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The Pub at MMORPG.COM  » Could you accept player imprisonment in a FFA PvP game?

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243 posts found
  Vermillion_Raventhal

Spotlight Poster

Joined: 6/01/04
Posts: 859

 
OP  8/13/13 5:56:18 PM#1

In a sandbox game where players police themselves could you accept the risk of imprisonment for breaking laws by stealing, killing or harming another player inside their territory if defeated?

 

I ask this because I know one of the biggest things about FFA PvP is that even when players band together to stop gankers they just return.  Eventually this leads to apathy of stopping the random killer.

 

With rule of law given to the community the ability to lock up player killers up I think you might have a lot less random killings.  This of course does not stop wars and the like but focus on the random killers.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 18004

8/13/13 6:57:43 PM#2

No. I won't play a game that don't allow me to play. What is the point?

But i won't play a FFA pvp game in the first place, so i suppose my opinion is moot.

 

  Vermillion_Raventhal

Spotlight Poster

Joined: 6/01/04
Posts: 859

 
OP  8/13/13 7:38:17 PM#3
Originally posted by nariusseldon

No. I won't play a game that don't allow me to play. What is the point?

But i won't play a FFA pvp game in the first place, so i suppose my opinion is moot.

 

 

No surprise that you wouldn't.

 

You could still play but you would in in prison.  Not just a cell but a larger area to wander.   I should have gone in further in stating there would be a time limit to how long you could be imprisoned and you have to be defeated.  Its more of a if you come into a town and start killing people there could be consequences.  

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 18004

8/13/13 7:47:22 PM#4
Originally posted by Vermillion_Raventhal
Originally posted by nariusseldon

No. I won't play a game that don't allow me to play. What is the point?

But i won't play a FFA pvp game in the first place, so i suppose my opinion is moot.

 

 

No surprise that you wouldn't.

 

You could still play but you would in in prison.  Not just a cell but a larger area to wander.   I should have gone in further in stating there would be a time limit to how long you could be imprisoned and you have to be defeated.  Its more of a if you come into a town and start killing people there could be consequences.  

That does not sound fun.

It does not matter about the time limit. Even if it is 5 min, i can always find another game that won't give me 5 min of non-fun time.

 

  Vermillion_Raventhal

Spotlight Poster

Joined: 6/01/04
Posts: 859

 
OP  8/13/13 8:06:24 PM#5
Originally posted by nariusseldon
Originally posted by Vermillion_Raventhal
Originally posted by nariusseldon

No. I won't play a game that don't allow me to play. What is the point?

But i won't play a FFA pvp game in the first place, so i suppose my opinion is moot.

 

 

No surprise that you wouldn't.

 

You could still play but you would in in prison.  Not just a cell but a larger area to wander.   I should have gone in further in stating there would be a time limit to how long you could be imprisoned and you have to be defeated.  Its more of a if you come into a town and start killing people there could be consequences.  

That does not sound fun.

It does not matter about the time limit. Even if it is 5 min, i can always find another game that won't give me 5 min of non-fun time.

 

 

Kind of the point of it though.  Its an anti grief tool in a game where you could be killed.  You would only be subject if you were killing someone for no reason in their area.

  Yalexy

Novice Member

Joined: 12/17/10
Posts: 1003

8/13/13 8:13:29 PM#6

Imprisoning is a good system, but only if you get caught by NPCs.

Divide the world in guarded and unguarded zones, and if you've got criminal records then the NPC will hunt you down in those guarded areas, whereas you can travel freely in the unguarded zones.
Oh, and criminal records are only applied when you commit crime in guarded areas too.

This way the people who want to play it safe can stay in the guraded areas, and those who want to take risks can go to the unguarded areas.

Look at EvE Online, it works like a charm, allthough there's no prisons.

  Vynxe_Vainglory

Novice Member

Joined: 3/26/13
Posts: 21

8/13/13 8:14:19 PM#7

If you are roleplaying, being imprisoned for committing crimes is fun.

 

  Xiaoki

Hard Core Member

Joined: 3/07/04
Posts: 2377

8/13/13 8:17:43 PM#8

People want the freedom to kill whomever they want and take all of their loot but they dont want any consequences for those actions.

  Xssiv

Hard Core Member

Joined: 2/18/10
Posts: 278

8/13/13 8:18:57 PM#9
Age of Wushu
  czombie

Novice Member

Joined: 4/11/12
Posts: 83

8/13/13 8:19:56 PM#10
Originally posted by Vynxe_Vainglory

If you are roleplaying, being imprisoned for committing crimes is fun.

 

Your post reminds me of Clark Duke's character in Second Life's prison in "Hot Tub Time Machine."

  Lissyl

Advanced Member

Joined: 4/12/12
Posts: 194

If cosmetics aren't content, why don't people demand a cheaper game done in full grayscale?

8/13/13 8:21:59 PM#11
Originally posted by Xiaoki

People want the freedom to kill whomever they want and take all of their loot but they dont want any consequences for those actions.

This.  And this is why I dislike 'full PVP' so much.

 

No alts, no extra accounts, and no offline countdown.  Then, and only then, might I consider full open world PVP. 

  itsTort

Apprentice Member

Joined: 6/14/11
Posts: 127

8/13/13 8:25:09 PM#12
Originally posted by Vermillion_Raventhal

In a sandbox game where players police themselves could you accept the risk of imprisonment for breaking laws by stealing, killing or harming another player inside their territory if defeated?

 

I ask this because I know one of the biggest things about FFA PvP is that even when players band together to stop gankers they just return.  Eventually this leads to apathy of stopping the random killer.

 

With rule of law given to the community the ability to lock up player killers up I think you might have a lot less random killings.  This of course does not stop wars and the like but focus on the random killers.

 

 

I think what really needs to happen; is there needs to be extremely limited safe zones in the world, maybe main cities, and one or two central hubs in the zone itself. 

 

Players bickering about "anti-grief" really bother me. I grew up playing MMOs, and really enjoying them. There was no "anti-grief" system back then, it was kill, be killed, or relocate areas. I am all for the mass slaughter of pvp on pvp realms, and really dislike too many restrictions, as it takes the immersiveness out of the game. 

 

For the most part, people roll on a PVP server to, well, you know, pvp. These days though, people cry about getting ganked once, call it griefing, and I just can't figure out why those people ever roll on the PVP servers ;-;

  tommygunzII

Novice Member

Joined: 9/26/11
Posts: 309

8/13/13 8:48:56 PM#13
Originally posted by Lissyl
Originally posted by Xiaoki

People want the freedom to kill whomever they want and take all of their loot but they dont want any consequences for those actions.

This.  And this is why I dislike 'full PVP' so much.

 

No alts, no extra accounts, and no offline countdown.  Then, and only then, might I consider full open world PVP. 

As someone who has no desire to attack an innocent person, I agree. Until they add some consequences into FFA PVP count me out. At least an ability to hide, but I don't see that happening since most MMO's have the players name above their head.

Don't get me wrong I loved War Z and DayZ, you could be killed at any time for no reason, but at least you could hide if you weren't as well equipped. If those games had my name in big letters above my head for everyone to find me I wouldn't play them either.

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 11363

Currently playing EVE, SMITE, ESO, and Combat Arms

8/13/13 8:50:04 PM#14
Originally posted by Vermillion_Raventhal

In a sandbox game where players police themselves could you accept the risk of imprisonment for breaking laws by stealing, killing or harming another player inside their territory if defeated?

An MMO I played a while back called Dransik had that. IIRC, I had to smash boulders and hand in the stones to try to shorten my sentence. Part of the time was also spent avoiding other criminals that wanted to kill me for my stones.

  Slapshot1188

Elite Member

Joined: 5/06/07
Posts: 3994

8/13/13 8:53:36 PM#15

If done correctly I would absolutely play such a game.

 

"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

  rodingo

Elite Member

Joined: 1/18/07
Posts: 1401

8/13/13 8:53:57 PM#16
Originally posted by Loktofeit
Originally posted by Vermillion_Raventhal

In a sandbox game where players police themselves could you accept the risk of imprisonment for breaking laws by stealing, killing or harming another player inside their territory if defeated?

An MMO I played a while back called Dransik had that. IIRC, I had to smash boulders and hand in the stones to try to shorten my sentence. Part of the time was also spent avoiding other criminals that wanted to kill me for my stones.

At least they weren't trying to toss your salad.

"If I offended you, you needed it" -Corey Taylor

  Vermillion_Raventhal

Spotlight Poster

Joined: 6/01/04
Posts: 859

 
OP  8/13/13 9:04:06 PM#17
Originally posted by itsTort
Originally posted by Vermillion_Raventhal

In a sandbox game where players police themselves could you accept the risk of imprisonment for breaking laws by stealing, killing or harming another player inside their territory if defeated?

 

I ask this because I know one of the biggest things about FFA PvP is that even when players band together to stop gankers they just return.  Eventually this leads to apathy of stopping the random killer.

 

With rule of law given to the community the ability to lock up player killers up I think you might have a lot less random killings.  This of course does not stop wars and the like but focus on the random killers.

 

 

I think what really needs to happen; is there needs to be extremely limited safe zones in the world, maybe main cities, and one or two central hubs in the zone itself. 

 

Players bickering about "anti-grief" really bother me. I grew up playing MMOs, and really enjoying them. There was no "anti-grief" system back then, it was kill, be killed, or relocate areas. I am all for the mass slaughter of pvp on pvp realms, and really dislike too many restrictions, as it takes the immersiveness out of the game. 

 

For the most part, people roll on a PVP server to, well, you know, pvp. These days though, people cry about getting ganked once, call it griefing, and I just can't figure out why those people ever roll on the PVP servers ;-;

 

It's a reality of the genre.  I player killed someone as my first action in UO 2nd phase of beta testing.  I'm not against PvP.  But random killers need to be a uncommon like they are in real life or you have a lords of the flies game.

 

I want the freedom to kill anyone but the consequences need to be their as the balance.  

  Shadanwolf

Novice Member

Joined: 6/13/10
Posts: 1851

8/13/13 9:08:38 PM#18

I cannot accept FFA PVP as a game choice I would ever make.

Faction vs faction conflict is my passion.

  Bidwood

Advanced Member

Joined: 2/26/13
Posts: 542

8/13/13 9:16:58 PM#19

Hmmm..  Age of Wushu has the prison system right? And people can break you out?

 

Originally posted by Loktofeit
Originally posted by Vermillion_Raventhal

In a sandbox game where players police themselves could you accept the risk of imprisonment for breaking laws by stealing, killing or harming another player inside their territory if defeated?

An MMO I played a while back called Dransik had that. IIRC, I had to smash boulders and hand in the stones to try to shorten my sentence. Part of the time was also spent avoiding other criminals that wanted to kill me for my stones.

LOL that sounds hilarious!!

  Alders

Hard Core Member

Joined: 1/28/10
Posts: 1551

I cannot fiddle but I can make a great state of a small city.

8/13/13 9:19:19 PM#20
Isn't this already in ArcheAge, complete with trials?
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