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EverQuest Next

EverQuest Next 

General Discussion  » SOE, Yet Another AAA company refusing to take a "Risk"

3 Pages « 1 2 3 Search
58 posts found
  Burntvet

Hard Core Member

Joined: 11/16/07
Posts: 2747

8/05/13 9:29:40 PM#41
Originally posted by Distopia
Originally posted by Burntvet
Originally posted by strangiato2112
Originally posted by Burntvet

A bigger risk, is making it watered down, console fodder, which it what it is clearly going to be (the 8 buttons should be a big hint).

 

Which console can I get GW2 on?  that has only 8 abilities too

 

 

They already said it was going to the PS4, unless I am mistaken.

DCUO was more or less designed for a console controller and I expect nothing else here.

How they are going to get anything resembling a "sandbox" MMO (except for a very shallow experience, just like DCUO) on a console is beyond me.

 

PS2 and I believe DCUO have been confirmed for PS4 I don't believe EQN has, I do expect it though.

Yeah, I just went back and looked at the releases, they strongly hinted it was going that way.

And since DCUO and PS2 got the same treatment, I expect no different here.

And there has yet to be a console/PC crossover MMO that was not shallow crap. (Mostly because of the "crossover".)

So, anyone expecting a "deep sandbox experience", shouldn't be.

 

  Coated

Apprentice Member

Joined: 11/05/09
Posts: 276

8/05/13 10:22:29 PM#42

F2P

That is all that needs to be said about 'no risk'.

  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

8/05/13 10:27:46 PM#43
Originally posted by Burntvet
 

And there has yet to be a console/PC crossover MMO that was not shallow crap. (Mostly because of the "crossover".)

 

 

Final fantasy XI

 

And it was console exclusive, but EQOA also.

  Telondariel

Advanced Member

Joined: 4/11/10
Posts: 877

8/05/13 10:29:21 PM#44
Originally posted by Burntvet

A bigger risk, is making it watered down, console fodder, which it what it is clearly going to be (the 8 buttons should be a big hint).

As such, being a PC player, there probably not much to look forward to. It is not like they are going to do 2 separate UIs for the game, just port it over like they did with DCUO. And that game sucked on PC.

So, I frankly expect this game to go exactly like DCUO did. "Ok" on console, lousy on PC, destructible stuff in there, but not much depth, fun for a bit, but not worth staying with.

And since SOE did much better with DCUO on console than PC, you can see why they are going that way.

 

So, for PC players, I don't hold out much hope at all.

The great thing about people who repeat the same negative, hating message over and over is that they discredit themselves, and people tune them out.

  observer

Elite Member

Joined: 2/17/05
Posts: 2181

First came pride, then envy.

8/05/13 11:18:12 PM#45

Is this thread serious?  EQN is taking huge risks.

  • It's straying away from their traditional realism of EQ & EQ2, by going with a stylized art style.
  • It's going f2p instead of the tradtional MMO p2p model.
  • It's having action-oriented combat, which is different than the original hotkey MMOs.
  • It's introducing voxel engine and Landmark.
  • It's getting rid of levels.
  • It's at least trying to introduce some sandbox elements, even if it's not desirable to the hardcore proponents of sandbox players.
  • etc.

I really love how you're measuring EQN to GW2, as if GW2 has been the standard model of MMOs for over 15+ years.  EQN, TSW, and GW2 have taken risks to stray away from the traditional MMO models, because players wanted it, then when they get it, the devs get griefed over it.  They can never win.

  DeathByCactus

Apprentice Member

Joined: 9/27/12
Posts: 39

8/05/13 11:21:13 PM#46
Op doesn't know anything about the game yet. Fear mongering ftw!!!
  User Deleted
8/05/13 11:22:31 PM#47
Its nothing like its predecessors or most MMOs, that's a pretty big risk for a big IP.
  fyerwall

Apprentice Member

Joined: 6/01/04
Posts: 3197

8/05/13 11:23:02 PM#48
Originally posted by observer

Is this thread serious?  EQN is taking huge risks.

  • It's straying away from their traditional realism of EQ & EQ2, by going with a stylized art style.
  • It's going f2p instead of the tradtional MMO p2p model.
  • It's having action-oriented combat, which is different than the original hotkey MMOs.
  • It's introducing voxel engine and Landmark.
  • It's getting rid of levels.
  • It's at least trying to introduce some sandbox elements, even if it's not desirable to the hardcore proponents of sandbox players.
  • etc.

I really love how you're measuring EQN to GW2, as if GW2 has been the standard model of MMOs for over 15+ years.  EQN, TSW, and GW2 have taken risks to stray away from the traditional MMO models, because players wanted it, then when they get it, the devs get griefed over it.  They can never win.

"We want something new!"

"We are tired of the same ole, same ole..."

"So sick of having a bajillion and one hotbars/abilities"

"We want choice in how we develop our characters!"

 

*shows players new game*

 

"We hate that its not like the original!"

"Why can't it be like game X?"

"But we need set classes/roles!"

"Change = bad!"

There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"


  djazzy

Novice Member

Joined: 6/20/05
Posts: 3623

8/05/13 11:25:14 PM#49

I think the OP is confused. It appears that they are taking a bunch of risks with the game and I applaud them for it. And if some of those features fail (and some of them will, or at least be less than what was desired) then I still have to give them credit for iteration and trying new things.

The safe thing to do would be to make a newer EQ1 or a better wow clone.

  superconducting

Hard Core Member

Joined: 4/21/13
Posts: 705

8/06/13 12:00:56 AM#50
Originally posted by fyerwall

"We want something new!"

"We are tired of the same ole, same ole..."

"So sick of having a bajillion and one hotbars/abilities"

"We want choice in how we develop our characters!"

 

*shows players new game*

 

"We hate that its not like the original!"

"Why can't it be like game X?"

"But we need set classes/roles!"

"Change = bad!"

^^ Lol I was thinking the same thing.  This needs to be plastered to the front page and framed.

 

Scenario #1: EQN evolves gaming by introducing some brand new elements

Response: "OMG I can't believe they are changing this and that!"

 

Scenario #2: EQN reworks the series but doesn't change the core gameplay much

Response:  "We are sick and tired of the same old MMOs; such a WoW copycat!"

 

Either way you can't win on these forums.

  Burntvet

Hard Core Member

Joined: 11/16/07
Posts: 2747

8/06/13 2:57:48 AM#51
Originally posted by Telondariel
Originally posted by Burntvet

A bigger risk, is making it watered down, console fodder, which it what it is clearly going to be (the 8 buttons should be a big hint).

As such, being a PC player, there probably not much to look forward to. It is not like they are going to do 2 separate UIs for the game, just port it over like they did with DCUO. And that game sucked on PC.

So, I frankly expect this game to go exactly like DCUO did. "Ok" on console, lousy on PC, destructible stuff in there, but not much depth, fun for a bit, but not worth staying with.

And since SOE did much better with DCUO on console than PC, you can see why they are going that way.

 

So, for PC players, I don't hold out much hope at all.

The great thing about people who repeat the same negative, hating message over and over is that they discredit themselves, and people tune them out.

And closing your eyes and plugging your ears and  saying "LALALALA!" over and over is going to change reality?

There are 8 buttons on a PS controller, and there will be 8 actions in EQN... that is not a coincidence (and more to the point, one of the devs said there would be no more than 8 actions when someone asked). And neither is it hate.

It's called "reality'" and sometimes it sucks.

  Burntvet

Hard Core Member

Joined: 11/16/07
Posts: 2747

8/06/13 2:59:41 AM#52
Originally posted by superconducting
Originally posted by fyerwall

"We want something new!"

"We are tired of the same ole, same ole..."

"So sick of having a bajillion and one hotbars/abilities"

"We want choice in how we develop our characters!"

 

*shows players new game*

 

"We hate that its not like the original!"

"Why can't it be like game X?"

"But we need set classes/roles!"

"Change = bad!"

^^ Lol I was thinking the same thing.  This needs to be plastered to the front page and framed.

 

Scenario #1: EQN evolves gaming by introducing some brand new elements

Response: "OMG I can't believe they are changing this and that!"

 

Scenario #2: EQN reworks the series but doesn't change the core gameplay much

Response:  "We are sick and tired of the same old MMOs; such a WoW copycat!"

 

Either way you can't win on these forums.

That may be so, but I don't think the elements people want are along the lines of a shallow console MMO.

  KoreanSoWhat

Novice Member

Joined: 7/28/12
Posts: 93

8/06/13 3:01:28 AM#53
I just came to see how dumb this article is going to be, I read 10 lines and gave up. Total waste of my time.
  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2738

There... are... four... lights!

8/06/13 3:09:19 AM#54

They could have made another EQ1/WoW clone. That would have been "taking no risk".

Instead, they do something totally different, not only a sandbox, but with no levels, with player created content through Landmark, with a dynamic combat system. That, sir, is called "taking a risk".

Actually, the took a risk because they did NOT follow what you (the OP) think they should have followed.

Playing now: Archeage, WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  Aelious

Elite Member

Joined: 9/27/11
Posts: 2407

World > Quest Progression

8/06/13 3:17:00 AM#55
Originally posted by Burntvet
Originally posted by Telondariel
Originally posted by Burntvet

A bigger risk, is making it watered down, console fodder, which it what it is clearly going to be (the 8 buttons should be a big hint).

As such, being a PC player, there probably not much to look forward to. It is not like they are going to do 2 separate UIs for the game, just port it over like they did with DCUO. And that game sucked on PC.

So, I frankly expect this game to go exactly like DCUO did. "Ok" on console, lousy on PC, destructible stuff in there, but not much depth, fun for a bit, but not worth staying with.

And since SOE did much better with DCUO on console than PC, you can see why they are going that way.

 

So, for PC players, I don't hold out much hope at all.

The great thing about people who repeat the same negative, hating message over and over is that they discredit themselves, and people tune them out.

And closing your eyes and plugging your ears and  saying "LALALALA!" over and over is going to change reality?

There are 8 buttons on a PS controller, and there will be 8 actions in EQN... that is not a coincidence (and more to the point, one of the devs said there would be no more than 8 actions when someone asked). And neither is it hate.

It's called "reality'" and sometimes it sucks.

 

That depends on what you're looking for.  I currently have little interest for most MMOs because the "system" is down right boring.  Yes, eight buttons does fit nicely on a PS4 controller and COULD have a spammy console feel for combat but until we see more and play more it's hard to tell.  They gave just enough answers to illicit twice as many questions.

 

While we wait there are a few ways to go about it and I've chosen to welcome something different in a positive light until proven otherwise.

  crasset15

Apprentice Member

Joined: 12/12/12
Posts: 157

8/06/13 3:21:42 AM#56

What would be enough risk for you then? permadeath? first person view direct aim only? lesbian pillow parties? a world that is a sphere? cars? aging characters (1 month = 1 year)?

The reaction to EQN on this site, pre-reveal vs. post-reveal makes me want to vomit. What's the majority population made up of here? 12 year old spoiled brats? Seriously, people make the most idiotic threads I've ever seen. Whining over the smallest things, just to have something to whine about. Seriously, just go buy GW2, you will never be happy with any of the upcoming games, so stop wasting your time, and enjoy what's already released.

 

  Sk1ppeR

Advanced Member

Joined: 4/29/12
Posts: 534

8/06/13 3:37:28 AM#57

Hilarious xD The so proclaimed savior of MMOs - EQNext, not released yet and it crashes and burns :D good thing I stocked on popcorn and beer while reading your Q_Q threads xD 

Btw, whoever says Gw2 has no roles, is simply put a noob that knows nothing about the game. End of story.

  Zeroxin

Hard Core Member

Joined: 6/21/06
Posts: 2514

My words are not here to sway you,they are here to make you understand.

8/06/13 3:38:57 AM#58
Originally posted by BearKnight

Think about it...what has the industry needed for the past 10years? Large companies to stop copying each other, and finally take a real risk to bring the industry back in-line.

 

So what did SOE decide to do? They decided to mash all the absolute guaranteed concepts together into one giant product to assure them money. This isn't a risk whatsoever when you think about it.

-GW2 style combat, most notably the only selling point of GW2, other than their Art-Style (Which is superior to EQN's by far, imo)

-Cartoony low-poly character designs, aka: WoW 2013 ArtStyle, to capitolize on super casuals (mostly kids) who refuse to upgrade their aging 8year old PC's.

-Cherry picked sandbox world-based mechanics to draw upon the "Sandbox" crowd. Whether or not it is a gimmick has yet to be seen as we've only been shown tech-demos. We don't actually know how everything will fit together until Launch.

-Self-proclaimed SWG-Cloned crafting system. Just about the only redeeming quality just for the fact that the Dev's are actually trying their best to move away from (insert item, get item) of the current themepark system.

-Most likely a highly modular UI addon-based system similar to WoW/Rift/Aion.

-GW2's trinity-less system which is more of a newer hipster concept that has yet to be proven to actually be a good thing. I've seen entire guilds vanish into offline status because they just don't "Feel" like they're serving a purpose in their Guild or with their character. Ironically enough It was noticed that people started creating their own "Roles" in GW2 such as psuedo-tank/puller/healer etc to the limits that the game allowed. People like to have a role, it's natural given our RL standards of thought regarding purpose.

 

Of all the things that could possibly go wrong with this game, you have been picking the things that don't seem all that risky.

The first thing that I find weird that no one has picked up on or talked about much is the;

DESTRUCTIBLE ENVIRONMENTS AND PARTICLE EFFECTS

Particle effects on their own can be toned down but throw in destructible environments and you've got a recipe that not a lot of computers will be able to handle. If they are expecting people from EQ and EQ2 to play this game, they better re-evaluate that prospect because I'm pretty sure a lot of the people that play EQ and EQ2 don't have very good computers.

RALLYING CALLS

The permanence of these things and the length of which they expect these things to go on for can easily backfire on them. The main problem that GW2 faced was with producing content that had enough permanence THROUGHOUT THE WORLD. They themselves said, this would only be possible if they have every member of their staff working on dynamic events on a daily basis. This is why dynamic events work in a way that they can loop back around. GW2's world is made up of dynamic events and little else, if EQN's world is all made up of Rallying calls (which to be fair, it doesn't "sound" like that) in the same way then they will encounter the same problem that GW2 encountered with not enough content to feed the hungry hungry hippos that we, the consumers, are.

Arenanet had to start producing content on a 2 week basis to start making the world feel like there's always something going on. I wonder what EQN's answer to that would be.... underground tunnels?

Well those are the risky things I believe you are overlooking.

 

This is not a game.

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