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EverQuest Next

EverQuest Next 

General Discussion  » Poll - Since the reveal has your excitement and interest in the game increased, decreased or stayed the same?

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99 posts found
  Xarko

Hard Core Member

Joined: 6/10/11
Posts: 390

8/10/13 6:18:36 PM#21

Decreased some, as I probably expected a bit more "traditional sandbox". I will keep an eye out for new stuff tho, because there simply is not enough info atm for me to make some decisions.

Also I was a bit dissapointed with what they chose to focus on for their big reveal.

  Mendel

Hard Core Member

Joined: 7/22/11
Posts: 652

8/10/13 7:42:59 PM#22
Originally posted by Telondariel
Originally posted by Fionn
Originally posted by Mendel

With the pre-reveal accolades from this site and TenTonHammer and random SOE comments about this game being in he hands of players this year, I had imagined that this game was much closer to completion than it now appears to be.  I am extremely disappointed in both the media for declaring this Game of E3 and the developers.   SOE Live appeared far more like a group of people with a vague set of ideas, but had not developed a plan on how to implement these.

In IT terms, there appears to be no clearly defined system requirements document.   And failure to define objectives is a major factor in cost overruns, development delays, and even project abandonment.

I disagree, I think they just were keeping information under wraps to protect their product from competitors.  They left certain things out because well, they want to go into a lot of detail about certain things like PVP, Crafting, Emergent AI, and will show us all of these things closer to launch and how they work.

I think there is a lot of merit in this.  Since development is going to stretch into next year, they need to keep our interest until them while keeping some of their cards tight to their chest.  So, over time, they'll ration out bits like PvP, crafting, how they are going to handle death, more combat details, etc.  In between, we'll see more polls and discussion over on the Roundtable for some of the finer points. 

 

I know that I can not extend a benefit of a doubt to SOE any longer.  Obviously, you both can.  Perhaps I'm more skeptical.

No one can patent an idea, only implementations.   It would have not hurt their product in any way to have released ideas, like the voxel, distructability, rallying calls and emergent AI concepts.   Those are the 'big ticket' concepts, and their competitors now know about those.   It really wouldn't have hurt to have announced the more mundane things, like crafting, combat, death systems, classes, etc.   The only viable reason I can possible see for not releasing this information (even in concept form) is that it hasn't been developed, even at a conceptual level.  The technology (the hard bit) is now out of the bag, but the game system (the easier part) isn't.   If there is any advantage to their competitors knowing, well, now they know what the hard bits actually are and can begin developing or acquiring the technology to develop their own versions.  If anything, I'd have said that it would have been 'more advantageous' (from a business standpoint) for SOE to describe the game systems and keep the 4 holy grails under wraps.

Logic, my dear, merely enables one to be wrong with great authority.

  wasaguest

Novice Member

Joined: 6/28/12
Posts: 27

8/10/13 8:21:10 PM#23

Decreased a bit. I'm not a fan of Action MMOs. In the past games I've played that had Action based combat, it was more based on Player Skill vs My Characters' skill. So no matter how much time I spent in the world, the only thing that changed on my character was damage numbers and a graphical skin. If I want that level of shallowness, I'd prefer to play an FPS or single player game. /shrug

Additionally, there was never any real social ties to the game. Everyone is too busy jumping and rolling around to meet and get to know each other... so I grew bored quickly with these types of games.

 

Hoping SOE can pull off something different here, but I have my doubts.

  gkslash

Novice Member

Joined: 7/19/13
Posts: 27

8/10/13 9:44:12 PM#24

I voted "decreased some". I am still very excited to jump in and explore the new world, but the combat system has me very worried.

Sparse info, and no concrete explanation of  how most of these systems work.

I am cautiously optimistic though!

  Lidane

Novice Member

Joined: 1/08/07
Posts: 2315

8/10/13 10:13:43 PM#25

Between finishing grad school, moving three times and starting a new job all in the last year, MMOs weren't on my radar at all lately. Seeing the reveal for EQN and hearing what they're wanting to do has me interested in a game again. So I'd say my interest increased significantly.

It still looks like the game's a long way off, so I'm just going to take my time, read what the devs say, and remain cautiously optimistic. What I've seen looks good and like a new direction I want to follow. I'll reserve my final judgement until I can actually get my hands on the game and play it in a beta phase.

  Scyris

Novice Member

Joined: 5/12/07
Posts: 154

8/10/13 10:19:16 PM#26
I've personally lost most interest in it, due to the art style (cartoony graphics just do not fit the EQ world), the combat tech trailer that looked pretty bad, and alot of other things about the game just makes me think to myself "sigh, yet another boring looking mmorpg" I'll still watch it, maybe it'll surprize me, Still plan to try to get into beta. But as with all mmorpgs these recent years I do not expect them to be all that great, and eqnext is no exception to this. I personally believe in a "see for myself when playing it" thing to decide if its any good, each time I let the hype get to me the game has been a massive letdown, so I try to ignore it now and just form my own opinions.
  Baramos79

Novice Member

Joined: 10/12/12
Posts: 69

8/10/13 10:20:32 PM#27
Even if I had excitement, which I no longer do, it would be long gone before this game comes out in a year or two. While I think some of the features are interesting and could work really well if done right, there are other features that turned me off to the point where I doubt I even play.
  FinalFikus

Hard Core Member

Joined: 3/01/13
Posts: 910

"We're up all night to get lucky"

8/10/13 10:22:23 PM#28

Sounds good so far. BUT,

Waiting for it to be wowified by the usual suspects during beta, and all the cool features to be marginalized to uselessness. Happens every game. The more sandbox it is the worse it will be.

Let's see if SOE sticks to their guns. Even after all the attention they're getting for the design they chose, I still think they will buckle to the tears of the testers and change direction.

I bet it's already started.

"If the Damned gave you a roadmap, then you'd know just where to go"

  Shatter30

Novice Member

Joined: 1/08/10
Posts: 496

8/10/13 10:32:17 PM#29
Decreased, also too early to tell but I don't think they are taking this game a direction I was hoping but I am waiting for more info over time.  Not happy that its not very EQ like
  Theocritus

Apprentice Member

Joined: 7/15/08
Posts: 3625

8/10/13 10:33:36 PM#30
From what I have read it doesn't sound like a MMO that wil lbe for me...Not only that but I wont own a PS4 which it sounds like it is being groomed for....I will probably give it a try in beta and maybe after launch if its free, but as a long time EQ1 player it just doesn't sound like my cup of tea.
  Waterlily

Advanced Member

Joined: 5/26/08
Posts: 2931

8/10/13 10:36:33 PM#31

Decreased, I don't believe that they have a working combat system that doesn't revolve around DPS.

When you remove tank, healers and pullers, and likely CC since they're non-tab, all you're left with is DPS.

To support a community and grouping you need clearly defined roles, removing trinity and replacing it with multiclassing does the reverse.

  chakalaka

Hard Core Member

Joined: 5/01/10
Posts: 261

The thing is... you're important to a lot of people.

8/10/13 10:37:55 PM#32
I knew nothing about it just like everyone else... once the release hit I was very excited to learn about the "deck" style system as I absolutely adore this style. I was a little displeased at the weapon skill system and super excited at the "multi-class" system. Although I'm optimistic and get hyped easily as I can keep an open mind, I kept my hype as the same previous to the release. Looking great though with many combinations for both pve and pvp.
  stayBlind

Novice Member

Joined: 4/19/06
Posts: 515

8/10/13 10:38:09 PM#33
Mine has increased. I did not really care about the game before I heard how the skill system was going to work. If they can recapture the 'gotta catch 'em all' feel that I had in GW1 then I am all aboard.

Little forum boys with their polished cyber toys: whine whine, boo-hoo, talk talk.

  Lorska

Novice Member

Joined: 8/27/03
Posts: 76

8/10/13 10:39:37 PM#34

Decreased some. 

 

Of course, I didn't get everything I wanted from a "theoretic dream mmo" but there were a few things confirmed that I was hoping for and a few pleasant surprises also. 

  Bigmamajama

Apprentice Member

Joined: 6/18/13
Posts: 206

8/10/13 11:34:17 PM#35
At this point between the cash shop and the graphics and the same old same old gameplay I have lost all interest.  EQNext did reinvent the MMO, they tossed in some single player game features, knocked off Disney's art department and called it a new game.
  FinalFikus

Hard Core Member

Joined: 3/01/13
Posts: 910

"We're up all night to get lucky"

8/11/13 12:16:29 AM#36
Originally posted by Waterlily

Decreased, I don't believe that they have a working combat system that doesn't revolve around DPS.

When you remove tank, healers and pullers, and likely CC since they're non-tab, all you're left with is DPS.

To support a community and grouping you need clearly defined roles, removing trinity and replacing it with multiclassing does the reverse.

Trinity combat creates elitists, not community.

Non combat roles create community. Communities form from mutual interest in creation. Mutual interests in destruction creates teams of d-bags that advocate for themselves instead of the world (game world).

Developers artificially nerf and empower different roles in trinity games anyway. Have people not realized that making your class not suck anymore isn't content worth waiting for? Or developers ruining your class with a nerf? People still falling for that?

That's how gamers get ripped off, not how they form a community. Creation forms community. Addiction simply need company. there is a difference. Which one do you really want? a real community or company for your misery?

"If the Damned gave you a roadmap, then you'd know just where to go"

  Gallus85

Apprentice Member

Joined: 3/13/11
Posts: 1115

8/11/13 12:21:09 AM#37
Originally posted by Waterlily

Decreased, I don't believe that they have a working combat system that doesn't revolve around DPS.

When you remove tank, healers and pullers, and likely CC since they're non-tab, all you're left with is DPS.

To support a community and grouping you need clearly defined roles, removing trinity and replacing it with multiclassing does the reverse.

Wrong.  But what else is new.

Legends of Kesmai, UO, EQ, AO, DAoC, AC, SB, RO, SWG, EVE, EQ2, CoH, GW, VG:SOH, WAR, Aion, DF, CO, MO, DN, Tera, SWTOR, RO2, DP, GW2, PS2, BnS, NW, FF:XIV, ESO, EQ:NL

  Daaken

Apprentice Member

Joined: 8/01/13
Posts: 160

“It is better to fail in originality than to succeed in imitation.”

8/11/13 12:27:19 AM#38
Originally posted by FinalFikus
Originally posted by Waterlily

Decreased, I don't believe that they have a working combat system that doesn't revolve around DPS.

When you remove tank, healers and pullers, and likely CC since they're non-tab, all you're left with is DPS.

To support a community and grouping you need clearly defined roles, removing trinity and replacing it with multiclassing does the reverse.

Trinity combat creates elitists, not community.

Non combat roles create community. Communities form from mutual interest in creation. Mutual interests in destruction creates teams of d-bags that advocate for themselves instead of the world (game world).

Developers artificially nerf and empower different roles in trinity games anyway. Have people not realized that making your class not suck anymore isn't content worth waiting for? Or developers ruining your class with a nerf? People still falling for that?

That's how gamers get ripped off, not how they form a community. Creation forms community. Addiction simply need company. there is a difference. Which one do you really want? a real community or company for your misery?

 Exactly right.

 

The way in which the developers are hoping to build community is through a non traditional system with Smart A.I., huge 3 month long public types of quests that span the spectrum of building a city and protecting it to dealing with a menacing threat.  The possibilities to create "meaningful" community aspects are present in spades.  We no longer have to worry about having all the problems that are associated with Trinity based group composition.

Random Forum Poster: I want an MMO that is different, original and fun.

Me: So you want something like EQN

Them: Nah dude, I want a Holy Trinity, Tab Target combat, Instanced Raiding, and Rigid classes.

Me: Double Facepalm.

  Waterlily

Advanced Member

Joined: 5/26/08
Posts: 2931

8/11/13 12:27:37 AM#39
Originally posted by FinalFikus
Originally posted by Waterlily

Decreased, I don't believe that they have a working combat system that doesn't revolve around DPS.

When you remove tank, healers and pullers, and likely CC since they're non-tab, all you're left with is DPS.

To support a community and grouping you need clearly defined roles, removing trinity and replacing it with multiclassing does the reverse.

Trinity combat creates elitists

oh please, now I've heard it all

  jesusjuice69

Apprentice Member

Joined: 8/07/13
Posts: 293

8/11/13 12:31:33 AM#40
Originally posted by FinalFikus
Originally posted by Waterlily

Decreased, I don't believe that they have a working combat system that doesn't revolve around DPS.

When you remove tank, healers and pullers, and likely CC since they're non-tab, all you're left with is DPS.

To support a community and grouping you need clearly defined roles, removing trinity and replacing it with multiclassing does the reverse.

Trinity combat creates elitists, not community.

Non combat roles create community. Communities form from mutual interest in creation. Mutual interests in destruction creates teams of d-bags that advocate for themselves instead of the world (game world).

Developers artificially nerf and empower different roles in trinity games anyway. Have people not realized that making your class not suck anymore isn't content worth waiting for? Or developers ruining your class with a nerf? People still falling for that?

That's how gamers get ripped off, not how they form a community. Creation forms community. Addiction simply need company. there is a difference. Which one do you really want? a real community or company for your misery?

No, the trinity creates structure such that strategies become important. 

No Trinity = No Structure = No strategy = Zerg

 

Really?!  Well how is that GW2 community holding up. 

Logs into GW2, crickets...  crickets....

Well at least you have lots of bug friends.

 

90% of sucking is player oriented.  The game is usually pretty balanced for the most part, especially for normal raidiers.   If you can't beat a boss, then replacing a good DK with an equally good Mage probably won't make much difference.

 

Community is company.

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