusod
Originally posted by Jean-Luc_Picard

The biggest problem of Vindictus is it's Nexon... who are the signature company for very bad cash shops.

Also, it's not really a true MMORPG, and the combat is (IMHO) definitely not better than neither GW2 nor TERA.

Vindictus is more of true MMORPG than GW2 is because of the large scale raiding. GW2 has no 24 man PvE raids or even 8 man PvE content.

Raids aren't the defining attribute of a MMORPG. UO didn't have raids, AC1 either, yet both are the granddaddies of today's MMOs.

Vindictus also has open towns, persistent 100 man guilds, player driven economy, crafting, market place between players. How is this not a MMORPG?

Open towns, everything else instanced? It's like GW1, a CORPG, aka "Cooperative Online RPG", not a MMORPG.

 GW2 is more stat based combat that over rides player skill and twitch reaction.

You definitely either haven't played GW2 or are just posting misinformation to try to support your views here.

Most of the group dungeons cannot be solo'ed in GW2 no matter how skilled you are.

And you don't need to do any dungeon in GW2 if you don't want to. It isn't a mandatory activity like in the WoW clones.

Vindictus allows skilled players to solo even the raids. GW2 doesn't even offer raiding. If you don't like raids or twitchy combat that is a matter of personal preference.

Again, raids don't define a MMORPG. EQ/WoW clones have made people like you think it's the only way to make "end game", but it isn't.

Objectively what is the point of paying $50 +$20 DLC for a game gives less content then Vindictus gives away for FREE? Vindictus has 200+ instance dungeons now and 30 raids. This is a hardcore game you can't blow through in a couple of days. It will take a solid month to hit level cap at least.

$20 DLC? Err, sorry? More misinformation. You don't need to pay a cent past the original box price to enjoy 100% of the GW2 content. Nice exagerations on the content, too, it's so ridiculous I won't even comment more about it.

Playing now: Archeage, WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  Novusod

Advanced Member

Joined: 5/30/09
Posts: 861

9/06/13 12:08:07 PM#15
Originally posted by Jean-Luc_Picard
Originally posted by Novusod

Vindictus is more of true MMORPG than GW2 is because of the large scale raiding. GW2 has no 24 man PvE raids or even 8 man PvE content.

Raids aren't the defining attribute of a MMORPG. UO didn't have raids, AC1 either, yet both are the granddaddies of today's MMOs.

UO and AC1 are sandboxes where as GW2 and Vindictus are themeparks. You are comparing apples to oranges in an analogy that makes no sense. If GW2 offers neither open ended sandbox design elements and doesn't offer raids then what exactly is GW2 selling point? UO sold the idea that you could gank anyone, anywhere, for any reason, and take their stuff and had a complete player driven economy. What does GW2 offer: solo questing and optional group content with a side of instanced battleground style PvP. The game just feels like a featherweight compared to Vindictus and that is the point.

Vindictus also has open towns, persistent 100 man guilds, player driven economy, crafting, market place between players. How is this not a MMORPG?

Open towns, everything else instanced? It's like GW1, a CORPG, aka "Cooperative Online RPG", not a MMORPG.

Where is it written that a MMORPG can't be instanced? You know what really separates CORPGs from MMORPGs it is the player driven economy. Soulbinding in GW2 means there could never be a player driven economy. Look back to UO or AC1 did those games have soulbinding. Everything was tradeable even the best gear. Guess what game also has everything tradeable player driven economy. It starts with a "V."

 GW2 is more stat based combat that over rides player skill and twitch reaction.

You definitely either haven't played GW2 or are just posting misinformation to try to support your views here.

I played GW2 during the BETA weekend events. The combat felt slow and clunky with the limitations placed on characters so they couldn't dodge every attack. This made soloing dungeons impossible and put a ceiling on how much player reactions and twitch skill could effect the outcome of battles.

Most of the group dungeons cannot be solo'ed in GW2 no matter how skilled you are.

And you don't need to do any dungeon in GW2 if you don't want to. It isn't a mandatory activity like in the WoW clones.

If you are skipping group content then you are just making a small game even smaller. In the positive sense what does GW2 really offer besides a bunch of solo quests.

Vindictus allows skilled players to solo even the raids. GW2 doesn't even offer raiding. If you don't like raids or twitchy combat that is a matter of personal preference.

Again, raids don't define a MMORPG. EQ/WoW clones have made people like you think it's the only way to make "end game", but it isn't.

Who said anything about "end game?" Vindictus has raids in the beginning, middle, and end of the story arc. Raiding is used to enhance the storyline where you defeat an epic boss. Skilled players can solo the raids so it offers some real challenge for players who want to go that route.

Objectively what is the point of paying $50 +$20 DLC for a game gives less content then Vindictus gives away for FREE? Vindictus has 200+ instance dungeons now and 30 raids. This is a hardcore game you can't blow through in a couple of days. It will take a solid month to hit level cap at least.

$20 DLC? Err, sorry? More misinformation. You don't need to pay a cent past the original box price to enjoy 100% of the GW2 content. Nice exagerations on the content, too, it's so ridiculous I won't even comment more about it.

GW2 costs $49.99 for the base game If you want the deluxe edition and all the extras it cost $69.99. Says so right on their website. Not misinformation. My sources are legit. You can't get those extras if you don't pay.

  Lokberg

Elite Member

Joined: 12/24/05
Posts: 305

9/06/13 1:33:21 PM#16
Originally posted by Novusod
Originally posted by Jean-Luc_Picard
Originally posted by Novusod

Vindictus is more of true MMORPG than GW2 is because of the large scale raiding. GW2 has no 24 man PvE raids or even 8 man PvE content.

Raids aren't the defining attribute of a MMORPG. UO didn't have raids, AC1 either, yet both are the granddaddies of today's MMOs.

UO and AC1 are sandboxes where as GW2 and Vindictus are themeparks. You are comparing apples to oranges in an analogy that makes no sense. If GW2 offers neither open ended sandbox design elements and doesn't offer raids then what exactly is GW2 selling point? UO sold the idea that you could gank anyone, anywhere, for any reason, and take their stuff and had a complete player driven economy. What does GW2 offer: solo questing and optional group content with a side of instanced battleground style PvP. The game just feels like a featherweight compared to Vindictus and that is the point.

Vindictus also has open towns, persistent 100 man guilds, player driven economy, crafting, market place between players. How is this not a MMORPG?

Open towns, everything else instanced? It's like GW1, a CORPG, aka "Cooperative Online RPG", not a MMORPG.

Where is it written that a MMORPG can't be instanced? You know what really separates CORPGs from MMORPGs it is the player driven economy. Soulbinding in GW2 means there could never be a player driven economy. Look back to UO or AC1 did those games have soulbinding. Everything was tradeable even the best gear. Guess what game also has everything tradeable player driven economy. It starts with a "V."

 GW2 is more stat based combat that over rides player skill and twitch reaction.

You definitely either haven't played GW2 or are just posting misinformation to try to support your views here.

I played GW2 during the BETA weekend events. The combat felt slow and clunky with the limitations placed on characters so they couldn't dodge every attack. This made soloing dungeons impossible and put a ceiling on how much player reactions and twitch skill could effect the outcome of battles.

Most of the group dungeons cannot be solo'ed in GW2 no matter how skilled you are.

And you don't need to do any dungeon in GW2 if you don't want to. It isn't a mandatory activity like in the WoW clones.

If you are skipping group content then you are just making a small game even smaller. In the positive sense what does GW2 really offer besides a bunch of solo quests.

Vindictus allows skilled players to solo even the raids. GW2 doesn't even offer raiding. If you don't like raids or twitchy combat that is a matter of personal preference.

Again, raids don't define a MMORPG. EQ/WoW clones have made people like you think it's the only way to make "end game", but it isn't.

Who said anything about "end game?" Vindictus has raids in the beginning, middle, and end of the story arc. Raiding is used to enhance the storyline where you defeat an epic boss. Skilled players can solo the raids so it offers some real challenge for players who want to go that route.

Objectively what is the point of paying $50 +$20 DLC for a game gives less content then Vindictus gives away for FREE? Vindictus has 200+ instance dungeons now and 30 raids. This is a hardcore game you can't blow through in a couple of days. It will take a solid month to hit level cap at least.

$20 DLC? Err, sorry? More misinformation. You don't need to pay a cent past the original box price to enjoy 100% of the GW2 content. Nice exagerations on the content, too, it's so ridiculous I won't even comment more about it.

GW2 costs $49.99 for the base game If you want the deluxe edition and all the extras it cost $69.99. Says so right on their website. Not misinformation. My sources are legit. You can't get those extras if you don't pay.

20 buck dlc you say, what of the fluff items do you count then? a 5 day golem banker or the one time use Chalice of Glory/Tome of Influence a mini pet.

I know its the elite skill thats no better then any other elite skill

Yea really worth 20 bucks, that you can earn ingame aswell trading gold to gems and buying it for 2000 gems i belive and that in this moment is 98g and 75s

  Utinni

Advanced Member

Joined: 7/13/13
Posts: 350

9/06/13 1:38:43 PM#17

Rift probably has the most for you to do then GW2. Hell, EQ1 Vox server still has 30-100 people in the starting zone on average, with many many choices of people to group with all the way to 80 where guilds start to segregate people. Solo play is fun now with mercs. 

If you're looking for an MMORPG that requires skill you should probably check out another genre though.

  Tolana

Advanced Member

Joined: 4/25/06
Posts: 19

9/06/13 1:44:00 PM#18

I would like to suggest that you give World of Tanks a try.  There is never a shortage of players. You can play for fun or work on increasing your skill level by keeping an eye on your stats.  Frequent updates and new additions.  A very, very active community and people creating mods to enhance the interface to your liking.  It's free to play, but you have the option of splashing cash if you want to - it's definitely not a case of "pay to win". Loads of fun and very addictive :)

North American servers and sign-up at www.worldoftanks.com

European servers and sign-up at www.worldoftanks.eu

 

  BearKnight

Apprentice Member

Joined: 4/24/13
Posts: 448

9/06/13 1:45:41 PM#19
Originally posted by JMK90

I'm looking for a mmorpg to play.

 

Here are some games I played:

I enjoyed playing Tera for a short while, but it turned out to be too party-heavy for me. I enjoy playing solo and play party rarely. The reason why I enjoy playing solo is because I don't want to be burden for other players. I started out as a lancer in Tera and the fact that "lancer dies, party dies" concept of the game was overwhelming for me. I was literally traumatized when my whole party died because of me. I always soloed BAM ever since I started to play, and that for me, was the fun part.

I played Diablo 3 for quite a while then I stopped playing because I ran out of things to do in the game.

I played something called DFO because my friends played. The game was from South Korea and was very refreshing and enjoyable. However, lack of update killed the game.

I also played Atlantica Online. Not enough people in the game anymore.

 

Basically I like games that:

- are solo-friendly

- requires player skill

- has lot of players

- has extensive end-game contents (farming is never fun)

- has frequent updates

 

Thanks...:D

Final Fantasy XIV

 

Don't believe these people about GW2. It requires ZERO skill, and primarily the game is about zerging public encounters for easy no-thought exp and rewards. The combat system will bore you within about 2weeks at the most.

 

I've found FFXIV to get harder and require smarter players as the levels increase, but that's just my experience.

  Beelzebobbie

Elite Member

Joined: 1/03/09
Posts: 417

If DaoC was so fun why don't you just play it?

9/06/13 2:08:03 PM#20
Originally posted by JMK90

I'm looking for a mmorpg to play.

 

Here are some games I played:

I enjoyed playing Tera for a short while, but it turned out to be too party-heavy for me. I enjoy playing solo and play party rarely. The reason why I enjoy playing solo is because I don't want to be burden for other players. I started out as a lancer in Tera and the fact that "lancer dies, party dies" concept of the game was overwhelming for me. I was literally traumatized when my whole party died because of me. I always soloed BAM ever since I started to play, and that for me, was the fun part.

I played Diablo 3 for quite a while then I stopped playing because I ran out of things to do in the game.

I played something called DFO because my friends played. The game was from South Korea and was very refreshing and enjoyable. However, lack of update killed the game.

I also played Atlantica Online. Not enough people in the game anymore.

 

Basically I like games that:

- are solo-friendly

- requires player skill

- has lot of players

- has extensive end-game contents (farming is never fun)

- has frequent updates

 

Thanks...:D

GW2 is the game for you,

- are solo friendly = Yes you don't have to do anything in a group if you don't want to and still get great gear. GW2 don't force you to do dungeons if you don't want to its opptional. All world bossen can be done solo and by this I mean that you can't do them alone but you can be alone with lots of other ppl and make your own misstakes without anyone yelling noob infact 99% of the time someone will ress you.

- requires player skill = Yes, you have to dodge and use your skills to survive if you just stand there and throw spells or hit with your sword you will not live long. 

- has lot of players = Yes, the game is filled with players and I don't see any end to it either. In my guild we are like 100 players and we always do stuff together, but if I want to I can just solo all the time nobody in the guild minds. The world is always full of players its like the good old wow days before the world became empty and everyone just stood still in a city waiting in que for a raid.

- has extensive end-game contents (farming is never fun) = Yes, and this is there strong point in my opinion. GW2 has new content patched in atleast once in a month usually more times, and these patches aren't just nerfs of char no it's new content and events, dungeons etc. Its like mini expansions every month and that means you never get bored like in other games.

- has frequent updates = Yes, look above :)

the price of the game is like 40 USD, I don't know where you live but that what it costs in Sweden. After you pay this sum you never have to spend anymore money on the game it's a one time cost. Yes they have a cash shop but there is nothing in there that you have to pay for to complete your gaming. I have soon 3 lvl 80s and I have never used the cash shop.

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