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EverQuest Next

EverQuest Next 

General Discussion  » It really happened did it?

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35 posts found
  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 8877

I believe in life before death... So dont forget to enjoy it while you still can.

 
OP  8/03/13 8:03:48 AM#21
Originally posted by Dullahan

I expect no pvp at this point, whereas prior to the reveal I thought it would play a major role.

The gameplay they intend for EQN is a massive undertaking, and they seem to have tunnel vision in regard to the system as a whole to accommodate it.  I don't think they have a clue how to implement PvP at this point without detracting from their world rallying, cooperative design they are focusing on.  It would only play against it, as much as I love pvp and wanted EQ Next to be more pvp-centric.

Not to say I'm counting out a PvP server, but I can see it really complicating the process of players working together to overcome the greater evil as well as the massive faction and alignment system incorporated into everything.

You are jumping to conclusions...

 

No word about PvP does not mean that it will not be part of the game...  its just not the core focus.  

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  Kezzadrix

Apprentice Member

Joined: 5/21/10
Posts: 87

8/03/13 8:37:42 AM#22

I am disappointed they made EQN into an action game.  Combat reminds me of Diablo.  I am also not a huge fan of weapons determining 4 of 8 skills.  EQ had 8 slots for a long time but players could decide what 8 to use at any given time.  Just seems very limited.  I am also not a fan at all about mixed classes.  When I decide that I want to play a Wizardy type or a Monk type or Warrior type character, that's what I want to do.  The way they described learning new skills sounds so random.  Starting out as a Wizard, I may learn 7 melee based skills before I learn another Wizard like skill, making my character nothing like what I want. 

Ok, enough negativity, the things I do like are the Emergent AI, the Rally Calls, the importance Crafting will have (they didn't go into a lot of specific details but sounded like crafters will have a big part to play in the building and maintenance of cities and weapon creation.), and of coarse the EQN Landmark. 

  Kezzadrix

Apprentice Member

Joined: 5/21/10
Posts: 87

8/03/13 9:16:23 AM#23
Originally posted by Lord.Bachus
Originally posted by Dullahan

I expect no pvp at this point, whereas prior to the reveal I thought it would play a major role.

The gameplay they intend for EQN is a massive undertaking, and they seem to have tunnel vision in regard to the system as a whole to accommodate it.  I don't think they have a clue how to implement PvP at this point without detracting from their world rallying, cooperative design they are focusing on.  It would only play against it, as much as I love pvp and wanted EQ Next to be more pvp-centric.

Not to say I'm counting out a PvP server, but I can see it really complicating the process of players working together to overcome the greater evil as well as the massive faction and alignment system incorporated into everything.

You are jumping to conclusions...

 

No word about PvP does not mean that it will not be part of the game...  its just not the core focus.  

There was no specific information about PvP discussed in detail but it was mentioned and will be in game.  At 48:30 of the EQN reveal keynote Dave Georgeson says when speaking of destructability "You can imagine a player vs player scenario where one side is protecting a castle and the other side has catapults and they're destroying the keep and trying to get into the courtyard.." he then moved on to a PvE scenario but it will have PvP.

  Telondariel

Advanced Member

Joined: 4/11/10
Posts: 925

8/03/13 9:29:04 AM#24
Originally posted by Lord.Bachus
<snip>

 

last but not least, they did not even hint about making the world more challenging and lethal, i think however that they said that these kindsof details will be worked out in cooperatin with the playerbase.  So  i dont understand why people started whining about these things instead of taking up the glove and becomming an active part of the communty.  Needles to say, thats what i plan to do...

 

because there is time enough till release, as they did not een hint a release date, all they said is that the Landmark tooling will be available for free starting somewhere this winter.

 

 

You made a very important point here that a lot of people are over-looking.

 

There is going to be an active dialogue between the EQN team and the players until (and after) release.  Voice your opinion of the forums!  Take part in the polls!  They want us to be part of the process.

 

So, absolutely yes, I will be an active part of that community as well. 

  Telondariel

Advanced Member

Joined: 4/11/10
Posts: 925

8/03/13 9:36:27 AM#25
Originally posted by Lord.Bachus
Originally posted by Dullahan

I expect no pvp at this point, whereas prior to the reveal I thought it would play a major role.

The gameplay they intend for EQN is a massive undertaking, and they seem to have tunnel vision in regard to the system as a whole to accommodate it.  I don't think they have a clue how to implement PvP at this point without detracting from their world rallying, cooperative design they are focusing on.  It would only play against it, as much as I love pvp and wanted EQ Next to be more pvp-centric.

Not to say I'm counting out a PvP server, but I can see it really complicating the process of players working together to overcome the greater evil as well as the massive faction and alignment system incorporated into everything.

You are jumping to conclusions...

 

No word about PvP does not mean that it will not be part of the game...  its just not the core focus.  

I think a lot of people are jumping to conclusions without having enough information yet.  We've only gone through one presentation so far, and it was a very shallow intro compared to the pool of content that has yet to be revealed.  Even if the topic they want covered isn't talked about in the next two days, there will be many ways and opportunities in the coming months to fill in the gaps.

 

The EQ games have always had at least one PvP server.  I wouldn't discount them neglecting that aspect of the community.

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 8877

I believe in life before death... So dont forget to enjoy it while you still can.

 
OP  8/03/13 9:42:01 AM#26
Originally posted by Kezzadrix
Originally posted by Lord.Bachus
Originally posted by Dullahan

I expect no pvp at this point, whereas prior to the reveal I thought it would play a major role.

The gameplay they intend for EQN is a massive undertaking, and they seem to have tunnel vision in regard to the system as a whole to accommodate it.  I don't think they have a clue how to implement PvP at this point without detracting from their world rallying, cooperative design they are focusing on.  It would only play against it, as much as I love pvp and wanted EQ Next to be more pvp-centric.

Not to say I'm counting out a PvP server, but I can see it really complicating the process of players working together to overcome the greater evil as well as the massive faction and alignment system incorporated into everything.

You are jumping to conclusions...

 

No word about PvP does not mean that it will not be part of the game...  its just not the core focus.  

There was no specific information about PvP discussed in detail but it was mentioned and will be in game.  At 48:30 of the EQN reveal keynote Dave Georgeson says when speaking of destructability "You can imagine a player vs player scenario where one side is protecting a castle and the other side has catapults and they're destroying the keep and trying to get into the courtyard.." he then moved on to a PvE scenario but it will have PvP.

Thanks mate, i surely did miss that.. But now i remember it again..

 

In the end the system is way to good to not have PvP, as Dave describes here perfectly well.

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  Fourplay

Advanced Member

Joined: 8/31/10
Posts: 139

8/03/13 10:04:36 AM#27
Originally posted by Lord.Bachus
Originally posted by Sajman01
They're bound by the limitations of a PS4 controller. You will see a maximum of 8 buttons, I feel fairly certain of this.

In regards to more buttons meaning more difficulty, I vehemently disagree. Most of us are EQ1 vets where we were bound by a maximum of 8 spells. Some of the best games in history were single button platformers.

In regards to mindless zerging, that's yet to be seen. My hope is that the difficulty is high.

 

Well... how about making a button free on the Ps4 controller that allows people to rotate between their stances... and switch weapons and skills accordingly...

 

having an 8 button hotbar, does not mean you have to limit the game to 8 skills.  just think out of the box.

 

All i found is that they said there would be a 8 button hotbar, very PS4 friendly indeed.. that does not mean you cant switch hotbars in real time.

 

Actually i really like minimalistic interfaces..so an 8 button hot bar is very nice, but only having 8 skills and not being able to change to more skills is a no go for me and the type of depth i prefer in my gameplay

https://www.youtube.com/watch?v=8hqbg9_ZJLw

 

No need to come up with things from scratch. ARR has already done for controllers what WoW did for the keyboard.

  tokini

Novice Member

Joined: 9/03/07
Posts: 345

8/03/13 10:26:03 AM#28

couple of things, i missed a lot of the presentation maybe someone has insight

 

were they using some kind of free roam camera during the gameplay footage? it seemed a bit odd, almost like it was semi-fixed in the room. maybe done for the sake of the presentation, but i would like to have seen how combat actually looks from a player perspective.

 

also, i love the idea that mobs will migrate around if they are being massacred. i hope that the game can foillow more paths other than 'the goblins try to get revenge and come after you'. how great would it be if after you commit genocide upon the goblins, a tribe of large, powerful Trolls fill in void, and now you are kinda worse off than before

 

and the mini cutscene type things that happen here and there, like the camera shift when the bridge gets blown up, and when the players drop into the underground area, idk, something just feels not right.  but the dev team seems to have a lot of good ideas, hopefully they can deliver.

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 8877

I believe in life before death... So dont forget to enjoy it while you still can.

 
OP  8/03/13 10:39:11 AM#29
Originally posted by Fourplay
Originally posted by Lord.Bachus
Originally posted by Sajman01
They're bound by the limitations of a PS4 controller. You will see a maximum of 8 buttons, I feel fairly certain of this.

In regards to more buttons meaning more difficulty, I vehemently disagree. Most of us are EQ1 vets where we were bound by a maximum of 8 spells. Some of the best games in history were single button platformers.

In regards to mindless zerging, that's yet to be seen. My hope is that the difficulty is high.

 

Well... how about making a button free on the Ps4 controller that allows people to rotate between their stances... and switch weapons and skills accordingly...

 

having an 8 button hotbar, does not mean you have to limit the game to 8 skills.  just think out of the box.

 

All i found is that they said there would be a 8 button hotbar, very PS4 friendly indeed.. that does not mean you cant switch hotbars in real time.

 

Actually i really like minimalistic interfaces..so an 8 button hot bar is very nice, but only having 8 skills and not being able to change to more skills is a no go for me and the type of depth i prefer in my gameplay

https://www.youtube.com/watch?v=8hqbg9_ZJLw

 

No need to come up with things from scratch. ARR has already done for controllers what WoW did for the keyboard.

Not only Arr did this, many other console games have schemes to let players xhoose dozens of skils right in realmtime

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  Latronus

Novice Member

Joined: 1/10/08
Posts: 718

PC is not political correctness, it means Political Cowardice!

8/03/13 11:22:46 AM#30

I like a lot of what I've seen, but I have big concerns.

first, it's action combat.  It sounds fine at first but my concern is what impact will this have on the community?  Will it be like say GW2/Neverwinter where folks just run around killing and never talk to each other, or will we still have a sense of community?  Games have been turning into MMOSingle Player Games these days.

Second, the art style.  I like the environment but playing a game that is a knock off of WoW kills it for me.  I know it has its advantages but for goodness sake make the Kerra look less Disney for crying out loud.  I read in another thread last night that they made mention of the lack of enthusiasm for the Kerran model and I just hope that SOE had a oh shit moment and make some changes.  It doesn't need to be ultra-realistic but it shouldn't look like WoW2.  

I will follow this game and keep an open mind.  There's still time to put my concerns to rest.

  Drakynn

Novice Member

Joined: 3/02/08
Posts: 2051

8/03/13 11:29:54 AM#31
Originally posted by Telondariel
Originally posted by Lord.Bachus
Originally posted by Dullahan

I expect no pvp at this point, whereas prior to the reveal I thought it would play a major role.

The gameplay they intend for EQN is a massive undertaking, and they seem to have tunnel vision in regard to the system as a whole to accommodate it.  I don't think they have a clue how to implement PvP at this point without detracting from their world rallying, cooperative design they are focusing on.  It would only play against it, as much as I love pvp and wanted EQ Next to be more pvp-centric.

Not to say I'm counting out a PvP server, but I can see it really complicating the process of players working together to overcome the greater evil as well as the massive faction and alignment system incorporated into everything.

You are jumping to conclusions...

 

No word about PvP does not mean that it will not be part of the game...  its just not the core focus.  

I think a lot of people are jumping to conclusions without having enough information yet.  We've only gone through one presentation so far, and it was a very shallow intro compared to the pool of content that has yet to be revealed.  Even if the topic they want covered isn't talked about in the next two days, there will be many ways and opportunities in the coming months to fill in the gaps.

 

The EQ games have always had at least one PvP server.  I wouldn't discount them neglecting that aspect of the community.

What did you expect?Considering the massive illogical conclusions they came up with based on nothing but vague marketing quotes by Smed and Co beforehand what did you think people here would do with a little actual information?Jumping to conclusions is the only exercise some people here get in their lives.

  gylnne

Apprentice Member

Joined: 3/19/07
Posts: 325

8/03/13 11:37:47 AM#32
Originally posted by Lord.Bachus 

 Graphics are cartoony, because thats the only way possible to make a timeless game. 

 

I would highly debate this.

Cartoony graphics may turn off some die hard EQ fans but should cater to SOE's player base that play games like Free Realms.

There are many games still around that have realistic graphics and on a side note cartoon graphics don't insure a wildly successful game.:P

Just my 2 cents, and as always this is just my opinion.:)

  Epicent

Novice Member

Joined: 9/16/10
Posts: 671

Die clickers Die!!!

8/03/13 11:41:16 AM#33
I just hope the game is better than Pirates of the Caribbean. (Disney)
  KunlunOberald

Novice Member

Joined: 8/03/13
Posts: 4

8/03/13 11:44:47 AM#34
Wii graphics are more realistic than this
  Aelious

Elite Member

Joined: 9/27/11
Posts: 2547

World > Quest Progression

8/03/13 12:17:57 PM#35
The graphics and communication seem to go hand in hand here. On the artstyle Dave specifically mentioned making certain places on the characters face more exaggerated on purpose, harder to do with realistic graphics. Reason being you can see people's emotions when they speak, or just stand there, distictly and from farther away.

SoEMote will play a huge part in the immersion and connection in EQN. I have no doubt that SoEMote will be on from a proximity standpoint where you can walk by people an see there expressions or "see" them talk.

That handles the communication in action combat and IMO explains the graphics a bit more.
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