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News & Features Discussion  » [Interview] General: Revival: 'We'll Adapt Together'

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62 posts found

Advanced Member

Joined: 5/01/10
Posts: 290

The thing is... you're important to a lot of people.

7/31/13 5:22:28 PM#21
The graphics, art and style of this game are freaking incredible. Looking forward to what devs can do on their own time!!! Best of luck guys/girls!!

Advanced Member

Joined: 4/17/12
Posts: 200

7/31/13 5:29:15 PM#22

Fanboys shot Everquest Next up and these guys have more information than them, why not try it with this game to??  

Oh it's not a familiar name, woops.


Novice Member

Joined: 10/04/11
Posts: 568


7/31/13 5:50:39 PM#23


I wont play Cash Shop games. Period. Dont care how "good" they are. 

The way mmo's were: Community, Exploration, Character Development, Conquest.

The way mmo's are now : Cut-Scenes,Cut-Scenes, solo Questing, Cut-Scenes...


Apprentice Member

Joined: 9/19/04
Posts: 774

7/31/13 5:52:14 PM#24
Originally posted by Razeekster
The era of sandbox MMOs has begun... *Sheds a happy tear*

Except...sandbox mmos have always been in the works. It's just that they're not very good. And all the big budget MMO's continue to be boring WoW clones that will fail again (wildstar, TESO)


Novice Member

Joined: 3/30/13
Posts: 344

7/31/13 6:23:43 PM#25
Originally posted by PAL-18
Originally posted by Foomerang

How does F2P and micro transactions work with a supposedly player driven economy? Something tells me we are not entering the actual sandbox era, just the sandbox buzzword era.

Pretty much this,it does not work.

DvP (developer vs player) game where company is controlling cash flows with whatever diamonds they sell and loot droprates to drive peeps to buy more diamonds.

not to mention thousands of other problems.


Yeah, I was really put off by their answers to their approach to F2P.


"We don’t want to bully the players into feeling like they have to buy something in order to have a good time.  We’d much rather entice you, like evil little gremlins.  It’s almost like webcam girls.  They sit there, and they lure you, but they won’t give you what you really want unless you pay. That doesn’t mean you can’t have as much fun as the other perverts in the room, you just won’t get the full bang.  I want players to yern for the things they desire and feel gratified afterwards."


Yikes. Really? So basically, they'll be "enticing" their players with Cash Shop purchases? And what type of things do they expect people will feel "enticed by"?


If he'd been paying attention to the F2P Market (which he openly states he hasn't been... but I'll get to that), he'd get a good idea of what types of things people are enticed" by. It's the things that developers turn to time and again in their games.


Getting to the "understanding the market", someone who says "yeah the game will be F2P, but I haven't really been following the F2P market, I'm just going on what others say" is a serious red flag for me. A guy looking to embrace a revenue model he's openly remained actively and willfully ignorant of.




Frankly, I don't want to be "enticed into buying stuff". I don't want my MMO to be like a webcam girl, teasing me into pulling out my wallet.


I want to be entertained and engaged in a fun, immersive experience that makes me want to log in and play every minute I can, while thinking about and planning what I'll do when I log in next when I can't be playing.


And, frankly... Cash Shop + Sandbox = Immediately suspect to me.


Time will tell and the proof will be in the playing, but so far, this guy - as clever and witty as he tries to come across in selling the revenue model - is sounding like someone who doesn't understand  the market he's preparing to compete in.



Apprentice Member

Joined: 6/18/13
Posts: 206

7/31/13 6:27:55 PM#26

Old school and F2P with cash shop cannot exist in the same game without losing the most important element of an MMO....immersion.

There is no logical connection between a fantasy MMO and  a pop up mini mall sorry.

Unless you plan for a monthly sub option where one price gets you the whole game your just another F2P.



Apprentice Member

Joined: 1/07/10
Posts: 756

7/31/13 6:30:31 PM#27
Originally posted by WellzyC


I wont play Cash Shop games. Period. Dont care how "good" they are. 

Unfortunately, you are going to have very few MMORPGs to play. Might be time to find another genre.



Apprentice Member

Joined: 4/24/13
Posts: 466

7/31/13 7:06:34 PM#28

Sandbox and "F2P" do NOT work together. You end up taking too much away from the game, and it becomes almost impossible, eventually, from becoming "Pay-To-Win".


I'll pay attention to this title once they decide to do the right thing and go P2P. Otherwise, no thank you.


Apprentice Member

Joined: 8/23/05
Posts: 1046

7/31/13 7:28:24 PM#29

With all due respect Mr Illfonic, I refuse to agree with you, specially when it comes to F2P. I also refuse to believe that making a game F2P will "go easy on you", in the process of making the game. You will be "forced" somehow, to release the game, and not develop it "at a very relaxed pace", unless you already have the full budged for this game. If not, beside you and your people, there are bills to be paid, softs, computers, etc etc and etc. 

You cannot do a F2P game (sandbox actually), and not make it P2W. All the games on the market that are F2P, are P2W, even the PVE games are P2W. You will not be able to maintain the game only with fluff items like xp boost, cosmetic items and so on.  So, adding a bit powerful items in a sandbox mmo, will insta-ruin the game. Of course, it will be ruined for players like me, who are against P2W games, but you will have your (kids) market, with big cash father, mother, uncle, etc. and then you will be happy. Right?

What I do not understand is that while you were saying that being a F2P game  will make you to develop the game at a very relaxed pace, why making a P2P will not work?  Who and how will put pressure on you if you would have created the game with P2P option in-mind?

Yes, I stopped reading after the F2P debate. Don't get me wrong, I support(somehow) indie company's even if they create F2P games (see Prime World), but your F2P vision is so fully wrong. 

I wish you luck anyway. You want fast-cash, then yes F2P is the way, but you will never have THAT player(s) in your game. 

Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!

  User Deleted
7/31/13 7:44:22 PM#30
Originally posted by SpottyGekko

Forgive me, but I'm super-cynical about this game.


Anyone that has ALL the right answers to every question makes me very suspicious. 



Glad I was not the only one who noticed this. They also seem to have no idea what it takes to build a game, let alone an MMORPG. All these great ideas on paper, but it is a whole different ballgame creating them.

And really? Launching it at 35% complete? Hell, that may even be less than Warhammer Online.


Novice Member

Joined: 5/27/13
Posts: 160

7/31/13 7:54:27 PM#31
it's the "sandbox" word that matters

gameplay > graphics


Novice Member

Joined: 2/02/08
Posts: 35

7/31/13 8:09:18 PM#32
I'm just sad that the word "sandbox" seems to have become synonymous with open pvp. Well, don't have time to try all the games in the world. Open pvp is dull as kitty litter to me. Here's your sandbox back, devs.

Hard Core Member

Joined: 7/02/11
Posts: 2151

7/31/13 8:23:15 PM#33
They lost me at owpvp and action combat.  No big loss.


Elite Member

Joined: 7/19/06
Posts: 2790

7/31/13 8:31:00 PM#34
Sounds interesting. We will see. Been backstabbed too many times by companies promising the world and not delivering. 

Novice Member

Joined: 12/06/06
Posts: 53

7/31/13 8:49:34 PM#35
To talk about launching or even a beta for a sandbox MMO you just started working on and barely have a full sized team for in summer-winter of 2014 seems incredibly rushed to say the least.

Spotlight Poster

Joined: 8/24/06
Posts: 3345

7/31/13 8:49:54 PM#36

 "An MMORPG is supposed to be an online world, not an excel spread sheet."


I couldn't have said it better!  Almost all newer MMOs are basically spread sheets with pretty graphics.


Hard Core Member

Joined: 1/02/09
Posts: 2731

Ignorance is Bliss.

7/31/13 9:05:11 PM#37
Originally posted by Foomerang

How does F2P and micro transactions work with a supposedly player driven economy? Something tells me we are not entering the actual sandbox era, just the sandbox buzzword era.

This is purely a hypothetical idea which has nothing to do with this sandbox game, but taking a cue from DOTA 2, you could have players design their own armor sets (cosmetic only) and those that are accepted by the developer team would then be added to the Cash Shop where the author of the armor would receive a cut of the sales on each of his own creations.

There are many possibilities to monetize a F2P sandbox, even if that sandbox is player-driven. I also recall reading of a F2P Sandbox that was completely free to play, unless you wanted to buy land to build a house, in which case you would "rent" at a price using real money.

Curious to see how Illfonic will monetize its F2P sandbox. I suppose we'll have to wait until next year.

Your daily dose of common sense since 2009!


Novice Member

Joined: 5/03/07
Posts: 348

7/31/13 9:23:45 PM#38
This was possibly the worst developer interview I ever read. He just is not making any sense at all.

Chi puo dir com'egli arde é in picciol fuoco.

He who can describe the flame does not burn.



Apprentice Member

Joined: 1/06/07
Posts: 482

7/31/13 9:45:35 PM#39
LOOKS great, SOUNDS great, will wait and see if it IS great before I put any hope into another game!

Advanced Member

Joined: 6/14/06
Posts: 677

7/31/13 11:40:08 PM#40
Did anyone else notice the fact that the game will be inspired by Lovecraft, or does no one else here think that is OMFG amazing?
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