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EverQuest Next

EverQuest Next 

General Discussion  » Concerned about no leveling

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25 posts found
  ethion

Apprentice Member

Joined: 7/25/03
Posts: 2878

 
OP  8/03/13 3:08:20 PM#1

So I've read everything possible about the game.  I'm really impressed by everything but I'm getting a bit concerned about the why play it.  Sounds like there isn't really any progression in the game at all.  Thats a huge deal in my book.

So there are no levels, there are no attributes on gear, player attributes will be very difficut to modify. There will be 40 classes.

So your motivation is to find new classes.  Gear will be meaningful only in that different types will have different weapon abilities.

So the game has no progression? No reason to get new equipment? No levels to advance?  Not even AA points.

Yes it will be fun to play for awhile but without any sense of achievement will just living in the world be reason enough to play??

Anyone else concerned?

ethion21 Xfire Miniprofile
  Vidir

Apprentice Member

Joined: 1/14/04
Posts: 967

8/03/13 3:12:00 PM#2
Im concerned too but not about if you level or not but simply if the game is any fun to play at all.
  tank017

Novice Member

Joined: 7/09/06
Posts: 2206

8/03/13 3:13:55 PM#3

there will be levels

 

Im pretty sure its just masked by a different term -"Tier"

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 3019

There... are... four... lights!

8/03/13 3:16:06 PM#4

I always say "if you want to play a spreadsheet, there's always OpenOffice or LibreOffice. It's free, and you can increase little numbers all day long".

 

:-)

Playing now: WoW, Landmark, GW2, SotA

Got a refund: Archeage. First refund since I started MMOs.

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  TaoMcDohl

Novice Member

Joined: 1/07/07
Posts: 108

8/03/13 3:17:00 PM#5

http://www.reddit.com/r/EQNext/comments/1jm875/talked_to_darrin_lead_game_design_at_the_pool/

 

Quote:  

  • the game will be heavily based on gear, he loves gear and loves the hunt for gear. One example he gave us is say you were a Rogue that wanted to get the wizard's teleport spell - well once you obtain the teleport spell and use it, you most likely would not have enough stamina/mana/whatever to do your backstab, so you would want to gear that class specifically for this task by obtaining a weapon that returned stamina/mana/whatever on teleport.
  Deolus

Novice Member

Joined: 5/30/05
Posts: 392

8/03/13 3:18:05 PM#6
They said something about completing objectives to get to the next 'tier'. One example was completing an armor set.
  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

8/03/13 3:20:01 PM#7
Originally posted by ethion

So I've read everything possible about the game.  I'm really impressed by everything but I'm getting a bit concerned about the why play it.  Sounds like there isn't really any progression in the game at all.  Thats a huge deal in my book.

So there are no levels, there are no attributes on gear, player attributes will be very difficut to modify. There will be 40 classes.

So your motivation is to find new classes.  Gear will be meaningful only in that different types will have different weapon abilities.

So the game has no progression? No reason to get new equipment? No levels to advance?  Not even AA points.

Yes it will be fun to play for awhile but without any sense of achievement will just living in the world be reason enough to play??

Anyone else concerned?

Yes, this could potentially kill the game.

But that depends on how much of a sense of progression you can get otherwise.  there has to be more than gear related progression.  We don't know enough about hte game to really know if it will work without levels or exp.  Long term goals are essential to keep people's interest, at least until theyve been in the game a good 3-6 months and get attached to it.

Fast leveling games tend to have abysmal retention.  Hopefully the rest of EQN is so good it wont matter.

  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

8/03/13 3:22:53 PM#8

Your power is related to the # of classes you unlocked.  More classes, more abilities.

 

Everything is scaled to your level, even "raid" encounters with only 2 people.

 

I imagine GW2 was a big influence.  So endgame is probably crafting your special gear, hitting up all the Vistas, and collecting more classes, getting rich, and so on.  Those interested in zone creation can have lots to do with that also, from what it sounds like.

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  Dejoblue

Novice Member

Joined: 5/09/11
Posts: 295

I'll give them heroics...and when everyone is super...no one will be.

8/03/13 3:24:33 PM#9
Originally posted by ethion

So I've read everything possible about the game.  I'm really impressed by everything but I'm getting a bit concerned about the why play it.  Sounds like there isn't really any progression in the game at all.  Thats a huge deal in my book.

So there are no levels, there are no attributes on gear, player attributes will be very difficut to modify. There will be 40 classes.

So your motivation is to find new classes.  Gear will be meaningful only in that different types will have different weapon abilities.

So the game has no progression? No reason to get new equipment? No levels to advance?  Not even AA points.

Yes it will be fun to play for awhile but without any sense of achievement will just living in the world be reason enough to play??

Anyone else concerned?

I keep using this caged bird analogy. I have been there in EVE. You sit there and you think to yourself what do I want to do, I can do anything. I can go kill enemy NPCs or do missions or even raid but first I need to get more powerful and into at least a Tier 3 ship. Then you do that and discover that you really like mining, so you then progress towards being able to use Tier 3 mining ships to organize mining operations.

 

Everyone knows what you can do and what you can fly and you can even help out in the high level Tier 5 content.

 

It is a great community builder because you still need more players to kill through a swarm of orcs and having one lumberjack may not cut it, oooh bad pun, so you need 20 to build your guild hall faster.

YOU decide what to do YOU decide what "progress" is.

 

We have this in the real world too. Money. It is a solid measure of "success", but there are many musicians and other artists out there starving but living their dream and progressing in their art. Who is more successful? The millionaire level 1 billion bussinessman or the 20 year music veteran that can read and write music and make you cry without uttering a word?

  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

8/03/13 3:26:29 PM#10
Originally posted by Detroit1103

To use EQ Landmark and let SoE fire another group of developers because they just got free labor from you suckers.

These posts are so idiotic.

 

Narrow minded people that don't understand that lots of people love to create.  There will be some absolutely ecstatic folks out there that create something that is used in the game.  People who are cynical about this really have some serious issues.  This is one of the greatest dev idea ever, and it ultimately benefits the player base far more than the devs because Norrath will look even better because of it.  

  Myrdynn

Hard Core Member

Joined: 3/25/07
Posts: 1478

8/03/13 3:28:37 PM#11

its funny, people bitch about not having the tools to craft a world, then when a dev team gives them to people, they bitch its the devs being lazy

 

as to no leveling, I am pretty positive there will be some type of horizontal leveling curve, albeit, AA's, skill leveling etc.  It is an RPG, there will be experience earned, and it will be spent somewhere, right?

 

  comicguy

Novice Member

Joined: 7/07/09
Posts: 124

8/03/13 3:34:07 PM#12
Originally posted by Detroit1103
Originally posted by strangiato2112
Originally posted by Detroit1103

To use EQ Landmark and let SoE fire another group of developers because they just got free labor from you suckers.

These posts are so idiotic.

 

Narrow minded people that don't understand that lots of people love to create.  There will be some absolutely ecstatic folks out there that create something that is used in the game.  People who are cynical about this really have some serious issues.  This is one of the greatest dev idea ever, and it ultimately benefits the player base far more than the devs because Norrath will look even better because of it.  

You are calling me narrow-minded.....yet calling my opinion on the situation idiotic? I'm excited about this, to be honest. I really cannot wait to build statues that resemble male genitalia and specific leaves from plants. I really cannot wait.

Created an account just to troll on 08/03? nice life

  grimjakk

Novice Member

Joined: 1/01/06
Posts: 195

8/03/13 3:35:53 PM#13

From what I read, each class 'tiers-up' separately... but there may be some interdependence or conflicts in the prerequisites for each class.  For instance... to advance a tier in SK, you might need to attack the group you need good faction with to advance a tier in Paladin.

Now, I can't tell from what I've read whether you advance the class skills along with the class... or whether what you're 'tiering-up' (damnit... they should just use the 'L'-word!) are the individual skills you get from the class rather than the class itself.

In other words, I can't tell if my "shaman elemental spirit summoner", built with shamanic and mage skills, would advance the shaman and mage classes... or whether what I'd be focusing on is advancing my mage summoning spells and my shaman buffs and heals.

I could see it going either way.

  ethion

Apprentice Member

Joined: 7/25/03
Posts: 2878

 
OP  8/03/13 3:36:05 PM#14
Originally posted by TaoMcDohl

http://www.reddit.com/r/EQNext/comments/1jm875/talked_to_darrin_lead_game_design_at_the_pool/

 

Quote:  

  • the game will be heavily based on gear, he loves gear and loves the hunt for gear. One example he gave us is say you were a Rogue that wanted to get the wizard's teleport spell - well once you obtain the teleport spell and use it, you most likely would not have enough stamina/mana/whatever to do your backstab, so you would want to gear that class specifically for this task by obtaining a weapon that returned stamina/mana/whatever on teleport.

Awesome! That provides some hope for advancement.

The person who mentioned tiers vs levels that was already asked and no there are no tiers.  You can expand horizontally by learning more classes but there is no tiering or leveling.

ethion21 Xfire Miniprofile
  Dejoblue

Novice Member

Joined: 5/09/11
Posts: 295

I'll give them heroics...and when everyone is super...no one will be.

8/03/13 3:37:20 PM#15
Originally posted by comicguy
Originally posted by Detroit1103
Originally posted by strangiato2112
Originally posted by Detroit1103

To use EQ Landmark and let SoE fire another group of developers because they just got free labor from you suckers.

These posts are so idiotic.

 

Narrow minded people that don't understand that lots of people love to create.  There will be some absolutely ecstatic folks out there that create something that is used in the game.  People who are cynical about this really have some serious issues.  This is one of the greatest dev idea ever, and it ultimately benefits the player base far more than the devs because Norrath will look even better because of it.  

You are calling me narrow-minded.....yet calling my opinion on the situation idiotic? I'm excited about this, to be honest. I really cannot wait to build statues that resemble male genitalia and specific leaves from plants. I really cannot wait.

Created an account just to troll on 08/03? nice life

Luckily admins can ban IP addresses. now we get to hear how smart he is and how he will use a proxy bla bla, he is the uber awesome know it all 22 year old!

  orionblack

Elite Member

Joined: 7/25/09
Posts: 439

8/03/13 3:37:43 PM#16
What's wrong with having no levels?? Seems to me that the level system is all that most of you have played. The no level system reminds me of UO,you know where you could make any form of toon you wanted. Skill based mechanic are not as scary as it seems.
  ethion

Apprentice Member

Joined: 7/25/03
Posts: 2878

 
OP  8/03/13 3:39:34 PM#17
Originally posted by strangiato2112
Originally posted by ethion

So I've read everything possible about the game.  I'm really impressed by everything but I'm getting a bit concerned about the why play it.  Sounds like there isn't really any progression in the game at all.  Thats a huge deal in my book.

So there are no levels, there are no attributes on gear, player attributes will be very difficut to modify. There will be 40 classes.

So your motivation is to find new classes.  Gear will be meaningful only in that different types will have different weapon abilities.

So the game has no progression? No reason to get new equipment? No levels to advance?  Not even AA points.

Yes it will be fun to play for awhile but without any sense of achievement will just living in the world be reason enough to play??

Anyone else concerned?

Yes, this could potentially kill the game.

But that depends on how much of a sense of progression you can get otherwise.  there has to be more than gear related progression.  We don't know enough about hte game to really know if it will work without levels or exp.  Long term goals are essential to keep people's interest, at least until theyve been in the game a good 3-6 months and get attached to it.

Fast leveling games tend to have abysmal retention.  Hopefully the rest of EQN is so good it wont matter.

No leveling isn't necessarily a bad thing.  A lot of your game play is in the end game anyway.  So most games have a LOT of throw away stuff getting you to the end game where many people say the game really begins.  Sounds like perhaps they are skipping everyone directly to the end game which might fix one of the big problems with most new games, ie no end game.  You rush through levels and get to the end and there are a few dungeons and no real development.  

So I'm hoping they have something really fleshed out for progression.  End game progression in my opinion was something everquest did pretty good.

ethion21 Xfire Miniprofile
  Daaken

Apprentice Member

Joined: 8/01/13
Posts: 160

“It is better to fail in originality than to succeed in imitation.”

8/03/13 3:39:42 PM#18
Originally posted by ethion

So I've read everything possible about the game.  I'm really impressed by everything but I'm getting a bit concerned about the why play it.  Sounds like there isn't really any progression in the game at all.  Thats a huge deal in my book.

So there are no levels, there are no attributes on gear, player attributes will be very difficut to modify. There will be 40 classes.

So your motivation is to find new classes.  Gear will be meaningful only in that different types will have different weapon abilities.

So the game has no progression? No reason to get new equipment? No levels to advance?  Not even AA points.

Yes it will be fun to play for awhile but without any sense of achievement will just living in the world be reason enough to play??

Anyone else concerned?

I'm not as concerned about levels as much as I am about the attributes and gear system.  Think they said gear will not be stat driven, so how do you make it more powerful?  The other questions are what is PvP like, how is the Death Penalty.  Basically the common question's you'd ask.

Random Forum Poster: I want an MMO that is different, original and fun.

Me: So you want something like EQN

Them: Nah dude, I want a Holy Trinity, Tab Target combat, Instanced Raiding, and Rigid classes.

Me: Double Facepalm.

  Dejoblue

Novice Member

Joined: 5/09/11
Posts: 295

I'll give them heroics...and when everyone is super...no one will be.

8/03/13 3:40:00 PM#19
Originally posted by ethion
Originally posted by TaoMcDohl

http://www.reddit.com/r/EQNext/comments/1jm875/talked_to_darrin_lead_game_design_at_the_pool/

 

Quote:  

  • the game will be heavily based on gear, he loves gear and loves the hunt for gear. One example he gave us is say you were a Rogue that wanted to get the wizard's teleport spell - well once you obtain the teleport spell and use it, you most likely would not have enough stamina/mana/whatever to do your backstab, so you would want to gear that class specifically for this task by obtaining a weapon that returned stamina/mana/whatever on teleport.

Awesome! That provides some hope for advancement.

The person who mentioned tiers vs levels that was already asked and no there are no tiers.  You can expand horizontally by learning more classes but there is no tiering or leveling.

http://www.pcgamer.com/2013/08/03/everquest-next-interview/

There are indeed tiers:

"your tier three warrior, in order to advance to tier four, has to collect a full suit of tier three armor. You have to have spent enough points in that class. You have to have accomplished a certain amount of things in the game in order to have advanced."

http://www.eqnemesis.com

  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

8/03/13 3:47:25 PM#20
Originally posted by Daaken
Originally posted by ethion

So I've read everything possible about the game.  I'm really impressed by everything but I'm getting a bit concerned about the why play it.  Sounds like there isn't really any progression in the game at all.  Thats a huge deal in my book.

So there are no levels, there are no attributes on gear, player attributes will be very difficut to modify. There will be 40 classes.

So your motivation is to find new classes.  Gear will be meaningful only in that different types will have different weapon abilities.

So the game has no progression? No reason to get new equipment? No levels to advance?  Not even AA points.

Yes it will be fun to play for awhile but without any sense of achievement will just living in the world be reason enough to play??

Anyone else concerned?

I'm not as concerned about levels as much as I am about the attributes and gear system.  Think they said gear will not be stat driven, so how do you make it more powerful?  The other questions are what is PvP like, how is the Death Penalty.  Basically the common question's you'd ask.

I'd be very interested in that as well.

 

Only info I know about:

 

EverQuest Next interview: no grinding, no leveling, and a maybe on Frogloks

http://l337gamers.com/2013/08/everquest-next-interview-no-grinding-no-leveling-and-a-maybe-on-frogloks/

If I’m killed, will I respawn nearby, or have to go collect my items from my corpse like back in the day?

McPherson: So, death penalty is not one of the things we’re ready to talk about yet, but there needs to be some amount of risk. There needs to be some amount of reward for doing hard things, and we’ll release more of that information in the future.

 

So some form of penalty perhaps, but very elusive in answers.

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

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