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News & Features Discussion  » [Interview] Elder Scrolls Online: On Guilds, Being Emperor, and Much More

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36 posts found
  Azoth

Elite Member

Joined: 7/08/04
Posts: 588

8/06/13 8:19:26 PM#21
Originally posted by SavageHorizon

Lol, why would the interviewer mention farming, their is no farming in TESO. Gathering resources like you can do in most mmo is not farming. Age Of Wushu and ArcheAge have farming system which are actual farming system.

Growing crops, TESO does not do this so why make out it does.

Over hype lol.

 

We started using the term 10 years ago in EQ. We were farming mobs/loot.

  Ratero

Apprentice Member

Joined: 5/19/04
Posts: 322

8/06/13 9:32:54 PM#22

"Finally we have what we’re calling the Guild Store. It functions a lot like an auction house or automated self merchant system."

First time I saw a mention of the "automated self merchant system".  Did I sleep through an interview and miss this being mentioned somewhere?

Also... there was no "Rune Crafting" system in the other ES games and I never heard of this before today.  Is this something else I may have slept through?

Overall... nice interview and gave us a bit more meat on the bone to chew on.

 

Ratero.

  Olgark

Advanced Member

Joined: 5/20/10
Posts: 302

8/07/13 1:38:31 AM#23
Originally posted by Coldren
Originally posted by meddyck
Hey an actual mention of AvA! But unfortunately it's all about the boring part that every game does: keeps and sieging.

The boring part?

As a DAoC vet, I  respectfully disagree..  Keep sieges and taking towers and control points was a blast, and it sounds like they're going to do it once more, with better class/skill systems, new graphics, and the ES lore.. And now that you have to take each factions home keep, it'll be like Reic Raids all over again!

Very, very excited.. On paper.. We'll see how it performs. :D

Keep sieges in DAoC were fun. I honestly can not wait for this game I like the ES lore and game world.

I am not sold on the multi-guild function though as I think it will do more harm than good. Not played GW2 as I never fell for the hype, so I can't comment on the system.

  Niburu

Apprentice Member

Joined: 11/12/12
Posts: 347

8/07/13 3:09:01 AM#24

Sounds like GW2.

 

 

Rather wait for Everquest Next which has new stuff and its own ideas

  Shauneepeak

Novice Member

Joined: 7/22/09
Posts: 426

8/07/13 4:51:49 AM#25

"MMORPG: Let’s go hardware for a little bit. Talk to us about the differences between the PC version and the console versions. What have you had to change about the game to put it on consoles? Are they connected?

NK: There really isn’t any difference at all except each is on their own server. It’s the same game across the board. They’re just separated. The PC players will play on their server, the Xbox One players on theirs and the PS4 players on their own. It’ll be the exact same game, just separate servers."

Well that sucks I was hoping we would all be playing on the same servers I bet its Microsoft and their anti-cross platform multiplayer, in regards to the Xbox, that is the cause. I was hopping it would be like FF XIV where not only do the Playstation and PC gamers play on the same servers but you can freely switch between which system you currently want to play your account on.

  Iselin

The Listener

Joined: 3/04/08
Posts: 4105

8/07/13 10:11:05 AM#26
Originally posted by Nanfoodle
Originally posted by Gothiccan
Very much looking forward to this game, but the multiple guild thing is a rubbish idea. This was done in GW2, and it was nothing but a pain in the neck for our guild. I understand the benefits desired in this approach, but the unintended consequences made it undesirable for our guild leaders. Can't stress it enough...horrible idea. We are trying to build cohesive guilds with focused and dedicated members, not willy-nilly Facebook "communities" with divided attention and loyalties.

I agree

And I also agree wholeheartedly.

 

This multiple guild membership and the possibility of a player named "iKillusucka" as emperor, even for 1 minute, are the two things I dislike about this game. They both seem gimmicky to me and would appeal to exactly the sort of person I would rather go play a different game.

 

Otherwise...looking good.

  HoiPoloi

Advanced Member

Joined: 2/26/12
Posts: 88

8/07/13 6:07:46 PM#27

If you can't deal with multi-guilding, you are not a good guild leader.  It has far more benefits than negatives.

Want 100% rep of your guild?  Make it clear when people join, and kick anyone how doesn't.  Easy.  If your guild is good enough, it won't be a problem.

If you want to have Alliances, Ambassadors, part-time members etc., then institute ranks at all these levels.  Higher ranks are core members who get better rewards.

Social guilding is the future, as is technologies like the Mega-server.  The rest is griping for the past.

Thrumdi of the TTC

  VincentFoxy

Novice Member

Joined: 5/05/12
Posts: 11

8/08/13 4:03:59 AM#28

I really like the ideas behind this game so far, I don't know where they got rune-crafting from, but oh well... I like the idea of having a merchant's guild.

Although I really disagree with the PvP system, mostly for the social aspect of it that everyone is basically ex-communicated from 2/3s of the game's community unless you're PvP and the only communication there is with your sword in their face or theirs in yours.

I just hope that when one reaches level 50, that when going to a different alliance region doesn't make oneself a enemy target for players of that alliance that would just be annoying.

As well as the fact that for a lot of TES fans, who have a lot of friends that play TES also, will choose an alliance based of what race they see themselves as. as me being an Argonian and i have a few friends who are Khajitts, we wouldn't be able to play at all together and switching races just for the sake of stupid PvP restrictions would seem to take away a lot of fun from it.

  Nightfyre

Advanced Member

Joined: 1/25/04
Posts: 168

8/08/13 7:20:56 AM#29

One problem I've heard so far is that PvP sounds like Dark Age of Camelot where it's a realm vs realm vs realm thing.  Only Consented style PvP not the style of DarkFall or Ultima Online per say for PvP can start anywhere once you leave a safe zone. 

Which is not very Elder Scroll style if they are taking this stance on consented or when I want to PvP.

  Daaken

Apprentice Member

Joined: 8/01/13
Posts: 160

“It is better to fail in originality than to succeed in imitation.”

8/08/13 8:13:01 AM#30
Originally posted by Nightfyre

One problem I've heard so far is that PvP sounds like Dark Age of Camelot where it's a realm vs realm vs realm thing.  Only Consented style PvP not the style of DarkFall or Ultima Online per say for PvP can start anywhere once you leave a safe zone. 

Which is not very Elder Scroll style if they are taking this stance on consented or when I want to PvP.

Elder Scrolls is a single player game, hence it has no PvP to relate to so in essence any PvP they implement in ESO is going against the norm. 

Random Forum Poster: I want an MMO that is different, original and fun.

Me: So you want something like EQN

Them: Nah dude, I want a Holy Trinity, Tab Target combat, Instanced Raiding, and Rigid classes.

Me: Double Facepalm.

  Grixxitt

Apprentice Member

Joined: 5/18/12
Posts: 557

8/08/13 1:03:05 PM#31

Maybe if people complain loudly enough they can add a differentiation between hardcore (single membership only) vs casual (allows multiple guild memberships). 

They CAN have both.

Other than that, this game is really shaping up.

The above is my personal opinion. Anyone displaying a view contrary to my opinion is obviously WRONG and should STHU. (neener neener)

-The MMO Forum Community

  Laetitian

Novice Member

Joined: 2/17/13
Posts: 13

8/09/13 10:22:50 AM#32
There is not the least urge in me to sympahise with all the stubborn PvE-only-fans, as well as all those who speak against the three realms-system:
There have been plenty successful games with these techniques. Dark Age Of Camelot was loved by its fanbase, and its clone "Heroes of Regnum" [earlier "Regnum Online", and "Realms Online"] had me satisfied in every aspect for several years.

How can you possibly want to play an MMO, and not be interested in PvP? It is the essence of a multiplayer RPG to encourage the desire to form alliances and best your opponents - enemies who have become powerful by way of cunning wit, or committed training.

 

The most important part of the game has been left out in this interview; the character-progression in this game is lovely, which is all I personally need for good immersion. It is also trying to accord to the TES-system, which I simply loved. =)

I must say, I love where this game is going. =)

 
  Incomparable

Advanced Member

Joined: 3/11/11
Posts: 803

8/10/13 4:03:06 AM#33

The guild issue can be solved by treating one guild as the main guild for raiding, and the others for chat. The way it can encourage that is with the guild bank and guild benefits. So the guild that does the best raiding, will have the most guild benefits relating to raiding, so a raider would be loyal and dedicated to that guild as well.

Any other guild will just be for an alliance sake. I am not going to brainstorm social benefits of having other guilds as part of a person's network, and I leave that to the devs... but the incentives should be in the right place, and having more than one guild can be a fun and interesting thing that makes a person feel more part of the community.

Maybe the guilds can also be NPC guilds as well. However, I doubt being part of a NPC guild would be that useful of the NPC's don't play a role in the open world.

“Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble”

  Silynse

Apprentice Member

Joined: 6/30/13
Posts: 14

8/10/13 6:49:56 PM#34

Please ESO do NOT do the multiple guild thing, its a BAD idea. The purpose of a guild is to commit to a set of rules or social atmosphere and player types that you are willing to support in combat, in economy, in war, and in spirit. Giving people the ability to friend the entire world and have FIVE guilds is both redundant and takes away from guild mechanics for the leaders; as well as ruins immersion.

IE (A member of the fighters guild should not be running around as a member of the thieves guild... fundamentally both of these guilds are usually at war with eachother.)

Same concept with social guilds.

  SpcTstCrnch

Advanced Member

Joined: 7/16/08
Posts: 28

8/12/13 8:58:02 PM#35

Sounds interesting but my question is can a player learn all the trade skills or just one. IS enchanting going to be like it is in the other games swing a sword a few times and have to spend several soul gems trying to recharge the sword or is it going to be permanent.

 

The PvP sounds interesting though I foresee the same elite people always being emperor so that is a turn off.  but assaulting keeps adds in a new flavor, do you A) go throigh the front door with little damage to the walls or do you B) Destroy all walls and slaughter everybody and use resources to build all the walls back up which tells me I hope the implement a collective of resources for all the Alliances to use. as in Team one has 1500 resources team b has 2000 and team c has 109, it cost 100 per wall from the collective resource to repair the wall or whatever the case, to force to think what is a better way of taking a fort when besides destroying all walls and having to hunt for resources to build the pool back up. 

 

 

  Comaf

Hard Core Member

Joined: 7/13/10
Posts: 1144

I want an mmorpg where pvp matters, my enemies are not my race or class, and community matters.

8/23/13 9:05:59 PM#36
Originally posted by Coldren
Originally posted by meddyck
Hey an actual mention of AvA! But unfortunately it's all about the boring part that every game does: keeps and sieging.

The boring part?

As a DAoC vet, I  respectfully disagree..  Keep sieges and taking towers and control points was a blast, and it sounds like they're going to do it once more, with better class/skill systems, new graphics, and the ES lore.. And now that you have to take each factions home keep, it'll be like Reic Raids all over again!

Very, very excited.. On paper.. We'll see how it performs. :D

HA I had t laugh at this - every game has siege warfare....so funny it shouldn't even have been replied to but I couldn't help wondering if "Little Honey Boo Boo" had just posted that. 

 

As a DAoC vet here as well, let's remember that most of the gaming community has been fed garbage for over a decade.  This is as close to DAoC 2 as we will get (perhaps a bit from Camelot Unchained someday) ...and siege warfare in a truly developed PvP model like ESO is nothing - NOTHING like what you are used to folks.

 

Realm pride, for the win - a term most don't understand yet - but soon will.

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