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Guild Wars 2

Guild Wars 2 

Reviews & Impressions  » GW2's combat system is boring, zerg everything, why do people want that?

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123 posts found
  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2549

8/19/13 6:33:52 AM#101

And timing when to do an action isn't a skill?

Like timing your attack in dota to get the creep money isn't a skill?

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  someforumguy

Advanced Member

Joined: 1/25/07
Posts: 3473

3/24/14 10:17:14 AM#102
Big world events in GW2 are underwhelming because it leads to zerging. The best experiences I had in GW2 were small scaled events and PVP.  Zergs are just annoying.
  Sk1ppeR

Advanced Member

Joined: 4/29/12
Posts: 534

3/24/14 10:32:55 AM#103
Originally posted by BearKnight

Compared to EQ1, EQ2, WoW, DAOC, GW1, etc....GW2's combat system is of the most boring.

 

Tanks/Healers/Control don't actually exist, so everyone ends up being DPS with healing/control/armor side-speccing abilities. This just ends up with everyone being an amalgamation of everything rolled into a DPS class that just spams their 8 hotkeys until whatever it is, is dead.

 

"World Bosses" in GW2 are a joke, they stand still while flashy "Aimpoints" show you where to attack while the boss throws out scripted event attacks every X amount of HP or after X amount of time has passed, rinse, repease. Every World Boss encounter I fought in was the most boring thing ever. Shiny effects everywhere with 50+ people just spamming all their abilities without a care in the world about adds. Someone goes down, a random stranger comes up and "Rezes" you during combat, continue with hotkey spam. Far too easy, no soul, no thought behind it, just spam spam spam click click click, next target.

 

Is this REALLY where the industry is going? Wildstar, and now EQ:N? 

 

It seems like we're going backwards, devolving into nothing more than a browser-based action RPG with pretty lights.

 

 

Must be just me :(

Your initial sentence is quite the FUD. 

About the tank/healers/control you should really check out a hammer warrior/guardian and guardian for tanking and for healing, again, guardians and elementalists and engineers built for support. Also if we're still on the "ERHMAGHERD I NEED TRINITY" point, I think we can all agree that trinity is only possible because of poor AI. Imagine if your tank couldn't taunt and instead the mobs focused your healer and squishy dps, what then hm? All trinity games have shitty mob AI then you blame Gw2 for having AI a little bit above average. 

And about the world bosses, please do tell me how every raid boss in a favorite MMO of yours is not exactly the same? Oh wait, in Gw2 you don't just mindlessly spam skills while the tank is tanking, nope. In Gw2 you have to actually dodge from time to time and/or counter/block. If you are refering to the starting world bosses, you really need to stop doing Queensdale train. It really ruins the experience. You should really try Tequatl and the great jungle wurm, then you speak of mechanics :) 

Are you actually using traits? Do you know what build synergy is? Have you heard of condition mitigation? 

I mean sure, Gw2 doesn't punish you for being retard with the combat and with the right build you can faceroll almost any opponent while standing statically infront of it, but that is something ANet is addressing with the future feature packs. That doesn't mean the game will become more punishing BUT certain builds will be nerfed. 

Guild Wars 2 is a jewel, a jewel that you can enjoy at your own terms. No paywalls, no tricks, no nothing. You simply log-in and have fun. Idk where all this negativity comes from. I doubt I will make you feel any better if I paste you youtube links of at least a hundred skilled players. Maybe the game is not for you? To each their own but for the most part, Gw2 is one of the most brilliant games available on the market today, including upcoming releases, whether AAA or indy. 

  Beelzebobbie

Elite Member

Joined: 1/03/09
Posts: 317

If DaoC was so fun why don't you just play it?

3/24/14 11:54:24 AM#104
Originally posted by Mahavishnu

@Piechunks

In WoW you just stand around using your rotation you got from your guide. Although there is trinity in dungeons nobody cares, nobody cares even about boss-mechanics, because with the right gear everything is easy-mode. Oh, then there is raiding. While raiding you use even less abilities, but you have addons the tell you what you have to do in certain situations.

In GW2 I am constantly dodging using all my abilities, changing weapons and having tons of fun, even if it is just killing some stupid mobs. But even in the open you encounter regularily very dangerous mobs, that you can kill, if you play your char(r) correctly. In WoW I often was fighting more against not falling asleep than against the enemies.

I agree with this, I remember talking on the phone, microwaving food, watching tv as the same time as I was healing in wow. I am not saying wow is bad but with all the addons the next step is an addon that will push the buttons for you in the right order all you have to do is choose if you want to roll on the loot or not.

It's not gonna get harder with wow since you can just buy your way to a top level and skip the mmo part of the game soon and that just sucks.  

I loved wow in the early days when it was harder, just doin a HC 5 man dungeon was a challenge this for me was the peak of the game. While I agree and disagree with GW2 being easy I can say this, yes it's and easy game for some parts. You can solo alot, big zerges on world bosses is easy but then the newer events usually requires tactics, nobody can say that the Three headed Jungle wurm is easy cause it's hard. You have to coordinate with a 100ppl on what to do and that ain't easy, sure if it was a raid in GW2 instanced based then it would be easier but it's not, it's i world boss with lots of people that do everything wrong or don't give a shit just there to get the achievement and so on. This makes it hard, same with tequatl and the twisted marrionette event was harder aswell just because some people don't listen.

And since this was about the combat mechanics you can't really compair GW2 with WOW cause the are so different. GW2 is actionbased so you have to dodge and use suroundings alot if you face hard apponents. While in wow everything is gonna hit you if it's launched towards you your only chance is to have a "reflection skill" or something to press.

Even though I love GW2 and it's the game for me I miss playing a healer and while you don't have the "trinity" in GW2 you still have some form of it, I have tanks that can rush and stand in the frontline taking punishment forever without dying and I have a water spec elementalist that is pretty much as close to a healer as you can get. If everyone was Beserk geared only nothing hard could be done in GW2 at all, you still need you support classes alot like healers and tanks even if Anet says they don't exsist :)

Not saying that there is no skill to wow cause there is it's just to different to compaire.

I think it all comes down to a matter of taste and nothing else.

  Aeonblades

Hard Core Member

Joined: 10/12/12
Posts: 1771

3/24/14 12:18:58 PM#105
Originally posted by BearKnight

Compared to EQ1, EQ2, WoW, DAOC, GW1, etc....GW2's combat system is of the most boring.

 

Tanks/Healers/Control don't actually exist, so everyone ends up being DPS with healing/control/armor side-speccing abilities. This just ends up with everyone being an amalgamation of everything rolled into a DPS class that just spams their 8 hotkeys until whatever it is, is dead.

 

"World Bosses" in GW2 are a joke, they stand still while flashy "Aimpoints" show you where to attack while the boss throws out scripted event attacks every X amount of HP or after X amount of time has passed, rinse, repease. Every World Boss encounter I fought in was the most boring thing ever. Shiny effects everywhere with 50+ people just spamming all their abilities without a care in the world about adds. Someone goes down, a random stranger comes up and "Rezes" you during combat, continue with hotkey spam. Far too easy, no soul, no thought behind it, just spam spam spam click click click, next target.

 

Is this REALLY where the industry is going? Wildstar, and now EQ:N? 

 

It seems like we're going backwards, devolving into nothing more than a browser-based action RPG with pretty lights.

 

 

Must be just me :(

The combat was one of the biggest detractors in the game for me. Role-less, thoughtless, spammy, and limited. All words that you do not want associated with your combat in an MMORPG. I have always been a big fan of the GW franchise, but thems the breaks.

Currently Playing: ESO,FFXIV, various betas
Have played: You name it.

  Sk1ppeR

Advanced Member

Joined: 4/29/12
Posts: 534

3/25/14 3:12:46 AM#106
Originally posted by Aeonblades
Originally posted by BearKnight

Compared to EQ1, EQ2, WoW, DAOC, GW1, etc....GW2's combat system is of the most boring.

 

Tanks/Healers/Control don't actually exist, so everyone ends up being DPS with healing/control/armor side-speccing abilities. This just ends up with everyone being an amalgamation of everything rolled into a DPS class that just spams their 8 hotkeys until whatever it is, is dead.

 

"World Bosses" in GW2 are a joke, they stand still while flashy "Aimpoints" show you where to attack while the boss throws out scripted event attacks every X amount of HP or after X amount of time has passed, rinse, repease. Every World Boss encounter I fought in was the most boring thing ever. Shiny effects everywhere with 50+ people just spamming all their abilities without a care in the world about adds. Someone goes down, a random stranger comes up and "Rezes" you during combat, continue with hotkey spam. Far too easy, no soul, no thought behind it, just spam spam spam click click click, next target.

 

Is this REALLY where the industry is going? Wildstar, and now EQ:N? 

 

It seems like we're going backwards, devolving into nothing more than a browser-based action RPG with pretty lights.

 

 

Must be just me :(

The combat was one of the biggest detractors in the game for me. Role-less, thoughtless, spammy, and limited. All words that you do not want associated with your combat in an MMORPG. I have always been a big fan of the GW franchise, but thems the breaks.

I like how you keep evading my posts explaining you how wrong you are :) 

But fun aside, thanks to spammy people that does not think I manage to make 50 wvw kills in ~20 minutes for my monthly each month ^_^ And if you refer to my group as a zerg I'll hurt you :UUU I don't like zerg action so me and my friends tend to distance ourselves from the zerg. 

  DamonVile

Elite Member

Joined: 11/22/05
Posts: 4328

3/25/14 3:19:52 AM#107
" hey this 11 page post came out of no where...it must be a necro "

People are like cats. When they die, you get a new one.

  keenber

Novice Member

Joined: 7/10/07
Posts: 433

3/25/14 3:57:24 AM#108
Originally posted by BearKnight

Compared to EQ1, EQ2, WoW, DAOC, GW1, etc....GW2's combat system is of the most boring.

 

Tanks/Healers/Control don't actually exist, so everyone ends up being DPS with healing/control/armor side-speccing abilities. This just ends up with everyone being an amalgamation of everything rolled into a DPS class that just spams their 8 hotkeys until whatever it is, is dead.

 

"World Bosses" in GW2 are a joke, they stand still while flashy "Aimpoints" show you where to attack while the boss throws out scripted event attacks every X amount of HP or after X amount of time has passed, rinse, repease. Every World Boss encounter I fought in was the most boring thing ever. Shiny effects everywhere with 50+ people just spamming all their abilities without a care in the world about adds. Someone goes down, a random stranger comes up and "Rezes" you during combat, continue with hotkey spam. Far too easy, no soul, no thought behind it, just spam spam spam click click click, next target.

 

Is this REALLY where the industry is going? Wildstar, and now EQ:N? 

 

It seems like we're going backwards, devolving into nothing more than a browser-based action RPG with pretty lights.

 

 

Must be just me :(

Thats what i thought about every mmos combat since EQ became easy mode. I never bought GW2 but i did most other mmo because they all had a glimmer of hope that they wouldn't end up just being dependent on who has the biggest stick

Gw2, NW, Tera and any of these so called action mmos have very easy simplified combat that doesn't make you stop and think. Zerg every encounter and if u lose come back and zerg with better gear or in the case of GW2 a bigger zerg group.

Where is the old school mobs gone that are social ( add from the same type of mobs ), No elastic band and ones that actually go for the weaker ( low health ,lower level.ect) or lazy ( sit in EQ when not on a horse ) . All these made combat in mmos fun and not just who has the most force.

Thats why i wont ever be buying GW2,Wildstar and EQN but will buy any mmo that has some potential and that usually means having the holy trinity some kinda dedicated class system and mobs that actually hurt.

  Muke

Hard Core Member

Joined: 1/04/07
Posts: 1529

3/25/14 4:03:00 AM#109
Originally posted by BearKnight

Compared to EQ1, EQ2, WoW, DAOC, GW1, etc....GW2's combat system is of the most boring.

 

Tanks/Healers/Control don't actually exist, so everyone ends up being DPS with healing/control/armor side-speccing abilities. This just ends up with everyone being an amalgamation of everything rolled into a DPS class that just spams their 8 hotkeys until whatever it is, is dead.

 

"World Bosses" in GW2 are a joke, they stand still while flashy "Aimpoints" show you where to attack while the boss throws out scripted event attacks every X amount of HP or after X amount of time has passed, rinse, repease. Every World Boss encounter I fought in was the most boring thing ever. Shiny effects everywhere with 50+ people just spamming all their abilities without a care in the world about adds. Someone goes down, a random stranger comes up and "Rezes" you during combat, continue with hotkey spam. Far too easy, no soul, no thought behind it, just spam spam spam click click click, next target.

 

Is this REALLY where the industry is going? Wildstar, and now EQ:N? 

 

It seems like we're going backwards, devolving into nothing more than a browser-based action RPG with pretty lights.

 

 

Must be just me :(

it is just you, you think WOW combat is fun, imo it's just spam macro 1 spam macro 2=win, that's PVP, as fas as PVE goes that game has addons which alert you and point you where to stand by the second. talk about scripted comatose fights.

Try to do small scale combat in GW2, you pick the easiest route (ex WOW players tend to do that) and complain about zergfests. A world will open up.

"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2549

3/25/14 4:11:10 AM#110
Originally posted by keenber

Thats what i thought about every mmos combat since EQ became easy mode. I never bought GW2 but i did most other mmo because they all had a glimmer of hope that they wouldn't end up just being dependent on who has the biggest stick

Gw2, NW, Tera and any of these so called action mmos have very easy simplified combat that doesn't make you stop and think. Zerg every encounter and if u lose come back and zerg with better gear or in the case of GW2 a bigger zerg group.

Where is the old school mobs gone that are social ( add from the same type of mobs ), No elastic band and ones that actually go for the weaker ( low health ,lower level.ect) or lazy ( sit in EQ when not on a horse ) . All these made combat in mmos fun and not just who has the most force.

Thats why i wont ever be buying GW2,Wildstar and EQN but will buy any mmo that has some potential and that usually means having the holy trinity some kinda dedicated class system and mobs that actually hurt.

Try to zerg tequatl or the triwurm.

But I agree, in GW2 you don't really have time to stop and think - you need to react immediately. I'm not sure how that is simplified. 

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  Sk1ppeR

Advanced Member

Joined: 4/29/12
Posts: 534

3/25/14 5:34:42 AM#111
Originally posted by keenber
Originally posted by BearKnight

Compared to EQ1, EQ2, WoW, DAOC, GW1, etc....GW2's combat system is of the most boring.

 

Tanks/Healers/Control don't actually exist, so everyone ends up being DPS with healing/control/armor side-speccing abilities. This just ends up with everyone being an amalgamation of everything rolled into a DPS class that just spams their 8 hotkeys until whatever it is, is dead.

 

"World Bosses" in GW2 are a joke, they stand still while flashy "Aimpoints" show you where to attack while the boss throws out scripted event attacks every X amount of HP or after X amount of time has passed, rinse, repease. Every World Boss encounter I fought in was the most boring thing ever. Shiny effects everywhere with 50+ people just spamming all their abilities without a care in the world about adds. Someone goes down, a random stranger comes up and "Rezes" you during combat, continue with hotkey spam. Far too easy, no soul, no thought behind it, just spam spam spam click click click, next target.

 

Is this REALLY where the industry is going? Wildstar, and now EQ:N? 

 

It seems like we're going backwards, devolving into nothing more than a browser-based action RPG with pretty lights.

 

 

Must be just me :(

Thats what i thought about every mmos combat since EQ became easy mode. I never bought GW2 but i did most other mmo because they all had a glimmer of hope that they wouldn't end up just being dependent on who has the biggest stick

Gw2, NW, Tera and any of these so called action mmos have very easy simplified combat that doesn't make you stop and think. Zerg every encounter and if u lose come back and zerg with better gear or in the case of GW2 a bigger zerg group.

Where is the old school mobs gone that are social ( add from the same type of mobs ), No elastic band and ones that actually go for the weaker ( low health ,lower level.ect) or lazy ( sit in EQ when not on a horse ) . All these made combat in mmos fun and not just who has the most force.

Thats why i wont ever be buying GW2,Wildstar and EQN but will buy any mmo that has some potential and that usually means having the holy trinity some kinda dedicated class system and mobs that actually hurt.

All I can say is, your loss. Your loss because you have pretty biased opinion for a person that never played a game that has millions of active players almost 2 years in :) 

  JoeyMMO

Advanced Member

Joined: 10/09/11
Posts: 1315

To busy playing GW2 to post much around here... *shrug*

3/25/14 6:55:56 AM#112
Combat is great in GW2, only the long boss fights can get boring. If you want challenging combat you can certainly get it by taking on more than a couple of mobs or higher level mobs. Dodging and using your skills to their full extent can be pretty hard. You never HAVE to zerg anything, but of course you can...

  Rusque

Elite Member

Joined: 6/08/10
Posts: 1648

3/25/14 7:06:15 AM#113

The problem with GW2 combat is not that there is no trinity, it's that there is no punishment for sucking.

The zerg only exists because people are able to constantly throw themselves at mobs/bosses and still succeed. If the game would say, "I'm sorry you have died 3 times in this dungeon, you are locked out of this instance." The outcry would be tremendous from bads, but it would really showcase how important it is to play well and would create the need for people to build support characters to help keep their team going.

 

  stevebombsquad

Hard Core Member

Joined: 3/20/13
Posts: 576

3/25/14 7:28:31 AM#114
Originally posted by Sk1ppeR
Originally posted by keenber
Originally posted by BearKnight

Compared to EQ1, EQ2, WoW, DAOC, GW1, etc....GW2's combat system is of the most boring.

 

Tanks/Healers/Control don't actually exist, so everyone ends up being DPS with healing/control/armor side-speccing abilities. This just ends up with everyone being an amalgamation of everything rolled into a DPS class that just spams their 8 hotkeys until whatever it is, is dead.

 

"World Bosses" in GW2 are a joke, they stand still while flashy "Aimpoints" show you where to attack while the boss throws out scripted event attacks every X amount of HP or after X amount of time has passed, rinse, repease. Every World Boss encounter I fought in was the most boring thing ever. Shiny effects everywhere with 50+ people just spamming all their abilities without a care in the world about adds. Someone goes down, a random stranger comes up and "Rezes" you during combat, continue with hotkey spam. Far too easy, no soul, no thought behind it, just spam spam spam click click click, next target.

 

Is this REALLY where the industry is going? Wildstar, and now EQ:N? 

 

It seems like we're going backwards, devolving into nothing more than a browser-based action RPG with pretty lights.

 

 

Must be just me :(

Thats what i thought about every mmos combat since EQ became easy mode. I never bought GW2 but i did most other mmo because they all had a glimmer of hope that they wouldn't end up just being dependent on who has the biggest stick

Gw2, NW, Tera and any of these so called action mmos have very easy simplified combat that doesn't make you stop and think. Zerg every encounter and if u lose come back and zerg with better gear or in the case of GW2 a bigger zerg group.

Where is the old school mobs gone that are social ( add from the same type of mobs ), No elastic band and ones that actually go for the weaker ( low health ,lower level.ect) or lazy ( sit in EQ when not on a horse ) . All these made combat in mmos fun and not just who has the most force.

Thats why i wont ever be buying GW2,Wildstar and EQN but will buy any mmo that has some potential and that usually means having the holy trinity some kinda dedicated class system and mobs that actually hurt.

All I can say is, your loss. Your loss because you have pretty biased opinion for a person that never played a game that has millions of active players almost 2 years in :) 

You must be trolling....... Anyway link that states this......?????

James T. Kirk: All she's got isn't good enough! What else ya got?

  Sk1ppeR

Advanced Member

Joined: 4/29/12
Posts: 534

3/25/14 7:45:18 AM#115
Originally posted by stevebombsquad
Originally posted by Sk1ppeR
Originally posted by keenber
Originally posted by BearKnight

Compared to EQ1, EQ2, WoW, DAOC, GW1, etc....GW2's combat system is of the most boring.

 

Tanks/Healers/Control don't actually exist, so everyone ends up being DPS with healing/control/armor side-speccing abilities. This just ends up with everyone being an amalgamation of everything rolled into a DPS class that just spams their 8 hotkeys until whatever it is, is dead.

 

"World Bosses" in GW2 are a joke, they stand still while flashy "Aimpoints" show you where to attack while the boss throws out scripted event attacks every X amount of HP or after X amount of time has passed, rinse, repease. Every World Boss encounter I fought in was the most boring thing ever. Shiny effects everywhere with 50+ people just spamming all their abilities without a care in the world about adds. Someone goes down, a random stranger comes up and "Rezes" you during combat, continue with hotkey spam. Far too easy, no soul, no thought behind it, just spam spam spam click click click, next target.

 

Is this REALLY where the industry is going? Wildstar, and now EQ:N? 

 

It seems like we're going backwards, devolving into nothing more than a browser-based action RPG with pretty lights.

 

 

Must be just me :(

Thats what i thought about every mmos combat since EQ became easy mode. I never bought GW2 but i did most other mmo because they all had a glimmer of hope that they wouldn't end up just being dependent on who has the biggest stick

Gw2, NW, Tera and any of these so called action mmos have very easy simplified combat that doesn't make you stop and think. Zerg every encounter and if u lose come back and zerg with better gear or in the case of GW2 a bigger zerg group.

Where is the old school mobs gone that are social ( add from the same type of mobs ), No elastic band and ones that actually go for the weaker ( low health ,lower level.ect) or lazy ( sit in EQ when not on a horse ) . All these made combat in mmos fun and not just who has the most force.

Thats why i wont ever be buying GW2,Wildstar and EQN but will buy any mmo that has some potential and that usually means having the holy trinity some kinda dedicated class system and mobs that actually hurt.

All I can say is, your loss. Your loss because you have pretty biased opinion for a person that never played a game that has millions of active players almost 2 years in :) 

You must be trolling....... Anyway link that states this......?????

Really, you want to play the numbers game hater? Alright - I never said millions of concurrent users. Now go rest in peace. 

  stevebombsquad

Hard Core Member

Joined: 3/20/13
Posts: 576

3/25/14 8:18:08 AM#116
Originally posted by Sk1ppeR
Originally posted by stevebombsquad
Originally posted by Sk1ppeR
Originally posted by keenber
Originally posted by BearKnight

Compared to EQ1, EQ2, WoW, DAOC, GW1, etc....GW2's combat system is of the most boring.

 

Tanks/Healers/Control don't actually exist, so everyone ends up being DPS with healing/control/armor side-speccing abilities. This just ends up with everyone being an amalgamation of everything rolled into a DPS class that just spams their 8 hotkeys until whatever it is, is dead.

 

"World Bosses" in GW2 are a joke, they stand still while flashy "Aimpoints" show you where to attack while the boss throws out scripted event attacks every X amount of HP or after X amount of time has passed, rinse, repease. Every World Boss encounter I fought in was the most boring thing ever. Shiny effects everywhere with 50+ people just spamming all their abilities without a care in the world about adds. Someone goes down, a random stranger comes up and "Rezes" you during combat, continue with hotkey spam. Far too easy, no soul, no thought behind it, just spam spam spam click click click, next target.

 

Is this REALLY where the industry is going? Wildstar, and now EQ:N? 

 

It seems like we're going backwards, devolving into nothing more than a browser-based action RPG with pretty lights.

 

 

Must be just me :(

Thats what i thought about every mmos combat since EQ became easy mode. I never bought GW2 but i did most other mmo because they all had a glimmer of hope that they wouldn't end up just being dependent on who has the biggest stick

Gw2, NW, Tera and any of these so called action mmos have very easy simplified combat that doesn't make you stop and think. Zerg every encounter and if u lose come back and zerg with better gear or in the case of GW2 a bigger zerg group.

Where is the old school mobs gone that are social ( add from the same type of mobs ), No elastic band and ones that actually go for the weaker ( low health ,lower level.ect) or lazy ( sit in EQ when not on a horse ) . All these made combat in mmos fun and not just who has the most force.

Thats why i wont ever be buying GW2,Wildstar and EQN but will buy any mmo that has some potential and that usually means having the holy trinity some kinda dedicated class system and mobs that actually hurt.

All I can say is, your loss. Your loss because you have pretty biased opinion for a person that never played a game that has millions of active players almost 2 years in :) 

You must be trolling....... Anyway link that states this......?????

Really, you want to play the numbers game hater? Alright - I never said millions of concurrent users. Now go rest in peace. 

You said "active" players implying that millions of people log on each month and haven't stopped playing.......

James T. Kirk: All she's got isn't good enough! What else ya got?

  Sajman01

Novice Member

Joined: 2/11/13
Posts: 208

3/25/14 8:55:50 AM#117
Eve pulls 3x the viewers on Twitch and has 300k players.
There's no way this game has more than 250k active players.
  An4thor

Advanced Member

Joined: 4/21/11
Posts: 284

3/25/14 8:59:04 AM#118
Originally posted by Sajman01
Eve pulls 3x the viewers on Twitch and has 300k players.
There's no way this game has more than 250k active players.

What does twitch even has to do with how many players play a game..

I doubt anyone can say how many play gw2, all i can see for myself is that the world is more then alive and WvW is very active. That's all i'm interested in really.

  saurus123

Hard Core Member

Joined: 4/12/06
Posts: 501

3/25/14 9:11:49 AM#119
Originally posted by BearKnight

Compared to EQ1, EQ2, WoW, DAOC, GW1, etc....GW2's combat system is of the most boring.

 

Tanks/Healers/Control don't actually exist, so everyone ends up being DPS with healing/control/armor side-speccing abilities. This just ends up with everyone being an amalgamation of everything rolled into a DPS class that just spams their 8 hotkeys until whatever it is, is dead.

your wrong tanks healers and control does exist but its not like in the rest of mmos where you are bound to your class

you can spec in many ways (traits, runes, armor sets, sigils, utility skills play important role here)

 

"World Bosses" in GW2 are a joke, they stand still while flashy "Aimpoints" show you where to attack while the boss throws out scripted event attacks every X amount of HP or after X amount of time has passed, rinse, repease. Every World Boss encounter I fought in was the most boring thing ever. Shiny effects everywhere with 50+ people just spamming all their abilities without a care in the world about adds. Someone goes down, a random stranger comes up and "Rezes" you during combat, continue with hotkey spam. Far too easy, no soul, no thought behind it, just spam spam spam click click click, next target.

show me a game that doesnt have scripted fight

even the mighty WoW have the same

  Sk1ppeR

Advanced Member

Joined: 4/29/12
Posts: 534

3/25/14 1:39:13 PM#120
Originally posted by stevebombsquad
Originally posted by Sk1ppeR
Originally posted by stevebombsquad
Originally posted by Sk1ppeR
Originally posted by keenber
Originally posted by BearKnight

Compared to EQ1, EQ2, WoW, DAOC, GW1, etc....GW2's combat system is of the most boring.

 

Tanks/Healers/Control don't actually exist, so everyone ends up being DPS with healing/control/armor side-speccing abilities. This just ends up with everyone being an amalgamation of everything rolled into a DPS class that just spams their 8 hotkeys until whatever it is, is dead.

 

"World Bosses" in GW2 are a joke, they stand still while flashy "Aimpoints" show you where to attack while the boss throws out scripted event attacks every X amount of HP or after X amount of time has passed, rinse, repease. Every World Boss encounter I fought in was the most boring thing ever. Shiny effects everywhere with 50+ people just spamming all their abilities without a care in the world about adds. Someone goes down, a random stranger comes up and "Rezes" you during combat, continue with hotkey spam. Far too easy, no soul, no thought behind it, just spam spam spam click click click, next target.

 

Is this REALLY where the industry is going? Wildstar, and now EQ:N? 

 

It seems like we're going backwards, devolving into nothing more than a browser-based action RPG with pretty lights.

 

 

Must be just me :(

Thats what i thought about every mmos combat since EQ became easy mode. I never bought GW2 but i did most other mmo because they all had a glimmer of hope that they wouldn't end up just being dependent on who has the biggest stick

Gw2, NW, Tera and any of these so called action mmos have very easy simplified combat that doesn't make you stop and think. Zerg every encounter and if u lose come back and zerg with better gear or in the case of GW2 a bigger zerg group.

Where is the old school mobs gone that are social ( add from the same type of mobs ), No elastic band and ones that actually go for the weaker ( low health ,lower level.ect) or lazy ( sit in EQ when not on a horse ) . All these made combat in mmos fun and not just who has the most force.

Thats why i wont ever be buying GW2,Wildstar and EQN but will buy any mmo that has some potential and that usually means having the holy trinity some kinda dedicated class system and mobs that actually hurt.

All I can say is, your loss. Your loss because you have pretty biased opinion for a person that never played a game that has millions of active players almost 2 years in :) 

You must be trolling....... Anyway link that states this......?????

Really, you want to play the numbers game hater? Alright - I never said millions of concurrent users. Now go rest in peace. 

You said "active" players implying that millions of people log on each month and haven't stopped playing.......

In the business world an active user is an unique user that has logged at least once in the past 1-2 weeks :) 

And since when we judge games by their Twitch viewers count  

Are you implying that League of Legends and Hearthstone and Pokemon and Counter-Strike are the greatest games ever created? Seriously? 

 

Also if you care to log in Gw2, if you even have it bought and you are not just hating on Gw2 for killing your favorite MMO or your favorite business model, you would see that most of the 40 servers they employ are very highly populated some medium and I have yet to see Low populated server.

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