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The Pub at MMORPG.COM  » Why games live EVE and Minecraft are successful...

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51 posts found
  worldalpha

Novice Member

Joined: 11/03/11
Posts: 401

Working hard on WorldAlpha

8/20/13 6:10:00 AM#41
Player Freedom is something that I really tried to make available in the game I developed.  Other social strategy MMOs are quite limited in what a player can do, and I opened it up to make a lot more options available.

Thanks,
Mike
Working on Social Strategy MMORTS (now Launched!) http://www.worldalpha.com

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 12401

Currently playing EVE, SMITE, ArcheAge, and Combat Arms

8/20/13 6:28:33 AM#42
Originally posted by uidCaustic
So can you explain why both games are so incredibly boring?

Your friends must love going to Baskin Robbins with you.

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fivoroth

  uidCaustic

Novice Member

Joined: 7/15/11
Posts: 148

8/20/13 6:34:53 AM#43
Originally posted by Loktofeit
Originally posted by uidCaustic
So can you explain why both games are so incredibly boring?

Your friends must love going to Baskin Robbins with you.

 

That doesn't explain why both EVE and Minecraft are incredibly boring, though.

  Deivos

Novice Member

Joined: 10/14/04
Posts: 1703

Iarð skal rifna, ok upphiminn.

8/20/13 7:44:09 AM#44
[mod edit]

Because both are heavily dependent on free form play. It's less direct than being a strictly action driven game and the bulk of the obstacles in the game isn't in the form of things to rank up and destroy, but rather to build and achieve.

 

Not only this, but both games have some slant towards long term play as well. When one wants to play an action driven game, then the slower pace can easily throw players off and make them lose interest.

 

The people that enjoy these kind of games more are generally of a different mindset in the first place. They're in the game to see the impact of their actions build up. Be it on the end of creation or destruction, it's more about putting in the effort to lead up to a bigger payoff.

 

For EVE it's in the form of building corporations, sabotaging corporations, capitol ships, etc.

 

For Minecraft it's the towns, cities, machinery, crater fields, etc.

 

Even the griefers have some kind of entertainment value they can derive form this long form play as you watch someone's grand efforts put to pyre by something as simple as a small suicide ship or flint and tinder.

 

So the short answer is that the notion of whether or not they are boring is subjective to the person playing them.

So to ask why a game is boring is meaningless as you are only asking others why you don't like the game and not actually asking about the game itself.

 

EDIT: On a side note, I find EVE to be boring as all hell. :p

Can understand why people enjoy playing it though.

As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero. - Vaarsuvius

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

8/20/13 8:21:18 AM#45
Originally posted by Rhoklaw
An example to compliment your theory is that Everquest Next will prove once again, that if you try to please EVERYONE, your game is crap. So like Eve Online, gaming companies are better off trying to please only a portion of the playerbase really well, rather than trying to please everyone, half-ass.

Why? Most companies would rather have a half-ass shot at an enormous market, than a tiny and rabidly faithful one.

I mean, we prefer the idealistic and focused approach, but there's no evidence that it's inherently better or more profitable. EVE is arguably the largest audience any such game has ever reached...and it's a tiny sliver of the total market.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  Scot

Hard Core Member

Joined: 10/10/03
Posts: 5282

8/21/13 3:13:06 AM#46
Originally posted by Icewhite
Originally posted by Rhoklaw
An example to compliment your theory is that Everquest Next will prove once again, that if you try to please EVERYONE, your game is crap. So like Eve Online, gaming companies are better off trying to please only a portion of the playerbase really well, rather than trying to please everyone, half-ass.

Why? Most companies would rather have a half-ass shot at an enormous market, than a tiny and rabidly faithful one.

I mean, we prefer the idealistic and focused approach, but there's no evidence that it's inherently better or more profitable. EVE is arguably the largest audience any such game has ever reached...and it's a tiny sliver of the total market.

This is why we have reached the point where we are today. The next big market is mobile devices, I leave you to contemplate the effect incorporating touch screen and a midget screen will have on your UI. Oh and the effect of bringing into gaming mainstream people who are totally used to the concept of paying for apps.

  Phaserlight

Novice Member

Joined: 7/18/04
Posts: 707

Do you want to improve the world? I don't think it can be done. -Lao Tzu

8/21/13 12:22:04 PM#47
Originally posted by Scot
Originally posted by Icewhite
Originally posted by Rhoklaw
An example to compliment your theory is that Everquest Next will prove once again, that if you try to please EVERYONE, your game is crap. So like Eve Online, gaming companies are better off trying to please only a portion of the playerbase really well, rather than trying to please everyone, half-ass.

Why? Most companies would rather have a half-ass shot at an enormous market, than a tiny and rabidly faithful one.

I mean, we prefer the idealistic and focused approach, but there's no evidence that it's inherently better or more profitable. EVE is arguably the largest audience any such game has ever reached...and it's a tiny sliver of the total market.

This is why we have reached the point where we are today. The next big market is mobile devices, I leave you to contemplate the effect incorporating touch screen and a midget screen will have on your UI. Oh and the effect of bringing into gaming mainstream people who are totally used to the concept of paying for apps.

If you'd like a good case study have a look at Vendetta Online; it was out on PC for almost 9 years before being ported to mobile.

"To be what you are not, experience what you are not." -Saint John of the Cross
Authored 110 missions in Vendetta Online
Check it out on Steam

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20181

8/21/13 12:50:53 PM#48
Originally posted by Scot
 

This is why we have reached the point where we are today. The next big market is mobile devices, I leave you to contemplate the effect incorporating touch screen and a midget screen will have on your UI. Oh and the effect of bringing into gaming mainstream people who are totally used to the concept of paying for apps.

I play lots of touch screen and mobile games. I think it will be great. They now really have to compete with f2p, and they have to make gaming even more convenient.

I don't play all my games on mobile, but i don't see anything wrong if some MMO devs want to expand into mobile. In fact, some already do. There is already a wow clone on the iOS.

 

  Scot

Hard Core Member

Joined: 10/10/03
Posts: 5282

8/22/13 3:00:03 AM#49
Originally posted by nariusseldon
Originally posted by Scot
 

This is why we have reached the point where we are today. The next big market is mobile devices, I leave you to contemplate the effect incorporating touch screen and a midget screen will have on your UI. Oh and the effect of bringing into gaming mainstream people who are totally used to the concept of paying for apps.

I play lots of touch screen and mobile games. I think it will be great. They now really have to compete with f2p, and they have to make gaming even more convenient.

I don't play all my games on mobile, but i don't see anything wrong if some MMO devs want to expand into mobile. In fact, some already do. There is already a wow clone on the iOS.

 

You do know the issues that occurred when we started to get console ports and the like? When PC games had their UI's dumbed down and clunky, this is still an issue. The development of games on separate platforms starts to cause cross over problems. Initially console games had no design effect on PC games and people were talking like you are now, down the line the problems hit the fan. This time round the issues could effect console players as much as PC ones.

We have different operating systems like Android, clunky interfaces like touchscreen and midget screens in mobiles/cellphones. While all the development is separate it works fine, but as gaming history shows us it will not stay that way.

  MumboJumbo

Hard Core Member

Joined: 7/18/10
Posts: 3204

Veni, Vidi, Converti

8/22/13 4:42:11 AM#50
This comparison is very apt.
  Kevyne-Shandris

Apprentice Member

Joined: 3/10/08
Posts: 1980

You can't † BURY † ¤¤ Holy Paladins ¤¤ As we will always __.- ASCEND -.__

8/22/13 5:33:32 AM#51
Originally posted by thinktank001
Originally posted by ReallyNow10

And I say these games are successful in spite of either clunky graphics or brutal PVP.

The reason?

Player freedom

The devs have created the environment and turned the players loose to do what they will, within the parameters of their characters' abilities.  The players are not railroaded, boxed in by some "story", or forced down paths they wish not to follow; the players are free-willed in a free-range world (or universe).

And this speaks volumes.  And the players have responded with their wallets, in many cases.  And this is why these games can beat out the WOW clones, despite the polish and graphical advantages of the latter.

 

 

I feel more that EVE and MInecraft are successful because they have created virtual communities.   The developers have done a good job creating a games reward players for participation. 

Well, the reason why Minecraft is successful is because those doing gatecamps in EvE have to do something or be bored to death -- yes, they play Minecraft while playing EvE in this way (it's not a twitch game).

 

Thought I'd never have a chance to comment on that irony, but there it is!

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