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EverQuest Next

EverQuest Next 

General Discussion  » "so probably not the naked corpse run."

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40 posts found
  GrayKodiak

Novice Member

Joined: 11/15/12
Posts: 576

8/18/13 6:45:58 PM#21
Originally posted by Karteli
 

 


Need a source of this.  EQN is going to be heavily instanced, since it was already stressed in interviews that small goups (2+) which was called "raid-ish" will have content tailored and scaled to the number of players who enter dungeons.

EverQuest Next Interview with David Georgeson

02 AUG 2013

https://www.youtube.com/watch?feature=player_detailpage&v=Ut4riV8MjJw&t=405

 

 

I am not sure how people are getting that from the interview...he is talking about AFTER you two get your tail whipped by the insurmountable odds and you go back and get more people and come back that would be raid-ish...for instance if the problem needed 10 people to overcome..or 40...or whatever..

...in no way shape or form does that interview say two people could defeat any challenge, when he said the challenge is scaled to the number of players, in the context of that whole conversation I took it to mean the challenge was not based on level needed to beat content x but rather number of people to beat content x

For instance to beat a single level 25 mob in your average MMO you need a level 24-26 character, to beat an "elite" version of that mob you sometimes need to be 25-27 depending on your class and the game of course. Instead of looking at it this way we approach it as to beat an orc you need one person to beat the champion orc you may need two but to defeat a small squad of champion orcs (or a town of normal orcs such as crush) then you would need a larger group of people and that is...raidish..or open world raid or whatever you want to call it.

If the level of diffuculty scales with the number of players then the idea of finding more players, as he ends that example with, wouldn't necessarily make anything easier as the number of enemies would "Scale"...also there is no way a "dragon" is the sum total of an instance which is another example he used.

I guess we just have to wait for more information, and again this is another reason I believe they need more information or at least a better more collected source of the limited information they have put out, but I have seen nothing else other than this possibly misunderstood conversation along the lines of things autoscaling and the only mention of instances was how they would only be used for rare occasions

 "We'll occasionally use an instance here and there, just because we want to do something really special. In general though, when you wander through the world, you don't encounter those walls."

 

  Crazy_Stick

Advanced Member

Joined: 7/28/12
Posts: 1067

8/18/13 6:47:18 PM#22
You know, most people think that there is something morally wrong with making your money while naked but that's exactly what people do in video games anyway. We have naked corpse runs and people tagging along with groups to grind high level mobs naked to save on repair fees. The amount of nakedness in MMORPGs is kind of ill proportioned just like those boobs we all want sliders for.  If I am going to spend all that time grinding clothes from top end bosses then I want to see them once in a while onscreen. lol...
  Storm_Cloud

Advanced Member

Joined: 2/10/13
Posts: 260

8/18/13 6:56:03 PM#23
Originally posted by Karteli
Originally posted by Storm_Cloud

Well, difficulty servers will fix this problem as well as most others.

Easy mode, holding hand server = Spawn at your bind point with your pick axe in your inventory, together with the rest of your gear. Did you get any nervous feelings at all while digging? OMG, what if I die? Guess not...

Hardcore server = There is no way in hell I will dig down to the bottom and risk loosing my gear. No way! Unless, I put my gear in the bank and only bring my pick axe, and, I am prepared to loose all that xp to a death that is almost certain.

If you are exploring just for the sake of exploring, then I suppose you could put stuff in the bank.  But .. how many times would you actually do this on a sincere run?  You'd be kicked from your group for not showing up prepared.

This was about a single guy digging a hole to the bottom floor like it says on the first post and about how he would get his corpse back, penalties etc.

I just gave the solution and it works for both single players and groups.

Now, to your comment about not bringing my gear, if it's a group. Well, of course I would bring the gear, but, I would also be very sure that we're at a place where we can actually survive... Hopefully...

There is no way that I would go with a group, digging at a random location, down to the third layer of Norrath "hoping" we're gonna find something that's equal to our strength. That's just as stupid as solo, digging naked with only a pick axe and hoping to get back up alive.

I'm all for challenge, but, not trying to find it in the unknown. The unknown usually leads to death and a loss of your corpse because you don't know where the hell you died. It's a dumb ass move. Baby steps on a hardcore server and you will most likely find success.

 

  Karteli

Elite Member

Joined: 7/09/12
Posts: 2704

8/18/13 9:08:18 PM#24
Originally posted by Storm_Cloud
Originally posted by Karteli
Originally posted by Storm_Cloud

Well, difficulty servers will fix this problem as well as most others.

Easy mode, holding hand server = Spawn at your bind point with your pick axe in your inventory, together with the rest of your gear. Did you get any nervous feelings at all while digging? OMG, what if I die? Guess not...

Hardcore server = There is no way in hell I will dig down to the bottom and risk loosing my gear. No way! Unless, I put my gear in the bank and only bring my pick axe, and, I am prepared to loose all that xp to a death that is almost certain.

If you are exploring just for the sake of exploring, then I suppose you could put stuff in the bank.  But .. how many times would you actually do this on a sincere run?  You'd be kicked from your group for not showing up prepared.

This was about a single guy digging a hole to the bottom floor like it says on the first post and about how he would get his corpse back, penalties etc.

I just gave the solution and it works for both single players and groups.

Now, to your comment about not bringing my gear, if it's a group. Well, of course I would bring the gear, but, I would also be very sure that we're at a place where we can actually survive... Hopefully...

There is no way that I would go with a group, digging at a random location, down to the third layer of Norrath "hoping" we're gonna find something that's equal to our strength. That's just as stupid as solo, digging naked with only a pick axe and hoping to get back up alive.

I'm all for challenge, but, not trying to find it in the unknown. The unknown usually leads to death and a loss of your corpse because you don't know where the hell you died. It's a dumb ass move. Baby steps on a hardcore server and you will most likely find success.

I dunno ,, then why even bring it up.?  Why bother with the "what if I die" moments".

 

But I do agree with some of what you said - on a carebear server, people will try to dig as low as they can go ..

Why?  Because there will be no penalty.  dodge those mobs and keep digging .. DEEPER!

 

Why did what you say this, to represent both single player and grouped encounters?

 

No penalty for bad actions would be one of the greatest mis-steps in MMORPGS.   (Switching to WoW): Even Molten Core had 2 really big guards that would smash anyone even attempting to explore ..  .. even stealthed, you were dead upon getting close.  Molten Core was to WoW Vanilla as the underworld should be to EQN.

 

An issue I have is that EQN is going to be casual instead of guild / raid / group focused.  You can poo-poo that statement all you like, but at the end of the day, it's just that.  Har Har I just removed raid, and all that's left is poo?  Where is the MMO part without the "massive" groups"?

 

EQ1 had plenty of scary places .. WoW had a few .. EQN?  Scarce, seems pretty tame upon review.  SOE won't even implement pitch black nights; true nighttime, assisted only by lanterns or such.

SOE said that ultra dark nights were a denial of service.  [In my words they may have well have said players who use their game were low intelligence and too stupid to think for themselves].  Everything is being dumbed down for consoles.  Hence why console champions were picked to defend Norrath!  Flop classes left and right!   /rolleyes

 

HERO, CHOOSE YOUR FATE AND PICK YOUR BUTTON! !! 1-8 pls, any others will cancel your box key.

 

 

 

 

 

 

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  DMKano

Elite Member

Joined: 6/17/11
Posts: 3763

8/18/13 9:12:31 PM#25

I have a feeling Keeshar wouldn't mind a naked corpse run - he would just faceroll-spin through all the mobs.

 

  Rydeson

Hard Core Member

Joined: 3/05/07
Posts: 3114

8/19/13 3:56:49 AM#26
     Sounds more like GW2 each month..  I doubt there will be any death penalty other then the cost of repairs.. You'll respawn at the closest bind point..
  Loke666

Hard Core Member

Joined: 10/29/07
Posts: 16024

8/19/13 4:14:01 AM#27
Originally posted by Karteli

It would seem so.  To the WoW generation / console generation, that is hyper realism.  The only 1-up from that would be perma death, which is what happens to game titles that implement this.

Did anyone actually implement it except for on a single server? I know Salem is supposed to have it but I never heard it getting released or anything about it at all the last year or so.

Funny enough do CCP believe that perma death works in some circumstances, WoDO will have that if you get killed with a bloodhunt on you.

Permadeath do not work in a EQ game as the general settingbecause the games are too combat focused and you would simply be forced to constantly roll new characters unless you play really great but I do think it will work in some specific game under some circomstances. But since so little of it actually been tried we can't actually be 100% sure of anything except that EQ next wont have it.

  Loke666

Hard Core Member

Joined: 10/29/07
Posts: 16024

8/19/13 4:23:00 AM#28
Originally posted by Karteli

....

SOE said that ultra dark nights were a denial of service.  [In my words they may have well have said players who use their game were low intelligence and too stupid to think for themselves].  Everything is being dumbed down for consoles.  Hence why console champions were picked to defend Norrath!  Flop classes left and right!   /rolleyes

...

I could live with nights not being pitch black, except maybe during really bad weather. The stars and moon in Norrath might be brighter than here.

But in a dungeon? There you really should be forced to have a bloody torch unless you have IR vision (dark elves and dwarfs should really have no problem with darkness, if they get any problems with thier vision it is during sunny days).

I am not surprised, EQ2 didn't have real darkness either, I think Lineage was the last who had (last I played anyways).

And it is too bad, it really sets the mode well, but without making things much harder (I assume all games today want to be easy mode).

  Karteli

Elite Member

Joined: 7/09/12
Posts: 2704

8/19/13 4:32:41 AM#29
Originally posted by Loke666
Originally posted by Karteli

It would seem so.  To the WoW generation / console generation, that is hyper realism.  The only 1-up from that would be perma death, which is what happens to game titles that implement this.

Did anyone actually implement it except for on a single server? I know Salem is supposed to have it but I never heard it getting released or anything about it at all the last year or so.

Funny enough do CCP believe that perma death works in some circumstances, WoDO will have that if you get killed with a bloodhunt on you.

Permadeath do not work in a EQ game as the general settingbecause the games are too combat focused and you would simply be forced to constantly roll new characters unless you play really great but I do think it will work in some specific game under some circomstances. But since so little of it actually been tried we can't actually be 100% sure of anything except that EQ next wont have it.

Well, SOE published Wizardry Online, a terrific ruination of the game I once loved. =D

 

The "game" SOE put out has perma death, with a cash-shop opt-out-death option (it's there, too long to explain).  I think the original Apple IIe 1985 version was more fun, honestly.

 

I also prefer no perma death in any EQ game.

 

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  Crazy_Stick

Advanced Member

Joined: 7/28/12
Posts: 1067

8/19/13 10:23:35 AM#30
If SOE actually had the lack of common sense and sheer balls to put both perma-death and FFA PVP in EQN I would LMAO.  Game would be an epic market fail but a splursion of self destructive epeen fatalicide in the mean time.
  arbacus

Novice Member

Joined: 8/11/11
Posts: 38

8/19/13 9:00:57 PM#31

I can see a corpse run in this game but something different to work well with the multiclassing:

Soandso has class A and class B.

Soandso dies as class A leaves a body. He also gets a timeout from using that class, but he can use another class like his class B.

Soandso has the choice to wait out the time for class A or use class B and or the help of some pals to retreive this body to play class A right away again.

  Jagsman32

Novice Member

Joined: 12/22/07
Posts: 108

8/20/13 3:02:32 AM#32

Really hoping its a combination of SWG and DAoC.

Once you die, you leave behind a gravestone or corpse(but no equipment, or maybe just money) that you have the option of recovering for lost xp(and dropped money). Also, dying causes a permenant stat point penalty until you recover from it by interacting with the community, like listening to a bard in a tavern or at rangers droppable campsite. One can dream...

  Rydeson

Hard Core Member

Joined: 3/05/07
Posts: 3114

8/20/13 3:54:15 AM#33
Originally posted by Jagsman32

Really hoping its a combination of SWG and DAoC.

Once you die, you leave behind a gravestone or corpse(but no equipment, or maybe just money) that you have the option of recovering for lost xp(and dropped money). Also, dying causes a permenant stat point penalty until you recover from it by interacting with the community, like listening to a bard in a tavern or at rangers droppable campsite. One can dream...

     Sounds like a good idea, but then you would have people complaining they are forced to go back to town when they don't want to.. So then the devs would have to give certain sills to select classes like REZ that removes those negative penalties.. And with the multi class thing, everyone will end up rezing themselves.. LOL  So why bother..  My gut tells me that corpse run will be treated the same as travel.. TOO MUCH of an inconvenience for players that just want to blindly hack and slash mobs like "whack a mole"..  /shrug

EDIT: which is kinda funny, because wasn't it the devs that bashed "whack a mole" mechanics, but they are going down that same path..  pot calling the kettle black.. LOL

  Jagsman32

Novice Member

Joined: 12/22/07
Posts: 108

8/20/13 4:02:17 AM#34
Originally posted by Rydeson
Originally posted by Jagsman32

Really hoping its a combination of SWG and DAoC.

Once you die, you leave behind a gravestone or corpse(but no equipment, or maybe just money) that you have the option of recovering for lost xp(and dropped money). Also, dying causes a permenant stat point penalty until you recover from it by interacting with the community, like listening to a bard in a tavern or at rangers droppable campsite. One can dream...

     Sounds like a good idea, but then you would have people complaining they are forced to go back to town when they don't want to.. So then the devs would have to give certain sills to select classes like REZ that removes those negative penalties.. And with the multi class thing, everyone will end up rezing themselves.. LOL  So why bother..  My gut tells me that corpse run will be treated the same as travel.. TOO MUCH of an inconvenience for players that just want to blindly hack and slash mobs like "whack a mole"..  /shrug

 It is sad that companies like SOE, that developed MMO community masterpieces in EQ and SWG (yes masterpieces) now cater to the lowest common denominators and children with ADHD. I am hoping that SOE and its developers take a long, hard look at what kind of game they are making and make the right choices. Challenge, fun, depth, social, and rewarding.

  Chieftan

Advanced Member

Joined: 5/16/05
Posts: 1416

8/20/13 4:40:10 AM#35
Been playing Project 1999 and the effect CR has on your approach is not to be underestimated lol. Between that and exp loss you really have to relearn how to be tactful in your adventures. It also brings the importance of buffs and grouping back to the forefront.

Honestly without that penalty and your relative weakness to exp-giving mobs...there in NO challenge, NO consequence and ultimately very little satisfaction from playing through content.

It really is simple as that. Take away the penalty and sting of death and you're right to WOW and every other MMO over the past 10 years.

5 hours of ESO videos...and counting

https://www.youtube.com/playlist?list=PLOxuLTBCUXiJYdTTHCv4xpbOWKZKaZ17-

  Margrave

Advanced Member

Joined: 11/10/06
Posts: 454

8/20/13 6:36:12 AM#36

Naked corpse runs were the one thing I hated most in EQ1 . . . 

 

Hope to never see those again.

  Naqaj

Advanced Member

Joined: 7/24/09
Posts: 1672

8/20/13 7:40:00 AM#37
Originally posted by Karteli

 

SOE said that ultra dark nights were a denial of service.  [In my words they may have well have said players who use their game were low intelligence and too stupid to think for themselves].  Everything is being dumbed down for consoles.  Hence why console champions were picked to defend Norrath!  Flop classes left and right!   

What they actually said before you turned it into cynic nonsense made perfect sense, and had absolutely nothing to do with consoles whatsoever. As another poster observed before, you 're just hearing/reading/imagining what you want at this point. 

  Deivos

Elite Member

Joined: 10/14/04
Posts: 1700

Iarð skal rifna, ok upphiminn.

8/20/13 7:49:21 AM#38

This is the internet and an MMO.

 

Corpse run or not, people are going to be running around naked.

As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero. - Vaarsuvius

  Lidane

Apprentice Member

Joined: 1/08/07
Posts: 2315

8/20/13 7:59:43 AM#39
Originally posted by Margrave

Naked corpse runs were the one thing I hated most in EQ1 . . . 

 

Hope to never see those again.

Agreed. Naked corpse runs sucked ass. One of my most hated mechanics from EQ1.

I'd much rather gain an XP debt on death and lose a percentage of my effectiveness until it's paid.

  Univers0

Novice Member

Joined: 8/20/13
Posts: 29

8/20/13 11:11:23 AM#40
Corpse runs are frustrating and more often than not due to a lag spike. 
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