Trending Games | ArcheAge | Trove | WildStar | Guild Wars 2

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,870,201 Users Online:0
Games:744  Posts:6,253,548
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

News & Features Discussion  » [Column] EverQuest Next: Can Too Many Cooks Spoil the Broth?

2 Pages 1 2 » Search
40 posts found
  SBFord

Associate Editor - News Manager

Joined: 6/28/10
Posts: 13550

 
OP  8/28/13 9:21:07 PM#1

Sony Online Entertainment is very proud of the fact that a "new level of player-developer interaction" has been introduced as EverQuest Next is in development. But can a little interaction produce more than too much? We have a few thoughts to share on the issue. See what we think before heading to the comments.

During both E3 2013 and the recent SOE Live in Las Vegas gave the EverQuest Next development team a chance to talk about the new interaction with players. The team, it was said, is keen to know what players think on a host of issues that have a direct impact on the way that EQN will be played. To whit, a series of polls has cropped up on the official site to allow players a voice in the game's direction.

But the old adage, "Too many cooks spoil the broth" seems to contain a warning for the EverQuest Next team....or does it? 

Read more of Suzie Ford's EverQuest Next: Can Too Many Cooks Spoil the Broth?

Associate Editor: MMORPG.com
Follow me on Twitter: @MMORPGMom

  Dauzqul

Spotlight Poster

Joined: 2/10/12
Posts: 1266

8/29/13 3:01:04 PM#2
I wouldn't mind if players got to vote on the decision making, so long as they all agree with me.
  solochoowookie

Apprentice Member

Joined: 1/25/13
Posts: 36

8/29/13 3:23:04 PM#3
It will be interesting to see if they make any changes. So far the class (or every class for everyone) system has been met with a healthy skepticism. Most think the current structure will result in a DPSFest, with little room for support class players. The dynamic world will be interesting to see, but if the game mechanics don't encourage groups, interaction and fun it will end up in the ditch. 
  Iselin

The Listener

Joined: 3/04/08
Posts: 3818

8/29/13 3:29:12 PM#4

From the poll results I have seen here and in many other game discussion sites, I don't really want majority decisions determining how this game gets developed. The developers should use their own vision and stick to it.

 

But never fear, this is probably just another SOE-sized publicity stunt.

  Vivasvan

Apprentice Member

Joined: 2/16/07
Posts: 374

8/29/13 3:31:21 PM#5
It's free to play. Ofc it will end up in the ditch. You think they are really going to develop an improved advanced trinity on a f2p game?

All they are giving you is a single class. And then you can do what you want with that one class. And then also claim they are creating advanced AI....

Yeh nice try.

  Distopia

Drifter

Joined: 11/22/05
Posts: 15636

"what a boring life, HATING everything" -Gorilla Biscuits

8/29/13 3:32:54 PM#6
Originally posted by solochoowookie
It will be interesting to see if they make any changes. So far the class (or every class for everyone) system has been met with a healthy skepticism. Most think the current structure will result in a DPSFest, with little room for support class players. The dynamic world will be interesting to see, but if the game mechanics don't encourage groups, interaction and fun it will end up in the ditch. 

If there's anything we've learned as a species, it's never trust the masses to offer proper guidance. There's a smart way to handle player feedback and a stupid way. They're not going to go in gut every bit of work on their combat system when no one has seen it truly in action. That would be well...stupid.

People take one game's system and put it out there as the only way to do something, the only end result that's possible. Yeah that's what it will become if people don't even take the time to see what combat is all about, if they can't fathom something "different" take it in and adapt to it, there's no hope for innovation any where in MMO combat.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  Sunnyguy46

Advanced Member

Joined: 8/25/13
Posts: 95

8/29/13 3:40:07 PM#7

Speaking ONLY for myself but...EQN has kind of fallen off the radar after I've begun playing Final Fantasy XIV. I just can't get the GW2 dynamic event, boring combat gameplay out of my head.

 

I hope the polls will help guide them in a direction players really want to go and not just a ruse to pretend like players have a say.

  User Deleted
8/29/13 3:47:21 PM#8

Round table isn't really doing much of anything.   They toss out a question which seems either relatively pointless, vague or an obvious answer (aka a question about something that should obviously be an option so that the player can choose for them self.)

 

All of it is simply done so that people can state opinions and argue with each other.   There is no real indication that any of it affects development (decisions might have already been made).   So that on a random day they can announce "blah blah blah" and the people that supported that idea will think they were "heard" and everyone else will not...   While the reality is likely that it was already decided and no one was really heard.. they just happened to land on the right ( ? ) side of the decision.

 

So the title of the column seems pretty non relevant...   unless it was simply pointed at large company politics or some such...

 

Round table to me is point blank a distraction so that you won't think about how little information is really out there... how most of Gamescon was a repeat of SOE Live (for information etc) and the fact that Landmark is supposed to launch before the end of the year and here we are at almost Sept and there is no large scale heavy load testing on landmark and all its new features/tools....

 

Sept - Possible release date before Xmas is not a lot of time to have 10's of thousands of people breaking your stuff and giving you a chance to fix it and if Landmark launches ugly it will not give EQN good PR... so that's my opinion it (round table) is just a distraction.

  grimfall

Advanced Member

Joined: 4/25/07
Posts: 1158

8/29/13 4:05:42 PM#9
Originally posted by Distopia
Originally posted by solochoowookie
It will be interesting to see if they make any changes. So far the class (or every class for everyone) system has been met with a healthy skepticism. Most think the current structure will result in a DPSFest, with little room for support class players. The dynamic world will be interesting to see, but if the game mechanics don't encourage groups, interaction and fun it will end up in the ditch. 

If there's anything we've learned as a species, it's never trust the masses to offer proper guidance. There's a smart way to handle player feedback and a stupid way. They're not going to go in gut every bit of work on their combat system when no one has seen it truly in action. That would be well...stupid.

People take one game's system and put it out there as the only way to do something, the only end result that's possible. Yeah that's what it will become if people don't even take the time to see what combat is all about, if they can't fathom something "different" take it in and adapt to it, there's no hope for innovation any where in MMO combat.

Well, we actually haven't learned that... http://en.wikipedia.org/wiki/The_Wisdom_of_Crowds .

There's pretty ample evidence to support Solo's assertion that the game will end up in a ditch without player interdependence on each other.

It's OK to innovate, but we haven't seen really any innovation here.  The system it most closely resembles is a failed one.

Back on topic, though, I think that these topics are used for more input on what the designers are actually struggling with, and that can be a good thing.  If everyone (7 people) is convinced leaving Ratonga out is a slam dunk, and then 10000 people tell you they want to play Ratonga..., well, make some rats.

  Ozivois

Novice Member

Joined: 4/17/10
Posts: 600

8/29/13 4:07:24 PM#10

SOE needs to be careful with how they respond to these polls. For one, pollsters are not the player base. Secondly, the developer needs to stay true with the original intent of the game. For example, if your goal is provide a massively huge world, you don't add a bunch of quick travel options everywhere just because of a poll; because now the world is not so big.

They need to stay true to their original vision and just use the polls to help them avoid implementing anything that might become a game breaker for a large portion of the demographics.

  Ozivois

Novice Member

Joined: 4/17/10
Posts: 600

8/29/13 4:12:17 PM#11
Originally posted by grimfall
Originally posted by Distopia
Originally posted by solochoowookie
It will be interesting to see if they make any changes. So far the class (or every class for everyone) system has been met with a healthy skepticism. Most think the current structure will result in a DPSFest, with little room for support class players. The dynamic world will be interesting to see, but if the game mechanics don't encourage groups, interaction and fun it will end up in the ditch. 

If there's anything we've learned as a species, it's never trust the masses to offer proper guidance. There's a smart way to handle player feedback and a stupid way. They're not going to go in gut every bit of work on their combat system when no one has seen it truly in action. That would be well...stupid.

People take one game's system and put it out there as the only way to do something, the only end result that's possible. Yeah that's what it will become if people don't even take the time to see what combat is all about, if they can't fathom something "different" take it in and adapt to it, there's no hope for innovation any where in MMO combat.

Well, we actually haven't learned that... http://en.wikipedia.org/wiki/The_Wisdom_of_Crowds .

There's pretty ample evidence to support Solo's assertion that the game will end up in a ditch without player interdependence on each other.

It's OK to innovate, but we haven't seen really any innovation here.  The system it most closely resembles is a failed one.

Back on topic, though, I think that these topics are used for more input on what the designers are actually struggling with, and that can be a good thing.  If everyone (7 people) is convinced leaving Ratonga out is a slam dunk, and then 10000 people tell you they want to play Ratonga..., well, make some rats.

Regarding the Ratonga argument: these polls can be misleading as those 10,000 players that would play a Ratonga might still completely enjoy the game playing a different race without a Ratonga option being available. One the other had, those against Ratonga would be somewhat annoyed in the game every time they see one. So, these polls need to realize how the results could be taken out of context.

  maplestone

Novice Member

Joined: 12/10/08
Posts: 3109

8/29/13 4:27:50 PM#12
The danger in polls I worry about is not which option wins, but how strongly the losing side (as in, whichever path the devs don't take, whether it was the minority or majority result) becomes emotionally invested in the idea that the game *could* have gone down that path but didn't.
  Drakephire

Advanced Member

Joined: 4/02/13
Posts: 369

8/29/13 4:29:00 PM#13

Player polling can be useful if used correctly. Having a self-selecting internet poll is not the best way to design a game. However, once a game is launched, including a simple poll within the launcher so that you're polling actual people playing the game (and not just whiners on the forums) is a useful approach.

Too many companies get this wrong.

  Distopia

Drifter

Joined: 11/22/05
Posts: 15636

"what a boring life, HATING everything" -Gorilla Biscuits

8/29/13 4:43:22 PM#14
Originally posted by grimfall
Originally posted by Distopia
Originally posted by solochoowookie
It will be interesting to see if they make any changes. So far the class (or every class for everyone) system has been met with a healthy skepticism. Most think the current structure will result in a DPSFest, with little room for support class players. The dynamic world will be interesting to see, but if the game mechanics don't encourage groups, interaction and fun it will end up in the ditch. 

If there's anything we've learned as a species, it's never trust the masses to offer proper guidance. There's a smart way to handle player feedback and a stupid way. They're not going to go in gut every bit of work on their combat system when no one has seen it truly in action. That would be well...stupid.

People take one game's system and put it out there as the only way to do something, the only end result that's possible. Yeah that's what it will become if people don't even take the time to see what combat is all about, if they can't fathom something "different" take it in and adapt to it, there's no hope for innovation any where in MMO combat.

Well, we actually haven't learned that... http://en.wikipedia.org/wiki/The_Wisdom_of_Crowds .

There's pretty ample evidence to support Solo's assertion that the game will end up in a ditch without player interdependence on each other.

It's OK to innovate, but we haven't seen really any innovation here.  The system it most closely resembles is a failed one.

Back on topic, though, I think that these topics are used for more input on what the designers are actually struggling with, and that can be a good thing.  If everyone (7 people) is convinced leaving Ratonga out is a slam dunk, and then 10000 people tell you they want to play Ratonga..., well, make some rats.

We're talking games here not building nations. Who said there won't be player dependency? That's exactly what I'm talking about above. That's nothing but an assertion based on nothing but GW2, which has what to do with EQN? The answer to that question is we do not know, we only assume.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  Telondariel

Hard Core Member

Joined: 4/11/10
Posts: 899

8/29/13 6:00:40 PM#15

"What do you think of the EverQuest Next idea of round table discussions? Good idea? Not so hot?"

 

I think it's good that they are at least making it appear to be listening to the players (their customers).  So yes, good idea for that alone.

 

I would like to believe that the Dev's have more than a general idea of what they are going to do with the game.  For instance, the newest poll is on contested content.  Let's say they've already made up their minds that there will be a mix, but they just want to see what the vocal community thinks.  If the poll results were unexpectedly to the majority of "Everything should be contested", then they might adjust their plans.  They may not make everything contested, but they may make more than they planned from the outset.  I think there is a banding of responses, and if the poll goes outside of that then they take a harder look at their original outlook. 

 

I do not believe they are blindly acting on the poll results.  I think they are using the discussions and numbers as something to consider, while mostly maintaining a plan.  As I said in the beginning of my post, listening to your customers is always a good thing.  You don't always have to do what they think is best, but putting on the appearance of a 2-way line of communication can do wonders for community spirit.

  User Deleted
8/29/13 6:03:42 PM#16

Well seeing as how one of the leads on the team was very passionate about NOT having a guild fall apart due to 1 player being the main tank and deciding they dont want to tank anymore tells you all you need to know about how they feel concerning the 'dependancy' issue.  In fact based on his dwonright confrontational ' I dare you to argue this point with me" attitude during the class panel, I would say that most comments regaurding player inter-dependancy is not only conjecture but pretty darn close to fact.

It unfortunate that companies seem to think that all players only want to DPS things.  If you look at the example they are trying to use (LoL: League of Legends) as what they are attempting to acomplish, even there there is the trinity.  If you have no 'Tank' (initiator) than your Support (heals) and squishy Carries (DPS) get eaten. 

Also look at what happened to the gaming community in general when a game is made that does not give solid reasons for creating strong bonds and reward teamwork. You get WoW. You get a game that gets soo dumbed down as to be unbearable to all who have an attention span greater than a gnat.

I applaud the courage for trying new things, but they should take a note from the one game that is still going strong after 14+ years, and see why that game still has the player base it has. Considering which game that is, I am truely shocked that they can ignore the data that is staring them right in the face.

  Bonez005

Novice Member

Joined: 2/23/04
Posts: 36

8/29/13 6:33:54 PM#17

I think they should make the game and release it... the players who think it looks fun will play it and the players who don't think it looks fun won't play it. It really is a simple concept that has been in practice for decades and proved successful. The reason why we have this massive group of players on the internet who feel entitled to change what other people like is because too many companies are trying to get a risk free product. They are essentially tricking consumers into working for them free of charge and the sad part is.. it backfires and their game fails.

 

To the people who think that a company is "great" for listening to "the people": Your blind... That is when games fail as we've seen in the past. EQ1... Verant didn't care what players were crying about and its legendary. EQ2... went through so many core changes by listening to the "Forum player-base" which was a tiny fraction of the actual base and by the time they actually had a decent core going for it WoW already snatched everybody up because they had a vision and stuck to it at the core so EQ2 just struggled its way from merge to merge then Free to play. I know someone is going to say "Uhh wow changed soo much" <-- this person has never heard of SOE. (We are proud to take advice from all of our players) (and even other players who arent our players!)

All in all, if you want to play a game that you like, go find one... EQ:N looks pretty awesome right now but I'm certain that by the time its released its just going to be a colorful mess of bleh until people start crying about it being too colorful, then it will be in black and white until people start crying about not utilizing their color monitors... then fail. Good luck though and enjoy!

  JasonJ

Apprentice Member

Joined: 3/19/13
Posts: 414

8/29/13 8:27:30 PM#18

How about we end the near decade long stranglehold on the genre created by coping WoW? You know, the game that broke the stranglehold on the genre that was being held by developers like Raph Koster that felt he and only he knew what gamers like and we, the players, were too dumb to know what we wanted?

To be a success in the MMO field an MMO should supply a LARGE VARIETY OF GAMEPLAY and not just "some". Just look at Archeage, its just a SAMPLE of what is going to be coming out of Korea over the next few years...current western MMOS are so damn limited, all you have to do is look at some of them...TESO, based on DAOC using a massive IP name of a series of games with a massive world that grows WITH the character...and what are they doing? Creating content that will NOT grow with the player leaving everyone with only the CENTER of the game world to play in at end game, with a shadowed instance of opposing player lands to adventure in, until you finished that...then its back to the center.

Boring, same old outdated content design limitations that are over a decade old.

Sony is doing the SMART thing, but then again, they are not a western company.

  User Deleted
8/29/13 8:38:59 PM#19
Some kind of voting system needs implemented. There needs to be a way to let those with true talent shine. I will dabble with Landmark but I know what I will be able to create wont even come close to what the hidden gems scattered throughout the world will be able to create and I think there needs to be a way to get thos with real talent noticed
  Drakephire

Advanced Member

Joined: 4/02/13
Posts: 369

8/29/13 10:21:25 PM#20
Originally posted by Rockniss
Some kind of voting system needs implemented. There needs to be a way to let those with true talent shine. I will dabble with Landmark but I know what I will be able to create wont even come close to what the hidden gems scattered throughout the world will be able to create and I think there needs to be a way to get thos with real talent noticed

That isn't really what this article is about. The above article raises the question of whether allowing a gaming community to vote on features is a good or bad thing.

What you're talking about relates to Landmark, and how that content is introduced into EQN. In that system, devs will have a say as well as players.

2 Pages 1 2 » Search