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EverQuest Next

EverQuest Next 

General Discussion  » Heads Up SOE Devs: Help is on the Way....

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37 posts found
  Andravius

Novice Member

Joined: 7/20/07
Posts: 84

 
OP  8/12/13 5:26:10 PM#1
  Menevenen

Apprentice Member

Joined: 8/10/13
Posts: 30

8/12/13 5:30:17 PM#2
Good ol' Science Daily.
  killahh

Novice Member

Joined: 8/25/04
Posts: 455

As famous as the unknown soldier

8/12/13 5:34:09 PM#3

Gonada Dahung,over 20 years of mmorpg's and counting....Please Lord, let someone make a game that had all the awesomeness of UO, EQ and EVE...

  ckeeton999

Novice Member

Joined: 3/20/13
Posts: 58

8/12/13 5:41:09 PM#4
Stop whining about the graphics. My god do you really want a game that looks great but runs like crap on your machine?! Use your head!
  vmoped

Novice Member

Joined: 3/07/04
Posts: 1722

8/12/13 5:46:47 PM#5

So funny how everyone forgets how well top of the line graphics worked out for EQ2 at launch.  Everything looked nice during the slideshow...

Cheers!

MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S

  ElRenmazuo

Elite Member

Joined: 10/28/06
Posts: 4110

8/12/13 5:49:55 PM#6
I have a i5 3.4ghz 660 GTX 8 gig ram and still cant play EQ2 without a massive FPS drop on max settings.
  Averros

Spotlight Poster

Joined: 6/17/09
Posts: 131

There is no innocence, only degree's of guilt!

8/12/13 5:59:27 PM#7
Originally posted by tkreep
I have a i5 3.4ghz 660 GTX 8 gig ram and still cant play EQ2 without a massive FPS drop on max settings.

 The reason for this is that at EQ2's launch they went with the idea that processors would get faster. Instead hardware went in a different manner.. they went multicore. EQ2's engine was built to futureproof on single cores, hence the issue.

  User Deleted
8/12/13 6:05:44 PM#8
Originally posted by Arrogant_Wormy
Originally posted by tkreep
I have a i5 3.4ghz 660 GTX 8 gig ram and still cant play EQ2 without a massive FPS drop on max settings.

 The reason for this is that at EQ2's launch they went with the idea that processors would get faster. Instead hardware went in a different manner.. they went multicore. EQ2's engine was built to futureproof on single cores, hence the issue.

 

EQ2's main performance issue is that the CPU was doing most of the work that a GPU should be doing.   There are quite a few articles where they discussed redoing the engine but as far as I know it was never done/completed.

  gylnne

Apprentice Member

Joined: 3/19/07
Posts: 324

8/12/13 6:20:37 PM#9
Originally posted by ckeeton999
Stop whining about the graphics. My god do you really want a game that looks great but runs like crap on your machine?! Use your head!

No I prefer a game that runs great on my  computer but makes me giggle like a 12 year old every time I look at my toon.

  Sengi

Hard Core Member

Joined: 6/01/09
Posts: 330

8/12/13 10:14:08 PM#10
Originally posted by killahh

here you go OP:

 

http://www.slate.com/articles/technology/gaming/2004/06/the_undead_zone.html

http://www.theguardian.com/film/2011/oct/27/tintin-uncanny-valley-computer-graphics

http://the-artifice.com/reasons-why-aaa-gaming-should-stop-worrying-about-photo-realistic-graphics/

this is why you dont do too realistic  graphics.

 

[mod edit]

 
Yes that is true. But stylized graphics can have all kinds of different styles. There was no need to use that distinctive Disney-style.  
And I'm sure its possible to do stylized graphics without giant shoulder pauldrons.
 
  Telondariel

Advanced Member

Joined: 4/11/10
Posts: 877

8/12/13 10:21:49 PM#11
Originally posted by Sengi
Originally posted by killahh

here you go OP:

 

http://www.slate.com/articles/technology/gaming/2004/06/the_undead_zone.html

http://www.theguardian.com/film/2011/oct/27/tintin-uncanny-valley-computer-graphics

http://the-artifice.com/reasons-why-aaa-gaming-should-stop-worrying-about-photo-realistic-graphics/

this is why you dont do too realistic  graphics.

 

[mod edit]

 
Yes that is true. But stylized graphics can have all kinds of different styles. There was no need to use that distinctive Disney-style.  
And I'm sure its possible to do stylized graphics without giant shoulder pauldrons.
 

Dave said, based on feedback, that they are going to reduce them.

  rommello

Novice Member

Joined: 4/12/12
Posts: 204

hallo ~_~

8/12/13 10:25:39 PM#12
Originally posted by Antarious
Originally posted by Arrogant_Wormy
Originally posted by tkreep
I have a i5 3.4ghz 660 GTX 8 gig ram and still cant play EQ2 without a massive FPS drop on max settings.

The reason for this is that at EQ2's launch they went with the idea that processors would get faster. Instead hardware went in a different manner.. they went multicore. EQ2's engine was built to futureproof on single cores, hence the issue.

EQ2's main performance issue is that the CPU was doing most of the work that a GPU should be doing. There are quite a few articles where they discussed redoing the engine but as far as I know it was never done/completed.

guess they r screwed then coz thats a majority of the playerbase lost right there

hallo ~_~

  jerlot65

Apprentice Member

Joined: 7/05/08
Posts: 802

8/12/13 10:32:55 PM#13
Originally posted by Sengi
Originally posted by killahh

here you go OP:

 

http://www.slate.com/articles/technology/gaming/2004/06/the_undead_zone.html

http://www.theguardian.com/film/2011/oct/27/tintin-uncanny-valley-computer-graphics

http://the-artifice.com/reasons-why-aaa-gaming-should-stop-worrying-about-photo-realistic-graphics/

this is why you dont do too realistic  graphics.

 

[mod edit]

 
Yes that is true. But stylized graphics can have all kinds of different styles. There was no need to use that distinctive Disney-style.  
And I'm sure its possible to do stylized graphics without giant shoulder pauldrons.
 

Yes but there are two things that are hard to distinguish in video gameplay when dealing with RPG's.  1st is emotions.  The Disney style (which really isnt just related to Disney animations) lends itself to easily distinguish emotions. 

2nd is equipment and distinguishing between different types of armor and overall looks of classes.  Pronounced armor, especially in the shoulders and head help in distinguishing different classes and armor.  Think of a city skyline.  If all cities had 10 story buildings it would not matter how much different the building styles looked for each city.  The skyline from a distance would look a like so you could not tell one city from the next from a distance.  However, since big cities have huge and pronounced buildings, looking from far away you can easily tell say New York apart from Chicago.

  kyssari

Advanced Member

Joined: 4/12/12
Posts: 159

"Reality is but a figment of our collective imaginations." -N.E.S.

8/12/13 10:40:17 PM#14
Originally posted by Telondariel
Originally posted by Sengi
Originally posted by killahh

here you go OP:

 

http://www.slate.com/articles/technology/gaming/2004/06/the_undead_zone.html

http://www.theguardian.com/film/2011/oct/27/tintin-uncanny-valley-computer-graphics

http://the-artifice.com/reasons-why-aaa-gaming-should-stop-worrying-about-photo-realistic-graphics/

this is why you dont do too realistic  graphics.

 

[mod edit]

 
Yes that is true. But stylized graphics can have all kinds of different styles. There was no need to use that distinctive Disney-style.  
And I'm sure its possible to do stylized graphics without giant shoulder pauldrons.
 

Dave said, based on feedback, that they are going to reduce them.

Not to mention they have said that all gear is extremely customizable so if you dont like a larger look some others may like you can simply change it.

  Roguewiz

Hard Core Member

Joined: 9/01/02
Posts: 502

When a Kender says "oops!"; its already too late.

8/12/13 10:46:23 PM#15
Even with the stylized look, the graphics aren't bad.  It'll grow on you.  If it doesn't, wait until the next realistic-graphic failure.

Raquelis in various games
Played: Everything
Playing: Everquest, Hearthstone, League of Legends
Wants: The World
Anticipating: Everquest Next, Everquest Next Landmark, Archeage

The secret to making a great game: Don't cater to the masses!

  Sengi

Hard Core Member

Joined: 6/01/09
Posts: 330

8/12/13 11:13:46 PM#16
Originally posted by jerlot65
Originally posted by Sengi
Originally posted by killahh

here you go OP:

 

http://www.slate.com/articles/technology/gaming/2004/06/the_undead_zone.html

http://www.theguardian.com/film/2011/oct/27/tintin-uncanny-valley-computer-graphics

http://the-artifice.com/reasons-why-aaa-gaming-should-stop-worrying-about-photo-realistic-graphics/

this is why you dont do too realistic  graphics.

 

[mod edit]

 
Yes that is true. But stylized graphics can have all kinds of different styles. There was no need to use that distinctive Disney-style.  
And I'm sure its possible to do stylized graphics without giant shoulder pauldrons.
 

Yes but there are two things that are hard to distinguish in video gameplay when dealing with RPG's.  1st is emotions.  The Disney style (which really isnt just related to Disney animations) lends itself to easily distinguish emotions. 

2nd is equipment and distinguishing between different types of armor and overall looks of classes.  Pronounced armor, especially in the shoulders and head help in distinguishing different classes and armor.  Think of a city skyline.  If all cities had 10 story buildings it would not matter how much different the building styles looked for each city.  The skyline from a distance would look a like so you could not tell one city from the next from a distance.  However, since big cities have huge and pronounced buildings, looking from far away you can easily tell say New York apart from Chicago.

 
Yes, emotions are key in video games. I can see what their idea was, but they did not really think it trough. I think this kind of style induces a completely wrong set of emotions and associations. MMOs are about fighting and feeling badass, not about bipolar mood shifts, jolly songs and schmaltzy love stories. 
They tried to make the Kerra look badass but to me he looks rather comical, with his big nose.  
And the shoulder pauldron are very much related to WoW. Im sure they didn't want to go for that. 
 
  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4646

8/12/13 11:44:59 PM#17
Originally posted by Antarious
Originally posted by Arrogant_Wormy
Originally posted by tkreep
I have a i5 3.4ghz 660 GTX 8 gig ram and still cant play EQ2 without a massive FPS drop on max settings.

 The reason for this is that at EQ2's launch they went with the idea that processors would get faster. Instead hardware went in a different manner.. they went multicore. EQ2's engine was built to futureproof on single cores, hence the issue.

 

EQ2's main performance issue is that the CPU was doing most of the work that a GPU should be doing.   There are quite a few articles where they discussed redoing the engine but as far as I know it was never done/completed.

Anarchy Online is the exact same way. The old DirectX versions can't interact with the GPU.

At least that's how I understood it. Not that AO is intensive, but it got troublesome multiboxing.

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  ElRenmazuo

Elite Member

Joined: 10/28/06
Posts: 4110

8/12/13 11:45:33 PM#18

Facial Expression in photo-realistic graphics lol

  Aelious

Elite Member

Joined: 9/27/11
Posts: 2407

World > Quest Progression

8/13/13 12:25:53 AM#19
Originally posted by tkreep

Facial Expression in photo-realistic graphics lol

 

What has been seen, cannot be unseen.  Dear Lord that was scary.

 

As far as the "Disney" look I bet they are adding in more realistic textures as we speak.  Even a slider to add more definition would work I think, take the sheen off for those that don't want to see it.  They did it with SOGA in EQ2 and I'm sure they will add some way to "un-toon" characters to some extent in EQN.

 

There was that more realistic head model being worked on during the black box video.

  Stiler

Hard Core Member

Joined: 10/19/05
Posts: 599

8/13/13 12:40:32 AM#20
Originally posted by tkreep

Facial Expression in photo-realistic graphics lol

 

Cause cherry picking an image during a cutscene makes sense....

 

HAve you ever snapped a photo or stopped a video when someone was talking? People's faces look very weird out of context.

 

Now watch this:

http://www.youtube.com/watch?v=aL9wsEFohTw

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