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Black Desert

Black Desert 

General Discussion  » Housing system is REALLY bad, needs to change

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56 posts found
  blutigfaust

Advanced Member

Joined: 7/09/04
Posts: 99

8/02/13 12:43:57 PM#41

  I'm sorry, I don't buy this nonsense about limiting houses for people. I don't know of anyone in SWG that was denied the opportunity to build one...or even several if they could afford it. How long ago did SWG hit the market? If they could do it back then, with the improvements in technology since then, I'm sure it can be done today, only better. Stop making excuses for companies that want to shovel their game into our sandbox experience.

  Xsyon has a way to remove abandoned tribal areas, which have houses as well as other items in them. So saying the world would be full and none could ever be removed is just wrong.

 

 So, buy it if you want, but I say it's nonsense.

Current games playing: Archeage
Games being watched: Repopulation, and Divergence
Favorite played games: SWG, RomaVictor, and Xsyon

  lizardbones

Advanced Member

Joined: 6/11/08
Posts: 10953

I think with my heart and move with my head.-Kongos

8/02/13 1:23:11 PM#42


Originally posted by alyosha17

Originally posted by BatCakez Guess you'll be moving around a lot, eh? I know what you mean though, it's good to come 'home' to your little piece of privilege and privacy after a long day of adventuring. That's something I loved about UO and EQ2. You cannot grow attached to it if you aren't there very long. EQ2 had renting, and you could still stay in it. Just poor implementation of the housing system, IMHO. It indicates to me that they don't really know how to do it right.
But what do you think the alternative is? 

<snip> 




Just have people pay rent every three months. That's the kind of solution you'd get if the developers wanted people to have housing and keep it.

Though, it doesn't sound like they really want people to have houses. I'm not sure why they are there if they don't really want people to keep them. It couldn't possibly be some way to make money off the game, and force players to keep paying for something and then pay more and more for something through a bidding system. That's just crazy talk.

I can not remember winning or losing a single debate on the internet.

  SanHor

Novice Member

Joined: 1/13/10
Posts: 342

8/09/13 6:04:17 AM#43
I can see this sistem work for premade luxury villas that could be used as guildhalls but common folks should be able to build their own homes and pay rent to keep them.
  alyosha17

Apprentice Member

Joined: 5/31/10
Posts: 163

8/09/13 8:10:59 AM#44
Originally posted by lizardbones

 


Originally posted by alyosha17

Originally posted by BatCakez Guess you'll be moving around a lot, eh? I know what you mean though, it's good to come 'home' to your little piece of privilege and privacy after a long day of adventuring. That's something I loved about UO and EQ2. You cannot grow attached to it if you aren't there very long. EQ2 had renting, and you could still stay in it. Just poor implementation of the housing system, IMHO. It indicates to me that they don't really know how to do it right.
But what do you think the alternative is? 

 

 

 




Just have people pay rent every three months. That's the kind of solution you'd get if the developers wanted people to have housing and keep it.

Though, it doesn't sound like they really want people to have houses. I'm not sure why they are there if they don't really want people to keep them. It couldn't possibly be some way to make money off the game, and force players to keep paying for something and then pay more and more for something through a bidding system. That's just crazy talk.

 

I explained why renting would be bad for new players who didn't snap up all the good houses on release.  In a world where (on release) there will not be enough houses for everyone, it is only fair for there to be a mandatory expiry date for lease.

  Holophonist

Elite Member

Joined: 2/15/09
Posts: 2050

8/09/13 8:15:21 AM#45
Maybe we should just wait and see how it actually plays out. It wouldn't be my preferred way of doing it, but it's gonna depend on the overall atmosphere of the game.
  Ticklepink

Novice Member

Joined: 8/03/13
Posts: 122

8/09/13 8:20:25 AM#46
In EQ2 housing was great..different sectors of the city had different price ranges and housing was instanced. 300 ppl could live at one spot (or more) and there was weekly rent.. The really great thing that I LOVED about that housing system was they combined it with turning your home into a store front.(No sitting on an invisible chair while waving your hand in the town marketplace) You would get the opportunity to see what people had collected and how they had decorated their homes by visiting their store/home. Hopefully it will be something like this.

  charlizd

Novice Member

Joined: 2/07/07
Posts: 930

Live Life today, Because tomorrow is but a dream and yesterday only a
memory!

8/09/13 8:31:04 AM#47

Yeah to me it sounds like a cash grab option, some of these korean games actually have gold selling places work for them, they actually advertise it in game and not by the usual asdwerzxc spamming the chat channels, they have system messages  pointing ppl to there gold selling site. So this could very well be just another way to make money out of ppl, any way i thought this was going to be a sandbox game so if it was there should not be restrictions on how long you can own your house, if you purchase a house then it should be yours, but to me it also sounds more like renting rather than ownership.

Either way i can see it being an absolute pointless aspect of the game if it just keeps getting recycled i mean give the 12 months of being live and no one will give 2 fucks about grinding gold just to rent a house for 3 months lol unless it gives some special bonuses for owning it.

  Rewhymo

Novice Member

Joined: 10/24/12
Posts: 53

8/09/13 8:44:13 AM#48

star wars galaxies did this best. Players cities where you can essentially build where ever you wanted and stay there so long as  you payed up keep. if you didnt pay your house was removed. And i never ever saw a planet run out of room. There was always room.

Star wars galaxies hands down the greatest MMO to live. Destroyed by CU / NGE.

  alyosha17

Apprentice Member

Joined: 5/31/10
Posts: 163

8/09/13 1:04:45 PM#49
Originally posted by Ticklepink
In EQ2 housing was great..different sectors of the city had different price ranges and housing was instanced. 300 ppl could live at one spot (or more) and there was weekly rent.. The really great thing that I LOVED about that housing system was they combined it with turning your home into a store front.(No sitting on an invisible chair while waving your hand in the town marketplace) You would get the opportunity to see what people had collected and how they had decorated their homes by visiting their store/home. Hopefully it will be something like this.

That sounds shit.  Why?  Because it was instanced.

  alyosha17

Apprentice Member

Joined: 5/31/10
Posts: 163

8/09/13 1:06:23 PM#50
Originally posted by Rewhymo

star wars galaxies did this best. Players cities where you can essentially build where ever you wanted and stay there so long as  you payed up keep. if you didnt pay your house was removed. And i never ever saw a planet run out of room. There was always room.

Star wars galaxies hands down the greatest MMO to live. Destroyed by CU / NGE.

Player cities which were totally functionally irrelevant?  If that's the best, then MMOs have a long way to go.  At least in Black Desert, the cities won't be ghost towns, since you will be owning a part of a real city with NPC and player life, not just some vacant outpost dressed up as a "city".

  Effin_Rabbit

Apprentice Member

Joined: 5/26/05
Posts: 728

This Rabbit stinks!

8/09/13 1:12:20 PM#51
Maybe they'll use it as a tool to generate RMT which in that case most logical players wont be interested in anyways.
  Ticklepink

Novice Member

Joined: 8/03/13
Posts: 122

8/09/13 2:42:26 PM#52
Originally posted by alyosha17
Originally posted by Ticklepink
In EQ2 housing was great..different sectors of the city had different price ranges and housing was instanced. 300 ppl could live at one spot (or more) and there was weekly rent.. The really great thing that I LOVED about that housing system was they combined it with turning your home into a store front.(No sitting on an invisible chair while waving your hand in the town marketplace) You would get the opportunity to see what people had collected and how they had decorated their homes by visiting their store/home. Hopefully it will be something like this.

That sounds shit.  Why?  Because it was instanced.

that sounds shit!..why?.you wanna lag a game so you can walk by a window and see ppl through it!!! lulz

  alyosha17

Apprentice Member

Joined: 5/31/10
Posts: 163

8/10/13 7:07:19 AM#53
Originally posted by Ticklepink
Originally posted by alyosha17
Originally posted by Ticklepink
In EQ2 housing was great..different sectors of the city had different price ranges and housing was instanced. 300 ppl could live at one spot (or more) and there was weekly rent.. The really great thing that I LOVED about that housing system was they combined it with turning your home into a store front.(No sitting on an invisible chair while waving your hand in the town marketplace) You would get the opportunity to see what people had collected and how they had decorated their homes by visiting their store/home. Hopefully it will be something like this.

That sounds shit.  Why?  Because it was instanced.

that sounds shit!..why?.you wanna lag a game so you can walk by a window and see ppl through it!!! lulz

Every game does instance housing.  Even FFXIV does instanced housing.  Black Desert is actually trying to evolve the platform, not just rest on the status quo.  How many games can you go play with instanced housing vs. how many can you play where you actually own a house in a city in the actual gameworld?

 

Many vs. zero.

  Rewhymo

Novice Member

Joined: 10/24/12
Posts: 53

8/12/13 9:32:53 AM#54
Originally posted by alyosha17
Originally posted by Rewhymo

star wars galaxies did this best. Players cities where you can essentially build where ever you wanted and stay there so long as  you payed up keep. if you didnt pay your house was removed. And i never ever saw a planet run out of room. There was always room.

Star wars galaxies hands down the greatest MMO to live. Destroyed by CU / NGE.

Player cities which were totally functionally irrelevant?  If that's the best, then MMOs have a long way to go.  At least in Black Desert, the cities won't be ghost towns, since you will be owning a part of a real city with NPC and player life, not just some vacant outpost dressed up as a "city".

i dont know what server you played on but my player city was always busy with people. well maybe its cause we were a RP guild ah well. Still concidering your point about housing and city relevance, why not try this. 

Have auction houses and make these ones very high end luxurious almost.

But at the same time have houses or huts that people could build and place outside of town. People would have to go online to the website and get a building permit which would add X amount to your monthly fee. The fee would get bigger based on how large your house gets. These houses can be place in player cities. For guilds they could get special permants to actually build their own castle with walls and shit. this castle will be in full play so it can be raided forcing players to stay and maintain the castle and their homes inside its walls

 

  DonVadim

Novice Member

Joined: 4/22/10
Posts: 46

8/12/13 9:39:36 AM#55
http://www.tibia.com/news/?subtopic=latestnews at its prime time had very good housing system. Even now I think it's the only game where housing was done right, however rest of the game is pretty trash now due to bots.
  alyosha17

Apprentice Member

Joined: 5/31/10
Posts: 163

8/13/13 1:32:33 AM#56
Originally posted by Rewhymo
Originally posted by alyosha17
Originally posted by Rewhymo

star wars galaxies did this best. Players cities where you can essentially build where ever you wanted and stay there so long as  you payed up keep. if you didnt pay your house was removed. And i never ever saw a planet run out of room. There was always room.

Star wars galaxies hands down the greatest MMO to live. Destroyed by CU / NGE.

Player cities which were totally functionally irrelevant?  If that's the best, then MMOs have a long way to go.  At least in Black Desert, the cities won't be ghost towns, since you will be owning a part of a real city with NPC and player life, not just some vacant outpost dressed up as a "city".

i dont know what server you played on but my player city was always busy with people. well maybe its cause we were a RP guild ah well. Still concidering your point about housing and city relevance, why not try this. 

Have auction houses and make these ones very high end luxurious almost.

But at the same time have houses or huts that people could build and place outside of town. People would have to go online to the website and get a building permit which would add X amount to your monthly fee. The fee would get bigger based on how large your house gets. These houses can be place in player cities. For guilds they could get special permants to actually build their own castle with walls and shit. this castle will be in full play so it can be raided forcing players to stay and maintain the castle and their homes inside its walls

 

Yes, it's really easy to conceive of a game with player-made cities, and it's easy to conceive of ways to make them relevant to gameplay and communities.  But probably not so easy for the developers to actually create while maintaining the integrity of their gameworld, after all Black Desert devs have stated that they don't want players building their own houses because of the implications which it has on the aesthetics of the game world (I mean, players can and will build their houses any old where, with little regard for how that might affect the landscapes visually).

 

Having a dedicated person on the dev team to do city-planning and manage all the requests and permits is a little bit much too, and probably more infuriating than actually just having the game as is.

 

One day some developer will make a game where players can build their own houses, and those houses will eventually form townships, and then those townships will elect leaders, and those will build walls, and those walls will keep out enemy factions etc.  But Pearl Abyss is an indie company, and they have explicitly stated that they don't want to give players too much freedom to alter their world visually.  And as such you need to just accept  that they are going to create the houses for the players, and due to limited time, they can only create so many of those houses, and due to this scarcity of resources, they need to create a fair way to manage player-ownership, which is temporary ownership.

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