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EverQuest Next

EverQuest Next 

General Discussion  » What do you do in this game, exactly?

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30 posts found
  andrewr47

Novice Member

Joined: 9/20/04
Posts: 15

8/03/13 11:51:04 PM#21

I think this game shuld be called Evercraft or Eversims. You kill monsters, get better mining axes, get more raw material, and build more stuff, and SOE take more royalty. 

It's beginning to sound like a viable plan... 

  ElRenmazuo

Elite Member

Joined: 10/28/06
Posts: 4083

8/03/13 11:56:07 PM#22
What did people do in other sandbox games like SWG and Ultima Online? I think the best answer you will get for now is from those players and not players of themepark mmos post WoW. Other than the devs havent revealed much so you will have to wait for the official word on this subject.
  Karble

Hard Core Member

Joined: 6/13/09
Posts: 658

I play therefor I am

8/03/13 11:57:09 PM#23
Originally posted by xyagentguy

I have a serious question.  But first I was to stress that I don't necessarily believe "grinding" is fun, but it may seem so based on a what I write.

 

I was really trying to think about what I loved from EQ1 and EQ2 (unlike most I played both heavily and enjoyed both heavily).  I loved camping certain mobs with my buds in EQ1 (Dervish camps, anyone?).  I loved dungeoneering for the exp, the fun of the kill, the loot, the levels, the new spells and abilities.  I loved raiding for the same reason.  I loved named NPCs and the excitement of when they popped.  I simply loved the adventure of the games, the clear roles, and progressing my character in power and fortune.  I was never a HARDCORE raider, by any means, I still liked doing these things at my leisure. 

So now EQN comes along.  It has NO levels.  No raids to speak of, no stats on gear, no vertical progression.  Am I missing something here?  I'm supposed to go out and explore to get all these classes and then progress these classes.  Uh, what if I only care about a few classes, or want to even be a purist, and JUST play my Necromancer?  What am I working for, exactly?  Why do I enter a dungeon with my buddies to not gain experience, levels, or loot with stats?  Is it PURELY cosmetic?  Things will start to look cooler as I grow in tier?  I feel like they removed some of the basic building blocks of a fantasy mmo, and I'm kinda lost.

I love the new AI, and I'm sure I will participate in some really cool dynamic event and rallying calls...... but then, after a while... for what?  No exp, no levels, no loot with stats..?  It seems after a very short time, I'm just gonna bugger out (not terribly too dissimilar to what happened with me and GW2). 

The destructible thing is cool, but really.. I never saw myself so much of a miner or digger or caver in my fantasy mmo.  I am constantly going down.  Further and further down... for what?  No exp, no levels, no loot with stats?

Where did you hear that gear won't have stats and be unique? I thought that was one of the things they were specifically talking about. Plus in a video they showed a wizard using some boots that allowed a floating effect as she was traveling down a mountain area. I think we will be amazed by the crafting and the cool gear we find. Also being able to make your own housing and protect it from the environment. Take daily adventures to explore new areas or perhaps raid dungeons or group up and set out to see a new camp your buddy heard about. It's kind of like choose your own adventure. If you like just playing one class that you pick the weapons and get really good at the class and maybe pick up new skills as you go. We are still only partially into the details phase. Many things are yet to be revealed. I know I am very curious about this whole game. They even have guns in this version of EQ. That means some classes of the 40 will be gun slingers.

  toddze

Apprentice Member

Joined: 8/02/08
Posts: 2196

I am not a hater, I call it like I see it.

8/04/13 12:07:50 AM#24

What do you do in this game exactly?

I hope it is playing the game like an MMO should be. Which is letting the player decide what he wants to do and where he wants to do it, instead of the typical themepark MMO where it tells you what to do and where to do it, and if you dont like it tough luck your doing it anyways, because thats part of the ride on rails.

Waiting for:EQ-Next, ArcheAge (not so much anymore)
Now Playing: N/A
Worst MMO: FFXIV
Favorite MMO: FFXI

  ElRenmazuo

Elite Member

Joined: 10/28/06
Posts: 4083

8/04/13 12:09:04 AM#25
Originally posted by Karble
Originally posted by xyagentguy

I have a serious question.  But first I was to stress that I don't necessarily believe "grinding" is fun, but it may seem so based on a what I write.

 

I was really trying to think about what I loved from EQ1 and EQ2 (unlike most I played both heavily and enjoyed both heavily).  I loved camping certain mobs with my buds in EQ1 (Dervish camps, anyone?).  I loved dungeoneering for the exp, the fun of the kill, the loot, the levels, the new spells and abilities.  I loved raiding for the same reason.  I loved named NPCs and the excitement of when they popped.  I simply loved the adventure of the games, the clear roles, and progressing my character in power and fortune.  I was never a HARDCORE raider, by any means, I still liked doing these things at my leisure. 

So now EQN comes along.  It has NO levels.  No raids to speak of, no stats on gear, no vertical progression.  Am I missing something here?  I'm supposed to go out and explore to get all these classes and then progress these classes.  Uh, what if I only care about a few classes, or want to even be a purist, and JUST play my Necromancer?  What am I working for, exactly?  Why do I enter a dungeon with my buddies to not gain experience, levels, or loot with stats?  Is it PURELY cosmetic?  Things will start to look cooler as I grow in tier?  I feel like they removed some of the basic building blocks of a fantasy mmo, and I'm kinda lost.

I love the new AI, and I'm sure I will participate in some really cool dynamic event and rallying calls...... but then, after a while... for what?  No exp, no levels, no loot with stats..?  It seems after a very short time, I'm just gonna bugger out (not terribly too dissimilar to what happened with me and GW2). 

The destructible thing is cool, but really.. I never saw myself so much of a miner or digger or caver in my fantasy mmo.  I am constantly going down.  Further and further down... for what?  No exp, no levels, no loot with stats?

Where did you hear that gear won't have stats and be unique? I thought that was one of the things they were specifically talking about. Plus in a video they showed a wizard using some boots that allowed a floating effect as she was traveling down a mountain area. I think we will be amazed by the crafting and the cool gear we find. Also being able to make your own housing and protect it from the environment. Take daily adventures to explore new areas or perhaps raid dungeons or group up and set out to see a new camp your buddy heard about. It's kind of like choose your own adventure. If you like just playing one class that you pick the weapons and get really good at the class and maybe pick up new skills as you go. We are still only partially into the details phase. Many things are yet to be revealed. I know I am very curious about this whole game. They even have guns in this version of EQ. That means some classes of the 40 will be gun slingers.

Thats the thing that impresses me, it makes me think that items will have actual enchanted powers that you can physically use in the world other than just provide +stats value.  Well pretty much every feature impresses me so far.  It really is starting to seem like what they are saying the game will be...A virtual world.

  fyerwall

Apprentice Member

Joined: 6/01/04
Posts: 3197

8/04/13 12:14:34 AM#26
Originally posted by tkreep
Originally posted by Karble
Originally posted by xyagentguy

I have a serious question.  But first I was to stress that I don't necessarily believe "grinding" is fun, but it may seem so based on a what I write.

 

I was really trying to think about what I loved from EQ1 and EQ2 (unlike most I played both heavily and enjoyed both heavily).  I loved camping certain mobs with my buds in EQ1 (Dervish camps, anyone?).  I loved dungeoneering for the exp, the fun of the kill, the loot, the levels, the new spells and abilities.  I loved raiding for the same reason.  I loved named NPCs and the excitement of when they popped.  I simply loved the adventure of the games, the clear roles, and progressing my character in power and fortune.  I was never a HARDCORE raider, by any means, I still liked doing these things at my leisure. 

So now EQN comes along.  It has NO levels.  No raids to speak of, no stats on gear, no vertical progression.  Am I missing something here?  I'm supposed to go out and explore to get all these classes and then progress these classes.  Uh, what if I only care about a few classes, or want to even be a purist, and JUST play my Necromancer?  What am I working for, exactly?  Why do I enter a dungeon with my buddies to not gain experience, levels, or loot with stats?  Is it PURELY cosmetic?  Things will start to look cooler as I grow in tier?  I feel like they removed some of the basic building blocks of a fantasy mmo, and I'm kinda lost.

I love the new AI, and I'm sure I will participate in some really cool dynamic event and rallying calls...... but then, after a while... for what?  No exp, no levels, no loot with stats..?  It seems after a very short time, I'm just gonna bugger out (not terribly too dissimilar to what happened with me and GW2). 

The destructible thing is cool, but really.. I never saw myself so much of a miner or digger or caver in my fantasy mmo.  I am constantly going down.  Further and further down... for what?  No exp, no levels, no loot with stats?

Where did you hear that gear won't have stats and be unique? I thought that was one of the things they were specifically talking about. Plus in a video they showed a wizard using some boots that allowed a floating effect as she was traveling down a mountain area. I think we will be amazed by the crafting and the cool gear we find. Also being able to make your own housing and protect it from the environment. Take daily adventures to explore new areas or perhaps raid dungeons or group up and set out to see a new camp your buddy heard about. It's kind of like choose your own adventure. If you like just playing one class that you pick the weapons and get really good at the class and maybe pick up new skills as you go. We are still only partially into the details phase. Many things are yet to be revealed. I know I am very curious about this whole game. They even have guns in this version of EQ. That means some classes of the 40 will be gun slingers.

Thats the thing that impresses me, it makes me think that items will have actual enchanted powers that you can physically use in the world other than just provide +stats value.  Well pretty much every feature impresses me so far.  It really is starting to seem like what they are saying the game will be...A virtual world.

Items will have ability modifiers on them. Things like '- 5 energy consumption for Fire Spells'.

Your items will compliment the specific abilities you want to use in your role. You will want to find/collect items that have the modifiers you need to make the builds you plan to use even more effective. So items will still have value, just as they have had in EQ/EQ2/WoW/Etc, just not in the same manner people are used to.

There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"


  Redfeather75

Novice Member

Joined: 7/08/05
Posts: 182

8/04/13 1:40:44 AM#27

Yeah, fyerwall that is how it will work.
Character's have attributes, and getting attributes requires accomplishing goals in the world.

Gear will instead have 'modifiers'.
If anyone played Path of Exile then they probably have an idea, but below are some examples.
Each piece of gear shown has an effect at the bottom of it's proprieties list. That is specifically the type of thing I'm talking about when I talk of 'modifiers'.

http://pathofexile.gamepedia.com/Death_Rush
http://pathofexile.gamepedia.com/Bramblejack
http://pathofexile.gamepedia.com/Heartbreaker
http://pathofexile.gamepedia.com/Death%27s_Harp
http://pathofexile.gamepedia.com/Atziri%27s_Mirror

This video is Kripke from PoE community explaining why such a gear system is so good for a game.
http://www.youtube.com/watch?v=269-ZPPIFjE&t=6m5s

  Suraknar

Apprentice Member

Joined: 12/26/07
Posts: 808

*Everyone dies, not everyone really fights*

8/04/13 11:16:39 AM#28
Originally posted by xyagentguy

I have a serious question.  But first I was to stress that I don't necessarily believe "grinding" is fun, but it may seem so based on a what I write.

 

I was really trying to think about what I loved from EQ1 and EQ2 (unlike most I played both heavily and enjoyed both heavily).  I loved camping certain mobs with my buds in EQ1 (Dervish camps, anyone?).  I loved dungeoneering for the exp, the fun of the kill, the loot, the levels, the new spells and abilities.  I loved raiding for the same reason.  I loved named NPCs and the excitement of when they popped.  I simply loved the adventure of the games, the clear roles, and progressing my character in power and fortune.  I was never a HARDCORE raider, by any means, I still liked doing these things at my leisure. 

So now EQN comes along.  It has NO levels.  No raids to speak of, no stats on gear, no vertical progression.  Am I missing something here?  I'm supposed to go out and explore to get all these classes and then progress these classes.  Uh, what if I only care about a few classes, or want to even be a purist, and JUST play my Necromancer?  What am I working for, exactly?  Why do I enter a dungeon with my buddies to not gain experience, levels, or loot with stats?  Is it PURELY cosmetic?  Things will start to look cooler as I grow in tier?  I feel like they removed some of the basic building blocks of a fantasy mmo, and I'm kinda lost.

I love the new AI, and I'm sure I will participate in some really cool dynamic event and rallying calls...... but then, after a while... for what?  No exp, no levels, no loot with stats..?  It seems after a very short time, I'm just gonna bugger out (not terribly too dissimilar to what happened with me and GW2). 

The destructible thing is cool, but really.. I never saw myself so much of a miner or digger or caver in my fantasy mmo.  I am constantly going down.  Further and further down... for what?  No exp, no levels, no loot with stats?

To have Fun, immersed in a dynamic Fantasy World.

Fun, try it, it is good. :)

To me it seems like EQN is based on the Fun of the adventure and immersion. And that is a big appeal.

I do not need a carrot on a stick to follow, or a railroad to show me the way.

All I need is the good company of friends and a world to explore discover and adventure in, deal with the challenges it contains uncover its secrets, see what it has to offer and how some of it can be used to crate different things that can enhance the adventure and permit to take on bigger challenges.

 

- Duke Suraknar -
Order of the Silver Star, OSS


ESKA, Playing MMORPG's since Ultima Online 1997 - Order of the Silver Serpent, Atlantic Shard

  Role_player

Apprentice Member

Joined: 7/30/13
Posts: 33

8/04/13 4:40:43 PM#29

Dont' worry...

not everybody is ready for free choices, free exploration, free levelling, evolution and continues changes: in practice for a virtual world set in a fantasy universe... the most are like sheeps which everyday, in or out the/a game, take orders from the boss/king and stop (themeparks)...EQN is opening the gate of the sheeps paddock and tells them: you are free...go, live your life as you want, don't be scared.

These sheeps normally don't have opinions or needs or questions therefore are confused. But now these sheeps can decide about their lifes and after a lot of time remembering at the box where they were closed, say: Beeh, beeh!!! (translation: NOT BAD AFTERALL)

 

P.S. sorry for the comparison mass people and sheeps, don't want to offend anybody, I talked in general because people are used to follow rules and to much liberty make them feel lost. (me too sometime)

 

Just take some more time to metabolize the innovative improvments...

 

  Victor_Kruger

Hard Core Member

Joined: 8/04/13
Posts: 209

8/04/13 5:00:06 PM#30
Originally posted by Greyhawk4x4

Just because you don't have some symbolic number (levels) next to your name doesn't mean your character isn't getting more powerful. Your character still has new experiences and is able to affect the game world even without levels.

Pre -NGE  SWG didn't have levels...and no one cared.  You had titles, skills and gear.

I was the most well known Master Ranger on the Naritus server and I made millions of credits helping Jedi track down the rare mobs they needed for the Knight trials. I used those credits to fund my player city and upgrade my starships and so on.

I didn't give a crap about levels. 

 

 The essence of Sandbox gaming right here, you make your own goals and content in the game. There will be progression to gain more power but the but its not the sole purpose of playing. Interacting with the world and players and marking your own mark in game as a great hero or vile villain, becoming a great builder of cites or a greedy thief is all up to you as a player. You make your own story in game.

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