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News & Features Discussion  » Guild Wars 2: Fastest-Selling MMO in History

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228 posts found
  Sciva

Novice Member

Joined: 9/08/07
Posts: 307

8/16/13 1:16:06 PM#61
No developers have been let off, game directors haven't stepped down, there has been no server shutdowns/mergers in the first year unlike every other game released since 2008 and the population on my server hasn't dwindled at all. I'd say that's a win.
 
  spaniard81

Novice Member

Joined: 7/31/12
Posts: 62

8/16/13 1:23:32 PM#62
Originally posted by doodphace
Originally posted by Volkon
So basically, no matter how you slice the numbers, WoW and GW2 are the two big dogs in the kennel surrounded by packs of yipping chihuahuas. 

Fastest selling MMO doesnt mean a single thing....SWTOR was also the fastest selling MMO in history its first few months...look where that ended up...

How many of those 3 million players are still playing a year in? THAT is the question that needs answering....Untill they get serious and announce active players like Blizz did with D3 (when they totally didnt have to), im going to ignore these announcements lol.

(Full disclosure: Ex-wow player; playing GW2 since beta... and loving it!)

All these kind of anti-GW2 comments remind me of "one-uppers"; you just can never win. And true to the "one-upper personality", most of the people making these comments don't even play the game!

I just don't get this "my game vs your game" mentality; play and let play!

P.S. This goes to everyone: WOW, GW2 and all other players (including myself)

  wsmar

Novice Member

Joined: 3/08/09
Posts: 122

8/16/13 1:28:22 PM#63
Originally posted by FlawSGI
Originally posted by wsmar
Originally posted by Mahavishnu

However, one could argue, that WoW had it much easier in the past:

1. EQ, UO, AC, DAOC and SWG had opend the market already.

Many people were interested in playing an MMO.

2. WoW was released exactly at the same time, when highspeed internet became affordable.

Everybody could finally try playing an MMO.

3. WoW was the first casual oriented, well polished MMO with a big brand behind it. And it ran on older PCs.

WoW was everybody's first option.

Now let us talk about GW2:

1. GW2 was released at the same time as TERA, TSW and MoP. Some were still playing SWTOR.

GW2 faced much greater competition than WoW.

2. These days the whole enthusiasm for MMOs is decreasing. After many big disappointments (WAR, VG, etc.) the playerbase is much more critical.

GW2 earned a lot of critique for everything it tries to do differently whereas WoW was praised for almost everything they did then. Directly after the big failure of SWTOR it was almost impossible to win a lot of new players in a short period.

I don't think you understood the point. WoW did something none of the MMO's before it really did. It made the genre popular. Sure WoW had lots of help, but there is no comparison between the amount of people that were interested or played mmos back then, than there is now. That's what I'm getting at, WoW flooded the market with people interested in MMO's.

To say that it was hard to win a lot of new players after SWTOR is silly because GW2 wasn't released long after SWTOR. I think it might be harder for the upcoming AAA MMO's like wildstar, TESO, EQN, Archeage, etc, because of the failures of both GW2 and SWTOR.

I can agree with your POV on the first part. You lost credibility with me when you generalized and claimed GW2 was a failure. Maybe it was for you, but by what criteria of failure would GW2 have accomplished for you to generalize the toughness of a genre because of said failures?

My reasoning for why it failed is due in part to the fact that there is no class synergy in the game. It has nothing to do with the lack of holy trinity, because there have been games that did not have the holy trinity that still had some kind of class synergy. It all boils down to the fact that at the base of each class, they are all the same. They all have similar amounts of survivability, can do similar amounts of damage, and gear is all similarly powerful. So it created something many people called the unholy trinity, Ranged, Regeneration, and Run the hell away. In WvW people reverted to more realistic warfare tactics, or in other words where you sit back and range all day. Melee is obsolete in large group pvp battles.

 

So then, when you take the lack of class synergy, and combine it was PvE that is meant to have the holy trinity, (dungeons are a perfect example), you get relatively dumbed down and easy gameplay.

 

Not to mention that many of the things ArenaNet said didn't come to fruition, such as dynamic events. They really weren't dynamic. The are essentially open world quests that happen over and over again, much like WAR's public quest system.

 

So that's why the game failed to me, and many others. You could look at the success of the game and maybe come to a different conclusion, but when you look at the basic mechanics of the game, they come out flawed.

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10942

I think with my heart and move with my head.-Kongos

8/16/13 1:39:49 PM#64


Originally posted by doodphace

Originally posted by Volkon So basically, no matter how you slice the numbers, WoW and GW2 are the two big dogs in the kennel surrounded by packs of yipping chihuahuas. 
Fastest selling MMO doesnt mean a single thing....SWTOR was also the fastest selling MMO in history its first few months...look where that ended up...

How many of those 3 million players are still playing a year in? THAT is the question that needs answering....Untill they get serious and announce active players like Blizz did with D3 (when they totally didnt have to), im going to ignore these announcements lol.




A game with over two million active players? A game with nearly half a million active subscribers? Compared to other games in the industry, it doesn't seem all that bad.

I can not remember winning or losing a single debate on the internet.

  Razeekster

Spotlight Poster

Joined: 7/09/11
Posts: 1985

May the game be ever in your favor.

8/16/13 1:49:48 PM#65
This whole argument between the WoW and the GW2 playerbase has been infinitely entertaining... Pointless, but nevertheless, entertaining.

Smile

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 5071

8/16/13 1:56:00 PM#66

OK. Great! 3M in 1st year. very impressive. So, now what? What are they gonna do to keep it going?

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  Tiller

Guide

Joined: 9/14/05
Posts: 4987

8/16/13 2:03:59 PM#67

I’m still laughing at these people who think GW2 failed because I don’t see it. New content is streaming in faster than even I can keep up with. So I guess that means WoW failed too? Failed for them perhaps? Everytime I log in I see crap loads of people everywhere. In fact you rarely find places where you will go 15 min without another person wandering by, even in the most obscure locations. A lot of times all you have to do is say something in local and people actually respond, so I don’t know where this whole “people never talk” Thing comes from either. Fort Aspenwood server I doing fine. 


SWG pre-cu vet, elder Jedi, elder BH -Bloodfin

  rodingo

Elite Member

Joined: 1/18/07
Posts: 1844

8/16/13 2:05:44 PM#68

But.....but....but.....what if someone doesn't like the game?!?!   I thought that meant it wasn't a success if someone doesn't like it or if they don't know anyone who plays it.   I don't know anyone who plays, nor do I like WoW.   Surely because of that WoW is not successful.  I don't care if you publish financial reports nor use financial analysts (to include MMORPG.com forum poster/armchair financial analysts).

 

Yes that was sarcasm, but it's exactly how I see a lot of retorts on these forums by the same people over and over about  anything pointing to GW2 being a successful MMO.

"If I offended you, you needed it" -Corey Taylor

  Butch808

Novice Member

Joined: 9/16/09
Posts: 323

8/16/13 2:08:27 PM#69

Same with Piken Square server, people everywhere all the time all talking and even tons of RP'ers.

I just wish Anet would put the same amount of effort into WvW as the living world.

  User Deleted
8/16/13 2:09:40 PM#70
Originally posted by Doogiehowser
Originally posted by InFlamestwo
Originally posted by Doogiehowser
Originally posted by InFlamestwo
Originally posted by expresso
Think Blizzard might disgree.  just saying

Expansions don't count. Vanilla WoW  didn't sell 3 millions within a year..

And why expansions don't count? or we count expansions only when it is convenient to make case in favor of GW2?

Because expansions are additions to an already released game.

Which makes it even more difficult to sell it in huge numbers because it is an expansion. And yet Blizzard does it every time.

It is just very convenient to not count expansion numbers because they make GW2 numbers look bad. I consider every expansion as a game in itself considering the amount of content it adds to already existing game.

 

Not quite. Expansions don't count because its just a continuation of the existing playerbase, as opposed to original game sales.

When WoW launches an expansion, pretty much every person needs to buy it, or get left behind in redundant content with no one to play with, so its not surprising that most people currently subbing will buy it.

What this article is talking about is initial sales growth of a game. Allegedly, GW2 is the fastest growing MMO to date based on the first 9 months. How accurate that is I don't really care, because I doubt they have the same player retention.

  nolic1

Advanced Member

Joined: 10/01/07
Posts: 673

8/16/13 2:11:51 PM#71
Originally posted by Tiller

I’m still laughing at these people who think GW2 failed because I don’t see it. New content is streaming in faster than even I can keep up with. So I guess that means WoW failed too? Failed for them perhaps? Everytime I log in I see crap loads of people everywhere. In fact you rarely find places where you will go 15 min without another person wandering by, even in the most obscure locations. A lot of times all you have to do is say something in local and people actually respond, so I don’t know where this whole “people never talk” Thing comes from either. Fort Aspenwood server I doing fine. 

Its just in there yes like anything in life people need something to complain about. I was at gamestop  this morning and a guy was in there complaining about Saint Row IV saying there taking the game in the wrong direction that it should stick to its root's I played the game its freaking crazy fun at least to me. Or the lady last night at the gas station complaining about the price of her lottery ticket cause it was $5 and she feels it should just be a dollar cause she picked more rows of numbers it should not raise the price. And yes even with SWTOR people complain even tho it seems to be doing fine I get on it and see people everywhere all the time. Or even AoC i see alot of players in it or STO heck even DDO has a ton everywhere on most servers so yeah they complain because they just don't like it.


To me I enjoy gaming I dont play to be uber I play to have fun. If a game is not fun to me guess what I move on and play something else till I find one that is. When I find that great game and not sure if in my life time there will be one I hope it has everything I want in an mmo.

  Mothanos

Advanced Member

Joined: 10/20/10
Posts: 1868

8/16/13 2:19:53 PM#72

expansions are extended contend not a new game or mmo.
its realy simple ?
or do some wanne people wanne shoot down a succes hit again ?

i bought GW2 played hardcore in WvW for 5 months and quited.
to shallow and to zergy, but i played over 1000 hours in pvp and got my bang for the buck.
Sometimes when i am realy bored with Eve Online i log in to get a quick pvp fix.

GW2 has its downs, i hope EQN learns from Anet not to make it this shallow.
But GW2 is also a great mmo for alot of people.

Stop bitching and flaming on something, Anet deserved to be succesfull as they tried something diffrent and made it a succes.
They had to balls to break the WoW copy paste mmo standard.

For me its nto fun anymore, but i move on and hope Anet the best.

  Kniknax

Advanced Member

Joined: 12/01/05
Posts: 560

8/16/13 2:21:16 PM#73

I was one of them too.

Still playing. Still having fun.

"When people don't know much about something, they tend to fill in the blanks the way they want them to be filled in. They are almost always disappointed." - Will Wright

  Calerxes

Spotlight Poster

Joined: 2/06/09
Posts: 1660

8/16/13 2:21:44 PM#74

GW2 had three million sales in January 2013 and now has in excess of three million sales as of August 2013 so instead of saying GW2 sold this much between those dates they spin it into fastest selling MMO ever but forgot to say that its has sold pretty much bugger all since January? Also they partnered with this market research company? or commissioned? to have something to keep up publicity of a game that was rapidly running out of game sales and now is heavily relying on Gem and cash shop sales, thus the new approach to quick fire updates trying to keep the existing playerbase interested. Modern PR is great and it'll work as usual.

This doom and gloom thread was brought to you by Chin Up™ the new ultra high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.

  fixif

Novice Member

Joined: 5/21/06
Posts: 187

8/16/13 2:34:18 PM#75

Timelines cannot compare. At all. WoW opened up a market. It was the 1st MMO that sold enormous amounts of copies. Props to Anet, but if we were to look at Blizzard total sales you know what would happen. As few people pointed out, GW2 sold 90% of their copies when the game was still hyped up. WoW was gaining subs for 7 years. You literally can't compare the two.

WoW - new market, not a lot of people play MMOs

GW2 - old market, tens of millions people playing

It's like pointing out Smart in 2012 outsold Ferrari in 1920 when there were like 100 people buying cars in total.

  Hardanger

Novice Member

Joined: 6/06/09
Posts: 228

8/16/13 2:36:19 PM#76
If only it sustained my interest even a little.

  evilprey

Novice Member

Joined: 9/22/12
Posts: 58

8/16/13 2:38:38 PM#77
don't know about sellings but GW2 is without question best MMO on the market and he was redefinned the genre . Wow was only a better looking Everquest clone
  Gravarg

Spotlight Poster

Joined: 8/24/06
Posts: 3208

8/16/13 2:46:32 PM#78

The markets are totally different now and then.  Back in 2004 if WoW sold about 200,000 copies, it would've been equivalent to today selling 20 million.  Since back in 2004 there was maybe 250,000 people that played MMOs, not the multi-millions that do now hehe.

 

Note: These are just made up numbers, none of them are correct, but it's just to show the difference in the market.

  Synns77

Novice Member

Joined: 3/15/12
Posts: 124

8/16/13 2:47:26 PM#79
Originally posted by evilprey
don't know about sellings but GW2 is without question best MMO on the market and he was redefinned the genre . Wow was only a better looking Everquest clone

Gw2 was nice looking but Wow is still by far the better mmo and I have come to hate wow over the past few expansions. As for defining the genre what has it actually done, action combat tera died it better, story swtor beat it by a mile, content well wow still wins ( hate to admit this), pvp well many games do this better. Sorry apart from looking good this game is a play through once single player RPG.

  observer

Hard Core Member

Joined: 2/17/05
Posts: 2334

First came pride, then envy.

8/16/13 2:47:49 PM#80

I love reading all the excuses..

  • comparing wow's expansion units sold to gw2's base game.
  • comparing chinese sales to western-only sales.
  • comparing the "different" market scene from 10 years ago.
  • etc.
..to invalidate gw2's success.
 
I thought people were saying WoW's target audience was different, or an anomaly, and they don't play other mmos.  So which is it?  Where did these new people come from to play gw2?  According to some here, they weren't players from wow.
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