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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » ESO is 150 hrs of content enough ?

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85 posts found
  Drakephire

Advanced Member

Joined: 4/02/13
Posts: 359

8/28/13 4:20:34 PM#21
Originally posted by BadOrb
Originally posted by Apraxis
Originally posted by Tindale111
It came up on my facebook page today that ESO has over 150 hrs of content ,now if that was an rpg I would be dancing with joy ,but I remember being half way through wow and on typing /play my character had clocked up 13 days or 312 hrs .I realise gameplay is a bit different from content but 150 hrs didn't seem all that much to brag about even if you averaged just 10 hrs a week that's not going to hold you long

As much as i can remember SWTOR was also something around 150 hrs of content.. So you have a comparsion, although pvp endgame can add a lot to your played stats, and can not be counted towards hours of content. In DAoC i did 2 years nothing else as RvR...

Was that 150 hours for all the classes in total say 8 or even the full 16 ? If it's for one class like ESO then it will be quite a short game up to level 50. So it will probably be an altoholics dream. 

Cheers,

BadOrb.

I already mentioned this on the first page. 200 hours per class in SWTOR.  ESO will have 150 x 3 realms. 

  McSire

Novice Member

Joined: 5/27/13
Posts: 45

8/28/13 4:25:23 PM#22
I know for a fact they said it will be around 150 hours of content per faction, so really it's probably close to 400+ hours of content.

  Drakephire

Advanced Member

Joined: 4/02/13
Posts: 359

8/28/13 4:47:29 PM#23
Originally posted by McSire
I know for a fact they said it will be around 150 hours of content per faction, so really it's probably close to 400+ hours of content.

Yes, you're supposed to be able to take your max level character and play through the other faction content. However, I'm not sure how this is supposed to work.  From what I've read, the three factions are at war. So at 50th level, you go over to the enemy and what? Do missions against your own faction?

  McSire

Novice Member

Joined: 5/27/13
Posts: 45

8/28/13 4:52:24 PM#24
Originally posted by Drakephire
Originally posted by McSire
I know for a fact they said it will be around 150 hours of content per faction, so really it's probably close to 400+ hours of content.

Yes, you're supposed to be able to take your max level character and play through the other faction content. However, I'm not sure how this is supposed to work.  From what I've read, the three factions are at war. So at 50th level, you go over to the enemy and what? Do missions against your own faction?

 

The only time factions are at war is in Cyrodiil, so no. You will probably just be fighting the other threats, like Molag Bal.

  muffins89

Novice Member

Joined: 10/15/12
Posts: 1254

8/28/13 4:53:12 PM#25
Originally posted by Drakephire
Originally posted by McSire
I know for a fact they said it will be around 150 hours of content per faction, so really it's probably close to 400+ hours of content.

Yes, you're supposed to be able to take your max level character and play through the other faction content. However, I'm not sure how this is supposed to work.  From what I've read, the three factions are at war. So at 50th level, you go over to the enemy and what? Do missions against your own faction?

when you reach lvl 50 you unlock the other faction zones.  they will have quests/story arcs relevant to your faction.  and as McSire said the game will supposedly have over 400 hours of PvE content at launch.  which is a lot imo seeing as I used to play skyrim religiously and have only spent 250 hours in that game.

I think the prostitute mod corrupted your game files man. -elhefen

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19544

8/28/13 4:55:08 PM#26
Originally posted by Apraxis
Originally posted by nariusseldon

Enough for?

If it is fun content, then 150 hours of it .. is a good thing.

Paying a year worth of subscription. At least if they want to earn some money, and want to make another game.

If they just want to earn some money, and make another game, it is probably a lot easier to just make SKYRIM 2 (or whatever they call it), selling it $60 a pop, and then sell DLCs.

 

  MikeB

MMORPG.com Community Manager

Joined: 5/27/09
Posts: 5427

8/28/13 4:56:28 PM#27
Matt actually stated that there is 120-150 hours of content for each alliance (so, 120-150 x3), and this doesn't include PvP, dungeons, the main quest, guild quests and such.

Michael "MikeB" Bitton
Community Manager
Twitter: @eMikeB

  Gorwe

Elite Member

Joined: 9/16/11
Posts: 1780

8/28/13 6:01:27 PM#28
Thanks Mike!

I am still confused as all hell about this game. To buy it or not? To sub or not? Meh. Beta can't come soon enough!

And I swear that some people read "there is 10 X" and somehow their brain processes it as "there are ten versions of X" or "there are X and y versions of 10". How that happens...xD. Reading comprehension ftw!
  Razeekster

Spotlight Poster

Joined: 7/09/11
Posts: 1919

May the game be ever in your favor.

8/28/13 6:14:38 PM#29
I really hope the 150 hours is the main story and they put in a lot of fun side quests like in other Elder Scrolls games.

Smile

  Vapors

Hard Core Member

Joined: 1/16/10
Posts: 397

8/28/13 6:35:57 PM#30
pretty simple, many ps3 games or lets say rpg or solo player games, do have this average gametime.. check out skyrim you could finish the main story in 25 hours or even less! But to finish all quests and whole content this solo game offered it took you more then 100 of hours... Well since MMOs dont have this kind of ratings I guess it counts for the story or atleast all quests
  jimprouner

Advanced Member

Joined: 7/06/13
Posts: 152

8/28/13 8:37:06 PM#31
Originally posted by Tindale111
It came up on my facebook page today that ESO has over 150 hrs of content ,now if that was an rpg I would be dancing with joy ,but I remember being half way through wow and on typing /play my character had clocked up 13 days or 312 hrs .I realise gameplay is a bit different from content but 150 hrs didn't seem all that much to brag about even if you averaged just 10 hrs a week that's not going to hold you long

You kidding me?  2 weeks of content is totally worth a monthly fee.

/sarcasm

  artemisentr4

Elite Member

Joined: 12/25/08
Posts: 1439

8/28/13 10:14:34 PM#32
Originally posted by muffins89
Originally posted by Drakephire
Originally posted by McSire
I know for a fact they said it will be around 150 hours of content per faction, so really it's probably close to 400+ hours of content.

Yes, you're supposed to be able to take your max level character and play through the other faction content. However, I'm not sure how this is supposed to work.  From what I've read, the three factions are at war. So at 50th level, you go over to the enemy and what? Do missions against your own faction?

when you reach lvl 50 you unlock the other faction zones.  they will have quests/story arcs relevant to your faction.  and as McSire said the game will supposedly have over 400 hours of PvE content at launch.  which is a lot imo seeing as I used to play skyrim religiously and have only spent 250 hours in that game.

Isn't it just going through the other faction quests at level 50 vs level 50 mobs? That is how I understand it anyway. You will only be playing with others from your faction that are level 50. I don't think you will see anyone else from the other faction while you play. It is just a way to play co-op with friends or solo for a PvE option at end game. To see all the content without having to create an alt.

“How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?”
R.A.Salvatore

  Drakephire

Advanced Member

Joined: 4/02/13
Posts: 359

8/28/13 10:22:29 PM#33
Originally posted by artemisentr4
Originally posted by muffins89
 

when you reach lvl 50 you unlock the other faction zones.  they will have quests/story arcs relevant to your faction.  and as McSire said the game will supposedly have over 400 hours of PvE content at launch.  which is a lot imo seeing as I used to play skyrim religiously and have only spent 250 hours in that game.

Isn't it just going through the other faction quests at level 50 vs level 50 mobs? That is how I understand it anyway. You will only be playing with others from your faction that are level 50. I don't think you will see anyone else from the other faction while you play. It is just a way to play co-op with friends or solo for a PvE option at end game. To see all the content without having to create an alt.

This is how I understood it as well.

  muffins89

Novice Member

Joined: 10/15/12
Posts: 1254

8/28/13 10:31:37 PM#34
Originally posted by Drakephire
Originally posted by artemisentr4
Originally posted by muffins89
 

when you reach lvl 50 you unlock the other faction zones.  they will have quests/story arcs relevant to your faction.  and as McSire said the game will supposedly have over 400 hours of PvE content at launch.  which is a lot imo seeing as I used to play skyrim religiously and have only spent 250 hours in that game.

Isn't it just going through the other faction quests at level 50 vs level 50 mobs? That is how I understand it anyway. You will only be playing with others from your faction that are level 50. I don't think you will see anyone else from the other faction while you play. It is just a way to play co-op with friends or solo for a PvE option at end game. To see all the content without having to create an alt.

This is how I understood it as well.

when you go into another faction area at lvl 50 the quests will be different than if you made an alt in that faction.  so if im in daggerfall the quests I do at lvl 50 in the ebonheart area are different than the ones I will do if I roll an ebonheart alt.

I think the prostitute mod corrupted your game files man. -elhefen

  artemisentr4

Elite Member

Joined: 12/25/08
Posts: 1439

8/28/13 11:29:51 PM#35
Originally posted by muffins89
Originally posted by Drakephire
Originally posted by artemisentr4
Originally posted by muffins89
 

when you reach lvl 50 you unlock the other faction zones.  they will have quests/story arcs relevant to your faction.  and as McSire said the game will supposedly have over 400 hours of PvE content at launch.  which is a lot imo seeing as I used to play skyrim religiously and have only spent 250 hours in that game.

Isn't it just going through the other faction quests at level 50 vs level 50 mobs? That is how I understand it anyway. You will only be playing with others from your faction that are level 50. I don't think you will see anyone else from the other faction while you play. It is just a way to play co-op with friends or solo for a PvE option at end game. To see all the content without having to create an alt.

This is how I understood it as well.

when you go into another faction area at lvl 50 the quests will be different than if you made an alt in that faction.  so if im in daggerfall the quests I do at lvl 50 in the ebonheart area are different than the ones I will do if I roll an ebonheart alt.

Do you know this for a fact??? All I have seen and all I can find is a quote about level 50+ and 50++. Where it is said that at level 50 you get a chance to chose another faction to play through at level 50. It just states that the content has been scaled up to level 50 so it is more difficult. No where can I find that it is new content or different content. That would be a lot of extra work and I don't think they would do it. But if there is a quote stating I am wrong, I would love to see it.

“How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?”
R.A.Salvatore

  DAS1337

Advanced Member

Joined: 11/28/07
Posts: 2379

8/28/13 11:44:25 PM#36

Well lets look at it reasonably.  Most people have anywhere between 1-3 hours to play MMO's.  I think that's a pretty decent number, so we'll settle at two hours a day.  Playing two hours a day will take you 75 days to reach what appears to be end-game level.  For those who don't care to do the calculations, that is two and a half months.  I'd say that's pretty reasonable, especially if you are comparing it to most other MMO's when they lunch. 

 

I'm hoping this doesn't include exploring, PvPing, crafting, and doing any other amount of random nothingness in between those 150 hours of play time.  So is it reasonable to say that the average joe should see 175-200 hours of play before their character reaches the end of their progression?  I think it's a pretty fair number.  That puts you right around three months.  You could always start a new character, and even though it may not take the same amount of time, it should add another 100 hours to your game time.

 

For me, this is reasonable, as I enjoy other things than constantly grinding away at progression.  But this won't be enough for some.  The content locusts who have 8+ hours a day to play will quickly be screaming bloody murder on the forums about being bored.  They will likely reach the end of their progression within a month. 

 

I think the hope is similar with most people when it comes to new games.  If the game can keep you interested until the next big content update, it will likely have you hooked.  Most MMO's have failed at that in recent history, so I guess we'll have to wait and see when Zenimax has up their sleeves.  If anything.

  DAS1337

Advanced Member

Joined: 11/28/07
Posts: 2379

8/28/13 11:46:49 PM#37
Originally posted by artemisentr4
Originally posted by muffins89
Originally posted by Drakephire
Originally posted by artemisentr4
Originally posted by muffins89
 

when you reach lvl 50 you unlock the other faction zones.  they will have quests/story arcs relevant to your faction.  and as McSire said the game will supposedly have over 400 hours of PvE content at launch.  which is a lot imo seeing as I used to play skyrim religiously and have only spent 250 hours in that game.

Isn't it just going through the other faction quests at level 50 vs level 50 mobs? That is how I understand it anyway. You will only be playing with others from your faction that are level 50. I don't think you will see anyone else from the other faction while you play. It is just a way to play co-op with friends or solo for a PvE option at end game. To see all the content without having to create an alt.

This is how I understood it as well.

when you go into another faction area at lvl 50 the quests will be different than if you made an alt in that faction.  so if im in daggerfall the quests I do at lvl 50 in the ebonheart area are different than the ones I will do if I roll an ebonheart alt.

Do you know this for a fact??? All I have seen and all I can find is a quote about level 50+ and 50++. Where it is said that at level 50 you get a chance to chose another faction to play through at level 50. It just states that the content has been scaled up to level 50 so it is more difficult. No where can I find that it is new content or different content. That would be a lot of extra work and I don't think they would do it. But if there is a quote stating I am wrong, I would love to see it.

Yes, this is fact.

 

When you go to other faction areas as a level 50 (And it is only accessible at 50), you will be doing 50+ quests designed for your characters faction.  You won't be doing 1-50 quests from another faction.  This was a pretty big announcement when it was made...

  artemisentr4

Elite Member

Joined: 12/25/08
Posts: 1439

8/29/13 1:56:59 AM#38
Originally posted by DAS1337

 

Yes, this is fact.

 

When you go to other faction areas as a level 50 (And it is only accessible at 50), you will be doing 50+ quests designed for your characters faction.  You won't be doing 1-50 quests from another faction.  This was a pretty big announcement when it was made...

 

I really don't see that as the case. As far as the "designed for your characters faction" part. From the quotes and links in this very thread, as well as MikeB posting (120-150 x3) total non story questing is what we will have. That doesn't mean for each faction.

 

It could be that you just didn't understand how I asked the question? Each faction will have a 1-50 content path that includes a faction story that is only for that faction. The non story content is the 120 to 150 hours from the quote, like TOR. Then they will get a chance to go to a 2nd and 3rd faction area at 50. This new area will be the same world quests but for the new faction. All the content will be level 50 content and content you haven't seen before. But the same world quests that the 1-50 path had. You will not be doing the faction story, just the world quests IMO. No new faction oriented quests, just the ability to explore and quest in a different faction with all content for 50+.

 

Edited to make more sense.

“How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?”
R.A.Salvatore

  Iselin

The Listener

Joined: 3/04/08
Posts: 3779

8/29/13 1:51:03 PM#39

There are no instanced raids and the number of instanced dungeons with "heroic" difficulty is small... does this look like a PVE game to you guys? The extra content in the other alliance areas here is just more 50+ solo content... think "dailies" but better.

 

2, 3, 400 PVE soloish Skyrim-like content hours... that can be done when you're not playing the real game, the AvA in Cyrodiil... more than enough.

 

I know, I know, that's not their PR focus at the moment... "It's just like a single player TES game... but with friends!"

 

The only content in this game where grouping and coordination of raid-sized groups is necessary is the AVA in Cyrodiil. That's a big clue there. That's where this game walks the "true MMO" walk.

 

If you've been following this game since the original announcement like some of us here have, you'd know that the focus is still PVP but when they were up-front in emphasizing that, there was a whole shit-storm of negativity from the "true TES fans." The most common post here for months was "TES is not a PVP IP. Why are they letting a bunch of DAoC dev rejects pervert ESO?"

 

So their smart spin doctors in the PR department decided to change their marketting approach. They added a full-fledged TES-like 1st person view and started promoting the similarities to single player TES like crazy... meanwhile, back in the game feature development real world, nothing had changed - and it still hasn't. It's the same PVP-centric game it has always been. 

 

The 100's of hours you spend in Cyrodiil PVPing is where the real "content-hours" of this game are. And provided they do a good job with that content, these PVE hours you're discussing here are a drop in the bucket of total game hour potential.

 

If you're going into this MMO for PVE only, sooner or later you will get to the end of the content and then want more. It may take you 3 or 6 months, but you'll get there. It's inevitable in PVE MMOs. Thank goodness this isn't one of those 

  Siug

Advanced Member

Joined: 5/02/12
Posts: 984

8/29/13 2:14:01 PM#40
Originally posted by Iselin

There are no instanced raids and the number of instanced dungeons with "heroic" difficulty is small... does this look like a PVE game to you guys? The extra content in the other alliance areas here is just more 50+ solo content... think "dailies" but better.

 

2, 3, 400 PVE soloish Skyrim-like content hours... that can be done when you're not playing the real game, the AvA in Cyrodiil... more than enough.

 

I know, I know, that's not their PR focus at the moment... "It's just like a single player TES game... but with friends!"

 

The only content in this game where grouping and coordination of raid-sized groups is necessary is the AVA in Cyrodiil. That's a big clue there. That's where this game walks the "true MMO" walk.

 

If you've been following this game since the original announcement like some of us here have, you'd know that the focus is still PVP but when they were up-front in emphasizing that, there was a whole shit-storm of negativity from the "true TES fans." The most common post here for months was "TES is not a PVP IP. Why are they letting a bunch of DAoC dev rejects pervert ESO?"

 

So their smart spin doctors in the PR department decided to change their marketting approach. They added a full-fledged TES-like 1st person view and started promoting the similarities to single player TES like crazy... meanwhile, back in the game feature development real world, nothing had changed - and it still hasn't. It's the same PVP-centric game it has always been. 

 

The 100's of hours you spend in Cyrodiil PVPing is where the real "content-hours" of this game are. And provided they do a good job with that content, these PVE hours you're discussing here are a drop in the bucket of total game hour potential.

 

If you're going into this MMO for PVE only, sooner or later you will get to the end of the content and then want more. It may take you 3 or 6 months, but you'll get there. It's inevitable in PVE MMOs. Thank goodness this isn't one of those 

Sorry but what can I get if I don't care about PvP? Some solo gameplay, ok. You PvP folks amaze me in so many ways - first you are satisfied with just an area where you can gank/zerg each other, then you complain that there are not enough carrots to follow. I honestly think that the biggest problem ESO has are former Daoc devs who actually don't care about anything other than PvP crap. 

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