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EverQuest Next

EverQuest Next 

General Discussion  » What is some feature or thing you would hope to see in EQN?

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55 posts found
  Allein

Elite Member

Joined: 6/11/13
Posts: 1108

8/28/13 12:10:13 PM#21
Originally posted by Karteli

Truly pitch-black nighttime, using light sources to see only what is around you.  The better the lightsource, the further you see / the brighter the reflections off distance objects / structures.  This was very powerful in EQ1, and I don't agree it was a "denial of service" as SOE claims.

 I was disappointed to hear no true darkness, but I think they said it might come into play the further down in layers you go. So darkness may play a part in some way, just not on the surface.

  coretex666

Advanced Member

Joined: 1/03/12
Posts: 1839

"I shall take your position into consideration"

8/28/13 12:11:14 PM#22

Longterm vertical character progression.

That would be so awesome.

Currently playing: L2 Chronicle 4

  Nitth

Elite Member

Joined: 7/29/10
Posts: 3442

Magic Propels my Rolly Chair.

8/28/13 12:47:21 PM#23


Originally posted by joe2721
I am hoping there is some sorta of treasure hunting. Not just weapons and armor but relics and deco stuff to.  One of many UO pass times was rare hunting and seeking out those hard to find items must of which were then just display in your house.

thats my EQN  wish whats yours?


Bash players with a sword and board... Yes, I'm talking about a damage build.


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  Nemesis7884

Hard Core Member

Joined: 4/21/10
Posts: 556

8/28/13 12:56:43 PM#24
Originally posted by coretex666

Longterm vertical character progression.

That would be so awesome.

imo thats the enemy of any mmo and especially a sandbox game - horizontal progression seems a lot more advisable and give more longevity...

  Wakygreek

Spotlight Poster

Joined: 4/30/08
Posts: 1244

Reason is a necessity

8/28/13 1:03:52 PM#25
I would really like to see vanity items or spells in the game. For example in EQ1 I loved it when enchanters could change their form and gain benefits that way. Like transform into a tree that had enhanced hp regeneration. I hope that there are spells or abilities in the game that are class specific that allow you to do some of this stuff.
  krage

Apprentice Member

Joined: 5/22/11
Posts: 416

8/28/13 1:21:28 PM#26

"Realism/Survivalist" options

-True night option

-Hunger/thirst/exposure to the elements meter that affects stamina and or health

-Death penalty slider to include permadeath...however the closer to permadeath you choose the higher your reward loot is from mobs to incentivize risk vs reward. IMO if someone takes permadeath and completes challenging content they should be rewarded significantly, like a gamble.

-Open world pvp flagging or flagging/rating system

-Player run shops with 24/7 NPC support, not simply an AH (this one is really low on my scale though)

 

  coretex666

Advanced Member

Joined: 1/03/12
Posts: 1839

"I shall take your position into consideration"

8/28/13 1:23:16 PM#27
Originally posted by Nemesis7884
Originally posted by coretex666

Longterm vertical character progression.

That would be so awesome.

imo thats the enemy of any mmo and especially a sandbox game - horizontal progression seems a lot more advisable and give more longevity...

Is a game without vertical character progression an RPG?

Would counter-strike with roaming monsters, possibility to construct and possibility to find other classes which use different weapons, in persistent world be an RPG?

Isnt developing your character the very core of any RPG?

What genre is EQN. Is it adventure? Arcade game? RPG?

Finding other classes is nice, but does it make a game an RPG?

Currently playing: L2 Chronicle 4

  Apraxis

Novice Member

Joined: 9/28/05
Posts: 1509

8/28/13 1:24:54 PM#28


Originally posted by coretex666
Longterm vertical character progression. That would be so awesome.
 

Really interesting, especially when i read your own "sandbox concept" thread linked in your sig. I will quote..


Originally posted by coretex666
...
What I think a problem with current games is that they are"
1) Linear - You have zones, divided by levels. Towns with NPCs that give you quests which make you kill 10 wolves. Then you come back, get exp + gold and you are ready to move on to another quests, where you kill 10 birds for similar reward. It is practically just a way how to get to maximum level. The recently introduced dynamic events work the same way.
2) Fast paced - You start at level 1. In one week, you are level 50 which is maximum level at which "the game really opens up". It doesnt...
3) Rides - The game opens up at maximum level, so that you can go to do endgame content. You can choose from battlegrounds, raids, dungeons, arena, some meaningless sieges, quests,. Why? To have quick instant fun like if you play a race in Need for Speed.
4) Everything is there since start - Again, you start at level 1 and the next day you are killing huge dragons and similar monsters. One hour after you start, you have a glowing sword as large as your body and full gear that makes you look like a raid boss.
...

Looking at especially to your point 1 one would assume that you are against longterm vertical character progression, because it creates linearity and the typical gated content we are used to nowadays.

Just out of curiosity, what changed your mind about that? That you now would rather see longterm vertical progression and a more linear, gated mmo?

At that affects point 2), too. Without huge vertical progression you will not rush through the content.. and again affects point 3)


  Apraxis

Novice Member

Joined: 9/28/05
Posts: 1509

8/28/13 1:30:04 PM#29
Originally posted by coretex666
Originally posted by Nemesis7884
Originally posted by coretex666

Longterm vertical character progression.

That would be so awesome.

imo thats the enemy of any mmo and especially a sandbox game - horizontal progression seems a lot more advisable and give more longevity...

Is a game without vertical character progression an RPG?

Would counter-strike with roaming monsters, possibility to construct and possibility to find other classes which use different weapons, in persistent world be an RPG?

Isnt developing your character the very core of any RPG?

What genre is EQN. Is it adventure? Arcade game? RPG?

Finding other classes is nice, but does it make a game an RPG?

Was UO a RPG, or any Ultima for that matter? You do have almost no vertical progression in any ultima game, and a lot more horizontal progression.

Just to compare UO vs. any other MMO with vertical progression

Starting Hitpoints UO 33. Maximum Hitpoints 100. Overall attributes 200 distributed to 3 attributes.. one responsible for Hitpoints.

Any other game with vertical progression. Starting Hitpoints 10-100. Maximum Hitpoints anywhere between 2000-20000.

The same is true for dmg.. UO does have almost no vertical progression.. and the recent games do have a huge amount of vertical progression. EQN will be much more like UO in that regard. And i think it is a good thing.. at it seems that you thought the same in the past.

  jimprouner

Advanced Member

Joined: 7/06/13
Posts: 152

8/28/13 1:41:56 PM#30
Originally posted by coretex666
Originally posted by Nemesis7884
Originally posted by coretex666

Longterm vertical character progression.

That would be so awesome.

imo thats the enemy of any mmo and especially a sandbox game - horizontal progression seems a lot more advisable and give more longevity...

Is a game without vertical character progression an RPG?

Would counter-strike with roaming monsters, possibility to construct and possibility to find other classes which use different weapons, in persistent world be an RPG?

Isnt developing your character the very core of any RPG?

What genre is EQN. Is it adventure? Arcade game? RPG?

Finding other classes is nice, but does it make a game an RPG?

 

I tend to agree.  Giving everyone everything is a delusion of choice.  There is no choices involved, and not leveling involved.  Is there any meaningful progression at all in this game?   How is this an MMORPG?  Its just an MMO.

  Reeper

Apprentice Member

Joined: 8/14/04
Posts: 123

8/28/13 1:44:28 PM#31

Adventure, REAL ADVENTURE! can a game provide this?

 

  Apraxis

Novice Member

Joined: 9/28/05
Posts: 1509

8/28/13 1:46:49 PM#32
Originally posted by Reeper

Adventure, REAL ADVENTURE! can a game provide this?

 

No. As long as you life is not on the line you can barely call it a real adventure.. and that is really impossible in a video game.

And adventure generally speakin is a rather subjective term.. a lot of people will have an adventure other will not.. and that is true for almost any mmorpg out there.

  coretex666

Advanced Member

Joined: 1/03/12
Posts: 1839

"I shall take your position into consideration"

8/28/13 1:49:33 PM#33
Originally posted by Apraxis
Originally posted by coretex666
Originally posted by Nemesis7884
Originally posted by coretex666

Longterm vertical character progression.

That would be so awesome.

imo thats the enemy of any mmo and especially a sandbox game - horizontal progression seems a lot more advisable and give more longevity...

Is a game without vertical character progression an RPG?

Would counter-strike with roaming monsters, possibility to construct and possibility to find other classes which use different weapons, in persistent world be an RPG?

Isnt developing your character the very core of any RPG?

What genre is EQN. Is it adventure? Arcade game? RPG?

Finding other classes is nice, but does it make a game an RPG?

Was UO a RPG, or any Ultima for that matter? You do have almost no vertical progression in any ultima game, and a lot more horizontal progression.

Just to compare UO vs. any other MMO with vertical progression

Starting Hitpoints UO 33. Maximum Hitpoints 100. Overall attributes 200 distributed to 3 attributes.. one responsible for Hitpoints.

Any other game with vertical progression. Starting Hitpoints 10-100. Maximum Hitpoints anywhere between 2000-20000.

The same is true for dmg.. UO does have almost no vertical progression.. and the recent games do have a huge amount of vertical progression. EQN will be much more like UO in that regard. And i think it is a good thing.. at it seems that you thought the same in the past.

Almost no vertical progression does not equal no vertical progression.

Limited vertical progression does not equal no vertical progression.

I stated long term, not excessive. I do not need to jump from 1hp to 1 000 000hp during the process. Cant you have a long term progression which would not make such a huge difference between players? I think you can.

If you read the whole concept, I am clearly speaking about progression in the later parts.

Georgeson stated that EQN has no vertical progression. I am asking. Is a game with NO vertical progression an RPG?

Maybe it is subjective. I am trying to find out.

Currently playing: L2 Chronicle 4

  Nemesis7884

Hard Core Member

Joined: 4/21/10
Posts: 556

8/28/13 1:50:00 PM#34
Originally posted by coretex666
Originally posted by Nemesis7884
Originally posted by coretex666

Longterm vertical character progression.

That would be so awesome.

imo thats the enemy of any mmo and especially a sandbox game - horizontal progression seems a lot more advisable and give more longevity...

Is a game without vertical character progression an RPG?

Would counter-strike with roaming monsters, possibility to construct and possibility to find other classes which use different weapons, in persistent world be an RPG?

Isnt developing your character the very core of any RPG?

What genre is EQN. Is it adventure? Arcade game? RPG?

Finding other classes is nice, but does it make a game an RPG?

a) i think pushing games (or anything) into a certain genre/drawer judged by one criteria to be quite ignorant - what if my understanding of rpg is different than yours? is it important that everquest fullfills certain criterias or be in a certain basket or that it is longterm fun?

b) rpg simply means youre playing a certain role - just because most rpg's run on the basis of vertical progression doesnt mean they have to or that this is what defines them...the very first rpg's had none or just a very very slow vertical progression as far as i can remember...

c) i dont think a strong vertical progression is beneficial or viable - especially for a sanbox pvp game - look at world of warcraft where this is in place...power creep will be a huge issue, especially when collecting various classes... newer players cannot compete or help older players, strong limitations of access and freedom due to the environment outleveling you or you outleveling the environment. - i only see drawbacks of vertical progression in an sandbox game...look at a moba - horizontal progression works better for sandbox, better for pvp and better for the longterm. Your character can still become more powerful by having access to more powers and variety etc...

i personally also like horizontal progression and decisions more because i think they make the game experience much more richer and varied - instead of - do i take sword A with 5dps or sword B with 10dps, i want decisions like do i take the the heavy but slow sword or the fast but light...or do i switch between them depending on the situation.

I think - as you describe - a very slow longterm vertical progression can work - maybe something like original d&d. The problem is just a) it makes it necessary and harder to develop new content on a constant basis and therefore developers have less time for other things imo making the experience worse for everyone and b) if the game runs many years it will still create powercreep. If were talking about an "high end" character being 50% more powerful than a beginner character - thats a different story than being 100x as powerful, but it still leads to issues in the longterm.

Horizontal progression doesnt mean your character does not develop or become more skilled - i might also combine it a bit to a trading card game...there you also only have horizontal progression - "higher end cards" will not necessarily be better, but they are often more suited for a specific situation and therefore giving you more options to really tailormade and adapt.

  Reklaw

Apprentice Member

Joined: 1/07/06
Posts: 6168

The adult I am takes care of most things real life. However my inner-child is a GAMER!!

8/28/13 1:53:19 PM#35

Only thing I like to see right now is my alpha or beta invite.

After that I will see what feature's the game has, which might be feature's that could be  improved or which feature might be added.

 

  Apraxis

Novice Member

Joined: 9/28/05
Posts: 1509

8/28/13 1:56:31 PM#36
Originally posted by jimprouner
Originally posted by coretex666
Originally posted by Nemesis7884
Originally posted by coretex666

Longterm vertical character progression.

That would be so awesome.

imo thats the enemy of any mmo and especially a sandbox game - horizontal progression seems a lot more advisable and give more longevity...

Is a game without vertical character progression an RPG?

Would counter-strike with roaming monsters, possibility to construct and possibility to find other classes which use different weapons, in persistent world be an RPG?

Isnt developing your character the very core of any RPG?

What genre is EQN. Is it adventure? Arcade game? RPG?

Finding other classes is nice, but does it make a game an RPG?

 

I tend to agree.  Giving everyone everything is a delusion of choice.  There is no choices involved, and not leveling involved.  Is there any meaningful progression at all in this game?   How is this an MMORPG?  Its just an MMO.

I don't know. But i guess you missunderstand something. EQN does have progression. You don't have everything from the get go.. and you have to spread out and look for adventure and progress. And you have to decide, where to go, and what to do.. and that more or less all the time, without a linear path to follow as we are used to. But most of the progression will be more horizontally, like learning new skills, get access or master a new class, find new items and stuff like that. Exploring the world, and look for adventure on the way along and progress.. but more horizontally, instead of vertically

What you will not have is a lot of vertical progression. With other words you Hitpoints will more or less stay the same, your base damage will stay more or less the same.. or just increase slightly.

There are different difficult areas spread around the world, from Tier 1 to Tier 4. And the following is more a assumption from me.

Tier 1 may be areas, where you can solo most of the content. Tier 2 may be areas, where you can maybe later on solo most stuff, but especially in the beginning a friend would be helpful. Tier 3 will be areas, where you really should have a few friends, or a group with you.. and Tier 4 is most probably the really difficult and dangerous stuff.. and larger groups could be useful. Something along that line. If you do know UO.. i guess it will somewhat similar, when it comes to world design. Although you do have all the destructable world, and the layers beneath you.

 

  lumiya

Novice Member

Joined: 9/09/09
Posts: 6

8/28/13 1:58:01 PM#37

I'm truly hoping for different servers with different rule sets.  Such as having a group of servers labeled as "Classic" that have rules similar to EQ1 classic.  I would love to see those server incorporate naked corpse runs, exp loss, etc and an extreme emphasis on community so no Dungeon Finder features or anything like that.

 

Similarly I would like some faction or alignment based PVP servers such as existed with VZ and PVP teams.

  arieste

Apprentice Member

Joined: 10/11/04
Posts: 3311

8/28/13 1:58:17 PM#38

1.  Ratonga

2.  Ratonga that don't look like they escaped from the Lion King. 

3.  Single-server - everyone plays on same server with population split into phases/instances/whatever (see TSW, Firefall, etc.).  I hate not being part of the same world as everyone else.

"I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

- Raph Koster

Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2
Currently Playing: EQ2, Firefall

  coretex666

Advanced Member

Joined: 1/03/12
Posts: 1839

"I shall take your position into consideration"

8/28/13 2:01:12 PM#39
Originally posted by Nemesis7884
Originally posted by coretex666
Originally posted by Nemesis7884
Originally posted by coretex666

Longterm vertical character progression.

That would be so awesome.

imo thats the enemy of any mmo and especially a sandbox game - horizontal progression seems a lot more advisable and give more longevity...

Is a game without vertical character progression an RPG?

Would counter-strike with roaming monsters, possibility to construct and possibility to find other classes which use different weapons, in persistent world be an RPG?

Isnt developing your character the very core of any RPG?

What genre is EQN. Is it adventure? Arcade game? RPG?

Finding other classes is nice, but does it make a game an RPG?

a) i think pushing games (or anything) into a certain genre/drawer judged by one criteria to be quite ignorant - what if my understanding of rpg is different than yours? is it important that everquest fullfills certain criterias or be in a certain basket or that it is longterm fun?

b) rpg simply means youre playing a certain role - just because most rpg's run on the basis of vertical progression doesnt mean they have to or that this is what defines them...the very first rpg had none or just a very very slow vertical progression as far as i can remember...

c) i dont think a strong vertical progression is beneficial or viable - especially for a sanbox pvp game - look at world of warcraft where this is in place...power creep will be a huge issue, especially when collecting varoious classes... newer players cannot compete or help older players, strong limitations of access and freedom due to the environment outleveling you or you outleveling the environment. - i only see drawbacks of vertical progression in an sandbox game...look at a moba - horizontal progression works better for sandbox, better for pvp and better for the longterm. Your character can still become more powerful by having access to more powers and variety etc...

a) Maybe I am a little rigid in this regard. I do not deny it. I think the inclination to classify things is part of human nature.

b) Very slow vertical progression or limited vertical progression does not equal no vertical progression. It actually did have vertical progression, didnt it.

From Wikipedia's definition of RPG:

"Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making or character development."

Will EQN have any of these?

c) I did not mention strong. I mentioned long term. At least for me, these two do not necessarily mean the same thing. I believe you can have limited long term progression that does not lead to what you describe.

Currently playing: L2 Chronicle 4

  Apraxis

Novice Member

Joined: 9/28/05
Posts: 1509

8/28/13 2:01:38 PM#40
Originally posted by coretex666
Originally posted by Apraxis
Originally posted by coretex666
Originally posted by Nemesis7884
Originally posted by coretex666

Longterm vertical character progression.

That would be so awesome.

imo thats the enemy of any mmo and especially a sandbox game - horizontal progression seems a lot more advisable and give more longevity...

Is a game without vertical character progression an RPG?

Would counter-strike with roaming monsters, possibility to construct and possibility to find other classes which use different weapons, in persistent world be an RPG?

Isnt developing your character the very core of any RPG?

What genre is EQN. Is it adventure? Arcade game? RPG?

Finding other classes is nice, but does it make a game an RPG?

Was UO a RPG, or any Ultima for that matter? You do have almost no vertical progression in any ultima game, and a lot more horizontal progression.

Just to compare UO vs. any other MMO with vertical progression

Starting Hitpoints UO 33. Maximum Hitpoints 100. Overall attributes 200 distributed to 3 attributes.. one responsible for Hitpoints.

Any other game with vertical progression. Starting Hitpoints 10-100. Maximum Hitpoints anywhere between 2000-20000.

The same is true for dmg.. UO does have almost no vertical progression.. and the recent games do have a huge amount of vertical progression. EQN will be much more like UO in that regard. And i think it is a good thing.. at it seems that you thought the same in the past.

Almost no vertical progression does not equal no vertical progression.

Limited vertical progression does not equal no vertical progression.

I stated long term, not excessive. I do not need to jump from 1hp to 1 000 000hp during the process. Cant you have a long term progression which would not make such a huge difference between players? I think you can.

If you read the whole concept, I am clearly speaking about progression in the later parts.

Georgeson stated that EQN has no vertical progression. I am asking. Is a game with NO vertical progression an RPG?

Maybe it is subjective. I am trying to find out.

Ok. I understand.

Do you have a quote, where Georgeson stated that they have no vertical progression whatsoever?

Because.. basicly, it is almost impossible. When you start with one skill, and get later on another skill your power will more or less automatically increase, even if the base damage stays the same. With other words you will have some vertical progression. The same is true with any item. As much as i know some items give you the abilities to mix different skills you couldn't mix before and that alone will make you more powerful and withit another vertical progression.

I just can't imagine no whatsoever vertical progression. Hell.. we do even have some vertical progression in Battlefield 2-3.

What i thought, and meant to hear, is that they will focus more on horizontal progression and will not have a lot of vertical progression.. but no. As i said.. i just can't imagine it.

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