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EverQuest Next

EverQuest Next 

General Discussion  » Do you want EQN to be a themepark MMO?

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41 posts found
  Manakar

Novice Member

Joined: 2/08/04
Posts: 105

 
OP  8/01/13 7:06:48 AM#1
Do you want EQN to play like a themepark MMORPG or do you want it to play different.. If you do want it to play different how would you want it to play? Themepark being like WoW and all the WoW clones out today.. 

EQN..Themepark MMO or Other

Yes I love themepark MMOs
No I want something different..
(login to vote)
  arieste

Novice Member

Joined: 10/11/04
Posts: 3301

8/01/13 7:09:23 AM#2
To make it simple:  I want SWG with EQ2's raiding, Rift's dynamic content and AoC's art design.

"I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

- Raph Koster

Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2
Currently Playing: EQ2, NW, Firefall
Do you miss SWG crafting? Check out Firefall's system!

  ReallyNow10

Elite Member

Joined: 8/11/10
Posts: 1573

Don't give us stories. Give us worlds and we will make our own stories.

8/01/13 7:11:35 AM#3
Originally posted by arieste
To make it simple:  I want SWG with EQ2's raiding, Rift's dynamic content and AoC's art design.

Rift's dynamic content wasn't all that dynamics, sort of scripted and repetitive (i.e., the rifts always triggered in the spots).

However, I'd certainly pick Rift for graphics; Rift is beautiful.

  klagmire

Novice Member

Joined: 6/26/13
Posts: 41

8/01/13 7:12:07 AM#4
Already been said it will be a sandbox with a emphasis on PVP. Thats from smedley.

Played:SWG(pre NGE/CU sucked)Yep its true, anyone who quit SWG because of the NGE/CU missed out on a much better combat system. DCUO, Fallen Earth, STO, The Secret World. Battlefield series. Planetside 2.

  donpopuki

Novice Member

Joined: 4/06/12
Posts: 594

8/01/13 7:13:42 AM#5
I expect a background themepark, meaning there will be themepark content at launch to satisfy people until the sandbox elements mature with in the game.
  arieste

Novice Member

Joined: 10/11/04
Posts: 3301

8/01/13 7:19:44 AM#6
Originally posted by klagmire
Already been said it will be a sandbox with a emphasis on PVP. Thats from smedley.

I'd be careful with your interpretation of Smedley's definition of "sandbox".  At last SOE Live he said "sandbox, like Planetside 2".   He basically considers the presence of any PvP to define the game as a sandbox.    Also, can you refer me to where he said EQN will focus on PvP rather than PvE?

"I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

- Raph Koster

Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2
Currently Playing: EQ2, NW, Firefall
Do you miss SWG crafting? Check out Firefall's system!

  keenber

Novice Member

Joined: 7/10/07
Posts: 433

8/01/13 7:24:17 AM#7
Originally posted by klagmire
Already been said it will be a sandbox with a emphasis on PVP. Thats from smedley.

It has never been said it will have emphasis on PVP. But it has been said it will be a sandbox which is up to smeds idea of what a sandbox is.

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2605

There... are... four... lights!

8/01/13 7:25:15 AM#8

Answer to the question is obviously "NO".

GW2 succeeded in going away from the "WoW clone" model, and I definitely hope EQ Next will achieve it too. Those who want to play a WoW clone have tons of choices already.

I expect the game to be a "Sandpark", aka a sandbox with theme park elements.

Hell, even Minecraft has some theme park elements, like the quest for that final Ender Dragon fight.

I don't think being a sandbox at the core is incompatible with that.

Playing now: Archeage, WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 3360

8/01/13 7:27:10 AM#9
EQN focus is sandbox but it wont be 100% sandbox. My guess is 40-60% of the game will be sandbox. 
  PAL-18

Hard Core Member

Joined: 4/14/13
Posts: 680

8/01/13 7:28:23 AM#10
Originally posted by Manakar
Do you want EQN to play like a themepark MMORPG or do you want it to play different.. If you do want it to play different how would you want it to play? Themepark being like WoW and all the WoW clones out today.. 

Yes i hope it takes it to the next level.

MMO without any kind of meaning or competition or gaming potential.

theres only target dummies (instanced) and players can attack those 24/7,no dmg dealed shown.

xserver lfg tool: spawn anonymous people to help against the  same target dummy.

xserver raid finder : spawn more anonymous people  to attack 3 target dummies.

also there is instanced pvp : here you can watch target dummies attacking each other 24/7. bots are so last season.

Cash shop sells only gear ,new classes and money. none of those is needed in this game just like cash shoppers say in every game,p2w is so last season.

 

Well its not really that different since most of them are just like this.

Seriously,no thanks.

So, did ESO have a successful launch? Yes, yes it did.
By Ryan Getchell on April 02, 2014.
On the radar : http://www.darkestdungeon.com/

  newbinator

Apprentice Member

Joined: 10/05/04
Posts: 767

Waiting for CoreCraft...

8/01/13 7:28:27 AM#11
No. A billion times.... NO. This genre does not need another theme park MMO.
  Manakar

Novice Member

Joined: 2/08/04
Posts: 105

 
OP  8/01/13 7:29:32 AM#12
Originally posted by Jean-Luc_Picard

Answer to the question is obviously "NO".

GW2 succeeded in going away from the "WoW clone" model, and I definitely hope EQ Next will achieve it too. Those who want to play a WoW clone have tons of choices already.

I expect the game to be a "Sandpark", aka a sandbox with theme park elements.

Hell, even Minecraft has some theme park elements, like the quest for that final Ender Dragon fight.

I don't think being a sandbox at the core is incompatible with that.

GW2? I am pretty sure it had you move from quest hub to quest hub? Just because the NPCs didn't have a question mark over their head doesn't mean the questing wasn't set up like a themepark.. 

Matter of fact when you looked on the map it told you where each quest hub was and what lvl you should be to do it.. GW2  very much held your hand and shuttled you around like a themepark..

  User Deleted
8/01/13 7:38:44 AM#13
No, i mean really NO NO NO.
  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2605

There... are... four... lights!

8/01/13 7:40:53 AM#14
Originally posted by Manakar
Originally posted by Jean-Luc_Picard

Answer to the question is obviously "NO".

GW2 succeeded in going away from the "WoW clone" model, and I definitely hope EQ Next will achieve it too. Those who want to play a WoW clone have tons of choices already.

I expect the game to be a "Sandpark", aka a sandbox with theme park elements.

Hell, even Minecraft has some theme park elements, like the quest for that final Ender Dragon fight.

I don't think being a sandbox at the core is incompatible with that.

GW2? I am pretty sure it had you move from quest hub to quest hub? Just because the NPCs didn't have a question mark over their head doesn't mean the questing wasn't set up like a themepark.. 

I doubt you even played that game if you think it's a "WoW clone". I never said it wasn't a theme park, I said it moved away from the "WoW clone" model. And no, you do not have to move from "quest hub to quest hub", you can even level to the max without ever talking to a NPC if you wish so.

Matter of fact when you looked on the map it told you where each quest hub was and what lvl you should be to do it.. GW2  very much held your hand and shuttled you around like a themepark..

Again, learn to read and understand what you read. "GW2 succeeded in going away from the "WoW clone" model". No where I said it wasn't a theme park. But it's definitely not a WoW clone either.

EDIT: oh, and before someone gets me wrong again, I definitely do NOT want EQN to be a GW2 clone either. I really want this game to be as close to a sandbox as possible, and something really different from the other existing MMOs (including EQ and EQ2).

Playing now: Archeage, WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  Manakar

Novice Member

Joined: 2/08/04
Posts: 105

 
OP  8/01/13 7:51:59 AM#15
Originally posted by Jean-Luc_Picard
Originally posted by Manakar
Originally posted by Jean-Luc_Picard

Answer to the question is obviously "NO".

GW2 succeeded in going away from the "WoW clone" model, and I definitely hope EQ Next will achieve it too. Those who want to play a WoW clone have tons of choices already.

I expect the game to be a "Sandpark", aka a sandbox with theme park elements.

Hell, even Minecraft has some theme park elements, like the quest for that final Ender Dragon fight.

I don't think being a sandbox at the core is incompatible with that.

GW2? I am pretty sure it had you move from quest hub to quest hub? Just because the NPCs didn't have a question mark over their head doesn't mean the questing wasn't set up like a themepark.. 

I doubt you even played that game if you think it's a "WoW clone". I never said it wasn't a theme park, I said it moved away from the "WoW clone" model. And no, you do not have to move from "quest hub to quest hub", you can even level to the max without ever talking to a NPC if you wish so.

Matter of fact when you looked on the map it told you where each quest hub was and what lvl you should be to do it.. GW2  very much held your hand and shuttled you around like a themepark..

Again, learn to read and understand what you read. "GW2 succeeded in going away from the "WoW clone" model". No where I said it wasn't a theme park. But it's definitely not a WoW clone either.

EDIT: oh, and before someone gets me wrong again, I definitely do NOT want EQN to be a GW2 clone either. I really want this game to be as close to a sandbox as possible.

Did you ever play EQ? I did play Gw2 all the way to lvl cap.. The pve was pretty much like wow.. You had quest hubs where quest events happened.. They were marked on the map as hearts.. It doesn't matter if there are 4 quest NPCs in a quest hub telling you go aRound killing/collecting things or if the events unfold in the quest hub then you get rewards from 1 NPCs in the quest hub.. It's pretty much the same thing.. Themepark mmorpg ..

  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 3360

8/01/13 7:54:18 AM#16
Originally posted by klagmire
Already been said it will be a sandbox with a emphasis on PVP. Thats from smedley.

I think allot of people are going to wana kick Smedley come Friday lol. I have learned not to take his word as law =)

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2605

There... are... four... lights!

8/01/13 7:58:27 AM#17
Originally posted by Manakar

Did you ever play EQ?

Yes. And?

I did play Gw2 all the way to lvl cap.. The pve was pretty much like wow.. You had quest hubs where quest events happened.. They were marked on the map as hearts.. It doesn't matter if there are 4 quest NPCs in a quest hub telling you go aRound killing/collecting things or if the events unfold in the quest hub then you get rewards from 1 NPCs in the quest hub.. It's pretty much the same thing.. Themepark mmorpg ..

If you only did heart after heart, you didn't experience half of what GW2 has to offer. Things happen all over the world without ever having to talk to a NPC, not only where you have hearts on the maps. Not to mention features like downscaling which keep the whole world your playground instead of just a couple of "end game" areas. There's no "gear grind to remain competitive" in GW2 either. And there's no "tank/healer/dps" trinity either, like in all WoW clones.

GW2 is a theme park, yes, again, I never denied that. But it's definitely not another WoW clone like the ones we are saw over and over these last 8 years.

I hope you read my complete answer this time before you post.

Playing now: Archeage, WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  Lorgarn

Advanced Member

Joined: 7/07/07
Posts: 332

"Rock's longest, strangest trip, the Grateful Dead"

8/01/13 8:01:14 AM#18
Originally posted by donpopuki
I expect a background themepark, meaning there will be themepark content at launch to satisfy people until the sandbox elements mature with in the game.

That's actually a feasible theory you have there, sounds like a realistic approach that could in fact work out. We'll see. :)

[Contact me directly at:@ItsLorgarn]-[ Welcome to DivinityCraft ]-[Check out: ItsLorgarn]

  Purutzil

Elite Member

Joined: 10/02/11
Posts: 2799

The Critical Hit Pretzel!

8/01/13 8:03:55 AM#19

Depends how you are stating it. Are you meaning theme park as it "Go point A to B without much choice or limited choice" or are you meaning mechanics normally associated with theme park (even though wrongly) such as say dungeons/raiding or classes?

 

If the latter, then easily I'd say yes,. those mechanics are strong and I feel games suffer without them or having to far skimped on mechanics with it. A lot of mechanics that exist in a theme park exist because they are VERY GOOD. A lot of sandboxes feel that complete freedom like individually leveling skills creates 'diversity' when it doesn't, it makes everyone feel the same and lacks that sense of 'power' that games with classes provide, and over times lack that sense of difficulty.

Lets face it, PvE will ALWAYS have more potential for difficulty they any human player. Its like a Chess machine versing a normal player. So long as the Chess computer is designed well, it has far more potential to trip the player up, and with MMos it has plenty of additional ways to defy rules players can't handle.

Themeparks are so large because people enjoy the mechanics they have that most sandboxes just lack. Given EQN does realize this (which I believe they do) then I can see the game coming out very strong, ignoring the false premise that sandboxes can't have things like classes and pushing on a world which is both a sandbox for players to explore and create in their own way, while also mixing in the elements that themeparks have done so well for a long time now.

  Manakar

Novice Member

Joined: 2/08/04
Posts: 105

 
OP  8/01/13 8:04:22 AM#20
As far as pve goes I don't see it being that big of a jump from wow.. It had random events but it still had quest hubs just like every modern day MMO.. I want a MMO where the players make up the stories like in EQ.. Not the devs setting up quests and events all around..
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