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News & Features Discussion  » [General Article] WildStar: Revenue Model Revealed

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489 posts found
  Foncl

Novice Member

Joined: 11/14/11
Posts: 186

8/19/13 5:46:04 PM#321
Sounds good, it remains to be seen what can be obtained via CREDD though. Subscription model is definitely the way to go imo, give me a good game without the option to pay for power/advancement and I'll gladly pay a subscription.
  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4879

8/19/13 6:11:12 PM#322
Originally posted by Wraithone
Originally posted by GeezerGamer
Originally posted by Wraithone
Originally posted by observer
I'm surprised some of you are praising the subscription model.  You're deluding yourselves if you think a sub. game gives more quality.  Tell me this, how many mmos have you quit within the first mmo of trying them out?  Did you complain about end-game?  If so, shouldn't the subscription model provide the quality for end-game?  Exactly.

The delusion comes from those who expect something for nothing.  A steady revenue stream helps the company project its needs into the future, and thus allows better content generation.   Notice I said *allows*, not mandates.  Yoshi P made a very compelling argument in favor of subscriptions.

http://venturebeat.com/2013/06/17/final-fantasy-online-director-defends-monthly-subscriptions-in-the-golden-age-of-free-to-play-exclusive/

As for the other, if you have nothing invested in a game, its a lot easier to just leave and chase after the next F2P shiny that comes along (and the next, and the next, and the next...).  But given the current ADD generation and its well known short attention span, and thus low skill ceiling, thats only to be expected.  But lets not encourage such antics, when it can be avoided.

Wild Star isn't going for a steady revenue stream. They are trying to go for a cash grab.

a B2P boxed fee

a P2P subscription Fee

a real money transaction option

Talk about double dipping.

They probably know all to well, they can't sustain that indefinitely. and will alter the boxed fee or the sub fee or implement a Cash Shop at some point.

If this game turns out to have an awesome endgame, I'd be willing to pay the $60, I'd pay the $15/mo. But I pull the breaks on RMT.

Cash grab? You do realize that the major reason for this exercise is to make a profit on the MASSIVE investment, that these games cost to create?  They are simply using what until recent years had been the traditional western business model. The addition of the CREDD is to shoot the gold sellers in the wallet.  It provides those who have little patience with a safer in game method of gaining in game currency.

That does several things. One, it cuts down on the number of accounts that get subverted by people visiting dodgy sites, and also makes it less profitable for gold sellers. That also keeps the staff time/talent required to deal with related customers complaints down.

As for the other, no one is forcing you (or anyone else) to use the RMT system.  But it does address the reality that most such companies face, in regards to the farming and selling of in game currency.

Any 2 of those three options would still require a high quality game. But all three in one? What is this game on the level of?

Come on! It's an unknown game from an unknown developer from a known publisher. 

I'd pay the 60 bucks and the sub if they dropped the RMT. But again, all 3 in one game. Funcom tried that.

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  Gruug

Elite Member

Joined: 4/03/08
Posts: 1206

The more you know, the more you know you don't know.

8/19/13 6:14:14 PM#323

 

I applaud the payment model even though I will not be playing it. I have zero interest in WS. That would not change even if they offered the game "for free". To those that feel it will be a great game....good luck and hope it pans out for you.

Let's party like it is 1863!

  jesusjuice69

Apprentice Member

Joined: 8/07/13
Posts: 293

8/19/13 6:21:46 PM#324
How is this game not P2W now?
  funcon

Novice Member

Joined: 6/11/12
Posts: 260

8/19/13 6:24:12 PM#325
This looks like a pretty cool game. To bad they are 10 years late.
  jdlamson75

Spotlight Poster

Joined: 12/27/08
Posts: 913

There's some lovely filth down here.

8/19/13 6:29:51 PM#326

Glad to see a game with as much hype as WildStar coming out with a sub based revenue model.  I've always been one to play a game and pay for whatever, as long as the game's fun.  I won't be playing the game right away, as it's kinda themeparky and I'm all themeparked out, but I wish the game and its followers/player base good luck. 

 

May the game and its subscription last for years upon years.

  Wraithone

Hard Core Member

Joined: 7/09/04
Posts: 3573

If you can't kill it, don't make it mad.

8/19/13 6:30:54 PM#327
Originally posted by GeezerGamer
Originally posted by Wraithone
Originally posted by GeezerGamer
Originally posted by Wraithone
Originally posted by observer
I'm surprised some of you are praising the subscription model.  You're deluding yourselves if you think a sub. game gives more quality.  Tell me this, how many mmos have you quit within the first mmo of trying them out?  Did you complain about end-game?  If so, shouldn't the subscription model provide the quality for end-game?  Exactly.

The delusion comes from those who expect something for nothing.  A steady revenue stream helps the company project its needs into the future, and thus allows better content generation.   Notice I said *allows*, not mandates.  Yoshi P made a very compelling argument in favor of subscriptions.

http://venturebeat.com/2013/06/17/final-fantasy-online-director-defends-monthly-subscriptions-in-the-golden-age-of-free-to-play-exclusive/

As for the other, if you have nothing invested in a game, its a lot easier to just leave and chase after the next F2P shiny that comes along (and the next, and the next, and the next...).  But given the current ADD generation and its well known short attention span, and thus low skill ceiling, thats only to be expected.  But lets not encourage such antics, when it can be avoided.

Wild Star isn't going for a steady revenue stream. They are trying to go for a cash grab.

a B2P boxed fee

a P2P subscription Fee

a real money transaction option

Talk about double dipping.

They probably know all to well, they can't sustain that indefinitely. and will alter the boxed fee or the sub fee or implement a Cash Shop at some point.

If this game turns out to have an awesome endgame, I'd be willing to pay the $60, I'd pay the $15/mo. But I pull the breaks on RMT.

Cash grab? You do realize that the major reason for this exercise is to make a profit on the MASSIVE investment, that these games cost to create?  They are simply using what until recent years had been the traditional western business model. The addition of the CREDD is to shoot the gold sellers in the wallet.  It provides those who have little patience with a safer in game method of gaining in game currency.

That does several things. One, it cuts down on the number of accounts that get subverted by people visiting dodgy sites, and also makes it less profitable for gold sellers. That also keeps the staff time/talent required to deal with related customers complaints down.

As for the other, no one is forcing you (or anyone else) to use the RMT system.  But it does address the reality that most such companies face, in regards to the farming and selling of in game currency.

Any 2 of those three options would still require a high quality game. But all three in one? What is this game on the level of?

Come on! It's an unknown game from an unknown developer from a known publisher. 

I'd pay the 60 bucks and the sub if they dropped the RMT. But again, all 3 in one game. Funcom tried that.

Fortunately, this isn't Funcom... I'm PAINFULLY aware of Funcoms limitations...  But as I stated, you aren't required to use the RMT.  If its not your type of game, perhaps you can find another that suits your taste. To each their own.

  Ginaz

Hard Core Member

Joined: 4/01/07
Posts: 1720

8/19/13 6:35:15 PM#328
While I think a hybrid model like Rift or SWTOR is the way to go, there sure are a lot of sour grapes in this thread.  "Pfft, I didn't want to play it anyway!".  Yeah, right.  If a sub can keep a good portion of the entitled, whiny man child population away, then I'm all for it.

Is a man not entitled to the herp of his derp?

Remember, I live in a world where juggalos and yugioh players are real things.

  Drakynn

Novice Member

Joined: 3/02/08
Posts: 2051

8/19/13 6:42:17 PM#329
Originally posted by jesusjuice69
How is this game not P2W now?

It may be but we won't know until we can see what kind of  advantage having a lot of gold gives you in game.

Could be negligible and just convenient or it could be major,we have no information to make any claim.

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4879

8/19/13 6:45:26 PM#330
Originally posted by Wraithone
Originally posted by GeezerGamer
Originally posted by Wraithone
Originally posted by GeezerGamer
Originally posted by Wraithone
Originally posted by observer
I'm surprised some of you are praising the subscription model.  You're deluding yourselves if you think a sub. game gives more quality.  Tell me this, how many mmos have you quit within the first mmo of trying them out?  Did you complain about end-game?  If so, shouldn't the subscription model provide the quality for end-game?  Exactly.

The delusion comes from those who expect something for nothing.  A steady revenue stream helps the company project its needs into the future, and thus allows better content generation.   Notice I said *allows*, not mandates.  Yoshi P made a very compelling argument in favor of subscriptions.

http://venturebeat.com/2013/06/17/final-fantasy-online-director-defends-monthly-subscriptions-in-the-golden-age-of-free-to-play-exclusive/

As for the other, if you have nothing invested in a game, its a lot easier to just leave and chase after the next F2P shiny that comes along (and the next, and the next, and the next...).  But given the current ADD generation and its well known short attention span, and thus low skill ceiling, thats only to be expected.  But lets not encourage such antics, when it can be avoided.

Wild Star isn't going for a steady revenue stream. They are trying to go for a cash grab.

a B2P boxed fee

a P2P subscription Fee

a real money transaction option

Talk about double dipping.

They probably know all to well, they can't sustain that indefinitely. and will alter the boxed fee or the sub fee or implement a Cash Shop at some point.

If this game turns out to have an awesome endgame, I'd be willing to pay the $60, I'd pay the $15/mo. But I pull the breaks on RMT.

Cash grab? You do realize that the major reason for this exercise is to make a profit on the MASSIVE investment, that these games cost to create?  They are simply using what until recent years had been the traditional western business model. The addition of the CREDD is to shoot the gold sellers in the wallet.  It provides those who have little patience with a safer in game method of gaining in game currency.

That does several things. One, it cuts down on the number of accounts that get subverted by people visiting dodgy sites, and also makes it less profitable for gold sellers. That also keeps the staff time/talent required to deal with related customers complaints down.

As for the other, no one is forcing you (or anyone else) to use the RMT system.  But it does address the reality that most such companies face, in regards to the farming and selling of in game currency.

Any 2 of those three options would still require a high quality game. But all three in one? What is this game on the level of?

Come on! It's an unknown game from an unknown developer from a known publisher. 

I'd pay the 60 bucks and the sub if they dropped the RMT. But again, all 3 in one game. Funcom tried that.

Fortunately, this isn't Funcom... I'm PAINFULLY aware of Funcoms limitations...  But as I stated, you aren't required to use the RMT.  If its not your type of game, perhaps you can find another that suits your taste. To each their own.

But it's not about me being required to use it. It's about everyone else who uses it fckng up the economy

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  happyfarts

Advanced Member

Joined: 11/25/09
Posts: 83

8/19/13 6:51:36 PM#331

I think this is great news.

I prefer the subscription model. It offers a complete service that is ad free. Leaving players free to immerse themselves in the game without distractions.

It also brings about more committed players, and I think the PLEX-like dynamic worked well enough for EVE, which has a very strong economy. Aside from discouraging "gold-sellers", it also encourages player time input for those who got the time and not the money (unlike me sadly)

Looking forward to this one!

  Arthasm

Advanced Member

Joined: 7/26/09
Posts: 692

8/19/13 7:43:36 PM#332
Great news! Personally, I'm happy with sub model and option to buy game-time for gold. Well done!
  Alber_gamer

Apprentice Member

Joined: 10/08/12
Posts: 474

8/19/13 7:51:01 PM#333

Good news to me. 

 

If you are really dedicated, you can play for free. If not, you can pay a subscription and be assured that there won't be cash shop. 

 

I also expect that having loads of gold won't even remotely be pay to win. Like WoW, probably you'll be able to get pre-raid epic items that are being auctioned, silly mounts/pets or even large loads of material purchases to save profession levelling time, but nothing game breaking.

My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion.

  RelytDnegel

Apprentice Member

Joined: 10/13/10
Posts: 260

Common sense isn't

8/19/13 7:55:53 PM#334
When I see models like these it saddens me. Subscription based is my favorite revenue model but when you start allowing people to sell something they purchased with real life cash in game, it really ruins it for me.

Safehouse Gaming up and running at: http://www.youtube.com/channel/UCnKd0Hk85CQ_N04Ae7v5zZg

  User Deleted
8/19/13 8:01:51 PM#335
Originally posted by BillMurphy
I'm surprised there's so little talk about the 2014 release date delay... :)

Are you trolling your own thread? Like any game player is surprised at a release date being pushed back. We would be more concerned if they claimed to be right on track for an "early release" and all the BS that typically entails from unfinished features to oh so glorious chains of bugs. *Stares at BM.*

 

You playin in da forums man.

  rojoArcueid

Elite Member

Joined: 8/13/09
Posts: 5693

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

8/19/13 8:10:55 PM#336

I am ok with the game offering a subscription option for those who prefer that mode. I am happy that its not Free to Play. But i am VERY disappointed that they opted for a CREDD / Plex / Chronoscrolls instead of a B2P option like its sister company (Anet) did. I was very much looking to play this game but i wont pay a sub for it. Im sure ill buy the game and play the free month. That should be enough to get my moneys worth. They could have used the GW2 model and offer a lot more stuff to subscribers.

I can see the CREDDs selling for an amount of in game money that i will never get so.... sadly, ill pass on this game after the first free month is up. At least both WS and GW2 are part of NCSOFT so by sticking to GW2 instead ill still be supporting the same parent company.

  cybersurfr

Apprentice Member

Joined: 10/13/04
Posts: 183

8/19/13 8:25:48 PM#337

This is a terrible model. I might still push through with buying the game as I had intended long before, but this news greatly disappoints me.

The advantage of P2P over F2P for the players is the sense of equality - everyone who pays the sub price are offered the same things with no advantage given to anyone. Adding CREDD destroys this equality.

CREDD contains the cons of F2P games - those who buy CREDD for $$ and sell in-game for gold creates an advantage for those players who can afford it. This officially promotes imbalance between those willing to pay extra $$ for gold.

  DeanGrey

Advanced Member

Joined: 3/29/13
Posts: 140

8/19/13 8:27:49 PM#338
Things like inflating the market are what make it interesting. Some players (me) really enjoy figuring out where to place stakes to turn a profit. In Minecraft I still enjoy buying, selling, and trading to turn a profit. I really wish games would stop fighting against this.
  Evokerz

Novice Member

Joined: 11/05/09
Posts: 34

8/19/13 8:45:28 PM#339
I bet once FF14 ARR bleeding players left and right, tanked and converted to F2P/B2P by Dec 2013, this Jeremy Gaffney will change his tone and announce for Wildstar to be B2P instead of P2P just before release.
  TheCrow2k

Novice Member

Joined: 10/19/09
Posts: 956

8/19/13 9:13:42 PM#340
I suspect it won't remain subscription for long. Buy to play I would have got onboard but subscription ? not interested.
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