Trending Games | Elder Scrolls Online | Marvel Heroes | World of Warcraft | Black Gold

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,735,997 Users Online:0
Games:712  Posts:6,173,374
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

General Gaming  » So..perma death MMO servers

3 Pages 1 2 3 » Search
41 posts found
  naZchoco

Novice Member

Joined: 8/02/12
Posts: 83

 
OP  9/03/13 8:24:12 PM#1

Preface: Me and a buddy who have played/beta tested almost every MMO since 99' were just talking in mumble.

 

Question: Why has no game released a perma death server for us hard-core players? 

 

Opinion: I understand some games (most) are hurting for subscribers and it would be desolate. But a game like SWTOR when it first came out, or WoW (even now) releasing one, or any of the big titles like FFXIV.

You're going to get tons of publicity - which would usher in carebears to the softcore severs just by hearing about your game, and you would get tons of us hardcore players at least giving your game a shot if we hear you did it right.

 

We're basically talking the perfect hardcore players dream game..but with existing games that we all whine about. These games already have full foundations, most of them are great games in their own ways, but they just failed miserably with content and easy mode.

All you have to do is turn on an insta-death switch.

 

Now think a little bit harder about what this means...

 

All crafting is finally meaningful and therefore the auction houses are all constantly cycled, no stale moments. You constanlty have herbs and ore and cloth being farmed for potions, gems for sockets, armor. And you wouldn't be to hasty to level this up as they require you to go to dangerous places where normally you don't mind because you face rolled the content and geared out and then went back to these places fully equipped and got what you needed.

 

You would spend a full week on some dungeons just preparing. 

 

Raids would be the most incredible things every encountered because every single moment and potion and movement and preperation strategy counted.

 

You would form endless bounds with people like we did back in EQ because you would NEED groups, you would NEED communication, you would NEED partners in crafting. COMMUNITY.

 

PvP is another story - like I said we just started this discussion in mumble and haven't elaborated too much...

 

What do you guys think?

 

This isn't a flame thread. This is more of a well this WOULDN'T work , and this WOULD. Share your opinoins. Get this ball rolling. Who knows - if a developer is smart he is watchign these forums like a hawk. And this could spark some interest.

 

The closest thing we have right now is EQ which is my favorite MMO of all time - but outdated. And it's not permadeath it's just corpse runs. 

 

EvE is close. You lose your ship and such. Cargo bays.. etc. But PvE you get your stuff back. But for the most part you contain your clones and such.

 

Darkfall - just open loot.

 

 

We were just imaging a vanilla WoW server released like this. A SWTOR server like this. A FFXIV server such as this.

 

Our favorite part was talking about Age of Wushu and this idea. Phew. That would be insane lol. So i guess we touched on PvP :P

 

 

I just think it would be a great idea for new games releasing to incorporate. It wouldn't touch you care bears. And us hard core players would be all for trying it. And it's one server. It's not like if it fails the game fails - they would probably just leave the niche players there and let them be.

  krage

Apprentice Member

Joined: 5/22/11
Posts: 407

9/03/13 8:33:18 PM#2

I would mess around on a perma-death server from time to time, probably would not main there though, too much stress to main there and play regularly to experience the full game lol.

 

There should be perma-death, or hardcore death penalty play options on normal servers in instances, let people gamble the death penalty for better rewards imo. I would risk permadeath or a set amount of "lives" in certain PVE instances with a solid group of guildees and friends for the chance of getting legendary stuff.

 

I would even love to see a highlander like server lol, everyone gets 1 life on the server with the goal of killing other players to harvest their powers. There can be only one! So the winner must be last man standing to receive an amazing reward, and can only get the reward be being the last one, if not server resets in time and starts a new  open world "tournament"

Basically like your point, there needs to be some more experimentation with rulesets and variety, especially from games with one foot in the grave.

  rojoArcueid

Elite Member

Joined: 8/13/09
Posts: 5028

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

9/03/13 8:35:22 PM#3

there are not enough "hardcore" players that want perma death to maintain a perma deth-only server running. You know it will be an almost empty server and the company would feel its just a waste of money.

 

In my personal opinion, If enough people demanded it and the company see they can benefit from it then they would add a separate server and set it to perma death.

My endgame begins with character creation and ends with a new mmorpg

  Papamac

Novice Member

Joined: 11/28/08
Posts: 161

9/03/13 8:38:28 PM#4
Originally posted by naZchoco

 

Question: Why has no game released a perma death server for us hard-core players? 

 

Answer:  Because there is no profit in it. 

 

  Panther2103

Hard Core Member

Joined: 1/09/08
Posts: 2033

9/03/13 8:40:13 PM#5
The problem with Perma-Death servers and games with Perma-Death in general is that it's fun in the beginning but becomes a problem later on. I'm all for having the option, but even games that did have it, like Diablo and things like that you notice a very downhill trend with the amount of people who actually do it. It starts out relatively high, 10k online on that specific type, then now I go on Diablo 3 and see maybe 1k people who are hardcore characters, and multiply that by a dozen or so for the normal servers. Now that would all be fine and dandy, but if you think about an actual MMORPG, and how many people it would require to do certain tasks, and how hard it is already if the game is hurting to find a group, the server would always be like that. There isn't enough players that would enjoy that to physically justify having a server like that. I guess if it was a super easy leveling system with super easy gear grinding, then maybe it would be okay, like Realm of the Mad God, but even then that game died off mainly because of lacking content. I feel like it would be something fun in the beginning but people get tired of doing the same thing over and over after dying. Especially a giant advancement system like in most MMORPG's.
  Ratero

Advanced Member

Joined: 5/19/04
Posts: 292

9/03/13 8:40:38 PM#6
Originally posted by naZchoco

Preface: Me and a buddy who have played/beta tested almost every MMO since 99' were just talking in mumble.

 

Question: Why has no game released a perma death server for us hard-core players? 

Answer:  If you want perma-death so much... just delete your character each and every time your character dies.

Problem solved.

 

Ratero.

  Four0Six

Apprentice Member

Joined: 12/18/11
Posts: 1069

9/03/13 8:43:08 PM#7

Isn't there that DayZ mod or something?

 

Meh, here is the same thing I say every time this pops up.

 

You can't have serious "perma-death" until you can GUARENTEE connection. When I was playing DF:UW someone in the neighborhood was maybe stealing service, or who knows what, but for 2 weeks my net would drop 2-3 times a day. Cable company came, gave me a new router, all the jazz. Finally told me that there was static coming from somewhere within 2 blocks. No, they weren't intending to dig up all the line to find it. So yeah, bring on the "perma-death". Just fix that first, since the number 1 ticket support will receive on that server, is "connection lost, can I has character back?"

 

My coppers

  dorugu

Advanced Member

Joined: 4/06/03
Posts: 127

9/03/13 8:43:12 PM#8
y dont yu implement perma death on yur own? just delete th character tht died n bam yu have perma death n have to start from scratch again :)for i doubt theres enough ppl tht wants it to justify a server built around it after all the costs doesnt end with the servers they need techies and band with and so on as well
  Kwansei

Novice Member

Joined: 10/01/04
Posts: 336

9/03/13 8:49:44 PM#9

EQ1 had a permadeath server back in the day. At first  was a bit ppopular then it died down.  I also think the MMO version of PC hit Wozardry also had permadeath. 

edit Discord was he name of the server was PVP and permadeath. mages were king

  krage

Apprentice Member

Joined: 5/22/11
Posts: 407

9/03/13 8:50:44 PM#10

Deleting your character on death would be perma-death but its so one dimensional compared to the idea of risk vs reward...its all risk and no reward only inconvenience.

 

They should just add a player set death penalty slider in games, wanna have nothing more than repair cost on death like the standard? Set it to zero! Want to suffer the pain of loss when your character breathes their last breathe because you didnt block, dodge, roll out of an attack? Set it to maximum.

 

When at 0 you get 0 bonus to loot and no stat bonus

When you set to max you get double or more bonus to loot drops and a minor or even major bonus to stats to make it worthwhile. 

 

Cannot change the slider while in combat, and bam you have yourself a new form of hardcore magic find anywhere in the world lol

  Denambren

Advanced Member

Joined: 1/03/08
Posts: 295

9/03/13 9:12:42 PM#11
Originally posted by Rhonen
Originally posted by naZchoco

Preface: Me and a buddy who have played/beta tested almost every MMO since 99' were just talking in mumble.

 

Question: Why has no game released a perma death server for us hard-core players? 

Answer:  If you want perma-death so much... just delete your character each and every time your character dies.

Problem solved.

 

Ratero.

Spoken like someone who has no concept of the appeal of permadeath servers! Congrats!

 

Let me help you out a little with a short explanation of how the multiplayer permadeath server philosophy works. However, it's still up to you to put the pieces together and figure it out. Good luck!

 

So in a regular MMO where death has little meaning, people play out their characters with no fear for the consequences of their actions. Other player's deaths and their own deaths are meaningless. Your average player is fine with this, since they are just playing the game casually and having to walk back to their corpse can seem like a real pain in the butt. The fact you need to spend a minute or two to walk to your corpse in Warcraft can feel like punishment enough. The shame of dying in a group of players is sometimes punishment enough even if you get rezzed ten seconds after being killed. For a lot of players, this kind of death has enough punishment, and most of those players are happy with this kind of death penalty.

And then you have players who imagine playing in a world where death has consequence, both for yourself and for other players. It's the kind of world where players are more cautious when running into each other in a PvP environment, and more cautious about preparing for group battles even in PvE. Players take hidden paths to move from place to place when they're unsure of what they might meet, and even players looking to grief other players in pvp tend to be more conservative when ganking weak-seeming targets, because they know they might get lured into a trap and be potentially ambushed and killed by unseen hunter players.

So you see, playing in a normal server and erasing your character when you die does not achieve the desired effect, but thanks for trying to solve the problem with an arrogant dismissal.

  Ratero

Advanced Member

Joined: 5/19/04
Posts: 292

9/03/13 10:44:42 PM#12
Originally posted by Denambren
Originally posted by Rhonen
Originally posted by naZchoco

Preface: Me and a buddy who have played/beta tested almost every MMO since 99' were just talking in mumble.

 

Question: Why has no game released a perma death server for us hard-core players? 

Answer:  If you want perma-death so much... just delete your character each and every time your character dies.

Problem solved.

 

Ratero.

Spoken like someone who has no concept of the appeal of permadeath servers! Congrats!

 

Let me help you out a little with a short explanation of how the multiplayer permadeath server philosophy works. However, it's still up to you to put the pieces together and figure it out. Good luck!

 

So in a regular MMO where death has little meaning, people play out their characters with no fear for the consequences of their actions. Other player's deaths and their own deaths are meaningless. Your average player is fine with this, since they are just playing the game casually and having to walk back to their corpse can seem like a real pain in the butt. The fact you need to spend a minute or two to walk to your corpse in Warcraft can feel like punishment enough. The shame of dying in a group of players is sometimes punishment enough even if you get rezzed ten seconds after being killed. For a lot of players, this kind of death has enough punishment, and most of those players are happy with this kind of death penalty.

And then you have players who imagine playing in a world where death has consequence, both for yourself and for other players. It's the kind of world where players are more cautious when running into each other in a PvP environment, and more cautious about preparing for group battles even in PvE. Players take hidden paths to move from place to place when they're unsure of what they might meet, and even players looking to grief other players in pvp tend to be more conservative when ganking weak-seeming targets, because they know they might get lured into a trap and be potentially ambushed and killed by unseen hunter players.

So you see, playing in a normal server and erasing your character when you die does not achieve the desired effect, but thanks for trying to solve the problem with an arrogant dismissal.

And here we go again... you can "imagine" all you like; so in your "own private Idaho", on death,  you can delete your characters to your hearts content and "Imagine" that I'm doing the same.  However, I won't be doing so since I prefer not to "imagine" playing in a perma-death game and thus I will not be deleting my character. 

I love it when people say stuff like "Spoken like someone who has no concept of the appeal of permadeath servers!" like it takes a mental Giant to understand the concept of the UNappealing nature of permadeath games.  However, if you find it so appealing to play "hard core" perma-death games then load one up and play, or you can delete your characters on a normal server.  Now everyone is happy.

From your posts, I think you'r trying to convince yourself on how great it is rather than convincing someone like me who would rather not play such a game.

There are very few perma-death games out there... very few.  I wonder why that could be?

Ratero.

  naZchoco

Novice Member

Joined: 8/02/12
Posts: 83

 
OP  9/03/13 10:51:14 PM#13
Originally posted by Denambren
Originally posted by Rhonen
Originally posted by naZchoco

Preface: Me and a buddy who have played/beta tested almost every MMO since 99' were just talking in mumble.

 

Question: Why has no game released a perma death server for us hard-core players? 

Answer:  If you want perma-death so much... just delete your character each and every time your character dies.

Problem solved.

 

Ratero.

Spoken like someone who has no concept of the appeal of permadeath servers! Congrats!

 

Let me help you out a little with a short explanation of how the multiplayer permadeath server philosophy works. However, it's still up to you to put the pieces together and figure it out. Good luck!

 

So in a regular MMO where death has little meaning, people play out their characters with no fear for the consequences of their actions. Other player's deaths and their own deaths are meaningless. Your average player is fine with this, since they are just playing the game casually and having to walk back to their corpse can seem like a real pain in the butt. The fact you need to spend a minute or two to walk to your corpse in Warcraft can feel like punishment enough. The shame of dying in a group of players is sometimes punishment enough even if you get rezzed ten seconds after being killed. For a lot of players, this kind of death has enough punishment, and most of those players are happy with this kind of death penalty.

And then you have players who imagine playing in a world where death has consequence, both for yourself and for other players. It's the kind of world where players are more cautious when running into each other in a PvP environment, and more cautious about preparing for group battles even in PvE. Players take hidden paths to move from place to place when they're unsure of what they might meet, and even players looking to grief other players in pvp tend to be more conservative when ganking weak-seeming targets, because they know they might get lured into a trap and be potentially ambushed and killed by unseen hunter players.

So you see, playing in a normal server and erasing your character when you die does not achieve the desired effect, but thanks for trying to solve the problem with an arrogant dismissal.

^ This.

 

 

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 11822

Currently playing EVE, SMITE, ESO, and Combat Arms

9/03/13 10:56:18 PM#14

 

Question: Why has no game released a perma death server for us hard-core players? 

 http://www.wizardrythegame.com

 

All you have to do is turn on an insta-death switch.

...and support a separate branch of code, as it's more than just tripping a flag. It's also managing the other mechanics that would be unbalanced, broken or simply vestigial if left unchanged on the permadeath server.

A dev now has to weigh the expense of maintaining the separate branch and cost of supporting the separate server against the return from it all.

  ropenice

Hard Core Member

Joined: 10/02/04
Posts: 584

9/03/13 10:57:54 PM#15
I can only see this working on easy content type games. In games like EQ, you died too often. You'd be lucky to get to level 10. And then there would be trains, LD, falling off something high and dying, etc. Probably would make people too cautious, as well. One idea, could be to lose a level every time you die, lose hp, spells, etc. That would still make it high risk but you could still progress. And if you fall lower than level 1, you perma-die. Not the same , but still pretty hard-core.
  Rayshe

Novice Member

Joined: 11/30/11
Posts: 1294

9/03/13 10:59:13 PM#16

Permadeath creates order is basically what is being said, Which i do agree with.  I am a ex-Face of Mankind player, and in the situation where you have no clones left and there are people out to take you down. it creates a feeling unlike any other game puts out. Also the idea of Perma death in the beginning kept alot of people from just running around shooting everything that moves. cause at that point it only takes a moment of "was that 2 clones left or 1" and suddenly Poof. all the credits, gear, rank.. everything gone.

This however changed after the milestone patch people realized how easy it was to keep your clones organized. Thus more people wanted to turn the game into a 24-7 DeathMatch.

 

Permadeath is good. Simply Deleting your character after each death doesnt change how people play. However having perma death forcfully remove your character changes the eviroment around you.

Because i can.
I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
Logic every gamers worst enemy.

  naZchoco

Novice Member

Joined: 8/02/12
Posts: 83

 
OP  9/03/13 11:01:17 PM#17
Originally posted by Rhonen
Originally posted by Denambren
Originally posted by Rhonen
Originally posted by naZchoco

Preface: Me and a buddy who have played/beta tested almost every MMO since 99' were just talking in mumble.

 

Question: Why has no game released a perma death server for us hard-core players? 

Answer:  If you want perma-death so much... just delete your character each and every time your character dies.

Problem solved.

 

Ratero.

Spoken like someone who has no concept of the appeal of permadeath servers! Congrats!

 

Let me help you out a little with a short explanation of how the multiplayer permadeath server philosophy works. However, it's still up to you to put the pieces together and figure it out. Good luck!

 

So in a regular MMO where death has little meaning, people play out their characters with no fear for the consequences of their actions. Other player's deaths and their own deaths are meaningless. Your average player is fine with this, since they are just playing the game casually and having to walk back to their corpse can seem like a real pain in the butt. The fact you need to spend a minute or two to walk to your corpse in Warcraft can feel like punishment enough. The shame of dying in a group of players is sometimes punishment enough even if you get rezzed ten seconds after being killed. For a lot of players, this kind of death has enough punishment, and most of those players are happy with this kind of death penalty.

And then you have players who imagine playing in a world where death has consequence, both for yourself and for other players. It's the kind of world where players are more cautious when running into each other in a PvP environment, and more cautious about preparing for group battles even in PvE. Players take hidden paths to move from place to place when they're unsure of what they might meet, and even players looking to grief other players in pvp tend to be more conservative when ganking weak-seeming targets, because they know they might get lured into a trap and be potentially ambushed and killed by unseen hunter players.

So you see, playing in a normal server and erasing your character when you die does not achieve the desired effect, but thanks for trying to solve the problem with an arrogant dismissal.

And here we go again... you can "imagine" all you like; so in your "own private Idaho", on death,  you can delete your characters to your hearts content and "Imagine" that I'm doing the same.  However, I won't be doing so since I prefer not to "imagine" playing in a perma-death game and thus I will not be deleting my character. 

I love it when people say stuff like "Spoken like someone who has no concept of the appeal of permadeath servers!" like it takes a mental Giant to understand the concept of the UNappealing nature of permadeath games.  However, if you find it so appealing to play "hard core" perma-death games then load one up and play, or you can delete your characters on a normal server.  Now everyone is happy.

From your posts, I think you'r trying to convince yourself on how great it is rather than convincing someone like me who would rather not play such a game.

There are very few perma-death games out there... very few.  I wonder why that could be?

Ratero.

Ratero. 

Do you understand it's much more than the death? Because You do not have any concept of the appeal of permadeath if you are saying go delete your character once you die.

 

It's called a monopoly effect. 

 

Once you implement server perma death - you create a community.

Crafting gets more valuable. Which means materials get more valuable. Which means trading becomes MUCH MORE ESSENTIAL to the game. You may even barter with a guy you see gathering certain herbs and make a deal and talk to him every day at the same time. Creating a friendship. (Just an example).

You would sell your crafts which would be more valuable. People would see people wearing your armor. You would make a name for yourself and gain a list of pepole who would buy/sell to you.

With perma-death mobs become more dangerous. As do areas.

Meaning grouping becomes a lot more essential. Meaning you make friends. You create a community.

Where as now you round around and do DEs and Fates and don't say a word to anyone else for the most part.

 

Dungeons! DUNGEONS! 

Imagine? The preparation. Meaning you would HAVE to join a guild. Or have friends. You would have to plan out which potions you would need in advance, the resistants you need (earth/wind/fire etc). prepartion creates community.

 

So, should I keep going? Or are you still too stupid to see the point of what this could do? JUST DELETE YOUR CHARACTER... what an idiotic answer bro. I said discuss here. Don't put peple down and say stupid shit.

 

Also - read my post. I said a server. Not a full out game like this. And i am POSITIVE 2000 people would want this. Remember how Everquest servers in 99' had 2k players and that was a full server? And there were plenty of groups everywhere. Plenty of trading. Community? Friends, family, guilds, community?

 

Oh yeah.. so the server doesn't have to have 500k people. It's one server. Dedicated to hardcore. Just like EQ had PVP servers that were super low pop compared to PvE in the day.

And what's the cost of adding one more server? I mean seriously. To make people happy and have a niche group playing for years - i think worth it.

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 11822

Currently playing EVE, SMITE, ESO, and Combat Arms

9/03/13 11:15:01 PM#18
Originally posted by naZchoco

So, should I keep going? Or are you still too stupid to see the point of what this could do? JUST DELETE YOUR CHARACTER... what an idiotic answer bro. I said discuss here. Don't put peple down and say stupid shit.

Also - read my post. I said a server. Not a full out game like this. And i am POSITIVE 2000 people would want this. Remember how Everquest servers in 99' had 2k players and that was a full server? And there were plenty of groups everywhere. Plenty of trading. Community? Friends, family, guilds, community?

Oh yeah.. so the server doesn't have to have 500k people. It's one server. Dedicated to hardcore. Just like EQ had PVP servers that were super low pop compared to PvE in the day.

And what's the cost of adding one more server? I mean seriously. To make people happy and have a niche group playing for years - i think worth it.

If you've got the data to support the highlighted items, hit up an MMO dev with it. You'd certainly have their attention.

  Ratero

Advanced Member

Joined: 5/19/04
Posts: 292

9/04/13 6:05:54 PM#19
Originally posted by naZchoco
Originally posted by Rhonen
Originally posted by Denambren
Originally posted by Rhonen
Originally posted by naZchoco

Preface: Me and a buddy who have played/beta tested almost every MMO since 99' were just talking in mumble.

 

Question: Why has no game released a perma death server for us hard-core players? 

Answer:  If you want perma-death so much... just delete your character each and every time your character dies.

Problem solved.

 

Ratero.

Spoken like someone who has no concept of the appeal of permadeath servers! Congrats!

 

Let me help you out a little with a short explanation of how the multiplayer permadeath server philosophy works. However, it's still up to you to put the pieces together and figure it out. Good luck!

 

So in a regular MMO where death has little meaning, people play out their characters with no fear for the consequences of their actions. Other player's deaths and their own deaths are meaningless. Your average player is fine with this, since they are just playing the game casually and having to walk back to their corpse can seem like a real pain in the butt. The fact you need to spend a minute or two to walk to your corpse in Warcraft can feel like punishment enough. The shame of dying in a group of players is sometimes punishment enough even if you get rezzed ten seconds after being killed. For a lot of players, this kind of death has enough punishment, and most of those players are happy with this kind of death penalty.

And then you have players who imagine playing in a world where death has consequence, both for yourself and for other players. It's the kind of world where players are more cautious when running into each other in a PvP environment, and more cautious about preparing for group battles even in PvE. Players take hidden paths to move from place to place when they're unsure of what they might meet, and even players looking to grief other players in pvp tend to be more conservative when ganking weak-seeming targets, because they know they might get lured into a trap and be potentially ambushed and killed by unseen hunter players.

So you see, playing in a normal server and erasing your character when you die does not achieve the desired effect, but thanks for trying to solve the problem with an arrogant dismissal.

And here we go again... you can "imagine" all you like; so in your "own private Idaho", on death,  you can delete your characters to your hearts content and "Imagine" that I'm doing the same.  However, I won't be doing so since I prefer not to "imagine" playing in a perma-death game and thus I will not be deleting my character. 

I love it when people say stuff like "Spoken like someone who has no concept of the appeal of permadeath servers!" like it takes a mental Giant to understand the concept of the UNappealing nature of permadeath games.  However, if you find it so appealing to play "hard core" perma-death games then load one up and play, or you can delete your characters on a normal server.  Now everyone is happy.

From your posts, I think you'r trying to convince yourself on how great it is rather than convincing someone like me who would rather not play such a game.

There are very few perma-death games out there... very few.  I wonder why that could be?

Ratero.

Ratero. 

Do you understand it's much more than the death? Because You do not have any concept of the appeal of permadeath if you are saying go delete your character once you die.

I do understand that it is much more than "death" and some people may actually find perma-death appealing.  I'm saying that on-line games of this type would be sparsely populated and most likely not cost effective to the Dev's creating such a game to support such a low population.  IF a well established game decided to allocate some server space to create a perma-death modeled world then it may be more cost effective since the other non-perma-death servers would have more people playing on them so the loss' would not be so bad.  Thus my comment on just deleting your character when it dies, if you are hard set on a perma-death character.  However, perma-death games tend to be initially popular and then dwindle down until they scrap the server / game.

 

It's called a monopoly effect. 

 

Once you implement server perma death - you create a community.

You create a community on any game you play.  The community may be good / bad / indifferent but never-the-less it is a community all the same.

Crafting gets more valuable. Which means materials get more valuable. Which means trading becomes MUCH MORE ESSENTIAL to the game. You may even barter with a guy you see gathering certain herbs and make a deal and talk to him every day at the same time. Creating a friendship. (Just an example).

You would sell your crafts which would be more valuable. People would see people wearing your armor. You would make a name for yourself and gain a list of pepole who would buy/sell to you.

Depending upon how you implement the perma-death construct you may find that no one could afford your "more valuable" crafted items since each and every time you died you lost what little money you had on your last character.  On perma-death servers when you died your character is normally gone from the game along with everything on it.  So unless you had a shared account bank stash then you would be reduced to what ever your brand new character could scrap up to purchase those "more valuable" items. 

I seriously doubt that you could spot Player A walking in town and know who crafted their armor unless the armor itself had a crafters signature on the item itself and you could see it once you inspected that person.  Otherwise one armor of a certain type is the same as all armors of that same type.  I suppose you could dye the armor but there would be only so many dyes available to use.

If a crafter requires items to be harvested to create items and if the harvesting requires a group of people to protect the crafter as they gather the materials then that will make for one LONG day for everyone standing around looking at the crafter mining his/her 100th Iron ore node of the day.  It would not be long until people either would not wish to 'guard' the crafter as they are hunting for nodes or the crafter would just stop playing due to the issues of obtaining the materials they need to make items.

With perma-death mobs become more dangerous. As do areas.

True enough and all the more reason that crafters would soon quit the game.  Who want's to be a crafter and work their skills to some decent level only to get slaughtered by an angry duck with a complex against crafters?

Meaning grouping becomes a lot more essential. Meaning you make friends. You create a community.

Initially forming a group so a crafter(s) could obtain materials may work but eventually everyone would get very tired of it.  People have a tendency to want to do things when they want to do them and when they have to wait long periods of time on others they get a bit annoyed.

Where as now you round around and do DEs and Fates and don't say a word to anyone else for the most part.

Sorry... I do not know what a "DE" or a "Fate" is.  I do know people were complaining about "Fates" a day or so ago in which they said it made leveling very easy.

Dungeons! DUNGEONS! 

Imagine? The preparation. Meaning you would HAVE to join a guild. Or have friends. You would have to plan out which potions you would need in advance, the resistants you need (earth/wind/fire etc). prepartion creates community.

I don't know about how you go about conducting or participating in a Raid or doing Group content but I make sure I have everything I think I need prior to doing the event.

Most people join a Guild when playing on-line games and those that do not should not have to feel obligated to do so.  If people are "required" to join a Guild and they do not wish to join one then that is all the more incentive for them to just leave the game due to them not liking the restrictions placed on them.  There are plenty of other games out there that they can play.  Those people who do leave under those circumstances are little packets of money flying out of the Dev's pockets and they are hard to recapture.

So, should I keep going? Or are you still too stupid to see the point of what this could do? JUST DELETE YOUR CHARACTER... what an idiotic answer bro. I said discuss here. Don't put peple down and say stupid shit.

 Perhaps I need to re-read my posts but I do not recall trying to put people down.  I was just making an observation.  But I find it odd that you would say something like: "Don't put peple down and say stupid shit.", when in the same sentence you call me "stupid" and call my solution to your little problem an "idiotic answer".  So far, I have really not seen anything you mentioned that would entice me to think about playing a game with Perma-death.  However, you are still free to do so if you so desire.

Also - read my post. I said a server. Not a full out game like this. And i am POSITIVE 2000 people would want this. Remember how Everquest servers in 99' had 2k players and that was a full server? And there were plenty of groups everywhere. Plenty of trading. Community? Friends, family, guilds, community?

As I mentioned above, a Developer may institute a Perma-death server and the initial population may be quite large for all I know but eventually people will stop playing once the shiny wears off and they get tired of recreating their character for the 100th time.

Oh yeah.. so the server doesn't have to have 500k people. It's one server. Dedicated to hardcore. Just like EQ had PVP servers that were super low pop compared to PvE in the day.

And what's the cost of adding one more server? I mean seriously. To make people happy and have a niche group playing for years - i think worth it.

It is all about the "Benjamins", would a Developer want to create a new server that may be used by a few players or use that same new server to be used by a much larger user base?  I'm certain that most games will have all sorts of different types of servers associated with them but few if any will have a dedicated perma-death server.

Have a nice day.

 

Ratero.

  ray12k

Apprentice Member

Joined: 4/08/05
Posts: 475

9/04/13 6:20:57 PM#20
Originally posted by rojo6934

there are not enough "hardcore" players that want perma death to maintain a perma deth-only server running. You know it will be an almost empty server and the company would feel its just a waste of money.

 

In my personal opinion, If enough people demanded it and the company see they can benefit from it then they would add a separate server and set it to perma death.

 

This is bullcrap.... minecraft with over 30 million sold copies has one of the most harsh death penalties out there... Problem with current mmorpgs is the carebears cry the loudest as the average pvp'r actually plays the game rather then giving i hate pvp speeches in game forums. 

 

To be honest I dont see how anyone can play a non pvp game in my opinion its like playing a single game player with interactive ai's,

3 Pages 1 2 3 » Search