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Final Fantasy XIV: A Realm Reborn

Final Fantasy XIV: A Realm Reborn 

Reviews  » FFARR from Polished? Seeking answers from FFARR players

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139 posts found
  Sephrinx

Novice Member

Joined: 7/13/13
Posts: 68

9/05/13 12:15:21 PM#61
Originally posted by zaylin
On the GCD, it was done on purpose, to give more of a tactical choice in combat. IE  the Lancer (playing atm) has abilities that depending on your position, have different effects, +damage, +damage buff, etc now ive only played to Lv.20 . Also FF11 was similar in combat speed, its (at least for me) just a different style of combat. your either going to like or not. This by far though was a good opinion of ones view on a game :)

 

How does having a 2.5 second GCD make your combat decisions "tactical" in any way shape form or fashion? I always hear people spouting things like "With the longer GCD, it makes your decisions more meaningful and tactical, it adds strategy" but in reality, that couldn't be farther from the truth. In fact, it is the exact opposite.

  zaylin

Advanced Member

Joined: 4/11/06
Posts: 792

9/05/13 12:51:56 PM#62
Originally posted by Sephrinx
Originally posted by zaylin
On the GCD, it was done on purpose, to give more of a tactical choice in combat. IE  the Lancer (playing atm) has abilities that depending on your position, have different effects, +damage, +damage buff, etc now ive only played to Lv.20 . Also FF11 was similar in combat speed, its (at least for me) just a different style of combat. your either going to like or not. This by far though was a good opinion of ones view on a game :)

 

How does having a 2.5 second GCD make your combat decisions "tactical" in any way shape form or fashion? I always hear people spouting things like "With the longer GCD, it makes your decisions more meaningful and tactical, it adds strategy" but in reality, that couldn't be farther from the truth. In fact, it is the exact opposite.

Well, like i said im only 20 , but at 20 i have one ability that has an effect if I flank them, then another one that has an effect if im behind them, etc....and honestly more meaningful skills with a 2.5 GCD, compaired to spam these 5 buttons as fast as you can is about the same imo. again i guess it just depends on what you like, and what your tastes are.

  Foomerang

Elite Member

Joined: 11/10/05
Posts: 4749

A man convinced against his will is of the same opinion still

9/05/13 12:53:55 PM#63


Originally posted by Sephrinx

Originally posted by zaylin On the GCD, it was done on purpose, to give more of a tactical choice in combat. IE  the Lancer (playing atm) has abilities that depending on your position, have different effects, +damage, +damage buff, etc now ive only played to Lv.20 . Also FF11 was similar in combat speed, its (at least for me) just a different style of combat. your either going to like or not. This by far though was a good opinion of ones view on a game :)
 

How does having a 2.5 second GCD make your combat decisions "tactical" in any way shape form or fashion? I always hear people spouting things like "With the longer GCD, it makes your decisions more meaningful and tactical, it adds strategy" but in reality, that couldn't be farther from the truth. In fact, it is the exact opposite.


One thing I've noticed while tanking dungeons is that I have to be more proactive than reactive. For instance, in WoW if I saw a boss charging up a spell, I would stop spamming my attack and spam my interrupt. In FFXIV, I dont have that luxury since an enemies castbar is typically faster than my GCD. SO instead, I have to pay attention to the boss' pattern more and say to myself, "ok, now is typically when this boss cast a spell, I should get my GCD ready."

It makes the game less spammy thats for sure. And I am more engaged in mob mechanics knowing I have to try and be proactive.

If you thought the events were dynamic, you'll think the stories are living.

  mrputts

Elite Member

Joined: 2/23/05
Posts: 173

9/05/13 12:56:07 PM#64
In the Title.... I see what you did there.

Ea is like a poo fingered midas ~ShakyMo

  Vutar

Apprentice Member

Joined: 1/10/09
Posts: 749

Those who cannot learn from history are doomed to repeat it. -George Santayana

9/05/13 1:05:52 PM#65

OP lost all credibility when he posted this:

 

'Anti-exploitative gameplay: Yes. Blizzard is active in countering exploitative actions and features easy to use tools for players to report bots as well.'

 

There are so many bots running around in BGs these days that they are unplayable. Also gathering bots are all over the place. Blizzard has done a lot of talking about how they take exploiting seriously but in practice they do not. Furthermore, if they actually do ban someone for exploiting, those people simply appeal and have their bans reduced. Go do some searching for WoW cheat programs and look at their forums. You will quickly see how little fear the exploiters have of Blizzard. 

 

 

  Aulliwyn

Novice Member

Joined: 6/23/04
Posts: 912

It is pronounced "All-ee-Win!"

 
OP  9/05/13 2:27:57 PM#66
Originally posted by Vutar

OP lost all credibility when he posted this:

 

'Anti-exploitative gameplay: Yes. Blizzard is active in countering exploitative actions and features easy to use tools for players to report bots as well.'

 

There are so many bots running around in BGs these days that they are unplayable. Also gathering bots are all over the place. Blizzard has done a lot of talking about how they take exploiting seriously but in practice they do not. Furthermore, if they actually do ban someone for exploiting, those people simply appeal and have their bans reduced. Go do some searching for WoW cheat programs and look at their forums. You will quickly see how little fear the exploiters have of Blizzard. 

 

 

If you don't know my gender simply say 'they' instead of assuming my proper pronoun.

They do have an easy report feature. You right click on the botters portrait and click on report. I don't have to do this a lot because I don't see it as much as you apparently do. I am basing my claims off of first hand experience when it comes to World of Warcraft since I have 9 years of it. Now in the BGs, the main issue I have ever came accross with botting is when a single person owns 3+ accounts (and you can tell them apart instantly) and they just burst their targets down insanely fast making SOME BG's unplayable. I don't run accross this so often to deter me from BGs.

 

 

Now, please..you...and everyone else stop with the overreaction involving my credibility.


  Aulliwyn

Novice Member

Joined: 6/23/04
Posts: 912

It is pronounced "All-ee-Win!"

 
OP  9/05/13 2:35:37 PM#67

Originally posted by mrputts
In the Title.... I see what you did there.

/bows :)..But who knows. Perhaps in the coming months it will change to FFARR too FUN!

Originally posted by Foomerang

 


Originally posted by Sephrinx

Originally posted by zaylin On the GCD, it was done on purpose, to give more of a tactical choice in combat. IE  the Lancer (playing atm) has abilities that depending on your position, have different effects, +damage, +damage buff, etc now ive only played to Lv.20 . Also FF11 was similar in combat speed, its (at least for me) just a different style of combat. your either going to like or not. This by far though was a good opinion of ones view on a game :)
 

 

How does having a 2.5 second GCD make your combat decisions "tactical" in any way shape form or fashion? I always hear people spouting things like "With the longer GCD, it makes your decisions more meaningful and tactical, it adds strategy" but in reality, that couldn't be farther from the truth. In fact, it is the exact opposite.


 

One thing I've noticed while tanking dungeons is that I have to be more proactive than reactive. For instance, in WoW if I saw a boss charging up a spell, I would stop spamming my attack and spam my interrupt. In FFXIV, I dont have that luxury since an enemies castbar is typically faster than my GCD. SO instead, I have to pay attention to the boss' pattern more and say to myself, "ok, now is typically when this boss cast a spell, I should get my GCD ready."

It makes the game less spammy thats for sure. And I am more engaged in mob mechanics knowing I have to try and be proactive.

But does it feel very rock,paper, scissors? I myself prefer visceral combat which, yes, is often fast paced, heart-pumping, arthritis-inducing, mayhem when coming into a new heroic mode boss fight in WoW. Sadly, a lot of this has faded over the years. The video above holds much of my own sentiments on the subject. I remember clawing my way through BC..never really reaching pinnacle with my guild but was it ever so fun trying.

I suppose having to guess when a boss is going to do their next devastating attack (instead of having a Deadly Boss Mods bar tell you) makes you more involved but it just means there is a predictable pattern, right? Are there other factors in the mechanics that you must battle with that will ruthelessly mess you up until you become a seasoned raider? Are there other methods for a tank to counter a devastating attack other than having their counter off GCD?


  Zadawn

Apprentice Member

Joined: 11/04/10
Posts: 672

9/05/13 2:50:31 PM#68
Originally posted by Juaks

Why don't you just buy it and try it? like giving it a fair try? It's just a game...it's just 30 bucks....You are not buying a boat or a house!

And 9 years of WoW? for god sake! how boring....

 

Edit. And your review is too biased in my book.

He had 9 years of enjoyment while most were looking for the next perfect thing that never came. The OP wasn't the bored one.

  Foomerang

Elite Member

Joined: 11/10/05
Posts: 4749

A man convinced against his will is of the same opinion still

9/05/13 3:24:34 PM#69

Posted by Lucrecia on 9/05/13 at 12:35:37 PM


But does it feel very rock,paper, scissors? I myself prefer visceral combat which, yes, is often fast paced, heart-pumping, arthritis-inducing, mayhem when coming into a new heroic mode boss fight in WoW. Sadly, a lot of this has faded over the years. The video above holds much of my own sentiments on the subject. I remember clawing my way through BC..never really reaching pinnacle with my guild but was it ever so fun trying.
I suppose having to guess when a boss is going to do their next devastating attack (instead of having a Deadly Boss Mods bar tell you) makes you more involved but it just means there is a predictable pattern, right? Are there other factors in the mechanics that you must battle with that will ruthelessly mess you up until you become a seasoned raider? Are there other methods for a tank to counter a devastating attack other than having their counter off GCD?

I play VF5 semi-competitively. When I first started playing WoW the GCD made the game feel slow. I like all types of combat. I don't expect or want twitch combat in an mmo simply because I play mmos for long hours at a time and I don't need to have my heart racing the whole time. I do enjoy competitive fighting games and you can find me a couple nights a week mixing it up on VF5 or Third Strike.

It really is personal preference here. It sounds to me like you are looking for reasons to stay with WoW although you keep insisting that you're dying to get out. If I went into a game hoping that it offered more than what I already enjoy, then my mind would already be made up before I even hit start. I think thats where you're at right now with WoW. And thats totally cool. Enjoy what you like. But pretending to give other games some kind of legitimate shot only to come to some predetermined conclusion...you're just lying to yourself really hehe.

If you thought the events were dynamic, you'll think the stories are living.

  Kaneth

Elite Member

Joined: 8/19/07
Posts: 1549

9/05/13 4:16:23 PM#70

Honestly, you had some interesting viewpoints, but you extrapolated a bit too much given your fairly obvious limited experience within the game itself.

Firstly, the FATE system is working as intended. SE wants you to be able to play an "all-in-one" character, and since quests are pretty limited, you're going to rely upon the Hunting Log, FATEs, Levequests and Dungeons to level up additional classes. FATE camping isn't extremely efficient until you at least have a mount to get around, or else you'll find yourself consistently getting Silver or Bronze. FATEs aren't all that dissimilar than Dynamic Quests in GW2, but in FF XIV it's a legitimate way to level up in the PVE world.

Additionally, you mention people are doing FATEs to "keep up" and I don't buy it. If someone feels like they need to keep up with others, well that's on them. Outside of maybe world first raiding, there isn't much that's competitive within the game. PVE isn't competitive, the Marketplace has so many users that even Auction House PVP seems to be non-existent (you can still make some sweet cash in the Marketplace though). You'll have people who will power their way through to get to the "end" of the game, and you'll have people who take their time and enjoy the ride, and that exists in ALL mmos.

You also listed WoW as innovative, but state that FF XIV ARR is not. I disagree, to a point. The original boundary WoW broke was that it was an entirely quest driven leveling experience. That hadn't existed in a complete form, although there were other mmos that used quests driven experiences. Asheron's Call 2, for example, the first 20 levels was basically a lengthy tutorial quest chain, and then when you reached the Hero levels (50+) you completed daily quests and repeatable quests to boost your xp gains. Asheron's Call 1 was also an innovator in the arena of addon inclusion, and WoW was not the first to do it.

However, WoW also innovated by taking what was already out there and did it better. FF XIV ARR has done very well for itself by allowing multiple types of leveling to be all equally valid, not to mention the "all-in-one" character which can freely switch between any and all disciplines on a singular character. If anything, FF XIV ARR, brings back the importance of your name and persona. Players will be able to build a reputation among the immediate community (and the community at large) by their actions, and not necessarily will be able to hide behind an army of alts (although you can have multiple characters). If I become known for being extremely helpful, I can carry on my good name while leveling alts, because an alt is just another portion of my overall character. As a "mmo vet", I find that option to be extremely refreshing.

Next, your part about the AFK exploit has also been fixed as of the maintenance. Aside from some 3102 issues right after maintenance completed, many people reported no queue to extremely limited queue times last night. Should SE have gotten their login issues fixed sooner? Yes. Could they have fixed them sooner? Who knows, it's all pure speculation. What's important is that it's fixed now, and people can get in and play. All things considered, this wasn't even the worst launch I've ever experienced.

I will close with this though, and this post is a lot longer than I intended, sorry. I too am a fan of the Final Fantasy franchise, but I haven't really liked the direction the franchise has went starting with X. I've enjoyed each game in it's own right, but much of what made old school FF great has been gutted from the past number of games. I never played XI and I skipped XIV 1.0, because I felt that the magic had left the franchise entirely. However, when I finally got my hands on FF XIV ARR in P3 Beta, I felt like I was at home. When a friend asked me how I liked the beta, I responded and said "It's the most FF of any FF game I have played in years". I truly feel that way too. It's refreshing to be able to go back into a franchise that I have played the past 20+ years, that I played while growing up and still enjoyed through my early adult life, and finally feel like I did when I played FF on the NES the first time. I've allowed myself to enjoy the experience for what it is, and get lost within the realm of a Final Fantasy game.

  Synns77

Novice Member

Joined: 3/15/12
Posts: 124

9/05/13 4:27:00 PM#71
I think in many ways ff14 surpasses wow and I am enjoying ff14 a lot at the minute when I can get in that is :) but I'm really struggling with the constant loading screens when going from zone to zone, even more so when the cities even have constant load screens to move around. This issue will probably be the thing that makes ff14 a few months game rather than a 4 years game like wow once was for me.
  Skymourne

Hard Core Member

Joined: 6/12/11
Posts: 353

9/05/13 4:31:26 PM#72
This review, while well written, suffers from severe bias.  I cannot take it seriously.  There are some accurate points, but not enough to sway me from playing.  I am having a wonderful time.  Warcraft is old hat and going nowhere.  They've had their time in the sun.  
  rojoArcueid

Elite Member

Joined: 8/13/09
Posts: 5156

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

9/05/13 4:50:17 PM#73

Everything ive experienced (besides the server issues) on FFXIV is very polish and run very smooth. Obviously not as smooth as WoW. My brother played WoW on a 200 dollar PC from walmart. I have a somewhat mid range PC and i play FFXIV on ultra with FPS from 30 to 60+ with an average of 45 with decent amount of people. Its not fair to expect FFXIV will run at launch as smooth as a low end game like WoW that has 8 years (post launch) of quality and polishing put into it. Just..... no.

 

FFIXV still needs polishing to do, that is for sure. But even on beta the game was running smoother than any other mmo launch ive ever experienced in the past 5 years. Again, not counting the server login issues. 

 

Expecting a game as high end as FF to have at launch the same (or more) polishing and performance as a low end game with 8-9 years of work put into it is beyond me. If they didnt do it with FF11 after so many years its been out there, they wont do it with a fresh new game right at launch. It will come with time. The same way WoW achieved it..... with time.

My endgame begins with character creation and ends with a new mmorpg

  Wizardry

Elite Member

Joined: 8/27/04
Posts: 6581

Perhaps tomorrow will be better.

9/05/13 5:02:30 PM#74

Production value is a very large topic.

You can't argue a better production value when it has so little value.Blizzard put little value into it's game,the graphics ,lighting,textures ,immersion all very low production.

Smooth? Well yes when you have a VERY low poly game,even a bumbling amateur could pull it off.I would like to see how well Wow would handle with FFXIV's graphics?I bet Blizzard would be the laughing stock of the industry.

Need i remind that Blizzard was the team that could NOT pull off console porting,while Square Enix was doing it easily.Even several years later Blizzard could not do it,idk how many years people kept asking ,what happened to Ghost,where is SC2,what happened to the console port?

This is also why Blizzard likes to use a lot of instances,again VERY low production quality is needed to pull it off.

Now you might argue that blizzard is smart because it sticks to what it can do and does not try to do more,but i would not give them credit for high production value.

The REAL character of Blizzard might show up when they release Titan,that is of course they don't continue to go cartoon graphics and low poly effort.We will see how well Blizzard can do with Titan when they try to join the big boys with higher poly maps and characters.

One final point,YES we all can agree gameplay>graphics but simply saying that does not mean Wow has better game play because imo it does not have it.Wow failed on immediate immersion,they drop yo udown in the middle of nowhere,you don't even know why or how you got there,that is some pretty sloppy planning to immerse a player in the beginning of a game.Also following yellow markers and removing yourself from the MMO factor with instances is again pretty poor production if you PRETEND to be making as MMORPG.

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  nationalcity

Apprentice Member

Joined: 10/31/04
Posts: 325

9/05/13 5:07:28 PM#75

Now while I agree with some of your points your comparing an 8 year old game to a game that was RE-released 2 weeks ago....

 

 

 

 

  gessekai332

Advanced Member

Joined: 3/31/07
Posts: 838

9/05/13 5:09:28 PM#76
fair review, the only problem is that i feel you did not get very far. I enjoy games with and without combat timers and the only reason I would ever think the gcd the is making gameplay sluggish is if you still did not get very far in the game. that in itself would definitely detract from the credibility of your review. the gcd is well paced and is definitely required for later dungeon gameplay.  

Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)

  Wizardry

Elite Member

Joined: 8/27/04
Posts: 6581

Perhaps tomorrow will be better.

9/05/13 5:19:33 PM#77
Originally posted by Lucrecia
Originally posted by Foomerang

Your own disclaimer discredits most of your post. Thats kinda weird heh.

 

The question I must ask then is...are my observations inaccurate?

Your observations are not inaccurate because they are opinions lol.

I am going to be 100% honest,there is not one idea in Wow i would use if i were to design my perfect game.NOT one.

Now i have seen a lot of cool ideas from other games that i don't play or don't like to commit to ,so i am not a one or two game fanbois,i like seeing thought and effort over simple ideas with little value put into them.

IMO Blizzard has always been and still is like an Indie developer with a lot of money.

Things might change come Titan,i think if they try to join the big boys we will see how well they pull it off.

Right now imo Blizzard does not have the skills to pull off the same qaulity as FFXIVARR,that is why trying to compare an apple to an orange is futile.Titan might give us a better perspective to Blizzard's ability to produce a high quality game.

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  Vutar

Apprentice Member

Joined: 1/10/09
Posts: 749

Those who cannot learn from history are doomed to repeat it. -George Santayana

9/05/13 5:28:17 PM#78
Originally posted by Lucrecia
Originally posted by Vutar

OP lost all credibility when he posted this:

 

'Anti-exploitative gameplay: Yes. Blizzard is active in countering exploitative actions and features easy to use tools for players to report bots as well.'

 

There are so many bots running around in BGs these days that they are unplayable. Also gathering bots are all over the place. Blizzard has done a lot of talking about how they take exploiting seriously but in practice they do not. Furthermore, if they actually do ban someone for exploiting, those people simply appeal and have their bans reduced. Go do some searching for WoW cheat programs and look at their forums. You will quickly see how little fear the exploiters have of Blizzard. 

 

 

If you don't know my gender simply say 'they' instead of assuming my proper pronoun.

They do have an easy report feature. You right click on the botters portrait and click on report. I don't have to do this a lot because I don't see it as much as you apparently do. I am basing my claims off of first hand experience when it comes to World of Warcraft since I have 9 years of it. Now in the BGs, the main issue I have ever came accross with botting is when a single person owns 3+ accounts (and you can tell them apart instantly) and they just burst their targets down insanely fast making SOME BG's unplayable. I don't run accross this so often to deter me from BGs.

 

 

Now, please..you...and everyone else stop with the overreaction involving my credibility.

 

If you don't want your credibility to be in question, don't say things that what make people question it. 

What you just said here proves my point. You don't even know what bots are as evidenced by you saying:

"Now in the BGs, the main issue I have ever came accross with botting is when a single person owns 3+ accounts (and you can tell them apart instantly) and they just burst their targets down insanely fast making SOME BG's unplayable. I don't run accross this so often to deter me from BGs."

 

Oh and as far as your gender, lol get over yourself I'll use whatever pronoun I like.

 

  Yaevindusk

Elite Member

Joined: 9/05/10
Posts: 1147

Logic, reason and fact do not supersede human nature. Ignorance reigns without justice.

9/05/13 6:31:58 PM#79

Foreword:  Firstly I'd like to say that you articulated this review quite well.  Hopefully response will be as equally respectful despite being somewhat against some of what you say.  When writing long posts, it's easy to forget oneself and I oft drift off and ramble and even become hypocritical in my assumptions.  There are also paragraphs whereby I say I do not agree at the core of the matter, but show examples similar to your own to show that I know where you're coming from when saying such.

 

Prologue:  There are a lot of great replies here, as well as a well articulated article.  I'm conflicted in my belief that peer reviews that are done in a professional manner should be trusted to an extent, and therefore ignored my instinct in telling myself to stop reading once I read the limited experience the writer had with the game he/she was to compare with one she obviously has had a hand in.  This is further exasperated by the somewhat bias title of the review.  Though the problem I see after a few minutes of contemplation and evaluation of my own initial thoughts is that the review itself offers no citations or links to many of the claims made; in no way am I able to see if the information acquired is through an unbias means or professional critique.  In addition, the topics mentioned seemed to be highly based on personal preference which, again, is tampered with playing one game for potentially thousands of hours and the other for a few hours during a beta process.

 

To eliminate redundant responses (to an extent), I will simply cut to the chase and reply where I see problems of potential conflicts of interest, personal opinions or issues whereby bias or lack of understanding the scene may occur (due to limited exposure of the aforementioned FFXIV).  In addition, I will not break down what is your personal opinion (all of the WoW text) as that is based on personal experience.

 

Note:  I pretty much slam both games, though I will note that I am a fan of both.

 

Non-grindy: 

 

World of Warcraft:  This portion spoke of experience based on experiences upwards towards max level and even the reputation grind thereof to even unlock any type of epic item within the system (minus the low chance of the LFR at start).  It specifically mentions "I had fun with it", while mentioning that it does in fact have a lot of grind.  It ignores that Blizzard itself has said that dailies were one of the main regrets they have for this expansion, and that they would go back and redo it over again if they had the chance.  While similar to admitting this may be a problem, only quotes from articles or Square Enix themselves could be used against them when reviewing FFXIV's content and therefore and unfair and bias approach had to be made due to lack of experience.  Simply mentioning and or making quotes from articles and from Blizzard itself would've helped alleviate the claim of a bias nature, and yet this section was met with "I's" and saying that the writer had fun doing them, while making an absolute judgment on FFXIV by saying "People do not like to do them" with regards to a system therein.

 

Final Fantasy:

 

FATEs camping. Oh yes, I have heard the notorious behavior and it is not fun Yoshida. In the recent interview on MMORPG.com he stated "for now, they are allowing players to have fun with it and that they are confident the issue will solve itself as the game matures."

 

Simply rereading both WoW's and FFXIV's paragraphs for this should resound alarms in many people's minds.  Though quoting without context or experience is a dangerous subject, especially when personal experience is used when comparing two things.  I would say having opinions in great, but this isn't even an opinion.  This is taking something and twisting it to the most negative side possible, while doing the opposite of the aforementioned contender.  Gathering 8 players to work together for efficiency isn't bad, and is very much in line of how FFXI worked what with acquiring six people to find a spot and grind monsters for the most efficient (and chained experience, which gave boosts to experience gain) experience possible.  If it becomes a problem, they say that they will fix it.  Quite honestly, I'm thinking that this perception comes from someone who has not played either game to adequate degrees (obviously as it was admitted) and hasn't acquired a max level character to see what can be done to work on other classes.  Many things can be, in fact (the hunting log is much more efficient early to mid game if you are an explorer and know the surroundings; the main quest storyline is also keeps up to your level as opposed to just saying "level 5 more times to unlock this).  You even get a 50% boost to experience if you're leveling a lower class to help things along, as the main questline is done (until the patch) to help move things along (continued in next response :) ).

 

This has been the most niave and/or lazy response I have heard uttered by a game director ever.I am sure they are out there (Oh wait..Jennifer Hepler) but this is inexcusable.

 

Is it the most niave and/or lazy response you have heard uttered by a game director ever?  Or perhaps you are listening to what you want to hear, based on information you heard others say, that they may or may not have gotten from some random guy in the internet.  Odd thing is, that's how the internet works.  If you don't have the experience to extrapolate information properly (people on the internet and not you personally), then that's how rumors start and how one person says something, the other beliefs and relays, etc.  This is why there are trained historians who know how to conduct proper research, or at least set the same standards when comparing two (not one out of personal experience and the other out of what someone else says).

 

Is it the best possible answer?  Hard pressed to say that any answer is the best one.  Is it the wrong one for someone who didn't want to say it?  Sure.  Though I ask if they have the experience with it, or are simply quoting another and then forming an opinion?  I'm just fine with the answer; they are aware of it, they made ample changes during beta whereby you cannot gain experience if you aren't in the area it starts, and they will watch / look into it again if needed.  MMORPGs are complex, and Ghostcrawler himself makes the same assertions in his Tweets and posts.  It's just hard to see them when you're such a big fan of a game.

 

People are not having fun doing them.

 

This really made me sad face.  :(  Though for the sake of knowing my stance, there are many, many people who enjoy FATES.  Especially the high level FATES; you see shouts in the city saying that one spawned (and they're quite powerful, so they need the extra firepower). 

 

They are doing them because they feel they have to because others are doing them and they want to keep their edge and not fall behind.

 

This also made me sadface as people will feel the need to do whatever whenever so long as they feel there's a slight advantage.  This is inherent in most things.  The path of least resistance.  It is more so a human nature problem than anything.  If there's no excuse for it for one game, there's not excuse for it for any.  So if one is if that thought, more power to them.  Though speaking of reality, being able to focus on everything will get nothing done.  It will take resources away to what many may not even view as a problem.  I am a Ghostcrawler fan in how he deals with people with complaints and he just lay things out flat.  The same applies to here as development and resources are not infinite, especially when something else will pop up as "the next most efficient" two hours after the patch.

 

Do you have to do them? No. Should you defend Yoshida's decision based on this irrelevant question? No!  That's madness!

 

Is it madness?  I went into depth regarding this in the above paragraph.  Though more power to the people who want perfect everything; they pay monthly, they should get it.  Sadly the reality of the matter is the opposite.  Are there a few problems I don't like about the game?  Yes.  Do I think they should change it just for me and those who agree with me?  No.  If they have the time to, maybe.  For instance, I hate hate HATE the inability to mail my own characters and send my alts (my non 1.0 characters) gear since I wanted to start anew.  Basically out millions of gil because of it and I think it's an amateur move that shouldn't be in an AAA game.  Indeed, the reason they gave for such being "they want to put the hurt on RMT" or some such nonsense when there is still trading and mailing in the game with other people on other accounts.  RMT could just steal another account and make the transfers, while legit customers are kicked in the teeth.

 

 

Anti-Exploitative measures:

 

WoW:  This one we disagree on to great degrees.  In fact, someone could very easily purchase the game, make a second account (for $5 no less as people stock up when sales come), link them and enjoy 350% increase with quests, dungeons and fighting (350% with heirlooms and guild increases).   I've managed to get some 10 80s in just a week by doing this, in addition to having heirlooms up to 85 (in 5.4 to 90 with the weapons).  People have also been able to transfer to get advantages in world first.  While Blizzard did what it could to combat that, the ultimate offender remains being able to purchase 300% experience boosts.  Perchance people think they need that to keep up with as well?  It works both ways.  Not to mention the rumors of the 100% increase via the store purchase in the public test realms.

 

FFXIV:

 

The FATEs camping is exploitative as surely everyone can agree that any sane game designer would never intend for you to experience their game in such a manner.

 

Group boosts, chains and trains exist and many enjoy taking part of them.  Though this is just beating a dead horse, in my opinion, as we already went into this in the above.  Though the wording "sane developer" again quirks my eyebrow in just how much of this is experience and not reading what other people believe and just going with it because it isn't World of Warcraft. 

 

AFK camping is exploiting the fact you won't get kicked and you won't have to suffer the login issues others are having and in doing so inflames those issues.  It could be forgiven if change was on the horizon but any such hope is lost with these words:"The team is willing to look into an AFK kick or queue system, but as of this moment, they are devoting 100% of their efforts towards getting the aforementioned additional servers and server changes implemented this week."  It doesn't take much though to realize the backwards method they are using. An AFK kick system should have been featured on day 1.  It is an MMORPG standard and to neglect it is madness.

 

FFXI didn't have an AFK timer whereby it kicked you.  This is mainly because you could set up a Bazaar and sell stuff while your character was still in the world.  This also existed in 1.0 and people had player merchants and in a later patch, retainer merchants.  It may be a cultural thing in that Japanese players expect not to be kicked off.  Perhaps it could've alleviated the problems, perhaps not.  Though we should not assume we know everything about every situation.  The retort could be made that releasing in the west should mean acclimating to western policies.  This is true in a business sense, though we must also consider that we are not region locked and many players still play on mixed legacy servers.  Square doesn't have a secondary publisher to handle westernization.  Though that still may not be enough for some, and that's perfectly okay.  There seems to be little to no queue now, even with no AFK timer, so it seems to me they had the right of it if they were transparent putting their entire network team on fixing the concurrency rate and the queue system (in the mindset of a foreign company, which I cannot comprehend and thus must defer to people far more intelligent or knowledgeable than I).  Personally I think they should put it in, if only to save on stressing their servers and bandwidth.

 

 

Note on Sidequests:  I've read somewhere in your post that you think the sidequests seem to disconnect from the main story.  Though in actuality, this could not be further from the truth as someone who completed the main story.  In fact, most side quests don't even unlock until you unlock a certain part of the story.  They all will be in the same area and regarding the current mystery you're solving or the quest you are doing, have done or will do.  They mention disappearances you just have to be investigation, and the dialog of the people (traditional NPC dialog) also adhere to these policies.

 

What you may have experienced in your light game play session are just random people wanting help at the beginning, or random people in an outposts.  These only constitute maybe 5-10% of the total sidequests, as most of them are progression based.

 

Innovative Concepts

http://www.escapistmagazine.com/videos/view/jimquisition/7005-Innovation-Gamings-Snake-Oil

 

You offer very minor things and call WoW innovative.  I could offer more minor things in FFXIV.  Though I do not call that innovative.

 

FFXIV:

 

Free Company Primal Summoning:  The ability to fight primals in the world, be given an epic Free Company quest, and be able to summon said Primal ONCE whenever they choose (whether it's in a raid or PvP).  That primal is then locked from the rest of the server from acquiring until it is used, then it roams again.  When summoned, the weather is said to be changed all around the world.

Weather:  It's hard to say that anything weather is innovative.  But the immersion in how they bring it is amazing.  The lightning storms, for instance, are without equal.  You see the lightning strike down to the ground, hear the loud strike, and behold two flashes with the boom.  Though it isn't throughout the area.  You can see it in the distance, and watch as that area flashes twice, not touching where you were.

Cutscenes:  Again, the name "cutscenes" shows nothing new.  But the way the game introduces it is, as one would realize by the time they join a Grand Company.  It's very much a JRPG, and not just people standing still talking all the time.  In fact, it was made so that people who just wanted to play a Final Fantasy game could get that experience, even if they don't want to subscribe after buying the game.

 

http://www.youtube.com/watch?v=RshwAHDLsvA&feature=c4-overview&list=UUXOGmukdraUxWFedldHlrEA

4:17 - 17:17

24:10 - 31:13

 

Dialog:  The game is not afraid to have text after text of backstory and lore, versus the one paragraph we see in game such as WoW and others.  The way in which text is wrought is also unique, taking from games like Final Fantasy and putting it into an MMO.  No longer do you have to just look at single quest box with all it's contents squeezed in.  Instead, there are single player text bubbles over and over again, with immersive writing and personality with each character you see.

Combo Attacks:  Using a skill leads into other skills for double damage, mana restore, TP restore or buffs / group buffs.  While combo attacks (and field combos) are nothing new, the way they handle them seem unique.

Limit Breaks:  Group dynamics and working together to get limit break, and not having someone who instantly wastes it as it's a group thing and powerful attack / heal / defense.  Three levels of it, depending on if you're in a group, you're in a group with a boss, or you're in a group of eight with a boss.

Area dedicated to mini games:  Gold Saucer is said to make an appearance in future patches, with the developers being given the instructions to have at least three mini games within them.  While GW2 had promised this, they went back on this as well as their promises for Housing.

Requiring Group Content for Storyline:  By the time the level 15 quest is complete (linked above), you are sent into three back to back dungeons in which you need a group to progress the storyline.  This occurs quite often, and there is probably a 30/70% split in requiring a group and being able to solo the main quest respectfully.  This does not include end game.

Unforgiving Nature:  With some classes, making even one mistake in a class quest or FATE is instant KO.  One might even be able to station themselves next to Arcanist quests 20+ and just resurrect the people who fail it (which was a 9 in 10 ratio the first couple days of playing the game whenever I stayed there to help new players).

http://www.youtube.com/watch?feature=player_embedded&v=QzVZjMWT2Ew

 

Main storyline: The Main story stays with your level and does not require getting "5+" levels as did SWTOR and GW2 and once could level their first class just by doing it and the related sidequests that unlock when you complete quests.

6:32 PM PST Edithttp://www.youtube.com/watch?v=-fA2tlDNnrw

At 54:10   It shows a great example of how the game leads into battle much like a JRPG would.  There is a cutscene, personal talk as people enjoy a beverage, then suddenly every clears the area as the tavern gets broken in with archers surrounding you.  Then there's some snark comment from the anti-hero (your companion at the time), and the whole JRPG "Warp" into the actual battle.  This is handled in a great way and is unique in of itself, at least to me, when it comes to the MMORPG space.  Though it's also important to note that the quest shown there is only a level 10 quest or so.  So the player had limited skills to use and it was more so a tutorial on target of my target and handling adds (which I found odd since it's a tank quest, but I guess it's showing you how it's like to your DPS party members).

 

Lighting:  The lighting is absolutely gorgeous.  From the sun, to simple lanterns.  They actually light the entire area they cover.  If there is an obstruction, it is recognized.

Hunting Log:  While a hunting log may be in other games, the implementation here really helps with leveling and is great fun.  You get massive boosts with each creature you mark in your book, there are combos, different tiers, exploration and each class has their own hunting list.  There is even a Grand Company Hunting listen, which is gated community in Grand Company Ranks.

Grand Company Ranks: Able to progress as an officer in the Grand Company through attunement quests, gated content, Grand Company levels, primal fights, transportation systems, etc. (limited number of bringing resources to GC NPCs around the world for the whole server).

NPC Recognition:  When walking next to, say a chocobo standing up... It actually reacts to you.  It may flap it's wings, or simply watch you with it's head, tilting it around.  The same with most NPCs.

Sleeping in beds:  Able to log out and have animations for climbing into bed, climbing out all groggy when logged in.  There is the ocassional "dream" you have as well.  In 1.0 there were actually cutscene dreams that are expected to return.

Hand in quests:  Physically handing it the quest for an immersion factor.  It's not even relevant to mention, but then again, in my opinion, the options spoken for WoW aren't either (despite my enjoying WoW clear up to 5.2).

Community and resurrection:  Not a great example as it's more about the community than the game (unless one believes that a game forms the community), the community has been nice of the server's I've been on, answering questions (depending on the time of day) and asking / giving resurrections much like FFXI.  Though a good community is almost always worth mentioning.

Music changing when mounting:  Nice little touch.  Again, nothing special.

War / Passive Mode:  When you are in war or passive mode, the system config icons switch between a down trodden sword and a sword that is upright.  Again simple, but an interface thing, as was mentioned with WoW.

I could go on and on with minor things.

 

 

Epilogue:

 

You ended this review with the hopes the reader may understand what type of game you like.  As one WoW player to the next, I'd say just play FFXIV from 1-50 as it really does seem worth the ride.  The box is cheap, the servers are pretty much stable now and the game is solid.

 

The thing to take from it is that it is a JRPG first and a MMORPG second.  But it does recognize it's a MMORPG and the social ramifications involved (especially the immersion factor and the little things they do right).  While many say this about other games, it really captures the time frame of Vanilla and TBC in that you really have to work for what you get.  It stops holding your hand at around level 20 (though the main story is always linear) and you could very easily miss or never know about systems (as they don't flat out tell you about them.

 

Many still don't know how to get their chocobo or chocobo combat, as it's one of those ask the community or find out types of things.  The dungeons can wipe you with a single mistake, and pugs wipe repeatedly.  There are a lot of attunement like quests (gated content), in fact the majority of the systems are gated just as the side quests are.  The hunting logs, Grand Company Logs, etc. provide reward for exploration and hunting animals (massive Experience boosts... I used to do fates 12-15 on my alternate classes until I realized that hunting logs are so much more efficient when you have them and know your surroundings well).  If you're a fan of JRPGs and still like Themeparks, FFXIV is one of the best options available at this time (at least until the next WoW expansion or if 5.4 is awesome).  My opinion is that it's much better than WoW, but that might just be because I've been playing WoW since it's Open beta way back.

 

The launch trailer of the game pretty much sums it up quite well for me:

http://www.youtube.com/watch?v=dc5HY3KEqug

 

 

When faced with strife or discontent, the true nature of a man is brought forth. It is then when we see the character of the individual. It is then we are able to tell if he is mature enough to grin and bare it, or subject his fellow man to his complaints and woes.

  Aulliwyn

Novice Member

Joined: 6/23/04
Posts: 912

It is pronounced "All-ee-Win!"

 
OP  9/05/13 7:35:28 PM#80
Originally posted by Vutar
Originally posted by Lucrecia
Originally posted by Vutar

OP lost all credibility when he posted this:

 

'Anti-exploitative gameplay: Yes. Blizzard is active in countering exploitative actions and features easy to use tools for players to report bots as well.'

 

There are so many bots running around in BGs these days that they are unplayable. Also gathering bots are all over the place. Blizzard has done a lot of talking about how they take exploiting seriously but in practice they do not. Furthermore, if they actually do ban someone for exploiting, those people simply appeal and have their bans reduced. Go do some searching for WoW cheat programs and look at their forums. You will quickly see how little fear the exploiters have of Blizzard. 

 

 

If you don't know my gender simply say 'they' instead of assuming my proper pronoun.

They do have an easy report feature. You right click on the botters portrait and click on report. I don't have to do this a lot because I don't see it as much as you apparently do. I am basing my claims off of first hand experience when it comes to World of Warcraft since I have 9 years of it. Now in the BGs, the main issue I have ever came accross with botting is when a single person owns 3+ accounts (and you can tell them apart instantly) and they just burst their targets down insanely fast making SOME BG's unplayable. I don't run accross this so often to deter me from BGs.

 

 

Now, please..you...and everyone else stop with the overreaction involving my credibility.

 

If you don't want your credibility to be in question, don't say things that what make people question it. 

What you just said here proves my point. You don't even know what bots are as evidenced by you saying:

"Now in the BGs, the main issue I have ever came accross with botting is when a single person owns 3+ accounts (and you can tell them apart instantly) and they just burst their targets down insanely fast making SOME BG's unplayable. I don't run accross this so often to deter me from BGs."

 

Oh and as far as your gender, lol get over yourself I'll use whatever pronoun I like.

 

It is botting to an extent of having to use highly complex macros to control every character simultaneously. At it's core it is multi-boxing but it goes beyond that with the use of outside software:

https://www.youtube.com/watch?v=Y3p2T53vcPk

Not possible with botting software that replicates commands...alright..it doesn't automate commands to the extent farm botting does but it is not difficult to understand where I am coming from.

You're crappy attitude is unnecessary. I am not all that bothered about you calling me a 'he'...it's mostly your abrasive and awful personality that I find unbearable.


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