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News & Features Discussion  » [Column] Elder Scrolls Online: Building Your Ideal Character

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34 posts found
  Wolfhammer

Hard Core Member

Joined: 12/11/08
Posts: 413

Bleh!

7/30/13 11:50:41 PM#21
Originally posted by Battlerock
^^ what?

At any rate, I finally get to make an assasin that dual weilds two handed axes, I will be able to chop wood and chop heads at the same time CAN'T WAIT

How on earth can you dual wield two 2-handed axes?  They are TWO handed lol  I don't remember seeing any 4 armed races (ok that would be interesting)..  

Two one handed axes yes.

 

  nilden

Advanced Member

Joined: 4/26/05
Posts: 820

7/30/13 11:58:00 PM#22
My friend wanted to be an Imperial. Too bad that's not possible for him.

How to post links. Check it Archeage
LoveMinecraft. And check out my Youtube channel OhCanadaGamer

  NoLifeNerd20

Novice Member

Joined: 7/22/13
Posts: 15

7/31/13 12:41:35 AM#23
I'm kind of interested in the sorcerer class dark magic line. I believe you can become a vampire or werewolf somehow in ESO. A vampric dark elf with crowd control=winning?
  KaosProphet

Advanced Member

Joined: 8/31/12
Posts: 383

7/31/13 1:53:33 AM#24
Originally posted by vmoped
Originally posted by Gishgeron
Originally posted by vmoped

Still not completely convinced yet.  I, along with others, have reservations about only two trees dedicated to healing, and one of those trees is locked to a class.  As a player who traditionally builds healers this limits my options severely.  Their explanation that it allows me to customize my other powers side steps the issues that healing is very limited thus far.  One thing I personally hate in an MMO is being healer #1253084029 with the same powers as the next guy.  So many of the trees are dedicated to tanking and dps.  I still look forward to this game being a ES fan, but I still have criticism towards their customization system.

Cheers!

 

  As compared to other Elder Scroll games where healing it tied to one "tree" with a mere handful of skills that everyone uses?  What you just described is a deepening of the series, not a shallowing of it.  Exactly what makes you think there are a plethora of ways to heal?  You hit a button, and heal things.  How much diversity do you expect from that?

The single player ES games do not expect trinity or for me to play with others having a tank/healer/dps.  This MMO does. 

I know it allows trinity, but that's still a fair ways away from actively expecting it.

There are numerous healing methods in mmo's see WOW, VANGUARD, EQ, EQ2, etc... for an mmo 2 healing trees, one being class specific for a game claiming to let you build whatever you want is not enough.

By your logic there only needs to be one tank and one dps tree.  So the whole game could be refined to three trees then...

Meh.  Whether there's numerous methods or only a few, they'll be refined down to the most efficient single ability and maybe a situationally powerful second.  Anything else will be wasting limited hotbar slots on either needless redundancy or tier-2 jank.

  Toxia

Novice Member

Joined: 7/25/09
Posts: 1264

7/31/13 2:02:17 AM#25
Originally posted by azzamasin
The open ended character skill line progression, the reticule based action combat and the limited hotbar deck building strategy metagame is the only reason I am looking forward to ESO.  My hopes is the developers can instill a sense of Skyrim like open world exploration based content instead of the quest hub linear game we think the game is going for.

There will be quest hubs. Already shown. The question is will we find wandering npcs that have quests of a dynamic nature. That way the world kinda feels alive. 

The Deep Web is sca-ry.

  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 2861

7/31/13 8:49:52 AM#26
Originally posted by Toxia
Originally posted by azzamasin
The open ended character skill line progression, the reticule based action combat and the limited hotbar deck building strategy metagame is the only reason I am looking forward to ESO.  My hopes is the developers can instill a sense of Skyrim like open world exploration based content instead of the quest hub linear game we think the game is going for.

There will be quest hubs. Already shown. The question is will we find wandering npcs that have quests of a dynamic nature. That way the world kinda feels alive. 

They said quest hubs are optional. There is lots of wandering/explore quests out there. They have said you will be rewarded many ways for exploring. Now its wait time to see if its true =-)

  Liddokun

Novice Member

Joined: 7/08/03
Posts: 1661

7/31/13 4:39:12 PM#27
It's not gonna be a sand box game ? Awww that's sort of disappointing... well i was hoping it would follow the single player game.
  apocalance

Novice Member

Joined: 8/16/04
Posts: 1080

Who is John Galt?

7/31/13 5:09:11 PM#28
It would take a kickstarter for this game to be great

so...

  Jorrack

Apprentice Member

Joined: 7/31/13
Posts: 1

7/31/13 5:38:32 PM#29
This is one of the main reason I NEED to play this game. I started MMO's back in UO where you levelled the skills and could mix and match. Then I went to EQ with the massive world to explore and the quests, next was DAOC with the Tri Realm wars and realm pride. This has all those and more and I cannot think of a game I would want to play more than this and I played each of those for many years.
  Noremacv

Novice Member

Joined: 8/01/13
Posts: 1

7/31/13 11:35:57 PM#30
I can't even effectively plan out my character yet because I don't know if unarmed combat will be viable or not, and that's my main intent for my character. Still unsure what to do as a backup if unarmed isn't available. But quite frankly it should be.
  BRAZEKOOL

Novice Member

Joined: 8/01/13
Posts: 3

8/01/13 7:03:29 AM#31
If it wasn't similar to the single-player ES games it'd be bad for business. I'd speculate that 50% of purchases will be made on this fact, and the other 50% because it's an MMORPG.
  Sovrath

Elite Member

Joined: 1/06/05
Posts: 16603

8/01/13 7:08:08 AM#32
Originally posted by Toxia
Originally posted by azzamasin
The open ended character skill line progression, the reticule based action combat and the limited hotbar deck building strategy metagame is the only reason I am looking forward to ESO.  My hopes is the developers can instill a sense of Skyrim like open world exploration based content instead of the quest hub linear game we think the game is going for.

There will be quest hubs. Already shown. The question is will we find wandering npcs that have quests of a dynamic nature. That way the world kinda feels alive. 

You will find wandering npc's much like Guild Wars 2. However, I suspect, much like Guild Wars 2, those npc's will always have the same problems whenever you run into them.

  QuickShatter

Novice Member

Joined: 7/21/13
Posts: 13

8/01/13 11:14:49 AM#33

This Concept reminds me of the good ol days of Clean slate MMO's like UO * I was a little kid then watching my dad play* or even the very basic MMO Runescape * MY FIRST MMO* where you had no class or anything you made what you were. if you wanted to be a fist fighting, spell flinger that wear's heavy armor GO FOR IT! no one is stopping you!!.

For me the ability to ACTUALLY play how I want. So many other MMO's were slinging that phrase around " PLAY HOW YOU WANT TO!!!" but in the end there was really only a hand full of way to actually work your character. Take like The Secret World  * loved the game By the way* It said "Play how you like" But if you wanted to heal and heal for the upper level dungeons and such you had to either go pro Blood , fisted weapons or Assualt rifles and yeah you could mix and match but why couldn't I have been a mix between Elementalism and Blood, a potent healer with  a nasty damage on switch. * obviously that'd probably not work just an example* but you see where I'm getting at.

HOPEFULLY this game is done properly I'm tired of seeing good Idea go down the shitter in the MMO universe because people want another TITAN GAME like WoW to pop up that EVERYONE plays.

JUST LET THE GAME THRIVE FOR ALL THAT IS HOLY!!!!

  Mike-McQueen

Novice Member

Joined: 10/30/05
Posts: 248

8/02/13 9:07:03 AM#34
Learning new skills for weapons I will never use has got to be the worst form of character progression to date. Is it a cool idea? Yeah, but for them to ride this as their AA...meh. It probably doesn't even take that long to master a weapon. Sounds like they hit a brick wall when someone asked "what's after 50?".."uhh..erm..you try a different weapon". I just want to beat these developers with a stick.

I'm a unique and beautiful snowflake.

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