Trending Games | ArcheAge | Rift | World of Warcraft | Swordsman

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,775,045 Users Online:0
Games:722  Posts:6,189,637
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

EverQuest Next

EverQuest Next 

General Discussion  » Storybricks bombshell

3 Pages « 1 2 3 » Search
53 posts found
  nisrak

Novice Member

Joined: 8/10/13
Posts: 70

8/12/13 6:09:10 PM#21

When have they said "no class setup"?  The only thing I've heard them say is that having a certain class will not be a requirement for a successful group.  I'm guessing (I could be wrong) that what matters is that the strategy of the comp works for the task at hand.   If you look at EQ1, there were tons of group comps that did not use the "trinity" and worked.  What WoW did was design encounters so rigidly that you had to overcome them in a very specific way, reinforcing the need for the trinity.  My hope is that EQN goes back to the EQ1 model of "here are some monsters, figure out some way to beat them". 

As for collision detection, I'm assuming they will it.  If you can destroy a wall by swinging your sword at it, then I would hope a tank could block an attack by being in between the monster and his friend.  It could make for some really exciting position-based gameplay.

  User Deleted
8/12/13 6:09:27 PM#22

My perspective was to call most group content "lemming gaming".   Tho I guess sheep are a far more correct animal to use.   Simply because its just about following people through a place and knowing what Mario Brothers button to push when.

 

Now that's a perspective its not me saying that people who enjoy that content really are sheep.   It just never appealed to me.. so the idea of active combat and reacting to an enemy (kind of like pvp) is far more interesting.

 

/shrug

  gylnne

Advanced Member

Joined: 3/19/07
Posts: 322

8/12/13 6:09:44 PM#23
Originally posted by drakaena
Originally posted by Daaken
Originally posted by munx4555

 

 

 

Personally, I could care less about the trinity as long as whatever replaces it is cohesive and fun. Problem I have is when any class setup can beat any encounter. That sounds a lot like a bunch of solo players playing along side each other. Which is neither cohesive or fun.

Yep Sony is making another solo player game like lotro did with open tapping.  No grouping required and no actual thinking either.

Great way to build a community with all solo players who can kill everything and depend on nobody!

  nisrak

Novice Member

Joined: 8/10/13
Posts: 70

8/12/13 6:16:01 PM#24

I don't quite get why everyone keeps thinking that you can just solo everything.  Just because you can change classes doesn't mean you can be every class at once.  With only 8 abilities total, you aren't going to be able to do everything no matter how many classes you own.  They have been clear that you will also need gear to really optimize the abilities you use.

It's like saying paladins could solo every dungeon in WoW because they can attack, have armor, and can heal.

  Tierless

Apprentice Member

Joined: 7/01/08
Posts: 2096

joie de vivre

8/12/13 6:19:37 PM#25

Wasn't the trinity started in PnP games which MMOs are based on, not AI? I'm seriously asking.

mmorpg.com/blogs/Xobdnas

  Savair

Apprentice Member

Joined: 5/01/13
Posts: 14

8/12/13 6:22:38 PM#26
Umm....Some people might actually like to Heal and Tank and play support n stuff. I've always been a healer and find it more enjoyable, so I look for MMO's that support that play style.
  Aldous.Huxley

Apprentice Member

Joined: 5/04/13
Posts: 443

8/12/13 6:30:47 PM#27

Trinity doesn't work in PvP?

 

That is only true if you play PvP like it was PvE.

 

Have you never outlasted an opponent because you were healed? Have you never held off

an opponent or multiple opponents for a period of time long enough for reinforcements to

arrive?

Ever CC an opponent & remove them as a factor in a fight?

 

I guess what I'm saying is that I disagree (within reason), as trinity obviously is played in a

modified manner when comparing PvP to PvE.

  Drakynn

Novice Member

Joined: 3/02/08
Posts: 2051

8/12/13 6:30:48 PM#28
Originally posted by Tierless

Wasn't the trinity started in PnP games which MMOs are based on, not AI? I'm seriously asking.

Misconception

PnP didn't have the aggro system that makes the trinity possible.The GM/DM decided who the enemy NPCs were gonna attack based not only on player positions but monster intelligence,what was happening and their own discretion.

Classes or Roles were a combination of defensive,offensive and support abilities and equipment limitations.Some classes were better at DPS  and/or CC,others at soaking damage and others at non combat things.But there was no official trinity and you could adventure with just about any class mix albeit you may have a harder time but it was still possible.

TLDR : PnP had the basic strategic combat roles of Defense,Offense and Support but not a rigid trinity or aggro.

  Tierless

Apprentice Member

Joined: 7/01/08
Posts: 2096

joie de vivre

8/12/13 6:44:11 PM#29


Originally posted by Drakynn

Originally posted by Tierless Wasn't the trinity started in PnP games which MMOs are based on, not AI? I'm seriously asking.
Misconception

PnP didn't have the aggro system that makes the trinity possible.The GM/DM decided who the enemy NPCs were gonna attack based not only on player positions but monster intelligence,what was happening and their own discretion.

Classes or Roles were a combination of defensive,offensive and support abilities and equipment limitations.Some classes were better at DPS  and/or CC,others at soaking damage and others at non combat things.But there was no official trinity and you could adventure with just about any class mix albeit you may have a harder time but it was still possible.

TLDR : PnP had the basic strategic combat roles of Defense,Offense and Support but not a rigid trinity or aggro.


Thanks.

Personally I like the trinity simple because it creates a symbiotic player dynamic.

mmorpg.com/blogs/Xobdnas

  WW4BW

Hard Core Member

Joined: 12/03/06
Posts: 478

8/12/13 6:51:57 PM#30

  Well, as long as there are collission checks so I, as a melee fighter, can physicly block the route to the healer or caster, then I am fine with better AI. It often sucks being a tank in PvP precisely because you cannot do what you are supposed to do as a tank keep the enemy from attacking your powerful but soft allies.

  If it means that CC is the new tank, then you still have a trinity system: CC DPS and Healer. 

  I would like to play as a "wall", Not doing much damage but making sure that others arent getting hit. I dont need a hate mechanic to do that, if I have other options. But chasing a monster that may or may not switch targets just doing dps is not my idea of interesting. 

  Doomedfox

Advanced Member

Joined: 4/01/10
Posts: 696

8/12/13 6:52:28 PM#31
Originally posted by Daaken

https://twitter.com/intent/retweet?tweet_id=365150981861801984&original_referer=http%3A%2F%2Fwww.eqnexus.com%2F2013%2F08%2Fweekend-roundup-4-everquest-next-information-index-grows%2F&tw_i=365150981861801984&tw_p=tweetembed

 

Storybricks @Storybricks
 

What we are trying to show is that once you remove the boundaries of a scripted AI having a trinity or not becomes a minor issue.

 

 

Wow, who da thunk it!  This is why people shouldn't be so upset over the removal of the trinity.  As I said in other posts, it is common sense to know the archaic Trinity system breaks down in the face of Smart A.I.  So you can either quit complaining and change your mindset, quit comparing it to a game like GW2, or continue living in the MMO middle ages with your archaic game design.

 

 

 

 

I keep reading stuff like that but i dont get it why would the trinity fail if the AI is smarter?

People say a mob would not just attack the tank but go for the one dealing the most dmg but what if the tank just turns the mob around whenever it turns its back to the tank.

Maybe have the DD hide behind the tank and his shield just block the paths of the mob with a shieldwall when it tries to go for a healer.

I think that if we would get smarter AI the Trinity would finally work better and not like a lot claim would become useless.

  arieste

Novice Member

Joined: 10/11/04
Posts: 3301

8/12/13 7:32:27 PM#32
Originally posted by Daaken

https://twitter.com/intent/retweet?tweet_id=365150981861801984&original_referer=http%3A%2F%2Fwww.eqnexus.com%2F2013%2F08%2Fweekend-roundup-4-everquest-next-information-index-grows%2F&tw_i=365150981861801984&tw_p=tweetembed

 

Storybricks @Storybricks
 

What we are trying to show is that once you remove the boundaries of a scripted AI having a trinity or not becomes a minor issue.

 

 

Wow, who da thunk it!  This is why people shouldn't be so upset over the removal of the trinity.  As I said in other posts, it is common sense to know the archaic Trinity system breaks down in the face of Smart A.I.  So you can either quit complaining and change your mindset, quit comparing it to a game like GW2, or continue living in the MMO middle ages with your archaic game design.

Sorry, am I missing something here... all that tweet says is "our AI will make combat good, trust us", which is pretty much what they've said all along.

 

I'm happy to give them a chance to prove that this amazing AI of theirs can replace proven encounter design mechanics, but nothing in that tweet really tells me anything. 

"I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

- Raph Koster

Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2
Currently Playing: EQ2, NW, Firefall
Do you miss SWG crafting? Check out Firefall's system!

  Eeks

Novice Member

Joined: 7/17/13
Posts: 72

8/12/13 7:36:01 PM#33
Originally posted by Doomedfox

I keep reading stuff like that but i dont get it why would the trinity fail if the AI is smarter?

People say a mob would not just attack the tank but go for the one dealing the most dmg but what if the tank just turns the mob around whenever it turns its back to the tank.

Maybe have the DD hide behind the tank and his shield just block the paths of the mob with a shieldwall when it tries to go for a healer.

I think that if we would get smarter AI the Trinity would finally work better and not like a lot claim would become useless.

It's very possible.  I think (Speculation) when they talk about all this down with the trinity talk they're more referring to being able to find success with groups that don't have the standard make up.  Maybe using lots of movement mechanics, root, stuns, to do the job since you don't have a warrior taunting.  There was a tweet from Darrin in regards to odd group makeup this morning:

 

 

 

 

  Kuanshu

Novice Member

Joined: 5/19/04
Posts: 277

8/12/13 7:38:26 PM#34

Makes perfect sense to me...and about freakin time as well

Most memorable experiences in PvE was when I was engaging an intelligent MOB that had to be player controlled cuz there wasn't no way I was going to fool it and ended up dead once and feigned dead the second time and both experiences were in Everquest. I figured the MOB encounters were under human control somehow as there was no other way to explain uncanny AI.

All these people resisting change is more common then most realize. Just goes to show you people are more sentimental then they care to admit.

  Vutar

Advanced Member

Joined: 1/10/09
Posts: 749

Those who cannot learn from history are doomed to repeat it. -George Santayana

8/12/13 7:40:49 PM#35
Originally posted by Daaken

https://twitter.com/intent/retweet?tweet_id=365150981861801984&original_referer=http%3A%2F%2Fwww.eqnexus.com%2F2013%2F08%2Fweekend-roundup-4-everquest-next-information-index-grows%2F&tw_i=365150981861801984&tw_p=tweetembed

 

Storybricks @Storybricks
 

What we are trying to show is that once you remove the boundaries of a scripted AI having a trinity or not becomes a minor issue.

 

 

Wow, who da thunk it!  This is why people shouldn't be so upset over the removal of the trinity.  As I said in other posts, it is common sense to know the archaic Trinity system breaks down in the face of Smart A.I.  So you can either quit complaining and change your mindset, quit comparing it to a game like GW2, or continue living in the MMO middle ages with your archaic game design.

 

 

 

 

 

Ya quit comparing it to a game like GW2 when it  has so many things the same. Just ignore that. Pay attention to the hype instead. Hype has never lead anyone wrong, right?

  Wizardry

Elite Member

Joined: 8/27/04
Posts: 6563

Perhaps tomorrow will be better.

8/12/13 7:43:52 PM#36

Umm not only common sense but FACT is we know AI is simple scripted code,there is no such thing as smart AI.

Trinity breaks down as ANY system does when a developer runs out of good ideas or simply tries to make too many different ideas or the worst case,they simply go all in lame and make bosses immune to an y good skill a player has.

If your going to make a boss immune to sleep,stun or any other decent ability,you are just going the lazy route on designing good combat.Devs are so preoccupied with making sure players don't finish the high end content too fast,so they look for ways to make it near impossible to win.Then like ALL scripted combat,once players figure it out,it becomes simpleton time,doesn't matter what type of system you have anymore.

They are sort of correct in that removing scripted AI would remove the stigma of either Ttrinity or sloppy but fact is it will ALWAYS be scripted.To me it is just more nonsense talk,like  every dev is coming out with some new speech telling us how they are changing the genre for the better.

IMO if you can't work with an "organized" Trinity system,then you have no business trying to go outside the box.SO far i have seen NOBODY go more advanced than FFXI for the Trinity system,so all these devs are still in amateur mode for combat design.

The whole thing to me smells of the Free to play cash shop idea.Every developer is looking for ways to minimize game design and cut costs,so they are all jumping on the same bandwagons trying to support THEIR designs.I see a trend in doing less and forcing players to pick from less choice always the trend to do LESS.

 

 

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  Aelious

Hard Core Member

Joined: 9/27/11
Posts: 2312

World > Quest Progression

8/12/13 7:47:03 PM#37
It sounds like SoE is still allowing people to play those roles via the skills they have, just not to the point that you NEED them. Will content still end up easier if you have a good "tank"? I think so from what I've seen.
  User Deleted
8/12/13 7:49:03 PM#38
The 'diverse builds' comment gives me hope that healing and utility builds exist and that they are just removing the aggro magnet role of fighters.
  nisrak

Novice Member

Joined: 8/10/13
Posts: 70

8/12/13 7:53:01 PM#39

You're right that all AI is scripted, however that doesn't mean it isn't complex and highly variable.  It's true people will begin to understand exactly how the system works and try to exploit it, but I have faith that a more advanced system is possible than just "if warrior.threat > wizard.threat, attack warrior".  Even in the few WoW events that attempt to use more advanced AI (the PVP-esque encounters), I had a lot more fun than the usual mindless tank-and-spank that every other event ultimate degrades to.

Either way, I think we can agree that using more than 1 variable to control mob behavior is a good thing.

  nolic1

Apprentice Member

Joined: 10/01/07
Posts: 673

8/12/13 8:07:08 PM#40

Ok I like this it would be super great to see more reactive combat in a game like an mmo. So one I am gonna say that the trinity worked in some games but it really does need to go or dungeons and raids need to change to fit more or all group dynamics such as a group with out a tank or healer or maybe one thats got more then one. But they need to change some where and heres my reason why.

Most games in the past where made from PnP games in most of them they did not have trinity yeah the warrior could get between the mob but it never stopped them. But I think companies need to start looking to the roots of where the design ideas came from and make it so groups of all dynamics can complete them such as sorry not using the term Tank Healer DPS but by class name Warrior Rogue and mage or Mage rogue and ranger this and even to larger groups of 2 Rogues, 1 Druid, 1 paladin, 2 mages and a bard. These party types should work just as well as one with a Cleric, Warrior, 2 rogues, Druid, and a shadowknight not because the game requires it based on a dungeon or raid but thats what the players want to be. This makes things more diverse and less set to a specific standard.

Today a Warrior is not a warrior there a meat shield or tank they are not really a warrior cause a warrior can play many roles in a fight not just one same with a cleric they can be more then a healer they can fight as well they are not given a mace to enhance there spell casting its there to hit mobs and a rogue can do more then stealth and backstab there rogues they steal stuff and do sneaky stuff as well. Point is there not there to do just one role they can do more then that but either players or companies made them into certain roles thats a argument for another post. I dont play a bard in EQ to just do CC I played them to be what they are an adventurer that gains there stories through adventure or by hearing the adventures of others in D&D they where a jack of all trades but a master of none not a CC or mana battery they could do alot of things more in First edition then the others but you get the point classes are not just roles they define some of a character not all of it.


To me I enjoy gaming I dont play to be uber I play to have fun. If a game is not fun to me guess what I move on and play something else till I find one that is. When I find that great game and not sure if in my life time there will be one I hope it has everything I want in an mmo.

3 Pages « 1 2 3 » Search