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EverQuest Next

EverQuest Next 

General Discussion  » Everquest Next: Mind=Blown!

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77 posts found
  Redfeather75

Novice Member

Joined: 7/08/05
Posts: 182

8/02/13 4:50:38 PM#41

So much emergent gameplay potential my head exploded.
I think players who want to get lost within a world that rewards creativity and exploration are going to become hopeless addicts. Like meeeeee. lol

Yeah, I really loved what I saw. The multi-tiered world and destructible environments playing into how you explore that completely took me surprise. I never saw that coming.

Also I am so glad there are no static professions, and that you develop what you do and how you play by what you find in the world that expands your characters abilities.

  Shadanwolf

Apprentice Member

Joined: 6/13/10
Posts: 1900

8/02/13 4:51:21 PM#42

Mind blown ? Nope.

I've been fooled far too many times...far to many to believe much of anything a game company says.I want to see credible multiple non company game reviews.I want to play the beta version.

What are the intimate details of crafting ? I don't know.

Is there world class faction vs faction conflict ? I don't know

Am I impressed with the games graphics...no I'm actually disappointed at how WOW like they are(and I loathe WOW graphics)

Do we know the subscription model ? Nope

 

With so many unknowns..I'm not ready to ignore the game...just wait and see what Everquest Next actually turns out to be.

  cheyane

Elite Member

Joined: 7/17/09
Posts: 2549

8/02/13 4:51:41 PM#43
I do not know what I was expecting but this is so smart on their part .I am very much sold.

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  MindTrigger

Advanced Member

Joined: 12/19/07
Posts: 2628

8/02/13 4:55:10 PM#44

I don't think people understand the full weight of some of the features they talked about.  

The dynamic NPC system along with the longer story arc permanent world changes sound incredible, and they will play out differently on each server because they are dynamically driven.

The procedural-generated multi-tiered, destructable land is simply astonishing.  Not only will you be able to (or even if you don't want to) go into multiple "layers" of the land to adventure and find resources, but these areas will also cave-in eventually and then regenerate into something completely different.  If they make the underground areas interesting, that adds whole new dimensions of gameplay.

A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  Xthos

Advanced Member

Joined: 4/18/10
Posts: 2651

8/02/13 4:57:45 PM#45

I need to hear/see more, I do not like the character graphics much, and the other stuff looks a little soft, but we will see.

 

The world learning/changing is nice, and similar to something I had posted before, my example revolved around pvp more, with the AI going after players, forming alliances, even with players, content being created that is open world, and such, so some of it is there.

 

I missed a little of the broadcast, but I didn't get a sense on how open/instanced it was going to be, how crafting would work, harvesting...

 

Housing, if it was instanced or open world (like I said I missed some, so they may have said).

 

The weapons changing abilities, did not like it in GW2, so we will see what they do.

 

The over the top blowing things up, not a huge fan of it, I generally turn my spell effects and such down in the UI.

 

They did say the world would heal/grow back over time, to counter the disctruction, so we will have to see how that works...

 

Overall, I am not much further today then I was before, need more info.

  grifj

Novice Member

Joined: 7/30/13
Posts: 111

8/02/13 4:58:39 PM#46
Originally posted by MindTrigger

I don't think people understand the full weight of some of the features they talked about.  

The dynamic NPC system along with the longer story arc permanent world changes sound incredible, and they will play out differently on each server because they are dynamically driven.

The procedural-generated multi-tiered, destructable land is simply astonishing.  Not only will you be able to (or even if you don't want to) go into multiple "layers" of the land to adventure and find resources, but these areas will also cave-in eventually and then regenerate into something completely different.  If they make the underground areas interesting, that adds whole new dimensions of gameplay.

I think some of the concepts are great.

If you had given me the longer story arcs, the dynamic questing, the world changes, the night/day cycle..

and then stuck that in a game that looked like EQ1 and played like EQ1..

I would have been ecstatic.  Instead they appear to have thrown most everything EQ1 out the door and turned this into a cartoony League of Legends/GW2 console MMO with those aspects.

  darker70

Novice Member

Joined: 10/21/08
Posts: 822

A child of five would understand this. Send someone to fetch a child of five.
Groucho Marx

8/02/13 4:58:44 PM#47

Just saw the twitch stream really was expecting the same old crap tbh,but voxels,modding real world cash from your modding efforts,class less hybrid abilites certainly now takes this above Wildstar in expectation for me.

Just hope they can replicate the crafting of Vanguard throw in a hybrid/f2p Model and then I'm sold. 

  tommygunzII

Novice Member

Joined: 9/26/11
Posts: 322

8/02/13 4:59:30 PM#48
Originally posted by Cinge
Originally posted by tommygunzII I was probably most impressed by the dynamic battles, questing,

I need a drink now 

Wait what?

The rally call things (public battles) that will carry on over a couple of months with dynamic actions. 

The questing will be different for every character because of the evolving world and choices made.

Thats what I was referring to.

  BadOrb

Advanced Member

Joined: 1/11/13
Posts: 778

8/02/13 5:02:26 PM#49

I don't get why everyone thinks the graphics are cartoony ? All I heard was that the eyes and some features are slightly bigger so people can see other peoples emotes even from a long distance . That's what I heard and saw. Now wildstar is basically a space ace MMO , yes a cartoon. Also lay off the console comments.

Cheers,

BadOrb.

PSO 4 years , EQOA 4 months , PSU 7 years , SWTOR launch ongoing , PSO2 SEA launch ongoing , Destiny 360 launch ongoing.
"SWG was not fun. Let it go buddy." quote from iiNoSkillzii 10/18/13
The original propoganda pixie dust villain :[]

  mindw0rk

Novice Member

Joined: 8/31/06
Posts: 1368

8/02/13 5:09:48 PM#50

For me it wasnt mind-blowing. For me it was logical evolution of MMORPG genre which I was hoping to see long ago. Actually when TITAN was announced I expected it to be something like Second Life with better graphics and easier to use tools. But in the end this role took EQ Next (well, maybe Titan will also).

They didnt show anything new. They took ideas from Minecraft, Second Life, some older MMORPGs. But nobody made it before with such mix and on such scale, and this is EQN's strongest point. Even if they fail to deliver, maybe other MMO devs take their noises off archaic questing mechanics and start opening virtual worlds, that are ruled and expanded by players.

  Naqaj

Novice Member

Joined: 7/24/09
Posts: 1681

8/02/13 5:11:13 PM#51
The concept is absolutely amazing. Now the big questions is about how well they can execute.
  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 7769

Logic be damned!

8/02/13 5:15:03 PM#52

I just don't see how it is possible to have every NPC "unique" and not scripted per say but based on their own wants/desires, and have all the content in the game one time "if one person does it, something new is generated to take it's place" kind of thing.

I mean, based on what I've seen, they are actually building a truly living, breathing world that will actually be different every time you log in and each action and reaction is unique.

Is it even possible?

If it is... if they ACTUALLY pull this off, it will redefine not only the MMORPG genre, but all of gaming.

 

How do you stop exploits? Griefing?

How do you create unique triggers for EVERY player in a MMO world so they can advance their skills / skill set.

No levels, purely exploration based progression?

So many questions...

But man, in Smed hype talk OMG is it true? Speak - I am absolutely stunned.

Now Playing: Destiny, WoW

  Arakazi

Novice Member

Joined: 5/23/09
Posts: 864

8/02/13 5:17:44 PM#53

I had some time for it all to sink in. I'm really impressed, not with the game itself, but the engine and AI. I'm not sure how the hell they will pull it off, but the information being processed when the environment is being chewed to pieces by multiple toons is crazy. How the hell will they pull it off?

There is a ton of scope here for gameplay, crafting and building. You and go and dig yourself a underground house or secret Nazi bunker, pretty much anywhere. Will be fun digging underneath some guild hall causing a massive cave in... But I'm sure there will be limits of some kind.

The AI is impressive, if they can pull it off. I like the idea of no permanent spawn areas and mobs deciding for themselves based on real time conditions. I also like the permanent change to the world, although by the sounds of it, it will be a server wide event.

I don't like the Disney type graphics, although I understand why they did it given they wanted facial expressions to be easy to see, I am also concerned about the combat in that it seems to be built on the assumption that it will be for the PS4.

Other than that Pretty impressed. I would like to see SOE use the game as a framework for another more grounded hardcore game. I am also looking forward to see how other developers will respond. Let the games begin!

<p align=center><a target=_blank href=http://www.nodiatis.com/personality.htm><img border=0 src=http://www.nodiatis.com/pub/11.jpg></a></p>RL][/CENTER]

  azarhal

Hard Core Member

Joined: 7/06/09
Posts: 588

8/02/13 5:26:00 PM#54
Originally posted by Xthos

 I missed a little of the broadcast, but I didn't get a sense on how open/instanced it was going to be, how crafting would work, harvesting...

Voxel games are full seamless world with, usually, procedural terrain generation (the terrain haven't been created by a dev, but was generated by a computer using a seed). They have no instances. None, nada. We know that the undergrounds is made through procedural terrain already.

 

  Rydeson

Elite Member

Joined: 3/05/07
Posts: 3555

8/02/13 5:27:20 PM#55

     I have mixed feelings from the Sony Live feed today..  I don't mind the cartoony graphics because it allows for creative graphics without having to hamstring yourself into "realism".. BUT.. I wasn't happy to see the graphic art action combat.  This tells me that there is no plans for large scale assaults using 20-30 people or more..  My graphics card will blow up if that many people are doing ALL that and more..  Especially in a destructible world.. 

     I'm curious about the 40 class thing..  This greatly reminds me of Rift and with that game, having all those choices didn't mean everything that devs hyped it to be.. Some classes were OP, while others were totally lacking..  I did like the weapon / skill option which reminds me of GW2.. One, this implies me that the UI will be simple and limited.. NO chance of having a 5 line combat action bar.. Which also makes this addon unfriendly.. :)

     Too much of the video they were showing actually turned me off when thinking of running from point A to point B.. OMG, Is the entire world this jagged and bumpy?   I hope there are more smooth running areas then the Grand Canyon run they were doing..  Also I'm not a fan of busting thru 3 feet of ground and dropping into another area.... ??? Talk about Florida sinkholes.. 

     I did love the idea of the new AI and world changing events that take months.. BUT, we'll see how the players work with that..  People have a strange way of abusing, exploiting the game to destroy the fun it was meant to be..  Since it was promoted as a sandbox, I'm still holding out for more important intel such as crafting gear, weapons, houses? and will there be hobbies like fishing? 

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 6221

8/02/13 5:35:22 PM#56

I don't like the limited action bar system.

 

but is EQN coming to PS4 now? The limited action bar kind of hinted at it, but I didnt see the show.

  PAL-18

Apprentice Member

Joined: 4/14/13
Posts: 740

8/02/13 5:38:18 PM#57
Originally posted by BadSpock

I just don't see how it is possible to have every NPC "unique" and not scripted per say but based on their own wants/desires, and have all the content in the game one time "if one person does it, something new is generated to take it's place" kind of thing.

I mean, based on what I've seen, they are actually building a truly living, breathing world that will actually be different every time you log in and each action and reaction is unique.

Is it even possible?

If it is... if they ACTUALLY pull this off, it will redefine not only the MMORPG genre, but all of gaming.

 

How do you stop exploits? Griefing?

How do you create unique triggers for EVERY player in a MMO world so they can advance their skills / skill set.

No levels, purely exploration based progression?

So many questions...

But man, in Smed hype talk OMG is it true? Speak - I am absolutely stunned.

There is this MMO which generates mobs with different damage shields,lvl,loot,hp,dmg and even names.

nothing new.

"dyna mobs" of AO

 

ofc its freaking cool if they are using something similar.

So, did ESO have a successful launch? Yes, yes it did.
By Ryan Getchell on April 02, 2014.
**On the radar:http://cyberpunk.net/**

  Tierless

Apprentice Member

Joined: 7/01/08
Posts: 2118

joie de vivre

8/02/13 5:45:46 PM#58

Looks fun BUT, what about the PVP? Is the world entirely open?

mmorpg.com/blogs/Xobdnas

  Rydeson

Elite Member

Joined: 3/05/07
Posts: 3555

8/02/13 5:49:40 PM#59
Originally posted by MMOExposed

I don't like the limited action bar system.

 

but is EQN coming to PS4 now? The limited action bar kind of hinted at it, but I didnt see the show.

That was my impression too.. From what I could tell it looks to be very very very PS4 friendly.. I'm not sure if that is a good thing or bad thing..  But my gut tells me this will be coming out to the PS4 as well..

  Wakygreek

Spotlight Poster

Joined: 4/30/08
Posts: 1244

Reason is a necessity

8/02/13 5:50:35 PM#60
Originally posted by BadSpock

I just don't see how it is possible to have every NPC "unique" and not scripted per say but based on their own wants/desires, and have all the content in the game one time "if one person does it, something new is generated to take it's place" kind of thing.

I mean, based on what I've seen, they are actually building a truly living, breathing world that will actually be different every time you log in and each action and reaction is unique.

Is it even possible?

If it is... if they ACTUALLY pull this off, it will redefine not only the MMORPG genre, but all of gaming.

 

How do you stop exploits? Griefing?

How do you create unique triggers for EVERY player in a MMO world so they can advance their skills / skill set.

No levels, purely exploration based progression?

So many questions...

But man, in Smed hype talk OMG is it true? Speak - I am absolutely stunned.

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