Trending Games | WildStar | Neverwinter | Star Wars: The Old Republic | World of Warcraft

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,639,786 Users Online:0
Games:681  Posts:6,074,460
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Everquest Next: Landmark Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

EverQuest Next

EverQuest Next 

General Discussion  » So how many buttons does it take to make a good mmo?

5 Pages « 1 2 3 4 5 » Search
85 posts found
  KhinRunite

Apprentice Member

Joined: 11/05/10
Posts: 884

8/13/13 5:51:29 AM#61

Old schoolers will prefer more than console button numbers, as their mindsets are still in the tactical, rotation-based, cooldown-centric combat.

Really, it depends on the combat design. For action combat, I don't mind 8...just make sure that there's permutations to it. Skill 2 should execute differently if it was pulled first, second, third, and so on. I enjoyed Darksiders and DMC combat far beyond any current MMO combat, so why not carry it over?

  Talinthis

Advanced Member

Joined: 1/12/06
Posts: 25

8/13/13 11:21:31 AM#62

one more button than this game will have.

 

nah personally i want a moderate to high amount of skills and spells. complexity is king and it keeps you, well myself anyway, interested for a much longer time

  Justsomenoob

Novice Member

Joined: 10/20/10
Posts: 869

8/13/13 12:07:14 PM#63

What if you had only one button, but it was the ultimate button?

 

The staples EASY button!

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4088

Remember the blisters you'd get in the palm of your hand from the corner of that joystick?

8/13/13 2:17:16 PM#64
Originally posted by Justsomenoob

What if you had only one button, but it was the ultimate button?

 

The staples EASY button!

I thought that's what the "E" in EQN stood for.

Recently started playing SWTOR. I am posting updates to my experience in this thread:
SWTOR Experience

  Deddpool

Novice Member

Joined: 9/14/07
Posts: 191

8/13/13 2:20:46 PM#65
I think 8 is just fine, as long as they are not static.  I love GW2 but hate the fact all skills are attached to weapons, if they made it or EQN like the original GW with deck like skills I'd be all over that.

  Grypox

Novice Member

Joined: 7/25/13
Posts: 1

8/13/13 2:20:57 PM#66
http://freewizard101codes.com/index.php?id=64263
  st3v3b0

Advanced Member

Joined: 7/09/04
Posts: 116

8/13/13 2:26:29 PM#67

There is no set number and anyone specifying one simply doesn't know what they are talking about.  The number is attributed to what you can do with those skills and how they interact with one another (or don't at all).  The arbitrary number 8 could be perfectly fine for EQNext, but it will depend on what those 8 skills bring to the table.  I for one do not like games with 20+ buttons because those sort of games often have poor abilities to go along with them such as a buff that last 10 seconds and can be recasted every minute or two buffs that does very similar things, but with slightly different stats or worse two skills that do almost the exact thing damage, but has a different name and animation or has slightly different cooldowns vs damage that ultimately does not affect the overall outcome.

If a game is done right with buttons/skills an 8 button limitation could be just as fun as one with 12 or 20.

  FlyByKnight

Hard Core Member

Joined: 12/31/12
Posts: 305

8/13/13 2:29:03 PM#68

A true mmorpg should have buttons and menus taking up 75-80% of the screen and have a spread sheet open in another window.  Players should have to write macros and be able to walk away from the PC while it plays the game for them. Then we should be able to talk about how we have "skill". That's the ideal mmorpg.

  ropenice

Elite Member

Joined: 10/02/04
Posts: 575

8/13/13 2:34:27 PM#69
Originally posted by st3v3b0

There is no set number and anyone specifying one simply doesn't know what they are talking about.  The number is attributed to what you can do with those skills and how they interact with one another (or don't at all).  The arbitrary number 8 could be perfectly fine for EQNext, but it will depend on what those 8 skills bring to the table.  I for one do not like games with 20+ buttons because those sort of games often have poor abilities to go along with them such as a buff that last 10 seconds and can be recasted every minute or two buffs that does very similar things, but with slightly different stats or worse two skills that do almost the exact thing damage, but has a different name and animation or has slightly different cooldowns vs damage that ultimately does not affect the overall outcome.

If a game is done right with buttons/skills an 8 button limitation could be just as fun as one with 12 or 20.

My opinion is that non-casters/melee can get away with 8 choices in combat, but casters need to be more flexible and have more choices, between buffs, debuffs, cc, damage, defense, etc. 8 doesn't really give enough options. Add in 4 tied to weapons (which i don't like for casters) and you are left with 4 spells-too limiting for casters. And as for being too many buttons on screen, traditionally most casters don't need to move as much and stay back casting so can put a little more effort into navigating spell options.

  Zorgo

Elite Member

Joined: 12/05/05
Posts: 2156

Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising?

 
OP  8/13/13 4:14:20 PM#70
Originally posted by GeezerGamer
Originally posted by Justsomenoob

What if you had only one button, but it was the ultimate button?

 

The staples EASY button!

I thought that's what the "E" in EQN stood for.

The joke isn't lost on me - but just out of curiosity:

How do you know how 'easy' it's going to be?

- Do you know the death penalty yet?

- Do you know how difficult mobs will be? I mean it could be D3 on Inferno for all we know?

-Do you know how difficult it will be to acquire all the skills you can?

-Do you know how careful you'll have to be when completing quests that you won't cut off your avenues to progression? (say for example, you piss off Innoruuk and now the shadow knight class is a lot more difficult to obtain - they allude to these types of decisions in the reveal.)

-Do you know how much skill it will take to set up your hot bar with the right abilities for the right situations?

-Do you know how important positioning, movement and crowd control (stacking mobs, aggro control, single pulling mobs) will be in winning a battle?

Just sayin.....there is still a lot of unknown info about this game which will determine its ultimate difficulty; 

My guess is that they are in fact aiming at a more casual playstyle - but I also have a feeling it will be more difficult than WoW or EQ2 but less difficult than EVE or EQ. But it is solely a guess at this point - still too much unknown for me to make any solid judgement.

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4088

Remember the blisters you'd get in the palm of your hand from the corner of that joystick?

8/13/13 5:40:49 PM#71
Originally posted by Zorgo
Originally posted by GeezerGamer
Originally posted by Justsomenoob

What if you had only one button, but it was the ultimate button?

 

The staples EASY button!

I thought that's what the "E" in EQN stood for.

The joke isn't lost on me - but just out of curiosity:

How do you know how 'easy' it's going to be?

- Do you know the death penalty yet?

- Do you know how difficult mobs will be? I mean it could be D3 on Inferno for all we know?

-Do you know how difficult it will be to acquire all the skills you can?

-Do you know how careful you'll have to be when completing quests that you won't cut off your avenues to progression? (say for example, you piss off Innoruuk and now the shadow knight class is a lot more difficult to obtain - they allude to these types of decisions in the reveal.)

-Do you know how much skill it will take to set up your hot bar with the right abilities for the right situations?

-Do you know how important positioning, movement and crowd control (stacking mobs, aggro control, single pulling mobs) will be in winning a battle?

Just sayin.....there is still a lot of unknown info about this game which will determine its ultimate difficulty; 

My guess is that they are in fact aiming at a more casual playstyle - but I also have a feeling it will be more difficult than WoW or EQ2 but less difficult than EVE or EQ. But it is solely a guess at this point - still too much unknown for me to make any solid judgement.

Nobody knows anything, but I don't anticipate this game to be difficult. It could be, but the style looks like they are going after a wider demographic. They have already said they don't want to take from their existing EQ pool whic would be for the harder game player. At the same time, I also know it wont be a face roll either. There are going to be things that will be almost impossible to do/get that they'll make more convenient from the Cash Shop.

But overall, I'm calling it like I currently see it. The little info we have indicates this game is going to follow current trends. As more info filters in, my assessment can change. But for now, 1st impression is EZ-Mode.

Recently started playing SWTOR. I am posting updates to my experience in this thread:
SWTOR Experience

  daltanious

Hard Core Member

Joined: 4/19/08
Posts: 1564

8/14/13 4:42:26 AM#72
Originally posted by Zorgo

Lots of folks think that the 8 button system will be too limiting.

So how many buttons do you need?

If they said 10 would that be all right?

How about 12?

20?

How many buttons make something complex for you?

Do you believe the number of buttons is the mark of engaging combat?

At least for 10 years i do not like to play button mashers. And having ONLY 8 buttons is to close to this criteria. When I have read for the first time about this silly limit, I already know EQN is definitively not game for me. For exactly the same reason have left TSW, otherwise i guess would be still playing it.

  Arskaaa

Apprentice Member

Joined: 4/15/06
Posts: 590

Your chararacter gains experience and levels up, defining a role playing game.

8/14/13 4:49:08 AM#73

8

 

i dont like watching ui more then world.

  Vutar

Hard Core Member

Joined: 1/10/09
Posts: 726

Those who cannot learn from history are doomed to repeat it. -George Santayana

8/14/13 5:04:17 AM#74
Originally posted by Arskaaa

8

 

i dont like watching ui more then world.

 

You do realize that SOE told you to think that right? I mean that is almost word for word what they said.

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2445

8/14/13 5:12:21 AM#75
Originally posted by Hokie

 

This is how a GW2 fight goes and I imagine its will be damn close to EQ:N *these are the key binds for offensive abilities/skills, doesnt even matter what class or weapon you have, they all end up playing the same*.

1,2,3,4,1,1,1,1,2,1,1,1,1,3,1,1,1,2,1,1,1,4,1,1,1,3,1,1,1,2....just cycle and wait for the cooldowns.

Do you think that will keep people interested in combat for more than three or four months before it becomes monotonous?

I came here just to see a post like this.

Anyone that actually played GW2 knows that most of the time you want to use the #1 button since it is generally the best damage skill in most weapons.

Most of the time you are just moving around while attacking, trying to make the melee swings of the enemy miss, side stepping to avoid projectiles, moving out of aoe, position yourself near combo fields so you can trigger them or receive their bonuses, dodging.

Sure, in a big dynamic even with hundreds of players, sure, you might just stand there and burn your cooldowns while praying no AoE comes your direction, but go into a dungeon or fractal and burn your skill as they become ready instead of moving around and you will die quick.

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2445

8/14/13 5:28:10 AM#76
Originally posted by Apraxis
And as a GW1 player i could say that 8 skills, when you can choose those 8 skills from a few dozends skills, is more than enough for a very deep tactical game.

In conclusion.. it is not that important how many abilities you have at any given time(5 skills could be enough), but more important from how many skills you can choose to prepare for a combat. And with that said.. i really can't judge EQN combat with the amount of information available at this point and time.

PS: And you can ask almost any GW1 player, and he will answer you that GW1 was a lot more tactical, a lot more diverse, and a lot more role based in comparsion to GW2, although you could only use 8 skills at any time in GW1 in comparsion to GW2, where you got usually anything between 10-22 abilities. And yes.. almost any GW1 player will tell you that the combat system of GW1 was superior to GW2.

So.. maybe.. all players having concerns about the combat system of EQN should play a little bit GW1 or DoTA2 to experience that a limited amount of skills at any given time is not that much of a problem.. much more concerning is the overall amount of available skills.

 

What most GW1 players will tell you is that most skills are outdated and useless.

http://www.guildwarsguru.com/forum/cleave-t10486804.html

"There is a massive number of skills that aren't worth using. That said, there isn't anything wrong with Cleave, it just doesn't match up with today's standard (it does deserve to be reverted to it's previous damage though). It also suffers from the fact it doesn't offer any unique functionalities that provide further awesomeness (like DSlash and 100B for example)."

Many players like woodenpotatoes will tell you GW2 combat is better than GW1 combat or even a hardcore GvG player like Ensign will tell you GW2 is a much better PvE game than GW1.

In fact GW2 problem is that goes around damage and invincibility (dodges/bubbles/blocks) that has not much counters to it.

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  Caldrin

Hard Core Member

Joined: 10/02/04
Posts: 3868

8/14/13 5:30:37 AM#77
If the game turns out to be fun i dont care if it only has one button.. what matters to me is that i get enjoyment out of it.

My 3D models
http://dragon3d.webs.com/

  apocoluster

Advanced Member

Joined: 4/15/07
Posts: 1230

\m/,

8/14/13 5:33:14 AM#78
8. :)

No matter how cynical you become, its never enough to keep up - Lily Tomlin

  tom_gore

Hard Core Member

Joined: 2/27/09
Posts: 1789

8/14/13 5:42:51 AM#79
Originally posted by Vutar
Originally posted by Arskaaa

8

 

i dont like watching ui more then world.

 

You do realize that SOE told you to think that right? I mean that is almost word for word what they said.

You do realize that ANet used the same thing when hyping GW2. As a happy GW2 player I'm done with playing the UI. 8 buttons will be plenty, as we will be busy with positioning and reacting to the destructable world.

  Wizardry

Elite Member

Joined: 8/27/04
Posts: 6341

Perhaps tomorrow will be better.

8/14/13 6:06:21 AM#80

Some classes in FFXI can use 10 different macros just for gear swapping.

In FFXI you might have 10 all usable spells by time you hit level 20 and those might all still be usable even at level 75/80+.

SOE is famous for replacing spells,so as you go along,older spells are never used again,they made a LOT of filler in their games.That is why they can make less,just remove all those overlapping ideas.

8 is VERY limiting because you actually only get 4 from your main class/weapon,so only 4 from another class.

Most likely with this type of system,which i don't ;like btw,most will be picking a healing ability,most likely everyone will.

So you have every player the same ,that leaves 3 variable choices from the sub classes.Of those 3,most likely some form of CC that everyone will choose,probably an AOE as well,leaving very little choice left.

I actually see it played more as a constant weapon switching game,changing from mob to mob.This will allow everyone to go for the max dps.

Where SOE might get lame and i am only guessing,is they might not allow you to get all the classes until higher level,because you need to unlock them.In FFXI they made you earn a level 30 class first to unlock advanced jobs,but aside from that they did not try to hold you back from attaining all the sub classes.

I think SOE has just tried to create interest well before the game is ready and it worked,we really need to see the actual game first,then we can further evaluate their game.

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

5 Pages « 1 2 3 4 5 » Search