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News & Features Discussion  » [Preview] EverQuest Next: The Future of the MMORPG Lies in Norrath

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399 posts found
  frizzlepickle

Apprentice Member

Joined: 7/25/13
Posts: 74

"Better to remain silent and be thought a fool, than to speak and remove all doubt." Abraham Lincoln

8/02/13 7:20:33 PM#221

"But let's be clear here: EQN will sport the trinity and traditional class roles. Healers, Support, Crowd Control, DPS, Tanks, rejoice!"

 

That's it, I'm a fanboy.

  intrinsc

Hard Core Member

Joined: 3/19/12
Posts: 94

Trust, but verify.

8/02/13 7:26:01 PM#222
Originally posted by Laughing-man

Oh and The Kerra look exactly like Char.

(From GW2)

Guess which race was first, though.

  Smokeysong

Novice Member

Joined: 9/11/03
Posts: 232

8/02/13 7:31:09 PM#223

Is SOE freakin serious?

 

I have never seen another game that looked more like World of Warcraft than this thing does right now. It looks like they hired away a bunch of Blizzard artists to do the visuals. That armor style is strictly WoW, and frankly one of the reasons I am playing EQII right now is to get away from the clunky, chunky armor style of WoW. Don't get me entirely wrong, I don't hate WoW armor in its entirety, and it mostly fits the style of the game - but it is NOT EQ. Give me armor that looks metallic (EQII does a great job here), and weapons that look like they might actually be sharp.

 

Sure, there is some very good stuff Love the looks of the lion-race (Keeshan?), saw facial expressions and  the human face looked marvelous, but right now it's just WoW with a few tricks up its sleeve and an F2P model thrown on top of that.

 

It is just not EQ, and it certainly isn't enough different than WoW to make me give up characters I've been playing for all these years (though Blizzard has been doing a good job of killing off my enthusiasm all by themselves). Combat looked similar to WoW, too.

 

We've seen these WoW clones with new tricks added for, what, 6 years or more now? They trend to be profitable enough to stay alive, but they are not thought of as great games by the community, they are thought of as WoW clones and sneered at. I never thought the EQ team would be part of that. SOE, sure, but I thought the EQ guys were just better gamers at heart.

 

I have to say something else here, too. What's up with re-hashing EQ for a third time? Seriously, they expect to win over more players by making a WoW version of EQ? Haven't they done enough WoW-like damage to the previous games already? There is only one way this would be cool to me, and that's if they were making EQNext for the "casual" players and restoring the other games to what they used to be.

 

Needless to say, I'm very disappointed at this point.

Have played: Everquest, Asheron's Call, Horizons, Everquest2, World of Warcraft, Lord of the Rings Online, Warhammer, Age of Conan, Darkfall

  Stellus

Novice Member

Joined: 8/09/04
Posts: 247

8/02/13 7:48:43 PM#224
I don't want WoW art style. In fact, I despise it. GW2 has great art style. If anything, copy them. Imagine this game with GW2's art. So awesome. Instead we get this Saturday morning cartoon b.s.
  User Deleted
8/02/13 7:50:10 PM#225

Perfect, its exactly the game I have been waiting for. Love everything about it, the art style, the concepts, the multi-classing, the dynamic world and the lack of levels. I love how your class changes how you move around the world. Also loved how the combat works. It looks like the game that GW2 should have been.  

Going to be my new home for sure.

  Venthex

Novice Member

Joined: 4/18/12
Posts: 11

8/02/13 7:51:26 PM#226
It's awesome. It's been awhile since I've been excited about a MMORPG like this. I want it and I want it now.
  cpupower

Novice Member

Joined: 8/18/09
Posts: 28

8/02/13 7:54:32 PM#227
As a EQ vet of 14 years I was hoping for EQ1 with a new coat of paint, and they wanna give us Lion king online. No thanks I'll stick with the original.
  xyagentguy

Novice Member

Joined: 8/02/13
Posts: 78

8/02/13 7:54:49 PM#228

Multi-class to the extent that they implied makes me want to vomit.  EQ has always had a rich history of clear classes.  I like using vertical and horizontal progressions both to distinguish myself and specialize.  I'd even be able to swallow being able to advance a secondary class at some point in the game, but one that makes sense.

 

Plate wearing, fireball throwing, sword wielding, instrument playing, backstabbing, teleporting, healer?  No thanks.  Sounds stupid to me.

  sodade21

Apprentice Member

Joined: 2/18/09
Posts: 341

8/02/13 8:03:05 PM#229

I prefer realistic Graphics myself but i dont mind with cartoonish that much.

What i want is the feel of the world to be right... from what i saw the world is really nicely done and i could feel immersed in it. the animation was amazing..that sliding moves ala lara croft were nice for a mmo game. also the ability to destruct and build and all that creative things and the possibilities of player driven world... the open world pvp and castles and sieges and all that stuff would be amazing. the only concern is if they can pull it off from theory to action..and how much the game will suffer by bugs etc when it comes out,.. btw did they say it gonna be launched later this year or they talked only about the developers kit?

sodade21 Xfire Miniprofile
  sodade21

Apprentice Member

Joined: 2/18/09
Posts: 341

8/02/13 8:07:11 PM#230
multi-classing is an amazing way to make your own special class/character. so far we were limited by developers choise of what class could be a paladin...now you can be for example a dark paladin or something weird.  The only concerning here is if everyone becomes the same class/combination because of epeen viability etc. once again in theory its amazing lets see what restiction they put in for that system so it can work as intended.
sodade21 Xfire Miniprofile
  tank017

Novice Member

Joined: 7/09/06
Posts: 2206

8/02/13 8:10:19 PM#231

"Future of the MMORPG"?

 

Lets hold off on the bold claims until we see more..

 

Aside from building and destroying,the game looked like the same ol shiz to me.

  Outis

Apprentice Member

Joined: 9/07/07
Posts: 101

8/02/13 8:12:04 PM#232
Originally posted by Rusque
Originally posted by Ppiper
not sure how I feel about no levels, kind of used to it since playing EQ1 and I do agree, the graphics are a turn off. I'm neutral at this point and a little underwhelmed.

You mean you didn't poop your pants and have such an earth shattering experience that your jaw in on the floor? No?

 

But seriously, it sounds good, like Wildstar + GW2 + Minecraft. Not amazing, but it'll be fun.

I have to agree with Ruque. I was not expecting what was delivered at the reveal but I understand 100% why SOE is going this direction. However unless I missed something in the twitch cast I do not see how this is a new concept that will change the MMO way of life. I do think this will be a VERY entertaining game but looks like highlights of several MMOs that were successful combined into one game. I think GW2 would of held my attention longer if abilities were discovered like how it was explained in the reveal or at very least like how it was in GW1. I hope that EQN will make it were cookie cutter toons or FotM specs are not as ramped as they have been the last 4-6 years. 

 

I will watch this game develop, I am still excited but will have one concern - I am caution in regards to a game that allows multi-classing (multi-speccing) and switching on the fly. I do miss the days of when you actually full filled a roll in a grp and not switched a spec to "fill in."

 

My $0.02 for now.

  saker

Hard Core Member

Joined: 2/11/04
Posts: 913

Make a WORLD,
Not a Game.

8/02/13 8:15:44 PM#233
Originally posted by wowclonez
Looks like Wildstar on steroids. Yay another cartoon looking game!.

I agree so far as the graphics "style" goes. Though I do mostly like the game details. HATE "action" combat, hate over-the-top "effects" (the kerran whirlwind thing is ridiculous!).

  saker

Hard Core Member

Joined: 2/11/04
Posts: 913

Make a WORLD,
Not a Game.

8/02/13 8:19:07 PM#234
Originally posted by cpupower
As a EQ vet of 14 years I was hoping for EQ1 with a new coat of paint, and they wanna give us Lion king online. No thanks I'll stick with the original.
 

I would LUV someone to do a true update of EQ1! I had hopes this would be more in that direction also. I definitely do NOT like this games "art style", not one bit. Sick-to-DEATH of cartooney WoW-ified graphics "style", ridiculous giant-weapons and enormous armor pieces...

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4880

8/02/13 8:20:43 PM#235
Originally posted by kingotnw

Does nobody realize that orcs, trolls, dark elves, etc aren't real anyways? By definition, you cannot make them look any more or less realistic than in the videos people are looking at above. The look of a game is hit or miss depending on who you talk to anyways, always has been and always will be. The people pissing and moaning about it would just have something else to piss and moan about if it was ultra realistic looking. There are in fact people you can't please. SOE in particular has this problem, and it's funny when you think about it. WoW may have had better subs over time, but SOE games have dominated the landscape for years, and to an extent still do. When you stack everything together, people have gotten more enjoyment out of SOE games than any of the other ones, yet people say things like SOE sucks or whatever. It's ridiculous.

You can also tell very easily who in this thread watched the revel, and who just glanced at the screen shots and videos, and glanced over the text. Personally I was a little taken back by the artwork at first. What I found really interesting about it, is that it is, and this is without a doubt true and it's really not up to debate, a perfect rendering of concept art you have seen in the past for not only this and other EQ games, but for many other MMORPGs overall. It was striking when I realized that's what I was looking at. Then they started the movement and everything else and I was totally in and sold.

They very same people who go on and on about stale games and systems are the very ones who are quite literally saying that SOE isn't going to be able to pull off what they are discussing, so why bother. That is paraphrased in many places in this thread. Again, ridiculous. If some people here don't want to play a fantasy MMORPG that is not only innovative, but is almost an exact replica of concept art that developers and artists have always wanted in their game, well.. That's too bad for you.

I think it all looks fantastic, and I can't wait to start playing around with the tools.

 

I am glad the film industry never read from your dictionary.

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  Outis

Apprentice Member

Joined: 9/07/07
Posts: 101

8/02/13 8:23:51 PM#236
Originally posted by saker
Originally posted by cpupower
As a EQ vet of 14 years I was hoping for EQ1 with a new coat of paint, and they wanna give us Lion king online. No thanks I'll stick with the original.
 

I would LUV someone to do a true update of EQ1! I had hopes this would be more in that direction also. I definitely do NOT like this games "art style", not one bit. Sick-to-DEATH of cartooney WoW-ified graphics "style", ridiculous giant-weapons and enormous armor pieces...

I was VERY surprised seeing the BIG shoulder armor pieces. I was confident that this was not the direction EQN would take but as usually I was wrong.

  Ozmodan

Elite Member

Joined: 2/27/07
Posts: 6738

8/02/13 8:25:18 PM#237
Originally posted by Ganksinatra
Originally posted by GeezerGamer

Well, at least  now we know what SoE thinks a Sandbox is. Still looks like a Theme Park to me. Don't get me wrong, so far it looks pretty good, but as with anything new and untried, there are the unforeseen dynamics that will need to be dealt with that will show up. But yeah, it looks like it could be interesting.

You DO realize that the ONLY thing a game must require, by definition, to be considered a sandbox MMO, is an open world that anyone can get anywhere at any time, right? It has nothing to do with player ran economies,destructible and constructible things, etc..

Nonsense.  What you described is hardly a sandbox.  If you want to see what a sandbox is, try Eve.  Not perfect by any means, but closer than anything else out there.  A player run economy is almost a necessity too.  Really irks me that people still can't figure out what a sandbox is.

I see their classes are just skill sets that are called that.  Why they don't just call them skills or skill sets  is beyond me.

  kingotnw

Advanced Member

Joined: 2/13/04
Posts: 103

8/02/13 8:41:48 PM#238

I guess I'm just happy I am in the camp that likes the graphics. I also had no idea that WoW invented cartoons. It actually looks more like Ni no Kuni style cell shading art, and anime art is far beyond the popularity of any mmorpg. Setting aside the character models as a matter of taste, I think the world artwork is about as good as it gets. Ferrott looked great, and then the other world zone where most of it took place was not in a past EQ game, so it makes sense that it wouldn't be recognizable to anyone.

 

For every person who complains about this style of artwork, there is another person who complains about the realistic style of artwork. For the record, there was and is nothing 'realistic' looking about EQ1's artwork. If you were to round up MMORPG's, the only two that would have worse looking artwork would be M59, and UO. That's part a statement of the year the game was made, and part a statement about the direction of the art itself. Even if people are not loving the character models, I think it's a little silly that people are saying the overall look of the game is bad, when the view everyone here has been given is a tiny snap shot.

 

Speaking on the zones I can compare to their older versions... Lavastorm and Ferrott look amazing, and considerably better than they have in any other iteration. Oasis looked pretty cool too, but it's hard to say without a fly by instead of s screenshot.

 

Everyone had to know this was coming.  People have their own conception of what Everquest is supposed to look like, and if it's not that, they just want to piss all over it. It's been that way since when other games started to come after EQ1. People STILL say "I don't see the point of starting a new character all over for no reason" as if it's not a totally different game. New games = new directions, new lore, new characters, new systems, and thank god this game is supposed to be a sand box and not a piece of shit theme park game. This game, in all actuality, looks nothing at all like WoW. They went a different direction other than photo realistic, but that doesn't mean it looks like WoW.

 

I myself didn't mind WoW in small doses, but it didn't hold a candle to EQ1, or even EQ2 for that matter, in my opinion. Both of those games I loved. But a handful people are attached to this idea that stylized art is only for children, and they are wrong. Things change. Tastes change. Some people can never get past the idea that the past cannot be bested. If life is really that way for them, I feel sorry for them. Because all that will led to is being disappointed by every thing for the rest of your life now that the good ol' days are gone.

  kingotnw

Advanced Member

Joined: 2/13/04
Posts: 103

8/02/13 8:43:43 PM#239
Originally posted by cpupower
As a EQ vet of 14 years I was hoping for EQ1 with a new coat of paint
 

That game was already made. It's called WoW.

  kingotnw

Advanced Member

Joined: 2/13/04
Posts: 103

8/02/13 8:47:46 PM#240
Originally posted by Ozmodan
Originally posted by Ganksinatra
Originally posted by GeezerGamer

Well, at least  now we know what SoE thinks a Sandbox is. Still looks like a Theme Park to me. Don't get me wrong, so far it looks pretty good, but as with anything new and untried, there are the unforeseen dynamics that will need to be dealt with that will show up. But yeah, it looks like it could be interesting.

You DO realize that the ONLY thing a game must require, by definition, to be considered a sandbox MMO, is an open world that anyone can get anywhere at any time, right? It has nothing to do with player ran economies,destructible and constructible things, etc..

Nonsense.  What you described is hardly a sandbox.  If you want to see what a sandbox is, try Eve.  Not perfect by any means, but closer than anything else out there.  A player run economy is almost a necessity too.  Really irks me that people still can't figure out what a sandbox is.

I see their classes are just skill sets that are called that.  Why they don't just call them skills or skill sets  is beyond me.

 

Quite a lot of people, once they pass a certain age, need to be dragged kicking and screaming into the future. There was really noting in the reveal that indicated this would be a theme park game, aside from that title "class". However, there is going to be a need for some of that because some of the old EQ players are going to demand familiarity, or at least the illusion of it. I swear, some people sound like crotchety old men. It's funny when you think about it. "back in my day we had to stare at a spell book during down time and we liked it that way!!". lol :)

 
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