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News & Features Discussion  » [General Article] WildStar: Revenue Model Revealed

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489 posts found
  Roin

Advanced Member

Joined: 10/12/03
Posts: 2884

8/19/13 1:07:02 PM#241

As soon as I saw all the post complaining about it being P2P. I had a good laugh, and this song popped into my head.

http://www.youtube.com/watch?v=tHcc6mv2KLc

In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.

  boxsnd

Hard Core Member

Joined: 10/04/12
Posts: 434

8/19/13 1:12:45 PM#242
Originally posted by velmax
I don't think this was the best decision, but i guess i'm the minority. 

You are in the majority. The pro-P2P players are a vocal minority, that's why every MMO that comes out as P2P in the last 8 years fails.

DAoC - Excalibur & Camlann

  FlawSGI

Elite Member

Joined: 8/14/10
Posts: 1419

All of history is a lie. The truth depends on who does the listening, and who does the telling...

8/19/13 1:16:31 PM#243
Originally posted by Derros
Originally posted by mistafist
The box price is too high in my opinion with the sub model.  That combined with what I've seen of the gameplay, says I'll probably pass on this.  I'll take a look at it closer to release but that initial box price is too high for a frivolous purchase for me.

I kinda want to see a developer go with JUST a sub model,  No box cost, no 30 days free, just pay your $15 on release and go, let their content speak for itself and bet on retention rate.

 

This is kinda where I fall in as well. I can't understand the $15 price with no explanation of why that is the monthly price on top of paying for the game and all of it's future content that you have been told you are forking the $15 a month for. If I am already paying for development then why when it releases am I expected to pay, generally, the price of a game all over again? You want to charge me for an MMO with a sub and say it's for future upkeep and development I am ok with that. You want to charge box fee + sub fee + expansions then I will have to pass. And it has nothing to do with being able to afford it, it's all on principle and the fact that I like to understand where my money is going and what for. Charging $15 because that is the standard doen't cut it with me.

RIP Jimmy "The Rev" Sullivan and Paul Gray.

  Vivasvan

Apprentice Member

Joined: 2/16/07
Posts: 374

8/19/13 1:18:33 PM#244
40 man raiding and a sub ! The good old days are back!!

This is awesome ! Someone in the mmorpg world with some sense still.

Raids are quality thought out content. That is why all games that go f2p suffer in the content that's offered. All u get with f2p is world events and hack slash pvp. The business model reflects the game. Lotro on sub = superb. Lotro on f2p = dire and no meaningful dungeon/raid content.

Bye bye EQ next and cash shops.

Il be getting this.
  Gravarg

Spotlight Poster

Joined: 8/24/06
Posts: 3179

8/19/13 1:19:21 PM#245
If you can't pay $15 a month, you got bigger problems than not playing a game
  kyse2

Novice Member

Joined: 9/10/07
Posts: 21

8/19/13 1:21:04 PM#246
well that just means I am not going to play this game till it fails and goes free to play lol the game isn't that great just as I am passing on ff14 ill pass on this game :P
  Ungetuem

Novice Member

Joined: 2/16/13
Posts: 5

8/19/13 1:24:34 PM#247
Yeah, great news !
  Purutzil

Elite Member

Joined: 10/02/11
Posts: 2885

The Critical Hit Pretzel!

8/19/13 1:26:10 PM#248

Hey look, I'm doing colors for these words despite the words being highly opinionated and not mattering much! It makes me feel special!

 

Sorry, I couldn't help but see people doing different colors, often for virtually useless text filled with whining and complaining.

 

Still though, its good they decided to do it in this fashion. So long as its limited to just gametime, its really not that bad of a deal. Its... a little iffy i guess that you can buy game time and sell it to others giving you ka-ching for it... but at the same time its a lot better then say a game like GW2 which lets you directly buy in game currency with it. 

 

I'm amazed to see so many complain about a sub though, particularly the cry for B2P which has shown to pretty much been shown to be "Buy the box, pay to have advantages" whether its GW2 or Secret world. While it probably would be better to have no ability to 'sell' a month of game time, its still a lot better then a traditional B2P game cash shop option and given the cash isn't an advantage such as GW2 with WvW, it shouldn't be that bad, specially considering it is limited to a single type of item without any direct cash to game gold change.

 

In short: Happy its sub, eh... iffy on it having a 'sell game time in game' system that isn't has bad as B2P games, but its still able to be taken as an advantage given game gold is very useful.

  SoMuchMass

Apprentice Member

Joined: 1/16/13
Posts: 587

8/19/13 1:26:32 PM#249
I guess GW2's model didn't work out that well for NCSoft?  If the B2P model was that great, wouldn't they go with that?  I am glad to see this model.  I prefer the subscription model for good games, as long as there is no cash shop.  And this system gives you more flexability.. 
  Ciccero

Advanced Member

Joined: 3/10/05
Posts: 115

8/19/13 1:26:46 PM#250

My issues are the game has no launch date or rumor.

The CREDD has 1 initial flaw, the value will be near on useless at 1st. This could discourage newer players from bothering and older players to jsut wait.

It isn;t so much like a stock market as NO MATTER how much gold you want or get, the credd is still 19.99.

It is like saying IBM Stock is 19.99 to buy no matter what happens...but you can sell it for whatever you want...and the simplified logic is it will never go for more than what is viewed value of 20.00.

 

I like the desire to make it out more than it is,but it is still a fools explaination as only a fool will not understand that the payment variable is no variable, it is static.

 

Anyway, give me a launch date or a chance to buy my beta....been waitigng2 years as it is.

  ZenMorph

Novice Member

Joined: 9/15/11
Posts: 11

Sir, I suggest you look at the other battlestar.

8/19/13 1:36:15 PM#251
Originally posted by logan400k

I would like to see what the average F2P player spends on his or her games per month. I would then like to see what the average "F2P Only" player spends per month and whether they are actually saving money or not. Is there an initial heavy investment? Does it depend on how casual a gamer you are?

 

With F2P companies would not be using it if they were not making money. In several cases the games seem to be doing very well. They would not be if people were not spending money. In fact I dare say going F2P has become a money making tactic. Which of course means its not free for those players who chose to spend money.

 

I dunno, I think the whole F2P vs. B2P vs. Sub is more a mental game with the player base than anything. Companies would not use a model where they did not make money. Players would not play a game that was not giving them everything they wanted and needed in an MMO. Who's fooling who?

You sir, get a gold star.

I would go further and theorize that the player-base is is broken into two primary groups:

  1. F2P & B2P - Low to moderate time investment and/or commitment to any one particular game and probably playing several online games.
  2. Sub - Moderately heavy to substantial time investment and/or commitment to a particular game.  Not as likely to be playing multiple games, but when they are it's a smaller number of games than those in group 1.
 
  Precusor

Apprentice Member

Joined: 1/24/05
Posts: 4725

Aim Bot

8/19/13 1:36:32 PM#252
Originally posted by boxsnd
Originally posted by velmax
I don't think this was the best decision, but i guess i'm the minority. 

You are in the majority. The pro-P2P players are a vocal minority, that's why every MMO that comes out as P2P in the last 8 years fails.

All of those MMos were mediocre at best and down right horrible for a p2p.

 

 

 

  skinnymb

Novice Member

Joined: 3/13/13
Posts: 1

8/19/13 1:40:21 PM#253
Finally back to the subs. Free to play was a nice idea but in the end you get nickel and dimed and end up spending more money for less quality of a game.
  BadOrb

Advanced Member

Joined: 1/11/13
Posts: 762

8/19/13 1:45:23 PM#254

I was happy to read that they are going down the P2P route until I read about the using credit card to buy in-game currency. i believe that defeats the purpose of a P2P to a certain extent. i guess depending on how much people buy they can balance the in-game economy that way , hmm , not too sure though. 

I'm not going to play it really as it's a bit too niche for me , even though I loved that trailer that reminded me of Space Ace! I hope it does well as I much prefer P2P , but I do have my doubts as SWTOR went freemium fairly quickly.

Anyway at least it isn't a pure F2P , so good on them for doing this and good luck to them.

Cheers,

BadOrb.

 

PSO 4 years , EQOA 4 months , PSU 7 years , SWTOR launch ongoing , PSO2 SEA launch ongoing , Destiny 360 launch ongoing.
"SWG was not fun. Let it go buddy." quote from iiNoSkillzii 10/18/13
The original propoganda pixie dust villain :[]

  Arskaaa

Apprentice Member

Joined: 4/15/06
Posts: 694

Your chararacter gains experience and levels up, defining a role playing game.

8/19/13 1:51:14 PM#255
When wild star get released, no one cares. tis should been released 1 year ago, its looks outdated.
  Zadawn

Apprentice Member

Joined: 11/04/10
Posts: 676

8/19/13 1:51:36 PM#256
The only news that could get me interested in this game.

  Precusor

Apprentice Member

Joined: 1/24/05
Posts: 4725

Aim Bot

8/19/13 1:52:27 PM#257
Originally posted by skinnymb
Finally back to the subs. Free to play was a nice idea but in the end you get nickel and dimed and end up spending more money for less quality of a game.

F2p is here to stay.. how else would those mediocre MMos stay alive?

  seegeekrun

Apprentice Member

Joined: 8/19/13
Posts: 10

8/19/13 1:57:05 PM#258
Originally posted by Arskaaa
When wild star get released, no one cares. tis should been released 1 year ago, its looks outdated.

 

I think a lot of people would've liked to have seen it out sooner, but it's better than most half-baked content that gets pushed and then users are expected to be struggle through what should've been solved in beta. And as far as out-dated, outdated compared to what?

  thekid1

Apprentice Member

Joined: 7/10/05
Posts: 772

8/19/13 2:03:17 PM#259

I have discovered the subscription model is not for me.

When the subscription is active I almost feel guilty for not playing that month. When it's not active I find myself not renewing unless I'm sure I will be playing for at least a few days.

Unlike Guild Wars 2 and Planetside 2 (which I only played for a few weeks) but I can pop back in any time to rekindle my interest. Or find out I'm just done with the game at the moment. This is not possible with a subscription.

 

 

 

 

 

  seegeekrun

Apprentice Member

Joined: 8/19/13
Posts: 10

8/19/13 2:06:15 PM#260
Originally posted by Precusor
Originally posted by skinnymb
Finally back to the subs. Free to play was a nice idea but in the end you get nickel and dimed and end up spending more money for less quality of a game.

F2p is here to stay.. how else would those mediocre MMos stay alive?

I think people are missing the point when they make proclamations that one system is superior/dead/defunct/whatever  to the other. Each one has it's benefits in terms of funding a studio to create content.

 

In the end it's up to the Wildstar team to decide what model works best for their intended audience.  It seems that they're expecting people to see value in their entire body of work versus selling it off in smaller bit sized chunks.

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