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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » Desperate for new players, SWTOR is giving cashshop related stuff away? .. or money grab against current subs?

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49 posts found
  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

 
OP  8/11/13 4:34:02 PM#21
Originally posted by Po_gg
[original post modified]
/ snip

If that actually works, I anticipate it getting nerfed.

 

The original stipulation of becoming a preferred was to either have had an existing "game box" / "digital download" account, or to have spent $5 in the cashshop.

 

If you are correct, then expect to see a large amount of Buddy Request threads in forums everywhere =D  That is really going to piss off people with non-preferred accounts quite nicely!

 

My money is on that doesn't work or if it does then it will be "fixed".

 

 

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  Po_gg

Elite Member

Joined: 5/12/10
Posts: 2211

8/11/13 4:39:00 PM#22
Originally posted by Karteli

If that actually works, I anticipate it getting nerfed.


My money is on that doesn't work or if it does then it will be "fixed".

I edited already, but you were faster :) either it's already fixed or I remembering on it wrong... anyhow, it's not the case now, only former subscribers who cancelled more than 3months ago, get the free week. New created accounts don't.

Sorry for the misinformation.

  aesperus

Elite Member

Joined: 1/04/05
Posts: 4847

8/11/13 4:40:40 PM#23

The problem with SWTOR is that they jumped to a cash shop model to pad their falling subscriber numbers. However, they've still never fully commited to doing the cash shop correctly. Instead you have a bunch of gate, bate & switch tactics to try and coerce customers back into a normal subscription fee. The same exact subscription fee that was losing them customers in the first place.

So yes, I'd say they are desperate for money.

  Drakephire

Advanced Member

Joined: 4/02/13
Posts: 414

8/11/13 7:09:02 PM#24
Originally posted by aesperus

The problem with SWTOR is that they jumped to a cash shop model to pad their falling subscriber numbers. However, they've still never fully commited to doing the cash shop correctly. Instead you have a bunch of gate, bate & switch tactics to try and coerce customers back into a normal subscription fee. The same exact subscription fee that was losing them customers in the first place.

So yes, I'd say they are desperate for money.

Sad fact is that I'd consider going back to a subscription, but I see zero sign that SWTOR will continue adding story content for my class (or any other classes for that matter). I want to continue the heroic stories of my character and his companions. That is worth a subscription rate in my opinion. But if it's going to be in maintenance mode from now until shuttering, then I don't feel an investment of a sub is worth it.

  simplius

Novice Member

Joined: 12/12/12
Posts: 979

8/12/13 3:43:21 AM#25
Originally posted by furh98
The OP sure had a lot of "I wonder" in his post. With the title of this post I wonder if this is a desperate attempt at...well no way to say it with out getting slapped on the hand but I'm sure you can figure it out. Sad you cant say what it is these posters are desperate at or you get slapped but these guys two yrs in now can continue this desperate attempt.

you can say it,,we want a good star wars mmo

the one, they promised us

the one, we already paid for

and we know , we wont get it from this Company in a foreseeable future

the first step in reconvalescense is to accept the fact, that you are ill

i would be happy with several star wars mmos, but we know that EA wont share this IP

so here we are,,until they acknowledge the failure of swtor, and start making a new one

i prolly have 20-30 years left of my life,,maybe ill never have a good star wars mmo

but im willing to spend a lot of time on reaching that goal

you are willing to spend time, defending an underperforming, cashgrabbing game

the line is drawn,,let the bashing begin

  SBE1

Advanced Member

Joined: 6/05/06
Posts: 340

8/12/13 1:45:20 PM#26

The next Star Wars MMO I think will look a lot like EvE Online with a planetary PvP system for people to run around as Jedi/Sith fighting each other.   A fight between the rebellion, the empire, and the Mandalorians all fighting for control of the galaxy. 

It's far cheaper to make that kind of MMO and you don't have to produce expensive content every month.

  jerlot65

Novice Member

Joined: 7/05/08
Posts: 802

8/13/13 12:49:07 AM#27

Biased poll is biased.

 

Sersiously?   I pick none of the above.....  This could just be a game maker marketing their game.

The main focus on F2P strategy is to get as many people trying the game as possible.  The one good thing that SWTOR has is that the solo class story experience is probably one of the best in MMO's.  I till one in a while log on and try a new class story for a couple of months.  You entice people to try it and they get hooked on the story some will eventually pay a small amount of coin for some stuff.

  ElRenmazuo

Hard Core Member

Joined: 10/28/06
Posts: 4318

8/13/13 12:57:02 AM#28
I think SoE should make a new star wars sandbox mmo using the voxel tech and planetside 2 engine.

https://33.media.tumblr.com/262c40940b3181ade1001120dd379aaa/tumblr_nfrzn853rR1rz64nto6_r1_400.gif

  Fadervor

Novice Member

Joined: 8/07/09
Posts: 27

The problem with socialism is that eventually you run out of other peoples money.

8/13/13 4:43:38 AM#29
Originally posted by Doogiehowser

Defense? mis direction? you confuse me for some SWTOR fanboy i think. But since i know how you try to spin every news about SWTOR into some 'game is dying, devs are desperate, cash grab and so on..' do i even need to go in depth to understand what youa re trying to say here?

And my comment was in general about the cash shop related stuff and not just the items which one could obtain through refer a friend programe.

God forbid they giving some stuff away as a promotion.... it has to be because game is dying. 

Only because i see through your personal agenda doesn't mean i am defending SWTOR. (now that is what i call mis direction).

Exactly. This site puts a smile on my face. It never stops to amaze me how much flack a company can get to try and promote their game. For most mmorpg users it all ends up to:

1. Omg! They dont have a refer friend program, why dont they add such a program the game is dying!1!

2. Omg! They have added a refer friend program, the game is dying!1!

 

I think it is about time they made such a thing! Now beign in game, I cant see where all the the game is dying comes from I see thousands of players playing on all levels. Could the game have done better ? Yeah absolutely! Does the game suck ? Nope.

  gervaise1

Elite Member

Joined: 1/17/07
Posts: 1480

8/13/13 7:17:08 AM#30

The promotion is probably due to falling revenue (subs + cash shop). What strikes me about this promotion however is that the emphasis is indeed on subscribers more so than cash shop items. A change in direction maybe - after being told last year by the (ex-)CFO that F2P was the way ahead, sub based games were dead etc. etc.

 

If SWTOR was being run as an independent company - with no debts because all development and infrastructure costs had been paid off - said company would probably be laughing all the way to the bank for 1 year, 2 years, 5 years ... however long the core rump of subscribers carry on playing. A Mythic / DAoC sized beast. Bringing in money - although not enough money to pay for a successor.

As part of a large company however titles are expected to make 60-70% gross profit. At the end of the day something has to fund future games; there is an accounting at the end of the d-EA!

SWTOR is clearly not going to be generating anything like 60-70% gross profit. However it seems to have a core rump of subscribers. After EA bought Mythic they valued DAoC's next 3 years worth of subs at $5M. Who knows what revenue resulted. Someone however will have made the same type of calculation for SWTOR. My gut feel based on the fact that subs have only dropped 25% since the game went F2P is that it is subs - and not cash shop revenue - that is currently underpinning the long term future of the game.

 

  Vocadi

Apprentice Member

Joined: 3/21/04
Posts: 194

8/13/13 9:27:19 AM#31

Perhaps the favoring of an aggressive cash shop over game world and content finally succeeded in pissing off the player base? I wish I had never pre-ordered and wasted money on this game but I and my guild quit about 6 months after release and have never gone back.

Of course this is a cash grab for money, this is EA were talking about here and a business to boot. Weather the game is in its death throes or not, remains to be seen. But I believe there are enough dissatisfied players who have jumped overboard to warrant it.

This game hasnt even been out for two years and yet its gone from subscription based, to cash shop to recruit a friend. Not a good sign when you look at the very short history of this game.

  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 2668

110100100

8/13/13 9:35:43 AM#32

desperate to find new things to bash a game for, that's the only desperation i see here.

you mean they are trying to make more money???? how dare them!!!!

  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 2668

110100100

8/13/13 9:39:10 AM#33

by the way, if they truly were desperate for more people to play their game, their F2P model would be less restrictive.

  Kazara

Advanced Member

Joined: 3/20/06
Posts: 1072

"Denial does not change reality."

8/13/13 11:42:29 AM#34
Originally posted by baphamet

by the way, if they truly were desperate for more people to play their game, their F2P model would be less restrictive.

 

Getting more people playing for free by lessening the F2P restrictions doesn't necessarily mean making more money. SWTOR's punitive F2P model is meant to push players to subscribe so Bioware can effectively double dip. I am sure the F2P gamers occasionally pony up some cash to ease the brutal restrictions -  if they continue playing.

This refer-a-friend program is meant  to beef up the subscriber numbers, and it is common to give away "shinies" to encourage this. What I am wondering is how many players will make alt accounts and pony up a month's sub fee to get the shinies?

  gervaise1

Elite Member

Joined: 1/17/07
Posts: 1480

8/16/13 2:34:37 PM#35

On the - increasingly quiet - official forums there is a thread about the planned change to Warzones - they will no longer be a "subscriber perk".

Whether this is EA opening up the F2P model or "helping subscribers" or simply reacting to falling player numbers it will be one less reason for people to pay a subscription.

  ImperialSun

Advanced Member

Joined: 9/05/12
Posts: 231

8/21/13 8:32:21 AM#36
Originally posted by Karteli

Refer your friends and collect new Battle Droid pets!

08.08.2013

http://www.swtor.com/info/news/news-article/20130808

With a growing galaxy of exciting multiplayer adventures, there’s never been a better time to invite your friends to join or rejoin Star Wars™: The Old Republic™!

Our newly enhanced Friends of SWTOR program now offers more rewards and benefits for you and your friends:

  • All active Subscribers can refer new friends or invite back previous Subscribers by using a simple referral link.
  • Referred friends who join receive new exclusive benefits:
    • New Players receive the Jumpstart Bundle for faster leveling.
    • Previous Subscribers receive 7 days of subscription access, one Complimentary Character Transfer for the lifetime of the account, and the Preferred Friends Bundle with special convenience and customization unlocks.
  • Referrers earn Cartel Coins, the Kurtob Alliance Speeder, and adventurous Battle Droid pets when their referred friends become Subscribers within 14 days of joining.
 
Traditionally in WoW, Blizzard would give away a free month + a perk (like a mount) for those who refer a friend.
 
EA seems to be getting rather desperate if they are giving away not only free time, a mount, a pet, and Cartel Coins to spend, but also a transfer + Cartel Market convenience / customization unlocks.  Unless I'm not reading this correctly.
 
 
Since the emphasis is still on getting people to subscribe, I wonder if the cashshop is losing some of it's gas.  1/4 of a month free, compared to WoW's 1 full month places that emphasis on a paid subscription, with just barely enough free time so the official forum dwellers can say "you get free game time, don't be a whiner".
 
I wonder if this subscription push is because a subscription constitutes a dedicated stream of revenue, whereas the cashshop content is not guaranteed (and it's a safer bet to use a model that generates the highest cash return - no longer the cashshop).
 
 
It seems like this is a desperate cry for more players, since EA put so much stress in past earnings calls about how successful the cashshop is.  If the cashshop is so successful why give so much away for free, just so someone can sub a month @ $15?
 
 

Alternatively, EA could be relying on existing accounts to create a 2nd fake account in order to get the mount and pet?  But 1 free lifetime transfer? sheesh...better to transfer by referring yourself?  Perhaps they are foreseeing a closure of more servers to make transfers eventually obsolete, or they realize that most people who wanted to transfer have already done so (and likely will not do so again)?  Or it just looks nice to investors to have 1 account open a new account everytime they want to do a transfer .. or a new account for each character they have, such that each toon can receive the rewards?

 

So it's either (1) a cashgrab against existing players, or (2) evidence that the cashshop isn't generating as much money as monthly sub's, or (3) a cry for help .. or () = ?

 

 

So SWTOR has a far superior recruitment program to all of the other games you mentioned, gives far more away in terms of shiny's to incentivise the recruitment program....and you bash them for it?

The game exceeds the bar set by others in this regard and you STILL spin that as a negative and call it desperate?

So when they limit stuff they are money grabbing and when they dole stuff out for free they are desperate?

Good game....no wonder this forum has the trashy rep that it does....

Driz

  SwampRob

Novice Member

Joined: 9/05/07
Posts: 1011

8/21/13 9:26:20 AM#37

If SWTOR wants me back, all they have to do is allow me to take multiple companions with me so I am never FORCED to group to enjoy content.

Why the game wasn't designed this way from the start is beyond me.

 

  sonicbrew

Novice Member

Joined: 7/25/03
Posts: 518

8/21/13 9:30:27 AM#38
Originally posted by SwampRob

If SWTOR wants me back, all they have to do is allow me to take multiple companions with me so I am never FORCED to group to enjoy content.

Why the game wasn't designed this way from the start is beyond me.

 

Now that option may even draw me back to this game...

“Once the game is over, the king and the pawn go back in the same box.” ~ Italian proverb

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 5216

8/21/13 9:31:45 AM#39

LOL,

I just posted this in ESO

"Reality is setting in. F2P =/= free money

Developers are going to have to start making decent MMOs to make a living now.

Players are going to have to start realizing that decent game cost money to play."

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

8/21/13 9:32:39 AM#40

In this topic: Doom Prophets and Schadenfreude.

Pretty much the same as every other topic.

Originally posted by GeezerGamer

"Reality is setting in. F2P =/= free money

Developers are going to have to start making decent MMOs to make a living now.

Competition means producers are fighting for the same dollars? No wai!

And 6th grade economics.

 

 

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

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