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EverQuest Next

EverQuest Next 

General Discussion  » Are EQN gonna be sandbox or not?, I'm confused

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48 posts found

Apprentice Member

Joined: 3/21/04
Posts: 194

8/07/13 6:39:06 AM#41

So the simple fact that EQ Landmark exists equates to EQNext being a sandbox game (sandbox according to SOE)? Will EQ Landmark only be available for a set timeframe? Once all the player made content has been capped and approved for the actual game, what happens to the Landmark builder?

I have watched most if not all of the interviews and panels regarding EQ Next and the world building element. It all leads me to believe that EQ Next has two parts and that building and environment creation may not be included in the final EQ Next game.

Questions with no confirmed answers.


Advanced Member

Joined: 9/28/05
Posts: 1516

8/07/13 6:44:01 AM#42
Originally posted by Betaguy
Originally posted by Torgrim

What we all thought was that EQN was the only game that was releated to SOE reveal and they sead it would be the greatest sandbox ever made.

I think It's more complex than that, now with the landmark project which is a sandbox minecraft game a stand alone game or a sidegame if you could call it that to EQN.

Was the landmark project the sandbox part and EQN the sandpark or freepark part?

I'm not sure really, I'm confused.

I bet a doughnut it is theme park and I will throw in another doughnut and bet it feels and plays like World of Warcraft.

Yeah.. i see me leveling up through linears quests all the way. Do the exact same instances all the time to level up throw gears, And i see me doing instanced Raids nonstop to progress further in a linear behavoir. Absolutely it sound exactly like what we have heard from EQN.

Yes.. this was sarcastic. If anything EQN is the complete opposite of WoW.

- open seamless world vs. heavily instanced

- horizontal progression and world vs. linear progression and linear world divded into level zones

- multiclassing to choose whatever you want to play vs. fixed class with a fixed role

- dynamic mob behavoir and wandering mobs vs. static mob spawn locations

- destructable(even if limited in time and place) and buildable world vs. static world

The one a sandbox, the other a themepark. It really can't be any different.


Advanced Member

Joined: 9/28/05
Posts: 1516

8/07/13 6:47:20 AM#43
Originally posted by Vocadi

So the simple fact that EQ Landmark exists equates to EQNext being a sandbox game (sandbox according to SOE)? Will EQ Landmark only be available for a set timeframe? Once all the player made content has been capped and approved for the actual game, what happens to the Landmark builder?

I have watched most if not all of the interviews and panels regarding EQ Next and the world building element. It all leads me to believe that EQ Next has two parts and that building and environment creation may not be included in the final EQ Next game.

Questions with no confirmed answers.

No. they already have confirmed that you can build in EQN. You will be just more limited. You have to earn/get first of all a land, where you can build. And your buildings will have to be lore conform. It may be that you can't use all those tools from landmark, and that you have to use blueprints.. but that is more of a speculation.


Novice Member

Joined: 9/05/12
Posts: 334

SWG pre cu > all

8/07/13 7:11:43 AM#44
Originally posted by bebopdrums

Originally posted by Cragfire

We seem to have several PHD experts on the subject here on these boards. I welcome them to create a bullet list of every game feature that they feel falls under "themepark", then another listing the mechanics of a "sandbox" game.

One of the defining differences is that indeed "Themepark" games are centered around questing hubs. Ohh you're level 15, you quest out of this hub, now you're 18, quest out of this hub. "Sandbox" on the other hand dose not follow such a liner, hand-holding, take on gameplay. A game can have elements of both, of course... in addition to dozens of other elements.

It boils down to, if Sony wants to call it a Sandbox game, and all evidence points that way, then it is indeed one. There has been extremely little evidence showing that it is a Themepark game.

Though some games have sandbox elements, at their core they are still fundumentally a themepark game. Very few mmos are true sandbox games, count them on only a few fingers; out of the hundreds of standard park games.

Some people on these boards just need to calm down a bit. A lot of information is unknown and to debate unknown information is just silly.

Ill bite. I have only one real requirement for sandbox game,  At no point through the inherent design of the game do i want to feel like im being pushed or guided to play a certain way. When combat is the focus because of game mechanics, it is not a true sandbox.  same could be said for any element in-game. That being said, i want options. Those options include themepark oriented material. I have no problem with it. But if i ever hear the game whisper in my ear that thats what i need to be doing to "progress" my character, its lost a large part of its sandbox for me. A true mmo should be able to make everyone happy. If they cant do that, they aren't thinking big enough. 

Originally posted by tawess

Well with landmark it is at least a sandbox... the game part.. who knows.


I think it will be something in between. Not a full-blown do what ever you like without any guidance or semblance of story sandbox.. But i think it will be less linear then say WoW. Maybe something closer to SWG.



Nothing about EQN reminds of SWG:pre NGE sadly. if anything it reminds of me of SWG:NGE.



 If that's the case then the game is fucked before its launch.


Novice Member

Joined: 12/26/07
Posts: 826

*Everyone dies, not everyone really fights*

8/07/13 11:29:22 AM#45
Originally posted by Cragfire

I definetly understand and respect your stance and opinion. Little to nothing was said about PvP or Crafting in any of the panels, which will certainty move the needle one way or another once we learn more. After watching all the panels myself it became pretty clear we are, minimally, a year away from the main title launch. A lot of time for anything to change, from mechanics, elements, reasoning, perception, understanding and opinions. People were tossed a lot of information over the past few days and are trying to digest it, though it's difficult since large, and critical, pieces of information are missing like a void in space. Perhaps it will be as bad as people are speculating, who knows, it's anyones guess at this point. God knows the number of mmos that launched after 2005, the promises made, and the flops that have happened. heh.

You have shown nothing but the upmost respect for my opinion so I will return the favor. I hope you find the game you're looking for one day. Myself, I'll stick around till least Landmark launches before making a final choice.

~ Crag

Cragfire, the feeling is mutual.

You are right many things may and will change. We can only hope for something that we can both enjoy in the end and share in the same Virtual world :) But if not it is more than fine to have different games which appeal to different styles too. Sometimes we just can't have it all.


- Duke Suraknar -
Order of the Silver Star, OSS

ESKA, Playing MMORPG's since Ultima Online 1997 - Order of the Silver Serpent, Atlantic Shard


Novice Member

Joined: 8/05/13
Posts: 38

8/07/13 3:05:28 PM#46
Originally posted by Lanessar
However, none of the recent development teams have even discussed such a lofty goal. Not to the degree the developers seem committed to in this game. Are there themepark elements? Of course. In a game attempting to get a broad public audience and not the minority (as in Wurms Online), you would have to do some handholding at points in order to give the players direction or purpose. I'm not sure I even qualify that as themepark so much as "new-player friendly actions".

I just wanted to say, fantastic post Lanessar.

I'd quote your entire post but to save space I'll just quote the final paragraph.


Novice Member

Joined: 4/05/08
Posts: 591

one in the bush is better than one in the hand.

8/07/13 3:59:16 PM#47

SWG and EQ were my favorite mmo's, far and away.


Im hoping that EQN is a lot like SWG was. Where crafting your way through the game is a viable option. Where crafting was where your gear came from, but you needed some drops for some awsome items. Where I could build a house, and sell my wares out of it. Where others could combat their way through the game.

From what I saw in the EQN videos, I have hope that it will be a lot like SWG. I didn't see anything that led me to believe it would not.

It looks/seems like they are heading in the sandbox direction. It sure does NOT seem like they are attempting to make a themepark game.


Novice Member

Joined: 10/27/10
Posts: 284

8/07/13 10:59:49 PM#48

Originally posted by bebopdrums
Nothing about EQN reminds of SWG:pre NGE sadly. if anything it reminds of me of SWG:NGE.

Really? Because the EQN multiclassing arrangement sounds to me very, very similar to pre-NGE SWG professions. Housing will be robust and open-world. And we know nothing at all yet about crafting, which was a cornerstone of old SWG. So what elements exactly are suggesting this to you?


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