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EverQuest Next

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General Discussion  » Georgeson confirms Landmark-EQN crossover building and PVP

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51 posts found
  DocBrody

Hard Core Member

Joined: 4/24/13
Posts: 1527

8/04/13 5:03:16 AM#21
Originally posted by SavageHorizon

Lol, the OP is just confirming what any sensible person who has played EQ already knows, of course their will be PVP. Unlike what the OP has been spouting on for months, EQN is not built from the ground up on PVP, from all the information so far it's a PVE game that will have some sort of PVP system.

The PVP crowd know as much as they did before the show and now realize that EQN is not going to be darkfall in norrath.

1-0 to the PVErs.

 123 - 0 to the carebears you mean.

well if PvAll is not at the core design level and NPC and players are not equal, this is simply not going to be a sandbox MMO, sorry

Every "PvPer" is a PvEer too, the terminology of "PvE vs. PvP" is highly misleading and nothing but agenda.

It´s PvAll realism vs. PvE-only immersion breaking mode with some meaningless PvP option tacked on.

We´ll see, probably they are taking the carebear friendly route like the other 123 casual MMOs. Good luck with sharing their audience with the massive number of similiar titles.

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2830

There... are... four... lights!

8/04/13 5:15:14 AM#22

"I would not call this game a hardcore MMO." - Terry Michaels

If here is "FFA PvP", or even "FFA PvP with full loot", it will obviously be limited in a way or another, either to specific areas, but more likely, like they say a couple of years ago in another SoE Live, to a "Hardcore" server.

Playing now: WoW, Landmark, GW2

Got a refund: Archeage. First refund since I started MMOs.

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  Kniknax

Advanced Member

Joined: 12/01/05
Posts: 560

8/04/13 5:23:02 AM#23
Originally posted by FoeHammerJT

Isn't it hard to imagine that Landmark content wont be heavily instanced? I don't have a problem with doing so as I think it will be required.

If instanced, its hard to imagine destroyed keeps and castles, etc...

 

Has anyone heard them talk to server size/population? Everything about this game would be better on smaller, less massive servers imo.

 

 

I chatted to a guy at SOE live last night who asked about this. They said the plots will be in the real world, not instanced, and if the area gets filled up they will just generate a new landmass for more. There will be areas in EQNext itself where you cant build so its not too cluttered like UO. The land itself so far is bigger than both EQ1 and EQ2 combined.

 

As for PVP they said a few things of interest: First, when asked about balancing between PVE and PVP they replied that they were building the mobs in the exact same way they build the players, so they dont have those seperate balancing issues.

Then when asked about the destructability he said imagine if a group of players in PVP are attacking your castle, and launch a boulder at it, you dont see a damage bar like in other games, you physically see the damage being done and can judge how much is done based on that. That implies they have WvW at least planned.

Not much, but its encouraging.

 

 

"When people don't know much about something, they tend to fill in the blanks the way they want them to be filled in. They are almost always disappointed." - Will Wright

  Sajman01

Novice Member

Joined: 2/11/13
Posts: 208

8/04/13 5:23:09 AM#24
As long as I can be a Dark Elf Arsonist, can sneak into Rivervale, and can burn all the little halflings in their houses I will be happy.
  Rydeson

Elite Member

Joined: 3/05/07
Posts: 3415

8/04/13 5:29:05 AM#25
Originally posted by Saxx0n
Originally posted by Pipofix
Originally posted by Saxx0n

I just watched the interview and Georgeson's responses were epic when Ganon asked the pvp question.

 

They are waiting to drop the pvp bomb until they have the pve crowd hooked good.

 

Put it this way, Georgson has a terrible poker face when it came to the pvp topic.

 

My guess is pvp will be a core game component but is too sensitive to bring up to some gamers at this point.

rpers have the constant fear of being ganked and tebaged, as it should be, rofl

Ganking and teabagging will have dire consequences in the faction system I believe.

Killing someone should be an act that is weighed and killing them for a reason not just because they are there.  I seriously doubt you're going to see any non-consensual PvP.. To do so will chase most of the customers away.. I'm confident that PvP will remain private like GW2 did with WvWvW.. Not open world..

 

  Dullahan

Novice Member

Joined: 5/20/05
Posts: 754

Death to Themepark.

8/04/13 5:48:28 AM#26
Originally posted by Saxx0n

I just watched the interview and Georgeson's responses were epic when Ganon asked the pvp question.

 

They are waiting to drop the pvp bomb until they have the pve crowd hooked good.

 

Put it this way, Georgson has a terrible poker face when it came to the pvp topic.

 

My guess is pvp will be a core game component but is too sensitive to bring up to some gamers at this point.

I have to say after everything ive seen and read, I'm really surprised by these answers and that pvp will even exist.  They made it seem like it would complicate the system they were designing in other interviews.  I agree, he did seem that they have something up their sleeve.  Wouldn't even be surprised if it was like I originally said weeks back where PvP will exist in some form on every server.  In a game where your faction goes up and down based on your choices and they are enforcing player accountability, and where guilds and "rulers" of territories could condone or legitimize PvP combat (without necessarily affecting your overall reputation), theres huge opportunities for the introduction of complex pvp systems in EQ Next.

Played EQ, UO, DAoC, AO, WoW, EQII, Vanguard, Ryzom, Darkfall, Warhammer, Rift, MO, Tera, DFUW, Age of Wushu, NW2, ESO and many others I don't remember or care to admit.
-
Awaiting The Repopulation, and Archeage.
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Don't be ignorant. Get an MMO education!

  Saxx0n

PR/Brand Manager BitBox Ltd.

Joined: 10/15/10
Posts: 830

8/04/13 6:32:24 AM#27
Originally posted by SavageHorizon

Lol, the OP is just confirming what any sensible person who has played EQ already knows, of course their will be PVP. Unlike what the OP has been spouting on for months, EQN is not built from the ground up on PVP, from all the information so far it's a PVE game that will have some sort of PVP system.

The PVP crowd know as much as they did before the show and now realize that EQN is not going to be darkfall in norrath.

1-0 to the PVErs.

Actually SOE doesn't seem too worried about what the pve crowd thinks or wants. They weren't to worried about killing off the trinity, they didn't include high end raiding, put in action combat and there is no vertical progression/levels. Which has cause many fits of whining and crying here since Friday.

 

They are making the game the way they think it should be.

 

There will be a time and place to reveal the integrated pvp but this is not the time or place and I'm ok with that.

edit - I seriously doubt it will be full loot and I and most pvpers don't care about that. Most of us don't even give a shit about ffa either.

Most of us just want a good faction based system with territory control and meaning.

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2830

There... are... four... lights!

8/04/13 6:38:57 AM#28

The main reason why they won't talk about PvP now, just like they won't take about player housing or crafting, is certainly because they are still working on those aspects and nothing is set in stone, and they don't want to give false information and/or false hopes.

Originally posted by Saxx0n

I seriously doubt it will be full loot and I and most pvpers don't care about that. Most of us don't even give a shit about ffa either.

Most of us just want a good faction based system with territory control and meaning.

I agree with that.

Playing now: WoW, Landmark, GW2

Got a refund: Archeage. First refund since I started MMOs.

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  techninez

Novice Member

Joined: 8/01/13
Posts: 81

a society grows great when old men plant trees whose shade they know they shall never sit in.

8/04/13 7:00:32 AM#29
Originally posted by Saxx0n

I just watched the interview and Georgeson's responses were epic when Ganon asked the pvp question.

 

They are waiting to drop the pvp bomb until they have the pve crowd hooked good.

 

Put it this way, Georgson has a terrible poker face when it came to the pvp topic.

 

My guess is pvp will be a core game component but is too sensitive to bring up to some gamers at this point.

this brings me hope i am now interested.

  techninez

Novice Member

Joined: 8/01/13
Posts: 81

a society grows great when old men plant trees whose shade they know they shall never sit in.

8/04/13 7:02:20 AM#30
Originally posted by Jean-Luc_Picard

The main reason why they won't talk about PvP now, just like they won't take about player housing or crafting, is certainly because they are still working on those aspects and nothing is set in stone, and they don't want to give false information and/or false hopes.

Originally posted by Saxx0n

I seriously doubt it will be full loot and I and most pvpers don't care about that. Most of us don't even give a shit about ffa either.

Most of us just want a good faction based system with territory control and meaning.

I agree with that.

ill triple that.

  Bidwood

Novice Member

Joined: 2/26/13
Posts: 555

8/04/13 9:49:57 AM#31
I'll admit I could have fun with a good faction system... But not compromising the definition of sandbox I subscribe to, you should be able to attack anyone anywhere.. With major consequences for attacking your faction. Like you are banished and on your own, which would be brutal.

On the other hand... Abilities like the warrior whirlwind make me think it has to be faction based... Otherwise friendly fire would be unmanageable.
  Lorgarn

Hard Core Member

Joined: 7/07/07
Posts: 341

"Rock's longest, strangest trip, the Grateful Dead"

8/04/13 10:11:48 AM#32

Judging form the overall list of features we've seen EQN have, together with Dave's excitement of talking about the possibilities of PvP I somehow get semi-relieved. When their bringing so much new stuff to the table, would he be so excited over a classic, simple and repetetive battleground system, 10vs10 and CTF? I'm not so sure. Although, I realize that that might still exist in the game, as it should. But I feel that there is a lot more behind the curtains, all based on his excitement when PvP is brought up. They have somewhat successfully set the mood and excitement in everyones head so far, I'm sure they can think of something cool and original for PvP as well.

[Contact me directly at:@ItsLorgarn]-[ Welcome to DivinityCraft ]-[Check out: ItsLorgarn]

  User Deleted
8/04/13 10:39:00 AM#33
Originally posted by DocBrody
Originally posted by SavageHorizon

Lol, the OP is just confirming what any sensible person who has played EQ already knows, of course their will be PVP. Unlike what the OP has been spouting on for months, EQN is not built from the ground up on PVP, from all the information so far it's a PVE game that will have some sort of PVP system.

The PVP crowd know as much as they did before the show and now realize that EQN is not going to be darkfall in norrath.

1-0 to the PVErs.

 123 - 0 to the carebears you mean.

well if PvAll is not at the core design level and NPC and players are not equal, this is simply not going to be a sandbox MMO, sorry

Every "PvPer" is a PvEer too, the terminology of "PvE vs. PvP" is highly misleading and nothing but agenda.

It´s PvAll realism vs. PvE-only immersion breaking mode with some meaningless PvP option tacked on.

We´ll see, probably they are taking the carebear friendly route like the other 123 casual MMOs. Good luck with sharing their audience with the massive number of similiar titles.

 

I will totally agree with you that the market is full of PvE games.   Then you have to take a logical look at the market and wonder why... it shouldn't take to much logical thinking to make a conclusion.    In a flooded market if nobody is going after the part of the Market that isn't flooded... why is that...

 

The other problem is that people who want a PvP game base most of their online presence in doing one of two things...

 

1) being snarky to PvE Players

2) posting on forums

 

The problem is not what people choose to do.. It is the fact that neither of those things is going to make a PvP game happen.   A company has to decide they are willing to put down the 100 Million (or so) in development cost to make a AAA PvP game...   so those companies need to have people talking to them (not posting on this forum) to convince them that there is enough market for that PvP game.

 

Now if SOE when they talk about PvP in EQN suddenly mention FFA (meaning any kind of forced pvp even if its faction based intead of FFA etc) ... well that is great.   However, it won't take much of a rocket scientist to also realize they will lose the majority of their potential PvE player base at that exact same time.

 

Ultima Online in my mind was the greatest MMO ever made.... I loved FFA full loot PvP.. but there is no denying (unless you are just trying to be difficult) what the result of that system was on the player base.

 

In a perfect world everyone could be happy.. but I don't see how that happens when anyone is having something forced on them that they don't enjoy (whether its PvE or PvP).   Which means no matter how you cut it in order to retain the PvE players there has to be some sort of seperation.. or they (SOE) have to be happy with a niche playerbase.

 

We'll just have to wait and see I guess...

 

*edit* somehow part of an entirely different reply was mixed into this one.

  Fratman

Novice Member

Joined: 6/04/05
Posts: 363

8/04/13 10:47:30 AM#34
Originally posted by Lorgarn

When their bringing so much new stuff to the table, would he be so excited over a classic, simple and repetetive battleground system, 10vs10 and CTF? I'm not so sure. Although, I realize that that might still exist in the game, as it should. B.

Nothing would ruin my interest in this game more than if the devs started mentioning their awesome instanced battlegrounds that we can queue up for at any time. Please. God. No.

 

 

  Panthien

Novice Member

Joined: 6/07/12
Posts: 566

8/04/13 10:56:54 AM#35
Originally posted by Fratman
Originally posted by Lorgarn

When their bringing so much new stuff to the table, would he be so excited over a classic, simple and repetetive battleground system, 10vs10 and CTF? I'm not so sure. Although, I realize that that might still exist in the game, as it should. B.

Nothing would ruin my interest in this game more than if the devs started mentioning their awesome instanced battlegrounds that we can queue up for at any time. Please. God. No.

 

 

And nothing kills the interest for this game faster then open pvp for arguebly the majority of players.

I have zero problems with the option to pvp nor having some pvp servers to go along with pve servers.

I liked what Funcom did in AO and to a lesser extent in Aoc. Taking the AO excample.. most zones where 75% suppression gas, aka pve only, some areas ( ussually not even the entire zone) where 50% (faction based pvp) and 0% where you where pretty much able to attack everyone.

  Bidwood

Novice Member

Joined: 2/26/13
Posts: 555

8/04/13 11:02:41 AM#36
Look at all the chaos on the forums just over what was revealed so far. Makes a lot of sense to me that they avoided talking about PVP... Maybe they will let the dust settle first.
  Panthien

Novice Member

Joined: 6/07/12
Posts: 566

8/04/13 11:13:35 AM#37
Originally posted by Bidwood
Look at all the chaos on the forums just over what was revealed so far. Makes a lot of sense to me that they avoided talking about PVP... Maybe they will let the dust settle first.

truth is they going to have to bite that bullet sooner or later, it will arguebly have the same end result on the people playing anyway.

The majority of pve players wont play open pvp, infact the majority wont play without having the option to expose them selves and/or their creations to it.

The majory of pvp players wont play it if there is no option to pvp. They will still play this even if the pvp is limited. And/or have a choise to play on a pvp server.

Few pvps wil pass up on this game if pvp is restricted (in anyway)

SOE will have to come out with that info sooner or later, the above wont change one way or another. That and.. knowing the above.. if you where a betting man.. we  allready know where the smart money goes.

  Saxx0n

PR/Brand Manager BitBox Ltd.

Joined: 10/15/10
Posts: 830

8/04/13 11:13:42 AM#38

As I stated earlier in this thread SOE is not to concerned about upsetting pve players with all core game changes and the massive amount of crying going on just in these forums alone.

 

SOE is making the game they want not what the pve masses want and from Georgeson's reaction pvp will play quite a role in EQN.

  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 2646

110100100

8/04/13 11:19:50 AM#39


Originally posted by Saxx0n
As I stated earlier in this thread SOE is not to concerned about upsetting pve players with all core game changes and the massive amount of crying going on just in these forums alone.

 

SOE is making the game they want not what the pve masses want and from Georgeson's reaction pvp will play quite a role in EQN.


people cry about games theses days regardless, no matter what you do. however they are taking some pretty big chances by completely changing what everquest is in almost every way.

i will not be surprised by what they will do with pvp at this point, there could be a ffa full loot pvp system and it wouldn't surprise me one bit.

especially if there are multiple server rulesets.

  Panthien

Novice Member

Joined: 6/07/12
Posts: 566

8/04/13 11:30:36 AM#40
Originally posted by baphamet

 


Originally posted by Saxx0n
As I stated earlier in this thread SOE is not to concerned about upsetting pve players with all core game changes and the massive amount of crying going on just in these forums alone.

 

 

SOE is making the game they want not what the pve masses want and from Georgeson's reaction pvp will play quite a role in EQN.


 

people cry about games theses days regardless, no matter what you do. however they are taking some pretty big chances by completely changing what everquest is in almost every way.

i will not be surprised by what they will do with pvp at this point, there could be a ffa full loot pvp system and it wouldn't surprise me one bit.

especially if there are multiple server rulesets.

That would be the smart money. Multple server rulesets.Not that it will stop people from complaining.. but then again.. what does? :P

It would definately work rather well that  the role pvp (or pve) has in the game if its set by server specivic rule sets, The world on a pvp server would be effected largely by pvp, and on a pve server pvp would effect the game little to not at all. I can see how that may be tricky to impliment but thats probebly the only way they can appease the masses.

If pvp will have a big role in the game, granted on how DOES it effect the game/world, it will definately keep the majority out.

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