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News & Features Discussion  » Guild Wars 2: Account Magic Find and Ascended Crafting

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39 posts found
  garrett

MMORPG.COM Staff

Joined: 6/30/09
Posts: 239

 
OP  8/30/13 4:41:43 PM#1

Hey everyone, it’s John Smith, ArenaNet’s resident economist. I want to speak this week on some of our up-and-coming content changes and how they’ll affect you as a player.

We have two major changes coming:

  1. Account magic find
  2. Ascended crafting

First off, let’s explain the new systems coming in.

Account Magic Find

In the past, players had to sacrifice some of their stats to increase magic find. This created a trade-off between the maximum effectiveness of a character and the ability to earn increased drops. There is a wide range of opinions on the best way to go and what’s acceptable in a group, which has caused some controversy.

Magic find should be a boon to your character and shouldn’t cause any discord inside the game, so we’re changing how you earn it and how you “equip” it.  In this next game update, magic find will no longer exist on gear or Upgrade Components. Instead, players will salvage Essence of Luck from Fine and Masterwork gear and from Globs of Ectoplasm . Each Essence of Luck will contribute to your Luck Bar and each time the Luck Bar is filled it adds 1% overall magic find on all of your characters permanently, to a maximum of 300%.

After this change, magic find will come only from consumables, guild buffs, and utility infusions. In order to get everyone started on this new system, all current players will receive enough luck to get to +20% magic find.

Magic find should be a boon to your character and shouldn’t cause any discord inside the game, so we’re changing how you earn it and how you “equip” it.  In this next game update, magic find will no longer exist on gear or Upgrade Components. Instead, players will salvage Essence of Luck from Fine and Masterwork gear and from Globs of Ectoplasm . Each Essence of Luck will contribute to your Luck Bar and each time the Luck Bar is filled it adds 1% overall magic find on all of your characters permanently, to a maximum of 300%.

After this change, magic find will come only from consumables, guild buffs, and utility infusions. In order to get everyone started on this new system, all current players will receive enough luck to get to +20% magic find.

If you’re wondering what will happen to all of your current magic find equipment, we’ll describe what happens to the old gear at the bottom of this article.

I’m going to pass this off to Linsey Murdock, who’ll talk about Ascended crafting.

Ascended Weapon and Armor Crafting

In the next update, we’ll be adding Ascended Weapon crafting, with Ascended Armor crafting coming in a later build before the end of the year. We have new skins coming with these features and a whole host of new crafting materials that will send players out into the world and make our existing content more rewarding. I’m going to give you the basic breakdown of these recipes and then pass it back to John so he can tell you a bit about why we went this route and how it may affect the economy in new and exciting ways!

When the update goes live, the three weapon-making disciplines will find that they can now level up their crafting from 400 to 500. In order to do this, you’ll need to refine Tier 6 crafting materials and craft exotics. To facilitate this process, we have reset everyone’s Exotic weapon discoveries so that you will be able to re-discover them and get that sweet XP bonus once again.

Once you hit 450, refinements will unlock for new materials, fondly referred to as Tier 7. There are two types of Tier 7 material: those refined from lower tier materials plus ectoplasm and a new reagent, and those refined from brand new materials rewarded from specific content plus Obsidian Shards and the new reagent. You’ll also note the inclusion of a cooldown timer on the Ectoplasm Refinements. Each one can be refined only once per day, per account.

 

 

 

 

 

 

 

 

 

 

 

 

You can read the full Blog Post Here.

  TwoThreeFour

Novice Member

Joined: 3/26/12
Posts: 2148

8/30/13 4:49:25 PM#2
Magic find is an abonimination in Path of Exile, and I guess it was perceived badly in GW2 too otherwise they wouldn't have done this change. So I think it is likely Arenanet did the right choice here.
  Rusque

Elite Member

Joined: 6/08/10
Posts: 1683

8/30/13 4:52:53 PM#3

Magic find is stupid in every game.

And grindy + rng crafting + time gating = me being done with GW2 at this point.

 

  Eir_S

Apprentice Member

Joined: 8/07/11
Posts: 4700

GW2 socialist.

8/30/13 5:38:13 PM#4
Still not sure whether I like the changes or not, time will tell.  I just foresee newer players getting totally screwed buying anything more powerful than white level gear..
  DocDexter

Apprentice Member

Joined: 8/30/07
Posts: 24

8/30/13 6:18:29 PM#5
There's no problem getting green gear while you level up. Every heart vendor sells the stuff, and they drop often enough during events.
  Eir_S

Apprentice Member

Joined: 8/07/11
Posts: 4700

GW2 socialist.

8/30/13 6:31:10 PM#6
That doesn't mean the vendors or drops are going to have the stats you want.  They rarely did when I was leveling.
  DAOWAce

Advanced Member

Joined: 10/12/03
Posts: 112

I tried so hard and got so far, but in the end it doesn't even matter.

8/30/13 6:50:56 PM#7

"players had to sacrifice some of their stats to increase magic find. This created a trade-off between the maximum effectiveness of a character and the ability to earn increased drops."

Well, duh, that's the whole reason magic find exists.

Kind of feels like some people didn't grow up with Diablo 2.

 

Edit: For some reason the second half of my post isn't displaying.  You can see it when you quote and edit it, what the hell?  MMORPG really needs a forum upgrade.


So, now instead of having MF gear and trying to grind for good items, we're trying to grind for non-common items we then break down and hope it gives us an essence and then once we build up enough MF we start to grind for said items again.
 
Yeah, let's make it even more difficult and grindy!  No doubt there will be some cash shop incentive in this.
 
Bye all of my MF gear/runes.  Some are getting changed into stats I don't care about, now I have to find replacement items, yay.
DAOWAce Xfire Miniprofile
  zasten

Novice Member

Joined: 5/01/13
Posts: 287

8/30/13 8:34:12 PM#8

Why would you need 300% when 100% means success every time!

  Four0Six

Hard Core Member

Joined: 12/18/11
Posts: 1095

8/30/13 8:40:04 PM#9
Originally posted by DocDexter
There's no problem getting green gear while you level up. Every heart vendor sells the stuff, and they drop often enough during events.

Queensdale Karma train, is a rather rewarding experience, if you don't mind doing the grind.

  zasten

Novice Member

Joined: 5/01/13
Posts: 287

8/30/13 8:42:56 PM#10

"To facilitate this process, we have reset everyone’s Exotic weapon discoveries so that you will be able to re-discover them and get that sweet XP bonus once again."

WTF why are they stealing from us!!!

I bought some of these from a vendor so feel they have no entitlement to steal them back!

  GrayImpact

Hard Core Member

Joined: 11/03/08
Posts: 858

8/30/13 8:47:48 PM#11

This is absolutely ridiculous, the entire point of magic find is being a little weaker in trade for a chance at  more loot/better drops.

All this is doing is giving new players a disadvantage.

 

I really don't see how this is better x.x

  NagelRitter

Apprentice Member

Joined: 7/18/13
Posts: 613

8/30/13 8:51:03 PM#12
Originally posted by DAOWAce

"players had to sacrifice some of their stats to increase magic find. This created a trade-off between the maximum effectiveness of a character and the ability to earn increased drops."

Well, duh, that's the whole reason magic find exists.

Kind of feels like some people didn't grow up with Diablo 2.

This has no bearing on whether it's a good thing.

Favorite MMO: Vanilla WoW
Currently playing: GW2, EVE
Excited for: Wildstar, maybe?

  Thomson

Novice Member

Joined: 9/17/06
Posts: 245

8/30/13 9:06:01 PM#13

I don't understand all the complaints in regards to the magic find changes.
Maybe you guys aren't playing the game and don't understand how that impacts the game.


Current state:
Many players choose to wear MF gear over normal gear to increase their personal profit and by doing so they are far weaker than with non magic find gear.
If you farm by yourself thats fine but as soon as you do dynamic events, dungeons or any
other content together with other players you start to drag them down.
So people started to complain about other people using magic find.

With the patch:
Everyone who used to have MF on their gear will replace it with a useful stat which
really helps alot in fights but at the same time people are still able to maintain
their magic find.
With this the aspect of people "leeching" with subpar gear (by choice) is gone.


@zasten
1. 100% doesn't mean 100% success every time
2. They are not stealing any recipes, resetting discoveries is actually a positive
thing for every player.

  Razeekster

Spotlight Poster

Joined: 7/09/11
Posts: 1918

May the game be ever in your favor.

8/30/13 11:16:16 PM#14
I had all magic gear (payed a heavy sum for it) so this is actually a good change.

Smile

  TwoThreeFour

Novice Member

Joined: 3/26/12
Posts: 2148

8/31/13 12:28:32 AM#15
Originally posted by DAOWAce

"players had to sacrifice some of their stats to increase magic find. This created a trade-off between the maximum effectiveness of a character and the ability to earn increased drops."

Well, duh, that's the whole reason magic find exists.

Kind of feels like some people didn't grow up with Diablo 2.

 

Edit: For some reason the second half of my post isn't displaying.  You can see it when you quote and edit it, what the hell?  MMORPG really needs a forum upgrade.


So, now instead of having MF gear and trying to grind for good items, we're trying to grind for non-common items we then break down and hope it gives us an essence and then once we build up enough MF we start to grind for said items again.
 
Yeah, let's make it even more difficult and grindy!  No doubt there will be some cash shop incentive in this.
 
Bye all of my MF gear/runes.  Some are getting changed into stats I don't care about, now I have to find replacement items, yay.

I haven't played Diablo 2, but I've been told Path of Exile was made with heavy inspiration of it, and since I know Path of Exile very well, I comment on the problem with Magic Find there:

 

1. There is no real choice. Since wealth mattters a lot in Path of Exile and the Magic Find of the person who does a last hit in parties decides the drops,  you are forced to have one dedicated magic finder in any team. 

2. For solo grinding there is no real choice either, you just maximize "wealth per hour" factor for your character, which leaves you with practically no room for personal choice unless you want to gimp yourself. 

  Vorch

Hard Core Member

Joined: 9/18/11
Posts: 808

8/31/13 12:46:04 AM#16
Originally posted by Agoden

This is absolutely ridiculous, the entire point of magic find is being a little weaker in trade for a chance at  more loot/better drops.

All this is doing is giving new players a disadvantage.

 

I really don't see how this is better x.x

Actually lets newer players get quite a bit wealthier since MF will be increased by blue and green items...i.e. items found more often by lowbies.

"As you read these words, a release is seven days or less away or has just happened within the last seven days— those are now the only two states you’ll find the world of Tyria."...Guild Wars 2

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5671

8/31/13 12:47:49 AM#17
The magic find change sounds great to me.  I'm not sure about the crafting changes until I get to try them out.

I think a mind wipe so people could play an mmo like it was their first time again, would be easier to build than a new mmo people here would actually like. - DamonVile

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 5012

8/31/13 1:59:09 AM#18
Originally posted by TwoThreeFour
Magic find is an abonimination in Path of Exile, and I guess it was perceived badly in GW2 too otherwise they wouldn't have done this change. So I think it is likely Arenanet did the right choice here.

Diablo III has it too.

  Halandir

Advanced Member

Joined: 8/02/08
Posts: 743

8/31/13 2:29:00 AM#19

I would have preferred not to have "personal" or, ideally, no magic find at all.

This way, new players will have a lot further between nice drops than the veterans who needs them less - MF just widens the gap between newcomers and veterans.

On the other hand: Anet would have to deal with the uproar from the "grinders" if they just removed it completely and in the end this is probably the best possible compromize.

Lets just hope that the money they wasted on a stupid mechanic serves as a lesson to others who consider adding such stupid systems to their games.

 

We dont need casuals in our games!!! Errm... Well we DO need casuals to fund and populate our games - But the games should be all about "hardcore" because: We dont need casuals in our games!!!
(repeat ad infinitum)

  zasten

Novice Member

Joined: 5/01/13
Posts: 287

8/31/13 2:58:54 AM#20
Originally posted by Thomson

@zasten
1. 100% doesn't mean 100% success every time

Yes it does or it would not be 100%

Ask anybody that theach's stats! 100% mean total success, nothing less!

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