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EverQuest Next

EverQuest Next 

General Discussion  » Mounts confirmed, what would you like to see from them?

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60 posts found
  Rydeson

Elite Member

Joined: 3/05/07
Posts: 3552

8/23/13 5:45:56 AM#41
     I think flying mounts are in...... Didn't we see a concept picture showing tier 2 floating landmass in the sky?  I'm sure we aren't getting super jump boots for that content.. And speaking of that.. Since everything is destructible, can we destroy parts of that floating landmass only to fall to our deaths seconds later? lol
  donpopuki

Novice Member

Joined: 4/06/12
Posts: 603

8/23/13 6:22:32 AM#42
They should make mounts a pain in the ass (pun intended) to maintain. They should never store away in your pack. Mounts should be given AI as well and have likes and dislikes. Make mounts permanent models that have character, hps, and abilities. Don't make them into graphically impressive speed boosts.
  aesperus

Elite Member

Joined: 1/04/05
Posts: 4846

8/23/13 6:27:23 AM#43
Originally posted by Stiler

So the new info we got from Gamescon was that Mounts would be in the game.

So now that they are confirmed.what would you like to see out of mounts?

Personally, I REALLY REALLY hope we don't get another mmo where mounts are treated as just a "speed buff" with a graphic.  Mounts should feel/play like.....well mounts. Horses should have at least 4 different "Gaits" for speeds, from walk to trot, canter, gallop, with different breeds that give various adantages/disadvantages.

**snipped for length**

So what would you like to see from mounts in EQN?

I agree on the feel of the mounts.

I'd also like to see mounts treated like an in-game NPC, instead of a capsule car. It would be nice to have something like Red Dead Redemption, where you have to care / manage your horse. You need to go out and catch one as well. It would be also cool to have horses function as a sort of storage. Adding to the dynamic of taking your horse with you on your journey, but be careful not to leave him in a bad spot. Furthermore, they could help you carry back loot if you find a bunch on your trip.

This would also open the door to things like carts & wagons, capable of transporting multiple people & goods.

I'm probably getting ahead of myself, though, so we'll see.

  Stiler

Novice Member

Joined: 10/19/05
Posts: 599

 
OP  8/23/13 7:51:54 AM#44
Originally posted by aesperus
Originally posted by Stiler

So the new info we got from Gamescon was that Mounts would be in the game.

So now that they are confirmed.what would you like to see out of mounts?

Personally, I REALLY REALLY hope we don't get another mmo where mounts are treated as just a "speed buff" with a graphic.  Mounts should feel/play like.....well mounts. Horses should have at least 4 different "Gaits" for speeds, from walk to trot, canter, gallop, with different breeds that give various adantages/disadvantages.

**snipped for length**

So what would you like to see from mounts in EQN?

I agree on the feel of the mounts.

I'd also like to see mounts treated like an in-game NPC, instead of a capsule car. It would be nice to have something like Red Dead Redemption, where you have to care / manage your horse. You need to go out and catch one as well. It would be also cool to have horses function as a sort of storage. Adding to the dynamic of taking your horse with you on your journey, but be careful not to leave him in a bad spot. Furthermore, they could help you carry back loot if you find a bunch on your trip.

This would also open the door to things like carts & wagons, capable of transporting multiple people & goods.

I'm probably getting ahead of myself, though, so we'll see.

 

Yea this is one of the things I got excited about with Camelot Unchained.

 

If there is PVP on an open-world scale (and it goes by factions or something) I'd love to see them make ample use of the need for resources and relying on carts/wagons to haul goods aorund.

 

Where you would be able to find resources naturally, in a mine or other area, and as a gatherer you'd have to mine the ore an dthen put it in your wagon and have to send it back to town or your house from there.

Hoewver wagons would naturally be vunerable and a ripe target for people to try to stop and take the resources for themselves. So you would need to have your friends and others help the goods get back to town.

 

If you play TF2, something like their cart mode (Where you have to protect the cat while the enemy is trying to destroy it).

This would create a lot of emergent gameplay mechanics and imo make it exciting. Though it is pvp and I understan dnot everyone wants to do it.

  Apraxis

Novice Member

Joined: 9/28/05
Posts: 1509

8/23/13 8:06:01 AM#45
I want to see weight restricted inventory and with that a pack mule as a pre request for any serious gatherer/miner. I want to see carriages for transportation.. and even more i want taming and breeding for any mount. I want to see horse stables, and i don't want to see a mount in the inventory. Pls give me UO2.0.
  Jean-Luc_Picard

Hard Core Member

Joined: 1/10/13
Posts: 2890

There... are... four... lights!

8/23/13 8:18:10 AM#46
Originally posted by Apraxis
I want to see weight restricted inventory and with that a pack mule as a pre request for any serious gatherer/miner. I want to see carriages for transportation.. and even more i want taming and breeding for any mount. I want to see horse stables, and i don't want to see a mount in the inventory. Pls give me UO2.0.

UO 2.0 is more likely to be HERE (watch the new gameplay video).

Playing now: WoW, Landmark, GW2

Got a refund: Archeage. First refund since I started MMOs.

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  Apraxis

Novice Member

Joined: 9/28/05
Posts: 1509

8/23/13 8:46:24 AM#47
Originally posted by Jean-Luc_Picard
Originally posted by Apraxis
I want to see weight restricted inventory and with that a pack mule as a pre request for any serious gatherer/miner. I want to see carriages for transportation.. and even more i want taming and breeding for any mount. I want to see horse stables, and i don't want to see a mount in the inventory. Pls give me UO2.0.

UO 2.0 is more likely to be HERE (watch the new gameplay video).

You can never have enough UO2.0s.. so i am well aware of Shroud of the Avatar.. but nevertheless there is no reason that EQN can not borrow a few elements from UO, too. As they are already doing it. And if you ask me.. they can borrow from SWG a lot of stuff, too.

Hurray to the new era of sandboxes and UO clones. ;)

  Jean-Luc_Picard

Hard Core Member

Joined: 1/10/13
Posts: 2890

There... are... four... lights!

8/23/13 8:58:54 AM#48
Originally posted by Apraxis
Originally posted by Jean-Luc_Picard
Originally posted by Apraxis
I want to see weight restricted inventory and with that a pack mule as a pre request for any serious gatherer/miner. I want to see carriages for transportation.. and even more i want taming and breeding for any mount. I want to see horse stables, and i don't want to see a mount in the inventory. Pls give me UO2.0.

UO 2.0 is more likely to be HERE (watch the new gameplay video).

You can never have enough UO2.0s.. so i am well aware of Shroud of the Avatar.. but nevertheless there is no reason that EQN can not borrow a few elements from UO, too. As they are already doing it. And if you ask me.. they can borrow from SWG a lot of stuff, too.

Hurray to the new era of sandboxes and UO clones. ;)

Agreed of course, variety is good to have after 8 years of "WoW clones". That's also why I still enjoy GW2 so much for now, while waiting for EQN, SOTA and others.

Little out of topic parenthesis, I'm impressed with the progress they made on Shroud of the Avatar... of course, combat is far from finished, but everything else looks pretty awesome. I love the NPC interaction system, it's like the old Ultima games where you really talk to them. Seems like Richard Garriott's promise of a beta this winter could be fulfilled after all. It's gonna be a good winter with EQN Landmark and SOTA to test.

Playing now: WoW, Landmark, GW2

Got a refund: Archeage. First refund since I started MMOs.

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  coretex666

Advanced Member

Joined: 1/03/12
Posts: 1839

"I shall take your position into consideration"

8/23/13 9:03:46 AM#49

I want a profession related to mounts.

Someone who would tame them, breed / crossbreed them.

I want mounts with limited life expectancy.

The better the mount breeder, the stronger / faster / longer living mounts.

I want mounts to need to drink and eat.

I want it to be possible for mounts to be killed in battle.

I want it to be possible for mounts to die in the breeding process before they are even ready to be ridden or to catch a disease and simply die because of that.

I want it to be possible for mounts to take part in the battle in case they are appropriate species for that. E.g. a lion mount is slower than horse mount, but can use their claws and teeth in battle. Horse on the other hand is faster and can run longer distances, but is not capable of fighting.

Will the lion class be able to ride a lion mount? Will they be equally smart?

I dont think any of this would fit well into an arcade MMO game.

Currently playing: L2 Chronicle 4

  Rydeson

Elite Member

Joined: 3/05/07
Posts: 3552

8/23/13 9:11:42 AM#50
Originally posted by Apraxis
I want to see weight restricted inventory and with that a pack mule as a pre request for any serious gatherer/miner. I want to see carriages for transportation.. and even more i want taming and breeding for any mount. I want to see horse stables, and i don't want to see a mount in the inventory. Pls give me UO2.0.

     Now that would be great.. and I agree.. I would like to see weight allowance be an issue again as it was in original EQ.. If you need more space for mats and items put it on a mule or horse..  And this perfectly ties into the emergent AI that SOE keeps ranting about..  Orcs want to rob people.. FINE.. Rob and attack the players and if you just might lose your inventory on the mule.. 

  coretex666

Advanced Member

Joined: 1/03/12
Posts: 1839

"I shall take your position into consideration"

8/23/13 9:25:58 AM#51
Originally posted by Jean-Luc_Picard
Originally posted by Apraxis
I want to see weight restricted inventory and with that a pack mule as a pre request for any serious gatherer/miner. I want to see carriages for transportation.. and even more i want taming and breeding for any mount. I want to see horse stables, and i don't want to see a mount in the inventory. Pls give me UO2.0.

UO 2.0 is more likely to be HERE (watch the new gameplay video).

This looks absolutely amazing, in my opinion.

Currently playing: L2 Chronicle 4

  Zorgo

Elite Member

Joined: 12/05/05
Posts: 2265

Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising?

8/23/13 6:45:25 PM#52
Originally posted by Jean-Luc_Picard
Originally posted by Zorgo
Originally posted by Jean-Luc_Picard
Originally posted by Loktofeit
Chimeras, tiger-like creatures, armored elephants/rhinos and big leathery wings with electricity effects.

 

More seriously, I hope there won't be any flying mounts. Those ruin worlds.

No wonder I always hated Anne McCaffrey.

Let's not compare books with MMORPGs. Not to mention that in Dragonriders of Pern, only a selected few had a dragon to fly on, the majority, peasants, crafters and even keep lords didn't have one. You can't do that in a game, people would all play the characters which can fly.

Result: a dead world where everybody flies above.

I rather have my MMOs full of players you can actually meet, instead of "World of Air Taxi" where people only land at quest locations.

I was just trying to be funny......

But since you mentioned it......I didn't mind flying mounts at first in WoW or VG because they were prohibitive to obtain. If you saw someone with one, only at first - they were 'uber'. 

I think it was to speak to the spirit of things like Pern where a flying mount would mean you were something above the fray.

Not to detract from building the world and the content around mounts in such a way that they were integral to the community rather than the after thought they have been - which as we both agree can take away as much if not more from the game than it gives.

  boobot

Novice Member

Joined: 10/08/05
Posts: 26

8/23/13 7:32:22 PM#53
Originally posted by soulmirror
No mounts, no fighting on mounts and positively NO flyng mounts. Why?  Because it takes away from game play and  community.  No I am not looking through rose colored glasses, the lack of automatic travel made for a tighter community and in moving from place to place, non-auto,  we actually found things that were of the beaten track.  Have 2 classes with a group teleport mechanic and everything will be just fine.  If mounts make it into the game, then restrict them to the highest levels.

I agree with no fighting or flying mounts. But I would personally like regular mounts. I couldn't stand GW2 because of the mountless/teleportation travel. It took away from any expansiveness the game had (and it lacked already!).

  krage

Apprentice Member

Joined: 5/22/11
Posts: 416

8/23/13 7:55:35 PM#54

I would like to see mounts to serve more of a purpose other than summoned to run from point A to B.

Be nice if mmo mounts were more like Oblivion, or Skyrim with the added utility of mobile storage from saddle packs. I know it probably wont happen because it would cause too many milling npc mounts but it be nice if it werent simply a spell or item to spawn and despawn our mounts instantly...that is unless the mount is magic by nature (ethereal type mounts, elementals, etc.)

If they add flying mounts I think they should have a limited amount of flight time to reach a height and then glide down before having to land and run...then repeat.

  Jagsman32

Advanced Member

Joined: 12/22/07
Posts: 110

8/23/13 9:04:48 PM#55

Taming please!

Playing as a CH/BE in SWG was so much fun, specifically the taming portion (genetic engineering was fun too though). I loved being able to go out into the wilderness and tame bantha's or whatever and making them rideable. Even Ultima Online it was awesome trying to tame the Nightmare without being killed by a flamestrike. Once you had a Nightmare, you not only had an awesome mount but a great DPS pet.

A druid-type class would be great for this. You could allow him to tame pets that he could use in combat, or he could tame mounts/low-level pets that could be transfered to other players for their use. This opens up a whole new economy, especially if you can breed them.

Dave, pls.

Pls implement this.

  Drakephire

Advanced Member

Joined: 4/02/13
Posts: 414

8/23/13 11:14:12 PM#56
Originally posted by Stiler
 

 

Or.....the game can be built around this and do things differently?

 

Have special "cities in the sky" that takes an air mount to get to, have gameplay elements built around mounts, vertical gameplay made to give reasons to have interaction?

 

If they have mounted combat, if mounts can be damaged and killed, this can lead to a LOT more social interaction, you can have people that tame the mounts in the wild, have an entire part of the economy built around mounts.

 

As long as you have reasons for people to you know, be on the ground, they will go there. Dungeons to explore, PVP with keeps/lands to fight over (with a reason to want to fight over it), rare resources for crafters, etc.

 

 

Personally I'd love to have a Pegasus type of mount for flying, rather then your usual "Dragon" or bird-like flying mount.

 

I like the way you think...

 

Makes me want to have flying mounts even more.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17596

8/23/13 11:23:12 PM#57
Originally posted by Kyleran

Wait till you see my ideas around items of power and the profit potential around them.

  I find your ideas intriguing and I would like to subscribe to your newsletter ...

  JedidiahTheadore

Novice Member

Joined: 6/23/13
Posts: 48

8/24/13 4:36:39 PM#58
I know it will never happen but I would like to see mounts be persistent in the world instead of being summoned out of the aether.

You would have to pay to have them stabled and tie them up when not using them else they might run off.

Of course everyone else's mounts could be phased when not in use so each player only see their own mount in the world and there aren't a thousand mounts standing around Freeport slowing everyone's computers down.
  joe2721

Novice Member

Joined: 2/08/07
Posts: 148

8/24/13 6:21:15 PM#59

Who knows maybe  animal taming or breeding will be a class in EQN  making pets and mounts  something more than for show and faster travel.

 

I like to see all kinds of mounts just please avoid the crazy ones like gaint chickens

  Fly666monkey

Hard Core Member

Joined: 10/25/11
Posts: 140

8/24/13 6:27:23 PM#60
I want mounts to be more than a speed boost, for sure. Mounted combat is so much fun when done right, and it can make those rare mounts much more meaningful if they have cool abilities. (If I'm riding a dragon, I want to be able to breathe fire/ice/whatever on the helpless peons below.)
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