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The Pub at MMORPG.COM  » Your life changed, why should the genre?

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25 posts found

Apprentice Member

Joined: 7/11/04
Posts: 2582

8/21/13 1:16:30 AM#21
Originally posted by Kyleran
Originally posted by Drakephire
Originally posted by muchavez

Back in the 90s the majority of people playing online games were young kids.  Those kids grew up and gave their kids games, then those kids grew up and so on and so on.  Every year you have more and more adults with jobs playing MMOs.  Which means less 6 hour raids, and more insta join WvWvW type games.


Very true.  While the market grows by adding newer young players, the market is sustained by those younger players getting older and remaining gamers.


It's the same reason advertisers seek 18-30 something market. If they can hook a young person on their product, they have a better chance of retaining that person for life. That is how one continually grows a brand.


There is a market for the types of games the OP desires, but it's a smaller market, and thus will only attract smaller development companies with smaller budgets.


These posts make me wonder if you two were even there in the late 90s and early 2000s for the first MMOS. They were predominately played by working adults, primarily because they ran on expensive PC hardware that was more complicated to operate. Children were actually quite rare and those people raiding for 6 hours were in there 20s and 30s, usually pre-children actually. Wasn't until WOW came along and would run on lower end PCs that were more often than not their parents "old" hardware that we saw the entry of not only children, but the casual console players who also typically did not invest on high end gaming hardware. I was in my 40s when I started,always managed to fit gaming in my schedule, but its true, I didn't do high end, long hour raid content, but the games I favored (L1,L2, DAOC,Shadowbane etc) did not require it to have fun in the game. For some reason many of todays gamers feel they are entitled to experience all of the game content. They are not, wasn't true when I first started playing, isn't true today though game develops sure seem to bend over backwards to accommodate them. Can't even understand why as most of them show no loyalty and are gone in a short time complaining about a lack of content, but hey they got exactly what they asked for, not sure why they complain.

This is true. The kids didnt learn that much about PC and Windows, many schools still had old equipment. In addition to that a k56 modem Internet connection was expensive in this time and there were no Internet Flats for a certain time. You did pay per minute plus a monthly base fee. The Internet was very new and it was not natural to have Internet in your house.


To say that in this time the majority of online gamers were kids/teenagers is just bullshit, they did not have the money to go online to play games.


The market did actually change and there is an  influence towards the youngsters, especially the teenagers up to the mid twens. Those which are the most manipulable and uncritical consumers.


Elite Member

Joined: 5/12/10
Posts: 1951

8/21/13 1:41:31 AM#22
Originally posted by IfrianMMO

Why should an entire genre adapt to your new and busy life instead of you finding a genre or type of game that you can actually afford and enjoy?

Drakephire already gave the short summary right in the 2nd post: You fundamentally misunderstand the laws of supply and demand...

Former players have only a little influence onto the course of the industry, simply because they're just the minority among the playerbase. And there are no veteran player lobbyists at the publishers to urge them making shorter, more casual games :)


Novice Member

Joined: 11/15/12
Posts: 576

8/21/13 1:48:05 AM#23

People seem to be under the impression that there is this massive horde of spammers going after devs to make less hard core games.

This is probably not true.

Some people also equate stupid old mechanics, that we didn't even like back in the day, with hard core...and that also isn't true.

Heck, I am a full on PvP, full equipment durability decay over time, sandbox, player housing, main city invasion kind of player... I just had my mining barge shot out from under me in Eve and had to crawl back to my warehouse which was 20 minutes away on autopilot to grab another one just to go back out and potentially have it done again, while you were writing junk about how easy things are on this forum.....but that does not mean I agree with a lot of what you people call hard core... I do not agree that having 16 versions of the same skill on seperate cool downs...or one more slightly powerful than the other, is hard fact it is stupid, it always has been stupid.

You want hard core? Go play gemstone IV and get your experience knocked down by WEEKS if you die several times in a row, and wait a month between levels..and then MAYBE get a skill because you only get one every 5 levels or so...ONE..and then try and get one of three epic bows in the entire game world, from the hands of a player who isn't going to give it up for less than $1000 dollars.

But I don't agree that you being level 50 makes you immune to lower level mobs or players is hard core, it isn't it is asinine. Defeats the whole purpose of an army if one guy is functionally immune to a thousand. Those stupid little dungeons that you can replay over and over and over again until you get it right? Not hard core, the fact that once you figure it out you have to run it again and again and again to get tokens or "gear sets" or some random chance at some loot...also not hard core it is just a time sink plain and simple by the time you are farming it the dungeon represents no more of a problem to you than a level 1 kobold back in just take 100 times the investment in your time. Hard Core is the NPC disarming you taking your tier six sword and beating you upside the head with it, then running away after you die.


I think what I am trying to say is, I do not have a problem with hard core, I just have a problem with a lot of peoples definition of it.


Apprentice Member

Joined: 9/25/12
Posts: 2388

8/21/13 1:53:24 AM#24
Originally posted by Drakephire

Money talks.


More accurately, WoW talks. Almost all the other casual AAA games were huge failures and barely anyone played them for long.


Hard Core Member

Joined: 4/01/07
Posts: 1678

8/21/13 2:36:03 AM#25
Originally posted by Mtibbs1989


 If they don't consume more content than "hardcore" customers then why have all of the new MMOs that have recently released become ghost towns after the release of the games? Essentially forcing the companies to turn them into F2P models.

Maybe because the games weren't that good?  Not being "hardcore" enough had nothing to do with it.  "Hardcore" doesn't automatically equal being good.

Is a man not entitled to the herp of his derp?

Remember, I live in a world where juggalos and yugioh players are real things.

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