Trending Games | Elder Scrolls Online | World of Warcraft | Marvel Heroes | EverQuest

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,902,094 Users Online:0
Games:753  Posts:6,274,965
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Conflict Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

EverQuest Next

EverQuest Next 

General Discussion  » Grail #2 - Destructibility - and PVP

3 Pages « 1 2 3 » Search
43 posts found
  Bidwood

Novice Member

Joined: 2/26/13
Posts: 555

 
OP  8/07/13 4:21:59 PM#21

So for the folks who don't believe we'll have open-world PVP:

 

Do you think the PVP reveal, whatever it is, will be less different/shocking than things like horizontal progression, lack of the trinity, action combat with limited UI, etc?

  Fratman

Novice Member

Joined: 6/04/05
Posts: 363

8/07/13 4:41:43 PM#22
Originally posted by Sephastus

Player made structures can only be destroyed by NPCs. They said that already. So PvP destroying your property is a moot point.

We will be able to destroy player items on pvp servers. It's almost a certainity.

  mos0811

Novice Member

Joined: 10/23/07
Posts: 173

8/07/13 4:45:53 PM#23
Originally posted by furbans
Originally posted by negilum

From the Class panel Q&A

http://www.youtube.com/watch?v=QVqv78MfJus

18:20

"I'd like to ask, the classes and abilities, will they work the same way in a pvp environment as a pve environment?"

"What a great question.  So we are, we're not releasing a lot of information about how pvp stuff will work and this falls into the realm of that. We'd love for there to be a clear relationship between the abilities you use in the overworld and the abilities you use in pvp, and we think that potentialy all the destruction and things make pvp a different lanscape than any one of us has seen, but we'll have more information about that in the future. That's a great question."

 

Sounds like instanced pvp to me.

Wouldn't expect it any other way.  The game is F2P and no one wants to see their work destroyed at the whim of another just for giggles.  Instanced PvP is the only way to go if they want to keep the bulk of their consumers.

People who think that they will be able to destroy other's creations is both wishful thinking and dellusional.

I'm going to say that PvP will be like EvE, and what you can't destroy is personal housing.  What I think we will be able to destroy are guild assets and player made cities out away from NPC areas.

I think that PvP is going to play a large part in the game, and it won't be instanced.  Again, I will accept defeat if upon the PvP reveal they state otherwise.

  Markusrind

Apprentice Member

Joined: 7/22/13
Posts: 390

8/07/13 4:52:43 PM#24
Originally posted by Bidwood

So for the folks who don't believe we'll have open-world PVP:

 

Do you think the PVP reveal, whatever it is, will be less different/shocking than things like horizontal progression, lack of the trinity, action combat with limited UI, etc?

Just because a lot of things not seen before doesn't mean that because OW PvP is out there that it is likely.

From all the information available I expect PvP with limitations, what those limitations are though we still do not know. It might be hard coded restrictions such as mentioned in the presentation like permission rights to land also having an application for PvP or that their consequence system is REALLY on the ball. i.e. if you are a murderer the Storybricks AI knows to hound you and  harrass you with guards and put you in jail and lock away the key for a very long time.

  Zorgo

Advanced Member

Joined: 12/05/05
Posts: 2216

Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising?

8/07/13 4:54:07 PM#25
Originally posted by Bidwood

 

So why aren't they ready to say anything? I see two possibilities... 

 

1.) They haven't figured it out yet. Highly unlikely. You don't plan for one of the 4 holy grails of your game being "destruction" for more than a year without thinking about the implications. PVP comes hand-in-hand with being able to destroy "anything, anywhere, any time". And whether you want PVP in your game or not, you need to think through the implications of how players will mess with each other in a voxel-based sandbox.

 

2.) The PVP reveal will rock many players to the core. Highly likely. SOE wanted to generate some hype about the 4 grails first as lots of people just shut down when they hear the term "open-world PVP" and refuse to reconsider. SOE Live was not the venue to announce this, as a lot of the legacy players have been burned bad by griefing in the past and don't want to ever be subjected to it again.  BUT someone who is really looking forward to the full package could be enticed to try something new. After all, it's free. I can't speak for everyone here, obviously, but some of you have said you would try it and there will definitely be systems in place to limit griefing.

 

Does anyone else have newer information/dev quotes to discuss?

 

I have to say I lean to option 1 - based on this; they will have pvp, but weren't ready to say what it is, I think if they knew, it would be part of the reveal. But perhaps they are waiting to draw out the hype. So, supplementary to that is the 'we aren't worried about balance, we're worried about fun' - if they aren't balancing for pvp; then pvp seems to be an after thought. And I'll end with this; that's what pvp was in EQ and EQ2 - unbalanced after thought - so they have a history of doing this. 

So that's my guess - this isn't going to be the ow fl pvp power house some want - I think pvp will be almost like a supplementary game or mini-game. 

I hope I am wrong.

  Fratman

Novice Member

Joined: 6/04/05
Posts: 363

8/07/13 4:59:14 PM#26
Originally posted by Zorgo
Originally posted by Bidwood

 

So why aren't they ready to say anything? I see two possibilities... 

 

1.) They haven't figured it out yet. Highly unlikely. You don't plan for one of the 4 holy grails of your game being "destruction" for more than a year without thinking about the implications. PVP comes hand-in-hand with being able to destroy "anything, anywhere, any time". And whether you want PVP in your game or not, you need to think through the implications of how players will mess with each other in a voxel-based sandbox.

 

2.) The PVP reveal will rock many players to the core. Highly likely. SOE wanted to generate some hype about the 4 grails first as lots of people just shut down when they hear the term "open-world PVP" and refuse to reconsider. SOE Live was not the venue to announce this, as a lot of the legacy players have been burned bad by griefing in the past and don't want to ever be subjected to it again.  BUT someone who is really looking forward to the full package could be enticed to try something new. After all, it's free. I can't speak for everyone here, obviously, but some of you have said you would try it and there will definitely be systems in place to limit griefing.

 

Does anyone else have newer information/dev quotes to discuss?

 

I have to say I lean to option 1 - based on this; they will have pvp, but weren't ready to say what it is, I think if they knew, it would be part of the reveal.

No it wouldn't be part of the reveal. They just wanted to announce the game and show the features that make EQN unique. They specifically avoided giving any real details about pvp or pve. They know exactly what they want to do. Over the next couple months the info will be released. 

 

  Zorgo

Advanced Member

Joined: 12/05/05
Posts: 2216

Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising?

8/07/13 5:03:21 PM#27
Originally posted by Fratman
Originally posted by Zorgo
Originally posted by Bidwood

 

I have to say I lean to option 1 - based on this; they will have pvp, but weren't ready to say what it is, I think if they knew, it would be part of the reveal.

No it wouldn't be part of the reveal. They just wanted to announce the game and show the features that make EQN unique. They specifically avoided giving any real details about pvp or pve. They know exactly what they want to do. Over the next couple months the info will be released. 

 

If only you hadn't cut it off there and read the next sentence......

  battlesam

Novice Member

Joined: 6/12/12
Posts: 12

8/07/13 5:05:55 PM#28

if you want pvp, play TESO.

EQ has always been a PVE franchise, and c'mon, the big day, the big reveal and they don't mention PVP? You might see BG's, or Esport or maybe even a WoW Wintergrasp thing, but forget PvP in EQNext. That's been written at this point.

  Bidwood

Novice Member

Joined: 2/26/13
Posts: 555

 
OP  8/07/13 5:11:55 PM#29
Originally posted by Zorgo
Originally posted by Fratman
Originally posted by Zorgo
Originally posted by Bidwood

 

I have to say I lean to option 1 - based on this; they will have pvp, but weren't ready to say what it is, I think if they knew, it would be part of the reveal.

No it wouldn't be part of the reveal. They just wanted to announce the game and show the features that make EQN unique. They specifically avoided giving any real details about pvp or pve. They know exactly what they want to do. Over the next couple months the info will be released. 

 

If only you hadn't cut it off there and read the next sentence......

That would be asking a lot around here...

 

Originally posted by battlesam

if you want pvp, play TESO.

EQ has always been a PVE franchise, and c'mon, the big day, the big reveal and they don't mention PVP? You might see BG's, or Esport or maybe even a WoW Wintergrasp thing, but forget PvP in EQNext. That's been written at this point.

"EQ has always been..." doesn't work on me anymore. The devs already smashed so many of those beliefs on Aug. 2. Anything goes now.

  Sephastus

Hard Core Member

Joined: 6/15/09
Posts: 415

8/07/13 5:17:38 PM#30
Originally posted by Bidwood
Originally posted by Zorgo
Originally posted by Fratman
Originally posted by Zorgo
Originally posted by Bidwood

 

I have to say I lean to option 1 - based on this; they will have pvp, but weren't ready to say what it is, I think if they knew, it would be part of the reveal.

No it wouldn't be part of the reveal. They just wanted to announce the game and show the features that make EQN unique. They specifically avoided giving any real details about pvp or pve. They know exactly what they want to do. Over the next couple months the info will be released. 

 

If only you hadn't cut it off there and read the next sentence......

That would be asking a lot around here...

 

Originally posted by battlesam

if you want pvp, play TESO.

EQ has always been a PVE franchise, and c'mon, the big day, the big reveal and they don't mention PVP? You might see BG's, or Esport or maybe even a WoW Wintergrasp thing, but forget PvP in EQNext. That's been written at this point.

"EQ has always been..." doesn't work on me anymore. The devs already smashed so many of those beliefs on Aug. 2. Anything goes now.

If PvP was an important and big part of EQNext they would have had it as one of their "holy grails", and would have said so if there was an exception about player structures and housing being readily destroyed in a PvP confrontation, since this would, indeed, right highly in the PvP population, where they get their kicks from the misery of others.

  Apraxis

Elite Member

Joined: 9/28/05
Posts: 1507

8/07/13 5:17:50 PM#31

Ok.. what i have thought watching all informations about EQN and PvP.

First of all.. they want mass apeall. This means noone will be hurt. No Open PvP in Norath. Most of the landmass, when destroyed heals back. Your build property has a safety flag, can not be destroyed.

BUT...

In EQN Landmark every server does have a completely different world. Because it is prodecurally generated, and withit not a lot of work to dish out a completely world.

And then i thought about old UO and moongates.

Yes.. i think you will go through a moongate, where players will find a complete new world. It's like the discovery of america 1492 and the conquistadores running wild.

With other words i think we will get a completely world.. with different continents, oceans all the buzz. Though, in the beginning most probably a empty world like any Landmark world. And now we can go out. Build up entire cities, Empires even, Destroy the world, destroy each other. And yes in this world it could be that destruction is maybe a little bit more permanent.

And i think they will utilize this for a lot of other things, too. Well.. i am not a EQ pro.. exists something like a moongate in any EQ game? Or is it completely against the Lore?

 

  Dullahan

Novice Member

Joined: 5/20/05
Posts: 754

Death to Themepark.

8/07/13 5:27:40 PM#32
Player driven economy, destruction, systems of accountability, horizontal progression, multi-classing, and class switching all make PvP in EQ Next more and more plausible.  I maintain that they will probably keep a flagging system for most servers, but I'd put big money on seeing an array of servers with different pvp rulesets.

Played EQ, UO, DAoC, AO, WoW, EQII, Vanguard, Ryzom, Darkfall, Warhammer, Rift, MO, Tera, DFUW, Age of Wushu, NW2, ESO and many others I don't remember or care to admit.
-
Awaiting The Repopulation, and Archeage.
-
Don't be ignorant. Get an MMO education!

  Fratman

Novice Member

Joined: 6/04/05
Posts: 363

8/07/13 5:39:41 PM#33
Originally posted by Zorgo
Originally posted by Fratman
Originally posted by Zorgo
Originally posted by Bidwood

 

I have to say I lean to option 1 - based on this; they will have pvp, but weren't ready to say what it is, I think if they knew, it would be part of the reveal.

No it wouldn't be part of the reveal. They just wanted to announce the game and show the features that make EQN unique. They specifically avoided giving any real details about pvp or pve. They know exactly what they want to do. Over the next couple months the info will be released. 

 

If only you hadn't cut it off there and read the next sentence......

Your next sentence doesn't invalidate the horrible assumption you made in the first. 

 

 

  Zorgo

Advanced Member

Joined: 12/05/05
Posts: 2216

Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising?

8/07/13 5:52:54 PM#34
Originally posted by Fratman
Originally posted by Zorgo
Originally posted by Fratman
Originally posted by Zorgo
Originally posted by Bidwood

 

I have to say I lean to option 1 - based on this; they will have pvp, but weren't ready to say what it is, I think if they knew, it would be part of the reveal.

No it wouldn't be part of the reveal. They just wanted to announce the game and show the features that make EQN unique. They specifically avoided giving any real details about pvp or pve. They know exactly what they want to do. Over the next couple months the info will be released. 

 

If only you hadn't cut it off there and read the next sentence......

Your next sentence doesn't invalidate the horrible assumption you made in the first. 

 

 

Woah harsh - 

like Seph said; seems like if pvp were an integral part of the game, it'd be a 'holy grail' - so I don't think that's such a horrible assumption - 

especially....when I completely acknowledge the possibility that there is more to reveal....which could prove me wrong..

Take it easy. We're just talkin' here.

  Aelious

Hard Core Member

Joined: 9/27/11
Posts: 2482

World > Quest Progression

8/07/13 6:07:50 PM#35
I still think it's a stretch. We know there won't be one mega server so having seperate servers for OWPvP is likely. Especially since "all kinds" of PvP was mentioned because if there is already OWPvP why would you need more kinds?

I think PvP was a hot enough topic to keep it for suspense, that and I'm sure they want it finalized before reveal. The thing is having OWPvP with the "remembering" system that EQN has will be huge for risk vs. reward. If you're the same faction as someone else and kill them you would really hurt yourself with that faction.

The game SoE presented looks to clean house. It has elements of very popular games put together into something unreal. OWPvP on every server makes even less sense than it did before we knew what EQN was.

My prediction? OWPvP servers with PvE having deep and optional PvP. Having destructibility has far more implications than PvP. Discovery, awe of battle, the building and destroying story driven content and having gathering mean something are a few.

The big question is, if the OWPvP servers have all the destruction, unknown risk/reward from kills and good combat system will PvPers like it?
  mos0811

Novice Member

Joined: 10/23/07
Posts: 173

8/07/13 6:11:43 PM#36
Originally posted by Aelious
I still think it's a stretch. We know there won't be one mega server so having seperate servers for OWPvP is likely. Especially since "all kinds" of PvP was mentioned because if there is already OWPvP why would you need more kinds?

I think PvP was a hot enough topic to keep it for suspense, that and I'm sure they want it finalized before reveal. The thing is having OWPvP with the "remembering" system that EQN has will be huge for risk vs. reward. If you're the same faction as someone else and kill them you would really hurt yourself with that faction.

The game SoE presented looks to clean house. It has elements of very popular games put together into something unreal. OWPvP on every server makes even less sense than it did before we knew what EQN was.

My prediction? OWPvP servers with PvE having deep and optional PvP. Having destructibility has far more implications than PvP. Discovery, awe of battle, the building and destroying story driven content and having gathering mean something are a few.

The big question is, if the OWPvP servers have all the destruction, unknown risk/reward from kills and good combat system will PvPers like it?

Kills/deaths between players shouldn't affect faction at all.  If I'm out in the woods and kill some guy and no one witnesses, then it's not perceived therefor according the devs own statement won't affect my faction.   PvP in games should be based on guilds anyways and have nothing to do with NPC factions.

Killing NPCs should definitely affect faction.  But those are just my humble opinions.

  Apraxis

Elite Member

Joined: 9/28/05
Posts: 1507

8/07/13 6:28:26 PM#37

If you just put a pvp toggle on.. it will not work. It never worked.

If they do implement a lot of pvp stuff only for a pvp server. Maybe then it could work.

He even gave a example of sieging a city and destroying the walls with a catapult. This implies that you have catapults and siege mechanism.

Point is, as a lot of pvp player will repeatly say.. Open PvP requires:

- meaningful pvp. With other words we want to fight about assets, and not just for pride or honor.

- territorial pvp. We want to build up cities, we want conquer city, we want to rule the world. Including self administration, like player taxes, resource control, player shops, player crafting stations. Economic control.

- different scales of pvp. We do want large scale pvp 100vs100 (or more, but 100 vs 100 is really the minimum number). We want medium scale pvp 10-30 vs 10-30. And we want small scale pvp 1-5 vs 1-5. And to have all that you have to build up different situations in the open world, where it can happen, or where it is of advantage.

- player driven economy and the effect of pvp. PvP without any economical influence gets bland (point one -> meaningful pvp)

- risk vs. reward. We do want to risk something, but we also do want to win something. We want to have the option to play high stake poker, not literally speaking

- we want a lot of kind of pvp. Not just combat. Espionage. Trade Wars. Embargos. Diplomacy. Politics. Economic dominance.

- different kind of battles. Naval combat. Mounted Combat. Ground combat. Sieging. Mining(military) digging below the city wall to blow it up.

- a lot of other stuff

 

With other words.. for a serious pvp game you can't just switch the pvp toggle on. It doesn't work. If they do add all stuff for a additional pvp server i am ok. But you have to know that it also requires different patching, different content upgrades and so forth.

  Zorgo

Advanced Member

Joined: 12/05/05
Posts: 2216

Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising?

8/07/13 6:43:19 PM#38
Originally posted by Fratman
Originally posted by Zorgo
Originally posted by Fratman
Originally posted by Zorgo
Originally posted by Fratman
Originally posted by Zorgo
Originally posted by Bidwood

 

I have to say I lean to option 1 - based on this; they will have pvp, but weren't ready to say what it is, I think if they knew, it would be part of the reveal.

No it wouldn't be part of the reveal. They just wanted to announce the game and show the features that make EQN unique. They specifically avoided giving any real details about pvp or pve. They know exactly what they want to do. Over the next couple months the info will be released. 

 

If only you hadn't cut it off there and read the next sentence......

Your next sentence doesn't invalidate the horrible assumption you made in the first. 

 

 

Woah harsh - 

like Seph said; seems like if pvp were an integral part of the game, it'd be a 'holy grail' - so I don't think that's such a horrible assumption - 

 "I think pvp will be almost like a supplementary game or mini-game. "

 

 

That's an even worse one. You really think pvp will be a mini-game? I'll give you the benefit of the doubt and assume you were just trolling.

 

I hope I'm wrong - I hope pvp is integral to the game. Just don't know why it wouldn't be a 'holy grail' if it were. And you cannot show me one shred of evidence that proves otherwise. Neither of us know - we are both just guessing - and they haven't released one iota of information for you to automatically assume PVP is central to the game. 

EQ - pvp was an unbalanced side show.

EQ2 - pvp was an unbalanced side show.

PVP NOT a holy grail of the reveal.

Good lord - I hope I'm wrong - but my guess; just as good as yours - is not horrible, invalid or provably wrong through EQs history. 

Now - you missed the point of the last one - we're just having a discussion - and you need to take a chill pill. 

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10921

I think with my heart and move with my head.-Kongos

8/07/13 6:44:51 PM#39


Originally posted by bcbully

Originally posted by lizardbones  

Originally posted by bcbully

Originally posted by lizardbones  

Originally posted by Tibbz likeliest of scenarios:    Server Type PVE PVE RP PVP  PVP RP PVP - Faction/allignment 
They talked about spinning up something like 200 Landmark servers. I don't think spinning up another server with a different PvP rule set is going to be a big deal. I don't think there's any reason they wouldn't have all those rule sets, and possibly more. I mean, why not? It's not going to substantially increase their costs, so as long as there are enough players for each of the server types, spin up another one.  
the problem with that is, in general, you just can't turn the pvp off in a sandbox, or just turn it on for that matter. Usually sand box pvp  systems are deeply embedded to the core of the game.
Why not? A Tale In The Desert operates without any combat PvP, so does Istaria apparently. Ditto for Ryzom. PvP combat is not a necessary component for a sandbox to exist. Not even an MMORPG sandbox. It can be turned on or off as the developer wishes. It just depends on how they design the game from the beginning. You wouldn't turn PvP off in Darkfall or Eve because they were designed they way they were from the beginning. In SWG having PvP flags worked just fine because they designed it in from the beginning. SOE hasn't said what they are starting with, but right now, it's a blank slate. There are lots of options for SOE. They could have meaningful PvP only in certain zones while in the rest of the world it depends on the server's rule set. They could stick to the standard PvP rule sets and people would pick the rule set they like with no PvP zones. There's no requirement that PvP be the core game mechanic, so there's no reason that SOE needs to attach themselves to that idea.  
Not what I'm saying. I'm saying you can't just flip a switch and turn a sandbox pvp rule set off. You can't just flip a switch and say go for it either. Having pve, and pvp servers would take a lot of resources.



It's not that complicated. On a PvP server, players can kill each other, maybe per faction, maybe FFA. If they do kill each other, maybe they can loot corpses, maybe not. It's already been said that players will not be able to destroy each others' property, so breaking into someone's house is out. I would expect breaking into a guild hall is out too. Unless they build a separate area specifically for PvP, destructibility isn't going to play a big role in the world PvP from the information we have available now.

You can do all this with Minecraft servers now, and Minecraft is a far less complicated than a game like EQN is shaping up to be. The options I've laid out are the minimum number of possibilities. There is a lot more they could do. For instance, continents will be added procedurally to Landmark's world. Continents could be added procedurally to EQN's world and factions or guilds could start claiming land there. However, over there in the new continent players can build siege engines that can break down walls and player built structures. From there players could take over the other guild's keep and claim the resources there. Or something.

It all just depends on what they have planned. Whatever the limits they place on the system, it won't be the added cost of spinning up a server, it'll be that they didn't want to try a particular thing.

I can not remember winning or losing a single debate on the internet.

  Bidwood

Novice Member

Joined: 2/26/13
Posts: 555

 
OP  8/07/13 7:46:49 PM#40
Originally posted by Apraxis

If you just put a pvp toggle on.. it will not work. It never worked.

If they do implement a lot of pvp stuff only for a pvp server. Maybe then it could work.

He even gave a example of sieging a city and destroying the walls with a catapult. This implies that you have catapults and siege mechanism.

Point is, as a lot of pvp player will repeatly say.. Open PvP requires:

- meaningful pvp. With other words we want to fight about assets, and not just for pride or honor.

- territorial pvp. We want to build up cities, we want conquer city, we want to rule the world. Including self administration, like player taxes, resource control, player shops, player crafting stations. Economic control.

- different scales of pvp. We do want large scale pvp 100vs100 (or more, but 100 vs 100 is really the minimum number). We want medium scale pvp 10-30 vs 10-30. And we want small scale pvp 1-5 vs 1-5. And to have all that you have to build up different situations in the open world, where it can happen, or where it is of advantage.

- player driven economy and the effect of pvp. PvP without any economical influence gets bland (point one -> meaningful pvp)

- risk vs. reward. We do want to risk something, but we also do want to win something. We want to have the option to play high stake poker, not literally speaking

- we want a lot of kind of pvp. Not just combat. Espionage. Trade Wars. Embargos. Diplomacy. Politics. Economic dominance.

- different kind of battles. Naval combat. Mounted Combat. Ground combat. Sieging. Mining(military) digging below the city wall to blow it up.

- a lot of other stuff

 

With other words.. for a serious pvp game you can't just switch the pvp toggle on. It doesn't work. If they do add all stuff for a additional pvp server i am ok. But you have to know that it also requires different patching, different content upgrades and so forth.

You get it. =)

 

 

BTW people, PVP doesn't need to be a holy grail on its own. Destructibility is the holy grail - and it can extend to PVP. It's not necessarily the case, but I think it will be.

3 Pages « 1 2 3 » Search