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Final Fantasy XIV: A Realm Reborn

Final Fantasy XIV: A Realm Reborn 

General Discussion  » Only in-game complaint so far...dungeon runs part of main quest

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54 posts found

Advanced Member

Joined: 9/11/11
Posts: 122

9/01/13 10:29:03 AM#21
Originally posted by JeroKane

Just form a party outside the Dungeon! Plenty of People waiting outside all the time.

I am a lancer (DPS) myself and have no trouble to quickly form a party myself.

Then when you got a 4man party you enter the instance instantly via the Duty Finder.

Problem solved!

It always seems so easly on the message boards. :)


Hard Core Member

Joined: 8/08/06
Posts: 430

9/01/13 10:29:42 AM#22
Originally posted by simshady

Massively multiplayer means there are many people that play online at the same time....

It doesn't say massively multiplaytogether....


mmo's should have solo elements

I agree that MMOs should have "some" solo only elements, also it should have "some" group only elements.

The Storyline punishes group only players more than solo only players,  there are TONs of instanced cinematic encounters that force you to run solo compared to maybe 10  Storyline group Dungeons.


Actually Massive Mutliplayer games were created  around group content, it is only the recent casual play money grab that they are turning into the typical anti social adventurer's daycare games that flood the market.


If you want ONLY solo elements then you really should go play a single player game.


Bitter Vet™

Joined: 9/13/06
Posts: 20140

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

9/01/13 10:32:38 AM#23
Originally posted by Scalpless
It's more of a fault with the Trinity system. Devs should try to make tanks and healers as appealing as DPS characters are, but that rarely works.

Well let's be honest, that's because tanks and healers are responsible for making sure the group survives/succeeds while DPS is mostly along for the ride.

Few are willing to shoulder the responsibility and inevitable blame when things go sour, usually from DPS who have no idea what's involved.


In my day MMORPG's were so hard we fought our way through dungeons in the snow, uphill both ways.
"I don't have one life, I have many lives" - Grunty
Still currently "subscribed" to EVE, and only EVE!!!
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon


Apprentice Member

Joined: 3/10/06
Posts: 341

9/01/13 10:36:01 AM#24
Honestly I like the fact that dungeons are part of the main quest line.  It's one of the things that attracted to me to this game.  Then again I usually play a tank or healer so getting into parties usually isn't a problem for me.

Hard Core Member

Joined: 7/10/10
Posts: 2110

9/01/13 10:41:27 AM#25
start your own party if you get a tank/conj with 2 other dps i ussly get a pop withing 5 minutes if not faster

Apprentice Member

Joined: 3/26/12
Posts: 2149

9/01/13 11:17:10 AM#26
Originally posted by Scalpless
It's more of a fault with the Trinity system. Devs should try to make tanks and healers as appealing as DPS characters are, but that rarely works.

They managed to make me addicted to crafting classes due to the 40 min wait I had on my lancer. Now there is no turning back XD. Got all 8 crafting classes to lv15 now:P.


Novice Member

Joined: 8/11/03
Posts: 245

9/01/13 11:21:40 AM#27

An MMO that actually forces you to play with others, imagine that...  As a conjurer I have a queue pop instantly every time I search on the duty finder.


Novice Member

Joined: 1/13/08
Posts: 21

9/01/13 11:26:00 AM#28
Simple solution: form a group of 4 through /shout (or /free company if you're in one - highly recommended), THEN use the duty finder and the dungeon pops immediately.  My favourite element of the game so far is the dungeons. 
  User Deleted
9/01/13 11:32:07 AM#29
wrong thread

Advanced Member

Joined: 8/10/12
Posts: 783

9/01/13 11:36:03 AM#30
I'm liking having the dungeons as part of the story, though not all are. It gives more meaning to them than just a side thing. Still, having 3 dungeons at level 15ish one after another was a little annoying. Lol

The story is epic and the game is really fun regardless, so whatever. I'd say shoutfor people in the area, and get into a FC to have more people to ask. The more social you get, the less bad it's gonna be in general.

Elite Member

Joined: 11/04/10
Posts: 987

OP  9/01/13 11:53:56 AM#31

Geez people really get on their high horses in topics like these. Appreciate the sincere replies, but the lecturers can take that crap somewhere else.

Where do you get that I do not want to group?! 

All I said was I would rather dungeons were not on the main story quest....I WOULD LIKE TO CONTINUE THE STORY WHILE QUEUED! And at times there is just not a good opportunity to group. Or maybe I only have 30 minutes to play and want to knock a quest out. 

Is this really too much to ask? So many elitists.


Novice Member

Joined: 2/17/04
Posts: 200

9/01/13 12:53:56 PM#32
Put together a team manually, we ra one with two dps and two Arcanists last night, the tank pet works well for the lower level dungeons if people play smart

Explorer 73% Achiever 53% Socializer 53% Killer 20%

  User Deleted
9/01/13 1:46:12 PM#33
Originally posted by Viper482

Geez people really get on their high horses in topics like these. Appreciate the sincere replies, but the lecturers can take that crap somewhere else.

Where do you get that I do not want to group?! 

All I said was I would rather dungeons were not on the main story quest....I WOULD LIKE TO CONTINUE THE STORY WHILE QUEUED! And at times there is just not a good opportunity to group. Or maybe I only have 30 minutes to play and want to knock a quest out. 

Is this really too much to ask? So many elitists.

Yeah I feel you pain.


Some times its like the storyline progression comes to a screeching halt...oops time to queue up and wait to handle this pressing issue of the utmost urgency.  Ill get around to it in 50minuets don't worry NPC everything will be fine.


There was one stretch where it seemed like 3 dungeons back to back, which was a lot of queue time.  Another one where you get held prisoner and the way out is a dungeon queue (yeah you can recall but still)


Its a bit goofy early level though, the game seems to open up much more later on and you have lots of areas you can go do a lot of quests in, while you wait for the finder.


Hard Core Member

Joined: 3/22/07
Posts: 1409

9/01/13 3:33:37 PM#34
Originally posted by Kyleran
Originally posted by Scalpless
It's more of a fault with the Trinity system. Devs should try to make tanks and healers as appealing as DPS characters are, but that rarely works.

Well let's be honest, that's because tanks and healers are responsible for making sure the group survives/succeeds while DPS is mostly along for the ride.

Few are willing to shoulder the responsibility and inevitable blame when things go sour, usually from DPS who have no idea what's involved.

I'll quote this post, because it's shorter.

I think that's only one part of the problem. Another part is that DPS classes are usually faster and more interesting to solo with. That's one of the reasons I'd support a CC/tank/healer trinity setup, with everyone being able to deal equal damage.

I love tanking and healing in groups, but when you're solo, those classes tend to be awfully boring.


Novice Member

Joined: 5/23/13
Posts: 82

9/01/13 3:40:06 PM#35
then you wonder why the new next gen mmo's coming out are going away from trinity.   this is yet another reason i'm glad i didnt get this game now.   Trinity is bad bad bad

Hard Core Member

Joined: 9/03/08
Posts: 5080

Playing: Guild Wars 2

9/01/13 3:52:29 PM#36
Does this game have any non instanced open world dungeons?


Novice Member

Joined: 11/19/05
Posts: 2018

The pen is mightier than the sword if the sword is very short, and the pen is very sharp.

9/01/13 3:55:03 PM#37

I was wondering if anyone felt the same as I do and apparently...they do! For example I've been stuck on my level 41 dungeon quest for a while. Just grinding away. Some leves, some FATES, some killing, some chatting/helping

(It would be a bit easier if they allowed you to queue for the DF with your Choco but that constitutes a 'party' and isn't allowed.)

After an hour or so (this time) we get a group. 3 of us hadn't done the dungeon before so I asked the mechanics of the 1st fight. We didn't do so well. Healer wasn't getting the tank and apologized. 2nd time we were doing better but 'oops' and dead.Tank quits. We wait. And wait and 20 minutes later we decided to go back to the DF.

Games should encourage dungeons but not make them a forced part of the story.

My quest to my FC was 'What happens in a couple of months when a new player comes in? They never progress? They play until someone throws them a bone and downlevels to a low level dungeon?' The only response was 'people better make sure they have a good FC or LS so they can pull in friends'.

Really? Oh and one fellow said he would happily downlevel to help people. Thats a bad mechanic to rely on. I just don't get it? How can such a well built game (generally speaking) have such a major flaw in the design.


Hard Core Member

Joined: 10/12/03
Posts: 2973

9/01/13 4:09:36 PM#38
Originally posted by Mannish
Does this game have any non instanced open world dungeons?



Edit: @Digna. I agree and disagree. I'm sort of torn on the whole story quest requiring dungeons. I understand your point of view. I've also felt the annoyance of trying to progress story only to be stopped cold by Duty Finder/Dungeon run requirement. Especially the later dungeons which are long long long. But after playing through the entire Story. Making them solo-able would have been something I couldn't agree with. Making them just things that take part in world wouldn't feel right either imho. Could they  have been done differently? No doubt. For what its worth it fits the story perfectly.

In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.


Hard Core Member

Joined: 3/03/09
Posts: 2714

9/01/13 4:19:17 PM#39

See I disagree with that.

If for example GW2 had added all the dungeons in it's story quest (Story mode) more people would be inclined on doing them instead of being a deserted place or explorer only.

Being able to down level to help others is not bad.

Let's be honest we can use the new players after a while topic on pretty much any game. You won't always find people willing to do x dungeon since it's a low level dungeon now for them BUT since duty finder checks between all servers instead of only your server you might find some other people wishing to do the same as you.


Novice Member

Joined: 9/16/07
Posts: 383

9/01/13 5:49:30 PM#40
Originally posted by Viper482

It is absurd, especially if you are dps. The queue takes no short than 45 minutes on my server, and even though I unchecked "in progress" I still get stuck in a fail group where everyone is in the process of quitting and I get stuck IN the dungeon by myself or with another person or two....who eventually leave as well because no healer or tank is coming in. 

The quest says to specifically use duty finder, so I am not sure if just running the dungeon with a pug will work. Even then as dps trying to find a group manually is tough as well. 

All in all  this should be a side quest, I do not recall any MMO's where this type of thing was in the main quest. 


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