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Final Fantasy XIV: A Realm Reborn

Final Fantasy XIV: A Realm Reborn 

General Discussion  » I Just Don't Get It... Help Me Out Here.

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58 posts found
  Alberel

Novice Member

Joined: 12/02/09
Posts: 1121

8/22/13 8:35:56 PM#21
Originally posted by aesperus
Originally posted by elocke
Originally posted by kDeviL

  I really don't want to slam ARR here because I've always liked FF games and I really want it to do well but let's be honest here, it doesn't seem to bring alot of new to the table.

 **snipped for length**

Because it brings all those old aspects of traditional MMOs and puts it in a Final Fantasy skin and then polishes it to the extreme.  Not only that, but it offers what I haven't seen in an MMORPG since FFXI.  Multiple content paths that aren't always about just leveling and then raiding/grinding for gear.  There is so much "extra" and it's all done along the journey, with multitudes of goals to strive for as well as being fun and immersive.  The music, sound and graphics are top notch as is the "world" feeling.  The storyline is just awesome and paced well, much better than SWTOR with it's really odd pacing that would put me off of the story altogether.

Then you have the roles being nice and solid and every class having it's own story and feel and place in the world and this includes crafting and gathering, all on ONE character which in turn creates a better community in my opinion because people are now actually held a bit more accountable for their actions. 

So yeah, that's basically it in a nutshell.  Obviously not everyone is going to enjoy an MMORPG that doesn't innovate(although I think it does in ways that have yet to be echoed through out the genre, like the one character any class/job any time aspect and the progression systems that peel back like an onion showing multiple layers of them) but there is quite a following of those like myself itching for this type of game just brought to the modern era with all the new bells and whistles of today's computers.

This is not the first time I've seen this explanation presented, but it honestly doesn't make any sense. And I've been playing FFXIV since closed beta, and played the original launch as well.

- Multiple content paths that aren't just about lvling & gear. Like what? There are multiple content paths, but this entire game is oriented around lvls & gear. It's your typical vertically progressing gear-grinder.

- Old school feel. Really? Because as someone who started on MMOs like UO and EQ, I don't see much oldschool at all in FFXIV. It's not 'oldschool' enough to be considered new or refreshing. It's about oldschool as SWTOR is, tbh. It has very few features one would recognize from an older game, it has modernized combat (if still tab-target based), dynamic events, dungeon lobbying, etc. None of those things are old school. Polished? Definitely, but not old school.

Perhaps the most believable explanation I've heard for this game, so far, is that people enjoy it's simplicity, and it's aesthetics. There's no denying that FF tends to not disappoint when it comes to graphics. Something most people tend to jump on, when it comes to new games. It's new, it's shiny, people want it.

Essentially, it's the only game right now that isn't really trying to do anything different. It's perfectly status-quo when it comes to themepark MMOs. And I suppose, in a way, that makes sense to get excited about.

Housing, chocobo breeding and an in-depth crafting system are all alternative progression systems beyond combat and gearing. Expect more in the future as well.

Honestly the housing alone is a throwback to more oldschool MMOs simply because the genre has tried to kill the feature for years now. Mob grinding is also a viable leveling method where most recent MMOs have done their utmost to gut that in favour of quests. Personally I would use the term 'traditional' rather than oldschool though. There is a huge audience for a traditional MMO right now in a sea of nothing but shallow action-MMOs.

Ironically, whilst the graphics are nice, they don't have much impact on my opinion of the game. My personal biggest draw is the 'all classes on one character' thing. I still don't get why more MMOs don't adopt it... it encourages players to play everything the game has to offer and effectively multiplies the level cap by the number of classes available. It also solves the dilemma of which character to focus on and makes it much easier to socialise and be recognised by players you've met before. It was amazing in XI and it'll be amazing for XIV.

When Blizzard released WoW they didn't really do anything new... they just polished all the popular features and mechanics of the genre to a point where they made a fantastic package. The way I see it SquareEnix is doing the same in their own way. I don't expect the game to be as successful as WoW (I believe Yoshi's goal is about 400k subscribers) but there is no doubt in my mind that they have achieved the same thing in terms of polish.

  Jagarid

Novice Member

Joined: 8/01/09
Posts: 413

“Every man takes the limits of his own field of vision for the limits of the world.”

8/22/13 8:39:09 PM#22

I think how they have handled character progression in terms of leveling multiple classes and cross-class skills is actually pretty innovative.   I have not played any other MMO that does this, much less does it well.   As a registered alt-oholic in every MMO I have ever played this feature alone makes this game a win for me.

Beyond that, the game just does what it does very well.  Yes, outside of what I mentioned above, there is not much "new" here, but for those of us who actually LIKE the old way of doing things and also LIKE final fantasy, ARR melds the two really well.

I very much enjoy standard MMO tropes, what has prevented me from sticking with other MMOs in recent years is addressed here.

I quit EQ waaay back, simply because the game was getting old and dated.  Otherwise I would have kept playing it.   I played it for many, many years.

I quit WoW a few years ago after playing it for many years, not because I didn't find the game fun anymore but because my main focus in WoW was raiding and they made raiding "too easy".  It bored me once they made it so easily accessible.  But even then, I likely would have kept playing it IF there was a way for me to queue for hard-mode dungeon runs on my max-level character while leveling a low level alt.   This is simply not an option though.  In WoW you have to stay on the character you are working on while waiting.  Too boring, game over, I quit.   FFXIV ARR addresses this problem very nicely.

Other than the two above games, I have not played any other MMO for an extended period.  None of them felt that much different than WoW and pretty much all of them came with the same "issues" I listed for WoW so I did not see any point.

ARR addresses what few issues I had with the other MMOs while still keeping all of the things I enjoy.   And it doesn't have a cash shop (I HATE cash shops).   Looking very forward to playing it long term.

  elocke

Spotlight Poster

Joined: 6/15/04
Posts: 4080

8/22/13 8:45:21 PM#23
Originally posted by aesperus
Originally posted by elocke
Originally posted by kDeviL

  I really don't want to slam ARR here because I've always liked FF games and I really want it to do well but let's be honest here, it doesn't seem to bring alot of new to the table.

 **snipped for length**

Because it brings all those old aspects of traditional MMOs and puts it in a Final Fantasy skin and then polishes it to the extreme.  Not only that, but it offers what I haven't seen in an MMORPG since FFXI.  Multiple content paths that aren't always about just leveling and then raiding/grinding for gear.  There is so much "extra" and it's all done along the journey, with multitudes of goals to strive for as well as being fun and immersive.  The music, sound and graphics are top notch as is the "world" feeling.  The storyline is just awesome and paced well, much better than SWTOR with it's really odd pacing that would put me off of the story altogether.

Then you have the roles being nice and solid and every class having it's own story and feel and place in the world and this includes crafting and gathering, all on ONE character which in turn creates a better community in my opinion because people are now actually held a bit more accountable for their actions. 

So yeah, that's basically it in a nutshell.  Obviously not everyone is going to enjoy an MMORPG that doesn't innovate(although I think it does in ways that have yet to be echoed through out the genre, like the one character any class/job any time aspect and the progression systems that peel back like an onion showing multiple layers of them) but there is quite a following of those like myself itching for this type of game just brought to the modern era with all the new bells and whistles of today's computers.

This is not the first time I've seen this explanation presented, but it honestly doesn't make any sense. And I've been playing FFXIV since closed beta, and played the original launch as well.

- Multiple content paths that aren't just about lvling & gear. Like what? There are multiple content paths, but this entire game is oriented around lvls & gear. It's your typical vertically progressing gear-grinder.

- Old school feel. Really? Because as someone who started on MMOs like UO and EQ, I don't see much oldschool at all in FFXIV. It's not 'oldschool' enough to be considered new or refreshing. It's about oldschool as SWTOR is, tbh. It has very few features one would recognize from an older game, it has modernized combat (if still tab-target based), dynamic events, dungeon lobbying, etc. None of those things are old school. Polished? Definitely, but not old school.

Perhaps the most believable explanation I've heard for this game, so far, is that people enjoy it's simplicity, and it's aesthetics. There's no denying that FF tends to not disappoint when it comes to graphics. Something most people tend to jump on, when it comes to new games. It's new, it's shiny, people want it.

Essentially, it's the only game right now that isn't really trying to do anything different. It's perfectly status-quo when it comes to themepark MMOs. And I suppose, in a way, that makes sense to get excited about.

Ok, perhaps I hyperbolized the leveling and gear part, as that is very much a part of the game.  But it's not the ONLY thing.  You have so much gated content, which I like, behind the leveling instead of just getting gear to fight the big bad boss.  From the chocobo mount to getting one as a companion later, to housing and all that entail to the guild hests and guild leves as well as side quests and various mobs.  I can level to 50 and not feel wierd switching to a new class and leveling that up for a different experience to cap.  Let's see, after playing FFXI I'm sure this game will add similar or newer game systems like  Behest and those other odd named events I can't remember where you had to escort an npc as a raid through a monster filled dungeon for various rewards.  Those have nothing to do with "leveling" and are side activities that are different and fun.  And that's just one or 2 examples from a game that is 11 years old and has a ton more things to do along the same lines of that side activity.

Now, you are complaining about Old school, to you it's not, but to me it is.  I started playing with SWG and then FFXI and it feels like FFXI to me, just with today's modern conviences and more intuitive and flowing combat and movement.  It doesn't need to look 8 bit or play like UO/EQ(games I can't stand control/graphic wise by the way) to feel oldschool.

http://www.twitch.tv/elockethemmoaddict

https://twitter.com/MMOAddicted

  Syno23

Novice Member

Joined: 8/18/08
Posts: 1371

8/22/13 8:47:56 PM#24
If you played 1.0 and then played 2.0 or ARR then you'll understand the difference. It's not always about graphics, which you irrated. And of course the story in 2,0 takes place after 1.0.
  Gormogon

Novice Member

Joined: 9/25/12
Posts: 155

8/23/13 1:18:04 AM#25

It offers the promise of new (and hopefully at least somewhat challenging) group content to conquer, and unlike GW2 it does so while giving you a reason to continue doing it once you've capped out in levels ... because harder stuff, requiring the skill, gear, and teamwork one acquires/develops in earlier content, is coming.

 

Now, whether it can actually deliver on that promise, we'll find out in a month or two.  Plenty of games offer the same thing and fail at it.  In that sesnse FFXIV:ARR just happens to be the next opportunity for the industry to get it right at a time when other games have been moving away from trying at all.

 

In addition to progression content, however, it also offers other areas of focus.  We don't know how robust the PvP play will really be, but the crafting, exploration, and story experiences are well-developed and there's a certain "gotta catch 'em all" mentality build into the game as well (not regarding pets of any kind, but in the sense that the came has several features that appeal to the obsessive completionist). 

 

The game also embraces it's Final Fantasy roots, which can be a big draw to people who have enjoyed the franchise (of which there are many).

  NagelRitter

Apprentice Member

Joined: 7/18/13
Posts: 613

8/23/13 1:32:02 AM#26

polish

/thread

Favorite MMO: Vanilla WoW
Currently playing: GW2, EVE
Excited for: Wildstar, maybe?

  Sajman01

Novice Member

Joined: 2/11/13
Posts: 208

8/23/13 1:47:39 AM#27
MMOs are always awesome the first 2/3 months before the min-max crowd takes over.

To get that experience with the very high quality polish I saw during beta leads me to believe this might be the best 2 months Ive had in gaming.
  STYNKFYST

Hard Core Member

Joined: 5/27/13
Posts: 309

8/23/13 1:55:04 AM#28
Originally posted by NagelRitter

polish

/thread

This helps a ton. But....

  Evil_MoDo

Novice Member

Joined: 2/26/05
Posts: 75

8/23/13 1:59:11 AM#29

IMO this game deserves to be giving a shot out of respect that the devs actually had the balls to revamp the game (don't we all wish blizzard did this with D3?). Also, after playing the beta and seeing how crazy polished it was gave SE another +1. I also tend to like MMOs more when they have a decent story line. No doubt about it, this game won't bring in millions of players, but I am sure it will have a decent amount of players and a good community once all the haters are gone after a month.

A game does not need to innovate to be good or else Wii U would be king of the console war. We have seen innovation in MMOs turn into pure gimmics or just not that great after you seen it 100s of times(rifts, GW2 hearts,Defiance). 

  Lonestryder

Apprentice Member

Joined: 12/02/07
Posts: 167

_______
4 4 4

8/23/13 2:01:51 AM#30

Like many have posted before, I purchased and am planning to play because I want a new game that isn't FTP and doesn't rely on a cash shop to make its revenue.

 

And although I have never played a FF game before, I did play the beta last weekend and was impressed by the sheer "beginning" of it all.

 

I plan on sharing my MMO hobby between Vanguard and this game.

 

  aesperus

Elite Member

Joined: 1/04/05
Posts: 4648

8/23/13 2:29:17 AM#31
Originally posted by elocke
Originally posted by aesperus
Originally posted by elocke
**snipped for length**

This is not the first time I've seen this explanation presented, but it honestly doesn't make any sense. And I've been playing FFXIV since closed beta, and played the original launch as well.

- Multiple content paths that aren't just about lvling & gear. Like what? There are multiple content paths, but this entire game is oriented around lvls & gear. It's your typical vertically progressing gear-grinder.

- Old school feel. Really? Because as someone who started on MMOs like UO and EQ, I don't see much oldschool at all in FFXIV. It's not 'oldschool' enough to be considered new or refreshing. It's about oldschool as SWTOR is, tbh. It has very few features one would recognize from an older game, it has modernized combat (if still tab-target based), dynamic events, dungeon lobbying, etc. None of those things are old school. Polished? Definitely, but not old school.

Perhaps the most believable explanation I've heard for this game, so far, is that people enjoy it's simplicity, and it's aesthetics. There's no denying that FF tends to not disappoint when it comes to graphics. Something most people tend to jump on, when it comes to new games. It's new, it's shiny, people want it.

Essentially, it's the only game right now that isn't really trying to do anything different. It's perfectly status-quo when it comes to themepark MMOs. And I suppose, in a way, that makes sense to get excited about.

Ok, perhaps I hyperbolized the leveling and gear part, as that is very much a part of the game.  But it's not the ONLY thing.  You have so much gated content, which I like, behind the leveling instead of just getting gear to fight the big bad boss.  From the chocobo mount to getting one as a companion later, to housing and all that entail to the guild hests and guild leves as well as side quests and various mobs.  I can level to 50 and not feel wierd switching to a new class and leveling that up for a different experience to cap.  Let's see, after playing FFXI I'm sure this game will add similar or newer game systems like  Behest and those other odd named events I can't remember where you had to escort an npc as a raid through a monster filled dungeon for various rewards.  Those have nothing to do with "leveling" and are side activities that are different and fun.  And that's just one or 2 examples from a game that is 11 years old and has a ton more things to do along the same lines of that side activity.

Now, you are complaining about Old school, to you it's not, but to me it is.  I started playing with SWG and then FFXI and it feels like FFXI to me, just with today's modern conviences and more intuitive and flowing combat and movement.  It doesn't need to look 8 bit or play like UO/EQ(games I can't stand control/graphic wise by the way) to feel oldschool.

Aye, but outside housing (of which we know almost nothing about), it's still all level-based. Even your chocobo. (Which has it's strength tied to your character's level. And it's cosmetics (barding) tied to your Grand Company's lvl). Crafting is especially level AND gear based, as you need to lvl up to craft better things & be able to wear better armor (which is required to create some of the more difficult items, espcially if u want the High Quality result).

Not saying there isn't stuff to do besides killing things & dungeon crawling, but that is the bulk of the game as we know it, and it's all lvl / gear based. (except for housing, which we know practically nothing about, other than it's supposed to be in the game at launch)

  Zadawn

Apprentice Member

Joined: 11/04/10
Posts: 672

8/23/13 2:47:11 AM#32
People don't necessary look for new things but for better things.

  SpottyGekko

Elite Member

Joined: 9/26/04
Posts: 2756

8/23/13 2:49:14 AM#33
Originally posted by kDeviL

  I really don't want to slam ARR here because I've always liked FF games and I really want it to do well but let's be honest here, it doesn't seem to bring alot of new to the table.

  It seems to have very pretty graphics but so do plenty of MMOs i.e. Tera.  And sure it's detailed but so are plenty of games i.e GW2.  Maybe a good story but that didn't do much for TOR.  I know it isn't the combat... I see absolutely no difference from that and a game from 2005.  Yet, Everyone that  plays it seems to really like and enjoy the game.  What's more strange is that ARR doesn't seem to have a hate following like many of it's competitors do for whatever reason.  From never playing ARR on the outside looking in I can't see what the big draw to the game is and I hope someone can explain it to me.

 

  tldr:

  What is the major draw in ARR that pulls you back enough to make it your favorite new MMO?    Is the story really that good?  Is the world really immersive?  That would make sense combined with the music I'm sure square put into the game. Maybe it just gets alot more fun later on?  What is about the game that makes it so good for you?

Perhaps the answer is relatively simple.

Using the the features you have mentioned, perhaps FFXIV:ARR is simply a pleasing combination of "pretty graphics"+"detail"+"good story" ?

All those features have been done in other games (possibly even done better), but none of those games have combined all three into a single package.

 

There are certain genre's in literature that have been popular for decades. Thousands upon thousands of crime novels and detective mysteries are written every year. All of them use the standard plot elements that are characteristic of their genre (in MMO terms, they would all be "WoW clones"). Yet they all sell a good number of copies, and every few years one of them becomes a worldwide bestseller.

 

Entertainment doesn't always have to be "New and different" to succeed.

  EndoRoboto

Novice Member

Joined: 1/13/13
Posts: 298

8/23/13 2:53:52 AM#34
Well, to sum it all up, I can /sit and my toon actually sits down on any chair or bed. This blows my mind as I have a huge chair fetish. <3
  gessekai332

Advanced Member

Joined: 3/31/07
Posts: 838

8/23/13 4:21:22 AM#35
Originally posted by aesperus
Originally posted by elocke
Originally posted by kDeviL

  I really don't want to slam ARR here because I've always liked FF games and I really want it to do well but let's be honest here, it doesn't seem to bring alot of new to the table.

 **snipped for length**

Because it brings all those old aspects of traditional MMOs and puts it in a Final Fantasy skin and then polishes it to the extreme.  Not only that, but it offers what I haven't seen in an MMORPG since FFXI.  Multiple content paths that aren't always about just leveling and then raiding/grinding for gear.  There is so much "extra" and it's all done along the journey, with multitudes of goals to strive for as well as being fun and immersive.  The music, sound and graphics are top notch as is the "world" feeling.  The storyline is just awesome and paced well, much better than SWTOR with it's really odd pacing that would put me off of the story altogether.

Then you have the roles being nice and solid and every class having it's own story and feel and place in the world and this includes crafting and gathering, all on ONE character which in turn creates a better community in my opinion because people are now actually held a bit more accountable for their actions. 

So yeah, that's basically it in a nutshell.  Obviously not everyone is going to enjoy an MMORPG that doesn't innovate(although I think it does in ways that have yet to be echoed through out the genre, like the one character any class/job any time aspect and the progression systems that peel back like an onion showing multiple layers of them) but there is quite a following of those like myself itching for this type of game just brought to the modern era with all the new bells and whistles of today's computers.

This is not the first time I've seen this explanation presented, but it honestly doesn't make any sense. And I've been playing FFXIV since closed beta, and played the original launch as well.

- Multiple content paths that aren't just about lvling & gear. Like what? There are multiple content paths, but this entire game is oriented around lvls & gear. It's your typical vertically progressing gear-grinder.

- Old school feel. Really? Because as someone who started on MMOs like UO and EQ, I don't see much oldschool at all in FFXIV. It's not 'oldschool' enough to be considered new or refreshing. It's about oldschool as SWTOR is, tbh. It has very few features one would recognize from an older game, it has modernized combat (if still tab-target based), dynamic events, dungeon lobbying, etc. None of those things are old school. Polished? Definitely, but not old school.

Perhaps the most believable explanation I've heard for this game, so far, is that people enjoy it's simplicity, and it's aesthetics. There's no denying that FF tends to not disappoint when it comes to graphics. Something most people tend to jump on, when it comes to new games. It's new, it's shiny, people want it.

Essentially, it's the only game right now that isn't really trying to do anything different. It's perfectly status-quo when it comes to themepark MMOs. And I suppose, in a way, that makes sense to get excited about.

just vertical progression? player and guild housing (which will be a major part of the game when it comes in), nuff said...A lot of what final fantasy is about is immersion and enjoying the world. 

 

Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)

  Draemos

Advanced Member

Joined: 2/20/10
Posts: 1459

8/23/13 4:27:37 AM#36
Originally posted by kDeviL

  I really don't want to slam ARR here because I've always liked FF games and I really want it to do well but let's be honest here, it doesn't seem to bring alot of new to the table.

  It seems to have very pretty graphics but so do plenty of MMOs i.e. Tera.  And sure it's detailed but so are plenty of games i.e GW2.  Maybe a good story but that didn't do much for TOR.  I know it isn't the combat... I see absolutely no difference from that and a game from 2005.  Yet, Everyone that  plays it seems to really like and enjoy the game.  What's more strange is that ARR doesn't seem to have a hate following like many of it's competitors do for whatever reason.  From never playing ARR on the outside looking in I can't see what the big draw to the game is and I hope someone can explain it to me.

 

  tldr:

  What is the major draw in ARR that pulls you back enough to make it your favorite new MMO?    Is the story really that good?  Is the world really immersive?  That would make sense combined with the music I'm sure square put into the game. Maybe it just gets alot more fun later on?  What is about the game that makes it so good for you?

It's a total package game that seems to emphasize group PvE and solid party mechanics.  It's greatest weakness is probably it's combat, but even that's not bad... it just has pacing issues.  For me it's kinda like Rift in that respect, it just covers all the bases; but unlike Rift the world/graphics/lore are not dull.

It's also the only new kid on the block for probably 6+ months down the road.  Even a plain Jane MMO starts to look pretty good when there are no other girls around for miles.

  Rewhymo

Advanced Member

Joined: 10/24/12
Posts: 53

8/23/13 4:33:20 AM#37
Originally posted by kDeviL

  I really don't want to slam ARR here because I've always liked FF games and I really want it to do well but let's be honest here, it doesn't seem to bring alot of new to the table.

  It seems to have very pretty graphics but so do plenty of MMOs i.e. Tera.  And sure it's detailed but so are plenty of games i.e GW2.  Maybe a good story but that didn't do much for TOR.  I know it isn't the combat... I see absolutely no difference from that and a game from 2005.  Yet, Everyone that  plays it seems to really like and enjoy the game.  What's more strange is that ARR doesn't seem to have a hate following like many of it's competitors do for whatever reason.  From never playing ARR on the outside looking in I can't see what the big draw to the game is and I hope someone can explain it to me.

 

  tldr:

  What is the major draw in ARR that pulls you back enough to make it your favorite new MMO?    Is the story really that good?  Is the world really immersive?  That would make sense combined with the music I'm sure square put into the game. Maybe it just gets alot more fun later on?  What is about the game that makes it so good for you?

i didnt bother reading everyone elses posts to much to read lol.

For me what draws me to the games is the sheer beauty of the world, the fully orchestrated music that changes from day to night. Night time in Ul'dah city is just so sereen and calm. It makes you want to sit with your party and chat and slimpy enjoy the high detail in the world. 

i mean come on. its Square fracking enix. They dont skimp on the fluff.

As far as the gameplay goes i find it extremely smooth. No they didnt bring anything new. but the way they put it together it feels, sounds, and plays like new.  To me it just really doesnt feel like a WoW clone even though its easily argueable as to why it is a wow clone. 

OP i would strongly recommend this game to you. I play with an RP guild and we play at our own rate. It will take me a very long time to max level but im having so much fun roleplaying with my guild. Mind you we only got to RP during the beta testing. It wasnt alot of time but the game releases very soon so will have all the time in the world soon.

  gessekai332

Advanced Member

Joined: 3/31/07
Posts: 838

8/23/13 4:37:41 AM#38
Originally posted by aesperus
Originally posted by elocke
Originally posted by aesperus
Originally posted by elocke
**snipped for length**

This is not the first time I've seen this explanation presented, but it honestly doesn't make any sense. And I've been playing FFXIV since closed beta, and played the original launch as well.

- Multiple content paths that aren't just about lvling & gear. Like what? There are multiple content paths, but this entire game is oriented around lvls & gear. It's your typical vertically progressing gear-grinder.

- Old school feel. Really? Because as someone who started on MMOs like UO and EQ, I don't see much oldschool at all in FFXIV. It's not 'oldschool' enough to be considered new or refreshing. It's about oldschool as SWTOR is, tbh. It has very few features one would recognize from an older game, it has modernized combat (if still tab-target based), dynamic events, dungeon lobbying, etc. None of those things are old school. Polished? Definitely, but not old school.

Perhaps the most believable explanation I've heard for this game, so far, is that people enjoy it's simplicity, and it's aesthetics. There's no denying that FF tends to not disappoint when it comes to graphics. Something most people tend to jump on, when it comes to new games. It's new, it's shiny, people want it.

Essentially, it's the only game right now that isn't really trying to do anything different. It's perfectly status-quo when it comes to themepark MMOs. And I suppose, in a way, that makes sense to get excited about.

Ok, perhaps I hyperbolized the leveling and gear part, as that is very much a part of the game.  But it's not the ONLY thing.  You have so much gated content, which I like, behind the leveling instead of just getting gear to fight the big bad boss.  From the chocobo mount to getting one as a companion later, to housing and all that entail to the guild hests and guild leves as well as side quests and various mobs.  I can level to 50 and not feel wierd switching to a new class and leveling that up for a different experience to cap.  Let's see, after playing FFXI I'm sure this game will add similar or newer game systems like  Behest and those other odd named events I can't remember where you had to escort an npc as a raid through a monster filled dungeon for various rewards.  Those have nothing to do with "leveling" and are side activities that are different and fun.  And that's just one or 2 examples from a game that is 11 years old and has a ton more things to do along the same lines of that side activity.

Now, you are complaining about Old school, to you it's not, but to me it is.  I started playing with SWG and then FFXI and it feels like FFXI to me, just with today's modern conviences and more intuitive and flowing combat and movement.  It doesn't need to look 8 bit or play like UO/EQ(games I can't stand control/graphic wise by the way) to feel oldschool.

Aye, but outside housing (of which we know almost nothing about), it's still all level-based. Even your chocobo. (Which has it's strength tied to your character's level. And it's cosmetics (barding) tied to your Grand Company's lvl). Crafting is especially level AND gear based, as you need to lvl up to craft better things & be able to wear better armor (which is required to create some of the more difficult items, espcially if u want the High Quality result).

Not saying there isn't stuff to do besides killing things & dungeon crawling, but that is the bulk of the game as we know it, and it's all lvl / gear based. (except for housing, which we know practically nothing about, other than it's supposed to be in the game at launch)

crafting shouldnt count as your typical vertical progression because you dont need it to be viable in endgame. its probably even better skipping it altogether if you just wanted to become the best, fast- and just grind dungeons for gear. the fact that crafting in this game compared to other games is very in depth and enjoyable on its own (heck you can even collect cool armor for these roles) shows that the game ISNT just about dungeon grinding to max level, its about having fun doing random things, but feeling you are still progressing in some shape or form. you also cant just scoff at housing like its nothing. its like saying the SIMS franchise is nothing, which sells itself on "player housing." people will spent countless hours on making things look pretty. the fact that they are even implementing neighborhoods shows that they are dead serious about this feature, and that its not just some tacked on gimmick. 

Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)

  Rewhymo

Advanced Member

Joined: 10/24/12
Posts: 53

8/23/13 4:46:47 AM#39
Originally posted by EndoRoboto
Well, to sum it all up, I can /sit and my toon actually sits down on any chair or bed. This blows my mind as I have a huge chair fetish. <3

This right here fracking wins. lol

 

  Benedikt

Tipster

Joined: 12/12/04
Posts: 1294

We live for The One, we die for The One.

8/23/13 6:21:06 AM#40
for me the major draw in ff is the crafting - i consider its crafting process the best i ever met in mmorpg, even better then vanguard which was so far my favorite
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