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EverQuest Next

EverQuest Next 

General Discussion  » Lots of "gamey" elements here....

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28 posts found
  Distopia

Drifter

Joined: 11/22/05
Posts: 15971

"what a boring life, HATING everything" -Gorilla Biscuits

9/03/13 2:09:14 PM#21
Originally posted by Fangrim
Originally posted by Kyllien
The OP want more simulative stuff or as I interpret it more realism.  So he needs a game that doesn't have any mythological creatures,  no magic, the cities and country have to be real places, no over the top movement.  All in all it sounds like he really wants to play a different ... game? ...

Yeah I think you maybe right.I think he wants a game with a bit of a challenge to it.You know? One where you have more than 1 hotbar and don't have gimmiky graphics and auto jump/roll/dive/spread legs/roll kind of stuff.A game where you need to join with other people to do something instead of solo zerging or changing class on the spot? Maybe some people don't like having to wait 10 minutes for a role to progress but for me its a way of forming a community,but all that is dead now in MMO'RPG' games.

Difficulty doesn't have much to do with UI....

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  Enrif

Novice Member

Joined: 8/06/13
Posts: 145

9/03/13 2:12:46 PM#22
Originally posted by Distopia
Originally posted by Fangrim
Originally posted by Kyllien
The OP want more simulative stuff or as I interpret it more realism.  So he needs a game that doesn't have any mythological creatures,  no magic, the cities and country have to be real places, no over the top movement.  All in all it sounds like he really wants to play a different ... game? ...

Yeah I think you maybe right.I think he wants a game with a bit of a challenge to it.You know? One where you have more than 1 hotbar and don't have gimmiky graphics and auto jump/roll/dive/spread legs/roll kind of stuff.A game where you need to join with other people to do something instead of solo zerging or changing class on the spot? Maybe some people don't like having to wait 10 minutes for a role to progress but for me its a way of forming a community,but all that is dead now in MMO'RPG' games.

Difficulty doesn't have much to do with UI....

Well apperently some people think "many hotbars=difficult!!!, 8 buttons=Facerollololol" But honestly some of the hardest games has very few buttons and some of the faceroller games have lots and lots.

 

Or how the devs perfectly stated "They want the player to play the game, not the hotbar"

  User Deleted
9/03/13 2:35:18 PM#23
OP, that's a bad way of writing that you don't like that the simplified mechanics lean toward an arcade MOBA like focus rather than leaning toward being a realistic simulation of a fantasy world. That's alright, as everyone has their preferences but I am not sure its fair to criticize the release on those grounds anymore than its fair to write that checkers is a bad game compared to chess.  They are both fun for their target audience even if they don't appeal to you.
  Stone_Fountain

Apprentice Member

Joined: 9/03/13
Posts: 72

"Death is certain, life is not."

9/03/13 3:16:16 PM#24

From what I read, EQN: More attention to strategy and less on how many weapons and types of armor you can wear.

Less on graphics means more PCs and Lappies can play.

Less on weapon types means more time for content.


To me...strategy sounds difficult? A changing battle scene forcing a group to change up tactics mid fight? This sounds pretty neat to me. EQ was pretty fun and hard and heavily contested which made it even more hard. But just because not everything is contested doesn't 'not' make it fun. There are great elements from Everquest that I feel should be in my idea of 'the perfect' MMORPG but having a tank stand and take a beating, then a cleric stand up when his HP was down, heal then sit back down again...that got boring...fast. I had to play an Enchanter just to keep me busy and mostly I was 2boxing a Chanter (Crowd Control and Mana Regen) and a Rogue(DPS) just to stay busy. My partner who 2boxed a Monk and Cleric could take on just about anything a full group could because we knew how each encounter worked. How to split mobs up and fight them down without casualties. The main problem though was no AI. It was all agro-based which made it predictable.


I’m not sure what everyone is getting all uppity about. You only have so much freetime, if you spend it on EQN and have fun doing it then whats the problem? There will not be an Everquest clone or WoW Clone(thank god) in EQN. We will hear what EQN really is when the NDA is lifted. Speculation while fun is still just speculation

First PC Game: Pool of Radiance July 10th, 1990. First MMO: Everquest April 23, 1999

  Apraxis

Novice Member

Joined: 9/28/05
Posts: 1509

9/03/13 5:16:21 PM#25
Originally posted by Stone_Fountain

From what I read, EQN: More attention to strategy and less on how many weapons and types of armor you can wear.

Less on graphics means more PCs and Lappies can play.

Less on weapon types means more time for content.


To me...strategy sounds difficult? A changing battle scene forcing a group to change up tactics mid fight? This sounds pretty neat to me. EQ was pretty fun and hard and heavily contested which made it even more hard. But just because not everything is contested doesn't 'not' make it fun. There are great elements from Everquest that I feel should be in my idea of 'the perfect' MMORPG but having a tank stand and take a beating, then a cleric stand up when his HP was down, heal then sit back down again...that got boring...fast. I had to play an Enchanter just to keep me busy and mostly I was 2boxing a Chanter (Crowd Control and Mana Regen) and a Rogue(DPS) just to stay busy. My partner who 2boxed a Monk and Cleric could take on just about anything a full group could because we knew how each encounter worked. How to split mobs up and fight them down without casualties. The main problem though was no AI. It was all agro-based which made it predictable.


I’m not sure what everyone is getting all uppity about. You only have so much freetime, if you spend it on EQN and have fun doing it then whats the problem? There will not be an Everquest clone or WoW Clone(thank god) in EQN. We will hear what EQN really is when the NDA is lifted. Speculation while fun is still just speculation

A good, solid, second post. Congratulation.

Edit/PS: And welcome to the mmorpg.com madness.

  Rusque

Elite Member

Joined: 6/08/10
Posts: 1876

9/03/13 5:58:34 PM#26
Originally posted by Stone_Fountain

From what I read, EQN: More attention to strategy and less on how many weapons and types of armor you can wear.

Less on graphics means more PCs and Lappies can play.

Less on weapon types means more time for content.


To me...strategy sounds difficult? A changing battle scene forcing a group to change up tactics mid fight? This sounds pretty neat to me. EQ was pretty fun and hard and heavily contested which made it even more hard. But just because not everything is contested doesn't 'not' make it fun. There are great elements from Everquest that I feel should be in my idea of 'the perfect' MMORPG but having a tank stand and take a beating, then a cleric stand up when his HP was down, heal then sit back down again...that got boring...fast. I had to play an Enchanter just to keep me busy and mostly I was 2boxing a Chanter (Crowd Control and Mana Regen) and a Rogue(DPS) just to stay busy. My partner who 2boxed a Monk and Cleric could take on just about anything a full group could because we knew how each encounter worked. How to split mobs up and fight them down without casualties. The main problem though was no AI. It was all agro-based which made it predictable.


I’m not sure what everyone is getting all uppity about. You only have so much freetime, if you spend it on EQN and have fun doing it then whats the problem? There will not be an Everquest clone or WoW Clone(thank god) in EQN. We will hear what EQN really is when the NDA is lifted. Speculation while fun is still just speculation

I think this is . . . well it's wishful thinking. I like what you're saying and I want the same thing - I do love more strategy and more depth to game interaction. But, while I don't know for sure, I feel that I can safely speculate that tactics and strategy won't really be very involved and zerging will be a more popular style.

 

People hate hearing this, but GW2 has a lot of depth, but for your general public, they prefer to zerg, rez and continue zerging than to seek out that deeper play style. I'm just saying, that the whole soft trinity thing exists fully in GW2, as well as smarter mob AI that never gets a mention, but people ignore it because they can.

Now if SOE can pull a rabbit out of their hat and find that balance between, content being difficult enough that it can't be zerged, while not so easy that playing in their MOBA inspired class roles marginalizes it, then they'll have something, but right now it's too early to say for sure. I hope I'm wrong.

  rungard

Novice Member

Joined: 7/25/03
Posts: 1037

The Sandbox Foundation does not exist!

9/03/13 6:37:17 PM#27

I think you underestimate some of the complexities. with 40 classes you will have numerous weapon choices and unlimited combinations.

I am certain there will be numerous types of warrior, cleric, rogue and wizard types (with differing weapon combos) to play with and find the ones you like and combine them how you like best.

 

your not limited to one class, but each class has limitations on weapons and armor. 

 

I think they are on to something. unlimited customization within a framework.

 

  Holyavenger1

Elite Member

Joined: 1/23/06
Posts: 423

9/03/13 9:54:59 PM#28
Originally posted by Drakephire
Originally posted by Allein
"Gamey" stuff in a game? I'm confused what else would there be?

OP wants 'worky' stuff, and 'schooly' stuff, and 'politicy' stuff, and maybe 'religiousy' stuff.

Lol, 'schooly' stuff. Hah.

Fyrr Deerdan - HolyAvenger
http://www.therepopulation.com - The Sci-Fi Sandbox.

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